Unreal Tournament Thread
So how's that UE4 and Unreal Tournament 4? Y'all havin' fun?
Good as the previous games? Not complete enough for you to judge yet?
This game better fucking have a Razorback remix.
I love the other tracks that keep making a comeback like Go Down but motherfucking Razorback needs a long await comeback.
Reposting from other thread
Is something wrong with my PC? I keep it regularly maintained, both hardware and software-wise. I can run the game at ~30fps with all graphics settings to their lowest
CPU: Intel i3
Video Card: AMD HD7770
RAM: 6 gigabytes
Eeeeh. Depends on much inspiration you take.
For example, this is a Halo inspired Doom mod:
I was thinking mostly Chiron, Rat Race and Wizard from Halo 1, not sure how well Hang Em High will do in UT4 since it has a lot more open space and less space built around high mobility close quarters like most of the UT maps are.
>that punch at the end
make the webm brighter next time tho
No you nigger I'm saying you can move but don't directly try to point at them if you're shit at that, wait for them to change direction that coincides with your cursor and then fire. Prediction is key.
I think having a regenerating shield and Halo type movement (i.e. slower movement with higher more floaty jumping) but have health still be important and non-regenerating like how Halo 1 had, with health packs scattered around the map still.
Probably a different art style, thinking maybe like a large revolver or a revolver shaped energy pistol with the energy cell going in where the cylinder is instead of the Halo 1 pistol, stuff like that.
Competitive games are the in thing now so Twitch shooters should be able to survive in the current market.
People enjoy watching competitive gaming now, it's one of the reasons games like CSGO are now extremely popular competitively all of a sudden.
No official maps will have vehicles but I wonder how hard it would be for community maps to add vehicles to UT4, or if it would need to be a whole new mod entirely for vehicles to work in game
It's in the tutorial, I'm trying to figure out the damn controls.
DM feels like a clusterfuck with more than 10 people. And the only worthwhile weapons are flak, rockets, and link. Also fuck instant respawn.
Still having a lot of fun though, especially CTF (non-instagib)
It's almost time.
Ok newfriends, here are some essentials to get you started:
> The Dodge
Dodging in Unreal Tournament is absolutely essential, not just as an extra maneuver but as a way of navigating around the map. Map designers design the maps with the dodge in mind, you will see slopes, ramps, bridges and platforms that are precisely one dodge away. You will see item placement that is dangerous, but safe with a single dodge and so forth.
There are some people that prefer to bind a dodge, while this is fine if it works for you, it has some disadvantages. Most people that start of with a bind end up doing it manually after getting good. I have played for quite some time and I have never met a high level player that used dodge with a bind.
It will feel strange in the beginning, but you'll get used to it up till the point you can't do without! Never stop moving to do a dodge but press another direction instead, like hold left strafe and do a forward dodge with your other finger and vice versa.
Situational awareness and choosing the right weapon for the job is really important. Shooting rockets at someone while they are above you is pointless, on the other hand, shooting rockets down at people gives you an advantage. Hit someone hard? Might be a good idea to switch to link or machinegun to finish them off. They might only have like 10 health.
To get started with this it is advised to bind your weapons to keys. Example:
> shock = tab
> link = E
> Sniper = Q
> Rocket = R
> Machinegun = C
> Flak = X
> 1, 2 & 3 are standard
> Shock combo
This is by far the most usefull tool in the game. If you master moving and dodging shock combo's you are basically godlike. It deals a ton of damage and is great for spacing, predicting, trapping and confusing your opponents. The primary fire is also really fucking good.
Got any questions, i'm happy to help. I fucking love this game, and have for years, and hope you will too.
Watch it on youtube
>To get started with this it is advised to bind your weapons to keys. Example:
>> shock = tab
>> link = E
>> Sniper = Q
>> Rocket = R
>> Machinegun = C
>> Flak = X
>> 1, 2 & 3 are standard
Mah nigga, same bindings as me
use the jump pad->go up to those windows on the wall..dodge wall jump to the other side and then jump to the token
nah, that's just a bullshit level expected from millenials who even doesn't get the chronological order of games and competitive arena culture.
do you guys realize that new UT is being developed by skilled volunteers who are die-hard fans of the franchise? how many societies like that do exist?
