>"When everything is ready, ads will be everywhere," revealed Carmack.
>"ads will be everywhere"
I told you. I told you fucking idiots the Facebook acquisition would lead to ads. Why didn't you listen?
>When everything is ready, ads will be everywhere. Oculus is going forward as hard as we can, trying to sell as many units as possible with the next Gear VR," revealed Carmack
You're a retard. It's for MARKETING THE PRODUCT LIKE PRODUCTS USUALLY HAVE. TV, internet, magazines
You're a retard. He is not talking about ads built into the fucking games.
ADVERTISEMENTS FOR PEOPLE TO BUY THE GOGGLES
YOU DENSE RETARD
>You're a retard. He is not talking about ads built into the fucking games.
I'm aware of that. I'm saying it doesn't matter where the ads are.
Fuck advertising. VR is dead to me.
Do you realize how big of a marketing push will be required to convince the average joe that VR is not only viable, but here? it's going to have to be equal to how Nintendo marketed the fucking DS to convince people dual screens - with touch - was okay.
Leave it to /v/ to bait this shit. He means marketing it, dumbass.
im not touching occulus because i know that the headset itself will be full to the brim with ads. that said, i'm pretty sure he's talking about advertising occulus rift like anyone advertises their product. tv ads, jewtube ads, banner ads, shit like that.
This thread shouldn't exist. This thread shouldn't be working. But it is.
God dammit /v/ I can't believe some of you are actually this retarded. And my expectations were really fucking low.
Here's a checklist to find the VR that's right for you.
Are you looking for huge degrees of immersion and motion controls / new forms of control? Is your computer in (or near) a large open room that is suitable for walking around in, and you want to have the most immersive VR experience possible?
Do you want to basically just hook up some VR goggles to your computer, and then either use it with any peripheral you want, including standard keyboard and mouse? Basically, a standard PC gaming experience, but with the best quality head tracking (not positional) and visuals?
Are you a console pleb and can't choose either of the above?
Are you a fucking retard?
They do, but it requires a small camera device sitting on your desk to read back from dots all over the headset. It's a shitty method.
Vive has built in laser tracking, meaning it accomplishes the same with thing, but with no external camera and WAY better accuracy.
No, I mean that the normal head tracking is the best on the market, but the positional is beaten by Vive.
The positional is still really fucking good all things considered, but Vive is built around positional, it's the main selling point for it.
For visuals / framerate / fov etc.
Rift > Vive > Morpheus > Samsung
For basic head tracking (turning)
Rift > Vive > Morpheus > Samsung
For positional tracking
Vive > Rift > Morpheus > Samsung
Vive has 2 1080p displays for each eye, it will rape your PC. Strangely enough FOV is not that great. People say they can see edges of the screen.
I really worried about how all VR handle headphones, I have a decent par of headphones and I don't want to use shitty built-in ones on Oculus.
It's a gimmick, it'll never catch on. Only the die-hard enthusiasts will buy it, and that will not be enough of an audience to make a profit. Having to wear something like that is just too intrusive.
He's not talking about ads in games. He's talking about ads on TV or billboards to advertise Oculus.
Right now they've done literally no advertising and have gotten as big as they are.
FOR THE FULL CONTEXT READ THE BIT BEFORE.
>Carmack let on that people will know by the aggressive marketing when the Samsung Gear VR for consumers is ready for release.
>"When everything is ready, ads will be everywhere. Oculus is going forward as hard as we can, trying to sell as many units as possible with the next Gear VR," revealed Carmack.
OP is a faggot
>2 1080p displays
>Rape your PC
A 1440p monitor has almost the same pixel count, and it's not hard to run a 1440p monitor. I've been running 1600p since I got the WFP3001 in 2009 and never had to SLI or anything.
>but this is through interpolation.
Wrong. Stop spinning quotes.
It will use interpretation for the PS4 since its games are never going to hit 120fps. It is a 120hz panel and will run at 120 fps on a PC.
The morpheus won't be allowed for PC, the tracking won't work on PC (since it's dependent on PS exclusive hardware, and inferior stuff at that), and the screen is a lousy 1080p.
Morpheus is shit if you've followed VR.
>Vive has 2 1080p displays for each eye, it will rape your PC.
I may not be knowledgeable on the subject of VRs enough, but multi monitor setups aren't exactly alien to PCs and a lot of anons have more than just two 1080p monitors.
Now, to be fair, I wouldn't recommend using OR unless you have a chance to use their latest prototype.
DK2 is really nice and all, but it just shows that 1080p isn't enough for VR, since everything is too blurry even then.
1440p is the sweat spot for comfortable VR. 4k will be very nice in a few years.
