i think you got the wrong thread nigger
With Forged Alliance Forever you can play multiplayer on the pirated version.
Though honestly, if you're a big fan of RTS's it's good enough that I'd say $16.99 is worth it. Overall your choice.
Maybe not good tier material but I feel like it is severely overrated.
Best . Now tell me what's the difference between a gtx 960 and the 970 besides price
To put it bluntly, 970 is "faster". Essentially you can get higher frames on higher settings than 960. if you ask me, 960 seems like a waste and you shouldnt even bother with it.
regards 980 sli no longer master race. tfw no money for titan X.
FUUUUCK I love the nuke effect in SupCom.
I stopped playing when I actually got good and realized the game was about T1 units instead of glorious experimentals battle
>US being designed to be overpowered in early game and plain useless in late game. Any american tank dies in 4 pak (or pupchen) shots max and paks rarely travel alone nowadays.
>Call-ins being too economically viable, for example it costs as much to call-in 2 T34-85s as Soviets as building a T3 and getting one T34-76, same thing with Tigers and german T4, why would you ever go for panthers? Because of that meta revolves around commanders that have useful call-ins (especially late-game tanks) completely neglecting ones without them because why even bother if the nigga can't hold up.
>Heavy tank meta, where all you need in late game is copious amounts of AT guns and heavy tanks.
>LMGs A+moving on MGs and killing them before they even get suppressed
>The entirety of OKW faction.
Infantry are the most valuable for cost.
>mfw 10 glorious soviet VDV '90 destroy 3 mk.3 challengers, various AAA, other infantry and demount an entire offensive on the complex there in.
SEND IN THE BOMBERS
Because they are focused on making the game a competitive one.
This is why I love RUSE. It strips all of the powergaming bullshit away. There are no hotkeys. There is no microgame. The controls are tight.
But most importantly it is designed so that you have fun and that everything is great to look at. It was made with the intention that you could just take a step back and gander at what was happening. Everything looks cinematic. Battles are dramatic. You give the commands and the game makes it look like a movie.
That's the direction RTSs need to go. Not this MLG every button is binded, every single faction is the exact same and perfectly balanced in every way kind of shit.
obviously those games are old. cant you retards into google?!
RedDragon is getting better, Ive one a few games with them as a coalition. The real sticking point is the same with all PACT tanks they arn't allowed to hit anything that isn't at point blank range.
More squad management and map domination than basebuilding.
Campaign is fantastic though, even if the first gets a tad repetitive at the end, the second is short and the third recycles for every faction
Also I'm talking more about macro-based RTS's. But even then, from what I've seen of Starcraft 2's high level play, it's all the same, yeah there are multiple factions, but there's often use of the same strategy.
Where the Scandinavian forum posters secretly sending gift baskets to MadMatt when everyone had thier backs turned or something? I hate fucking fighting Scandi decks unless I have many many open rolling fields.
Idk man. I question a lot of the new additions.
Like what even is the B-5. Why. Why did the put a tactical nuclear bomber in the game.
Also, what's your username bro. Me and a friend play pretty consistently, usually 3v3's or 4v4's. Would be nice to have a reliable teammate sometimes.
what are the chances of this being good with inspirations like TA and CoH?
What are some RTS with comfy base building? Like the ones where I can slowly build an impossible to breach fortress while AI sends waves and waves of soldiers to breach it. Something similar to Stronghold.
As such, not really a lot.
The Germans are OP, as they were in its predecessor, and the allies (especially Americans) fairly lacking lategame.
The campaign is (or was, haven't played it since release) utter garbage. I played through all the missions on hard, and didn't even break a sweat at any point. The AI just never, ever attacked or engaged you by itself.
You could literally just go afk and come back when you had some resources to throw at the mission.
There is one thing that annoys me, which is that they seem to have removed the performance thingy on peoples accounts, so whenever you host a game, there's always some prick that thinks 20 fps and max settings is a-ok, except it pisses everyone else off that the game is slowing down.
Not god-tier in the sense of a good RTS, but it's god-tier in the sense of it's atmospheric as FUCK.
It's also a decent RTS too, so it's got that going for it.
I just fucking want someone to gift me SupCom FA so i don't have to buy it. There aren't any torrents for it.
Well, singleplayer is better for basebuilding as such.
But dominating another person is where it's at.
I only played 3 or 4 games in multiplayer, but I played it like I play SC2, which lead to some very easy victories.
Y'all nigger hyped for Act of Aggression?
>Same devs as Wargame and RUSE
>Basically a sequel to based C&C Generals clone Act of War
>"We want to appeal to the 90's golden age of RTS audience"
Sent you a request bruh.
That's fine. Just tired of getting some plink fuck that folds the entire flank, only for me to zoom out and realize there are enemies in the starting zone.
Other than that it's all fun and games.
Feel free to add me, 'Rob's Joy Division'
I'd like to think I'm pretty good, I usually play as Soviet Airbourne
[Ride of the Valkyries intensifies]
Jesus fucking christ.
>All that AA
dear god pic related
The grin on my face seeing 16 Seal teams trying to cross the river with no cover but a longbow for my Mi-24V
>Issue move order to Hind
>Pilot starts humming Ride of The Valkyries
I wish I bothered saving some of my kill lists, but here have this.
Well I use it, so I guess not
ALB kill list time
Definitely, one of Steam's best kept secrets, developed by a bunch of wargaming nerds who want to appeal to a smaller audience.
Be warned though, it's a casual filter and doesn't play anything like a regular RTS.
RD is the newest one
I think it was pretty much one run
does this count?
So fucking good
also what other games in the series are good?
The town on the side spawn on the flank of Ragnorak, I eventually pulled them out rather than lose them and at the last moment caught this Thunderbolt
>thousands of units
>each battle wages across the surface of an entire planet
jesus fucking christ please be good
Nice to see there's some love for Wargame left, /wgg/ hates the game
They're meh. RD's is the best.
FSH FSH BVVVVVVVVVVVV FSH VVVVVVVVVV
The AI in Wargame is sadistic. They'll pick ONE thing and spam it into hell and back. literally 80+ of the same shitty 35 point tanks all speeding down a road. just get RD
The singleplayer is kinda shitty due to spam and cheating, they ai only needs recon for targetting, it already knows where all your shit is
I have been playing the 2nd Korean War campaign and I dropped a 4 stack of S. Korean marines at the AI's spawn since there were a bunch of cities and supported them with arty/mortars/boats
They just kept sending their own arty/infantry/IFVs/Napalm planes at me over and over again trying to kill me. Was a ton of fun though especially watching them walk their infantry though their own fire and seeing +10 or +20 pop up after they kill themselves
>Biessener pulled back on the map, until the units were tiny dots, and I could see that what appeared to be the war was more accurately just a front within that war. He pointed out that I was looking at the smallest supported map, and even that would take some units 45 minutes to traverse from end to end.
>Managing your troops could be a potential nightmare, and Oxide is taking an approach befitting the game's scale. Players can select groups of units and assign them into what they call meta-units. These effectively function like a single unit in a traditional RTS, even though it's a teeming mass of individual ships working together. For example, if you have tanks and artillery in a meta-unit, the tanks will prioritize protecting their long-range allies.
Guys, this is SupCom 3. I can't believe this is actually happening.
POST YFW NEW RTS GOLDEN AGE IS DAWNING
The singleplayer does have it's fun unique bits
It was pretty shit early on. Bad optimization and unplayable framerates. It's a bit better now, but the balancing is bad.
Allies just spam tanks and Germans have insanely OP defensive measures.
Everyone spams mortars
Holy heck, not even the people on the Wargame forum shill for Eugen, RD is also the worst in the series. EE has the best SO and comp stomps and ALB had the best MP.
I do invite you to come play sometime, ALB is still going strong.
The Climb Mount Nardoyna campaign is ok so far.
I finally got some armor battalions (64BV +BVI's) along with some Mig-27's.
It brought a tear to my eye seeing all those +35's and +10's by the hundreds.
anybody know if assault squad 2 still has some activity for MP?
Red dragon is £7 on steam btw, might just grab it now
PA was a kikestarter though, that's like minus 2000 points for reliability. Plus the planets in that game were just tiny, here we have 45 minute map crossing time for the smallest map.
If you go play RD, be prepared to be stomped hard. The tutorial is literally just fucking text and pictures while the community doesn't care for you.
Don't get me wrong, it is good fun when you know what you're doing. But as the series has progressed the idea of a tutorial has disappeared.
If EE goes on sale go buy that because the campaigns are beast and it teaches you stuff. Then go to RD.
Red Tide has a geat campaign, focused on few units, felt like the Commandos missions of the original most of the time.
AS for skirmish/MP, and community has moved on to AS2 (pretty much AS1 .5) but with shinier engine and Steamworks.
Viernam and CH only if you really want more missions.
You are better installing the Faces Of War (previous game in the series) mod/mission pack.
yeah was planning on getting red tide and AS2 next
yeah ill grab EE if i see it. dont want to get assblasted in RD
>Are the red alert games good?
Yes. Everything that was made by Westwood are some of the best RTS games ever made
>If so which one should I play?
1 with expansions and 2 with expansion
>get this in the Humble Bundle
>expect horrible shit
>it's a dumbed down SupCom but the campaign is fun
Dumbing down a game as perfect in mechanics as SupCOm is a crime, but I expected much worse from this.