>I really worried about how all VR handle headphones
HTC's Vive will come with a headphone jack for your headphones to plug into.
>Rooting for the Vive
No thanks, I'll take the VR with a better screen and is designed for a desk experience rather than having to buy fucking trackers and a controller to go with it.
>I really worried about how all VR handle headphones, I have a decent par of headphones and I don't want to use shitty built-in ones on Oculus.
I can shed some light on this.
If Rift comes with headphones, which I doubt it will, they'll just be normal plug in headphones you put into the computer. Basically, you just use headphones as you would normally.
>Two 1080p screens is equivalent to one 4k screen
>Two 1200x1080 screens is even close to one 4k screen
I'm just going to pretend you weren't being completely retarded just now.
I ironically had the chance to test the OR dev kit 2 a few days ago, which is 1920x1080 divided between two eyes. The tracking is perfect, no complains, didn't even need the LED tracking thing, the gyroscope was ridiculously good, jitter free and reacts instantly, speaking of which, the latency is good enough as well, no noticable delay, no after image or something, perfect. And honestly, I expect the other manufactures to achieve the exact same thing here, you don't need to worry if those were your worries, they got this shit figured out. 60fps was also no problem, framerate was good enough to fool reality, no complaints here.
But that was it, The FOV, while impressive in numbers was still terrible, make the fake binoculars with your hands real quick, then open your hands until it makes a big wide circle, that's the FOV you have on dev kit 2. I'm not kidding. It's bad, I seriously underestimated just how much FOV is needed to not have permanent tunnel vision.
And then there's the resolution.
It's bad, like, gamebreakingly bad. I could count the pixels, even if I didn't focus on them, literally count them one by one. Everything that was more than 1 or 2 meter away in virtual space became a blurry mess. Reading text is impossible unless you run your face into it and it's like fontsize 3000. Everything is a constant blurry mess. I have no idea how they can fix this. If it is THIS bad with 1080, then it'll still be bad at 1440.
And suddenly it all makes sense why older VR goggles had such a tiny fov, because a tiny Fov means a higher pixel density. That's basically the only way they can fix this. They need to let go of the FOV if they want something where you don't want to end your life after 5 minutes, because you got headaches after 2.
Straight from an investor's mouth
The dream is dead.
facebook Oculus Rift will destroy the competition at least for the first years.
it's the one that leads the tech race, it's gonna come out first ( or at least it will be the first that matter that comes out).
it will have billions of zuckenberg money to back it up with software/content of any kind.
facebook is a marketing powerhouse and its userbase is composed mostly by OR target audience. a big tech novelty hyped by it is gonna be on everyone's mouth.
as long as the technology works( it seems like it's going well) i see nothing that stops zuckenberg to create the new "it" and print billions quickly enough, before people realize that no one fucking needs that shit just like 3D TVs.
if i had an house of my property i would sell it, live under a bridge for months, buying facebook shares with leverage before they start the marketing campaign and selling them asap after product release.
And believe me, it happens, fast. I do not suffer from fear of heights, I can ride every roller coaster in the universe without fear, anxiety or feeling bad. Those crazy spintops at fairs that rotate really fast and throw you in every direction? No problem. I do not get motion sick, period.
And then I tried the rift, I felt like throwing up within 2 minutes after headaches starting to form after 1. My body couldn't relax and accept what it saw as reality, the pixelated mess was just too much. You had the sense of movement which was good, in fact I felt a jolt in every direction i took in the virtual world, as if my body expects me to move, but then my eyes would not recognize me moving, instead it's too obvious that I'm at a standstill. And there you go. I was hyped as fuck for all of it, but I'm not any longer.
And while I only had the chance to test the rift, I have serious doubts the other VR goggle manufactures won't hit the same wall. They'll have the exact same problems. Make damn sure you test these things before you spend hundreds of bucks on them. I know I propably won't buy one anymore.
They mean they want to advertise the Occulus as a product on shit like TV and internet adverts
They're not talking about putting ads into the VR itself
Jesus christ, get some context you fucking lobotomites.
>implying I'm going to buy one
READING COMPREHENSION IS AN IMPORTANT SKILL TO HAVE IN DAY TO DAY LIFE
>Ads will be everywhere
In the sense that ads will be pushing these goggles so that the average consumer will be aware of them
So that readers are aware of how emphatic their marketing campaign is going to be. They're announcing that they won't be holding back their efforts to ensure consumers are aware of when it'll be released.
With how things go with everyone being on the hunt out for the "old" internet community. I fully expect the OR to not support porn, like they include some sort of tracking device and it refuses to run with it. They'll make up some bullshit excuse about wanting a safe space for women or some other bullshit.