Some of their music sounds like it was written for an anime intro sequence
There's still an MP community, people are still buying the game
MP was good while it lasted, too bad it all went to hell when guns came in. (everyone had goddamn mini guns)
also fucking CA for what they did to rome2s mp
fucking cant stand the town management shit in any of those games.
ai in battle feels meh
It really wasn't that terrible, and the effects created a huge amount of cathartic joy for me.
>that motherfucking nuke
Step aside, WiC.
I have a toaster, but the game has aged too.
the game is anything but axis bias and US are anything but UP, rifleman fuck over grens and volks so hard it's not even funny.
No, fuck all of that.
They're the worst SF but they're STILL SF.
How many dipshits spam Motostrelki and their counterparts. I'll bet you money DF will hold their ground even if the are the worst SF.
>"So yeah, here's your 4 man spetsnaz team, go kill all of these americans, steal their trucks, did I mention that the trucks are broken and you need to get fuel for a boat? Well you do so go do that. Oh, and don't get spotted"
Real men hold faith in the Skyhawks and A-10s.
>How many dipshits spam Motostrelki and their counterparts.
None because they realise Spetz absolutely skullfuck the US.
Wait until you play Condemned Heroes. Some missions are just retarded.
>"take a fortified hill with like 10 guys"
>after hours of savescumming, I do it
>"now defend it against a full batallion and tanks, lol"
I ended up beating the campign, but the MoW campaigns and European Escalation made me feel like a pussy.
Quick, post your favorite Wargame unit and your respective face when using it to full effect
>Marder 2 with PzGren '90
>finland will NEVER EVER be in wargame because the engine doesn't support draggable cannons
May not be perfect, but it's pretty to look at and
Diggers. Not those kraut using hipster '90 fucks, the stock ones with L1A1s, LAWs and Brens.
>unleashing BMP-1d on enemy infantry in the open
Last time I played Americans, it was a 2v2, we were both claps, they were both OKW.
They spammed those scout cars, which pinned all our men before they could shoot, and when our men could shoot, they never hit.
They then just went and built AT guns and blockaded us in our base.
Riflemen are shit.
>implying I taint my based Wessie deck with disgusting french units
Whoops, wrong screen.
>30 points for a Skyhawk
>70 points for a Buk
GG mate. I do so love classic SEAD tactics.
ARE YOU SOME KIND OF COWARD?
>The entirety of OKW faction.
Elaborate, post nerf OKW are the second weakest faction in the game after OH. Soviets are just straight up OP in 1vs1 due to demo charges and bullshit IS-2 call ins
That looks cool.
Would the game benefit more if it didn't try to be SupCom and chose a smaller scale? Cause that looks cool really up close and the size of the maps doesn't really benefit the game.
I may buy it. It's dirt cheap atm as well.
Well ill still take you with objectively superior DDR
>only one faction
Also, in SupCom, is it just me or do the Seraphim have no coherent identity? They don't even have a fourth experimental, they felt phoned in.
But yeah. I remember the first time I fought one I was actually yelling on skype with my friend who was also playing. Like it was seriously shocking how quickly it ripped through my men.
Also got those in one run.
SEAD =/= ARM
One jet runs in to get killed and another is just behind far enough to still hit without fucking around in a turn yet close enough to hit. Those 35 point rocket jets for the DPRK are the best SEAD.
Honestly, in some ways it did choose a smaller scale. The maps usually aren't too big, there's just multiple maps.
But even on the larger planets it can look pretty neat.
That shit fucking beautiful, also I've yet to see someone actually pull that shit on me. Usually by the time you try this the AA net is so thick that you lose more than you gain.
>be playing wargame a few days ago with some mates from Germany
>can't find a lobby, only one guy joins our 3v3 lobby
>he asks if he can try fight us on his own
>Think "why not, might as well"
>The guy shits out stacks of 4 fallschirmjagers in Marder III's all the damn time
>he gets 20 la fayettes
>20 anti-ship planes
>sinks all our kongo's
>Somehow produces 10 Leopard 2A5's
Harder to do in RD, but if you go balls to the wall and commit you can do it.
But the Danes weren't a strong voice, no where near the British, Kraut or American communities.
>See a kubelwagon
>Flank/rifle smoke with a single squad
>Run up and destroy it as it fails to back away due to shit pathing/micro
Or you could just use cover/buildings and plink away at range, m20 will also destroy it easy.
Riflemen are the best infantry in the game, if you are losing against massed kubels they were just better players than you anon
The British have a thousand page thread
Mericans have pic related
As for the Danes you got me but I'm sure no one that plays nato in general was complaining.
>The British have a thousand page thread
Most of it is crushed dreams. One of my forum accounts got banned asking for an ASRAAM to fit Eugen's idea of British air defence.
RD is just a game of stupid design choices, the Otomatic is just one of them. Lets not forget the DPRK T-90.
Medieval 2 total war
Tactics are important if you want to be a really good player that can easily beat the shit out of enemy AI, but you can usually win any semi-even battle if you flank with a cav charge
But the M-2002. The Chimera is in so the M-2002 could of easily been added and the Chinese been the strong arm for the Red Dragon tanks.
>not calling it the Il-28
Its like you don't even use the Red Army.
Anyone else looking forward to Act of Aggression? I really liked the emphasis on infantry in Act of War and it's by the same guys who made Wargame (OP), Eugen Systems
They've basically said they're going for a classic cnc type feel
>I don't get everyone's beef with the single faction thing.
Factions have been standard in RTS games since fucking dune 2. Factions reflect the fact that real armies usually have access to different weapons and technology, and they make the game more fun and varied.
>Oh no, the units you NEVER look at during gameplay don't have soul.
That's a separate issue, SupCom units had no soul either.
>not playing the based pre-DLC Czechs
Mate, you missed out on the most insane SPAAG buffs before the insane SPAAG buffs. Czech AA was silly good.
Because MadMat huffed some shit and I was probably pissing him off.
Have fun with a shit community
>someone saved my screenshot
>Have fun with a shit community
Why? What's wrong with Eugen (Wargame) fans? Do you mean the CnC fanbase? The guys I play Rise of the Reds, Mental Omega, Open RA etc are all pretty chill.
Lore never justifies gameplay flaws, because you build the lore around what you want to do with the game. I mean, I could make a RTS game with no fighting at all because in my story everyone is a pacifist and it would still be retarded.
There's an alarming lack of big explosions.
But it isn't a gameplay flaw, the factions in SupCom and TA effectively did the same exact thing, just with different looking units and different experimentals.
And since PA abandoned experimentals (which IS a gameplay flaw, don't get me wrong) then nothing was really lost.
That's because all SPAAGs got buffed to insane levels without just reason. This was the Strop 1 in beta.
Eugen effectively killed off all the good people in the community in RD. The vast majority of marshals (people who pick out good balance changes to add) and mods left.
I didn't even see a unit get destroyed, it's probably some perpetual tech demo thing. If they didn't add nukes, giant super units and map-wide artillery I would be surprised, considering they have strategic zoom from SupCom and if they recognize that game they're probably smart enough to realize that those things were fucking awesome.
It was my first RTS, anyone else enjoyed the ambient sound?
I don't exactly remember, it was a few weeks ago. I managed to get through the choke point on straight to the point and I had a bunch of T-72As and infantry on the enemy side to defend it. He kept moving up units so I counter-attacked with tanks and infantry after stunning their forces with bombers and arty.
Supcom factions have important differences though even outside of the experimentals, and even if we agree that supcom was flawed in that manner it doesn't excuse PA for just amputating the entire feature. I mean I realize why they did it, funding and time was running out, but that doesn't make the game better.
>(which IS a gameplay flaw, don't get me wrong)
How are experimentals gameplay flaws? Or did you mean that the lack of them is one?
Man, PA should get a expansion pack. A new faction, experimentals/tier 3, actual terrain, space combat. It's the only way anything would happen, they're never going to fix the game for free.
Arguably the most cost-effective tank in the game. 55 points and you get a good, solid tank that can easily rival most 80 pointers and in groups of 2 they almost always kill any supertank without loss.
>nato team is full
>premade winstackers with 86% playing FOTM eurocorps tryhard decks
>game starts as soon as the last REDFOR guy joins in with his 12% winrate and his NORK airborne deck
They really didn't, at least not from what I remember, I admit I haven't actually played the game in several months.
>How are experimentals gameplay flaws? Or did you mean that the lack of them is one?
The lack of them is. Although if balanced improperly (which one could argue was the case in SupCom) they can be flaws in and of themselves.
>Man, PA should get a expansion pack.
Honestly, I do agree.
>A new faction
Despite what I've said, I do admit I would like to see a new faction anyway.
Maybe even a human/progenitor faction.
Fuck that. Uber is having trouble balancing the two tiers they already have.
That's actually already in. You can have mesas and stuff like that now thanks to the map editor.
Developers seem pretty adamant on never doing this for some reason.
It's not even a question of post-launch like experimentals/T3. They outright state almost every time that they don't want it in the game.
>They outright state almost every time that they don't want it in the game.
Really? I've never heard anything about it, despite
icycalmbeing all over this game and being adamant that it should be in. If so it would be a shame, don't know why they wouldn't do it.
Yeah, I think it's Neutrino who mostly commented on it. But then again that new Jables guy seems to be making the decisions now, and the game has been steadily increasing in quality ever since, so who knows? Maybe things'll change. That guy seems pretty cool.
>tfw Star Wars Empire at War
I enjoyed the space battles and the modding scene, but sweet heavens is the ground combat BOOOOORING.
gonna leave this right here.