So anyone have any idea why the game would continuously minimize itself after startup? I can't fucking do shit. Config inis seem useless as fuck. Pretty sure it has to do with resolution/fullscreen problems, but I can't find a way to tweak it without launching the game, and the game won't really launch.
Think it would be possible to mod in shit like Halo 3's custom game mode feature or Reach's Forge mode?
Forge was easily my favorite part of Reach, and Forge World was a fantastic map.
it's because they're giving you FULL ACCESS to the goddamn UNREAL ENGINE where you can create stuff and possibly earn a living with it or beyond. Also UT is at development phase as a community project where everyone can contribute with it by using the engine editor and whatnots.
I feel like everything does way more damage than in 99/2k4
Never played 3 so maybe it was like that in there
Also the multikill timer is way too long, I shouldn't be able to get a 5x monster kill by dicking around with rockets
Because I'm about to fucking host Unreal Tournament 99 faggot, and I host Jedi Knight too.
CURRENTLY HOSTING UT99 AT 22.214.171.124
Hey /v/, since September 28th 2010, I've been hosting servers for UT99 and UT2004, and now I host Jedi Knight III: Jedi Academy with JK2 maps as well.
My User Name: InspecktahDeck - Steam Group Name: Speck's Unreal /V/idya. You don’t need the steam version to play, but having steam lets you receive announcements when we play. Discussion boards are now on the group page for users to discuss the games, servers, or suggest tweaks/changes, with some other fun stuff. If you have any problems joining, please post them in the thread, or steam group.
I've been trying this for about 15 minutes with no luck. I either end up back on the platform the jump pad leads you to, or just hitting the wall below the window.
I get the feeling there's something fundamental I'm missing about movement in this game.
it's possible to rocket jump in ut99 too, just not as easy as quake style. I'm sure you can gain velocity to the opponents of teammates when hitting with a rocket in the air, not much as a gameplay tactic.
just watch their gameplay videos, can't miss it. I'm sure there's more stuff you can resemble with ut2004
That's the noob way. Jump into the booster pad at an angle and into the wall the booster is sitting against and then dodge backwards to get a boosted jump backwards and then dodge off the wall.
Fucking scrubs these days never played a trick map.
This is all you need to get UT99 and UT2004 up-to-date from a fresh install. For UT99, just make sure you have the latest patch and bonus packs 3 and 4. For UT2004, install the Mega Bonus Pack.
UT99 Essential Files (Patches/Bonus Packs)
UT2004 Essential Files
I don't usually go here to /v/ cause it's cancer, I am more of an occasional /vr/ person who used to like /v/ when I was younger.
I just want to stop by and say I hope all you guys ride this games dick hard because it's genuinely one of the last GOOD games.
It really doesn't. The rocket launcher is a hybrid of UT99 damage and UT2k4 firing speed, though, and the link gun uses UT2k3+ travel speed for its primary but the firing rate of the pulse rifle from UT99 so it's slightly better.
I fucking hate when people don't utilize binds. In any game.
When I play Killing Floor and people fucking SCROLL through the weapons.
When I play CS:GO and people SCROLL in high pressure scenarios and end up throwing a fucking grenade at the ground rather than planting the bomb.
When I used to play WoW years ago and people fucking click their abilities.
FUCK I hate clicking. It is not fucking hard and it improves your gameplay so much.
Halo 1 came out when we already had Unreal, Quake, BF1942, and CS.
Halo was mediocre when it came out and Bungie even admits they were surprised by its success considering they rushed the Xbox version.
Console owners loved it but most PC gamers thought "meh."
I've been a PC gamer for a long time, I remember when Halo came out. It wasn't "mediocre" dude. It was a genuinely fun game that was well made.
It just established a lot of boring things for later FPS games.
Is this the official new logo? Looks like shit, I've seen better logos on deviantART.
WHAM GET IN HERE BITCHES
You are literally me, I was trying to get Jailbreak going too.
Playing 99 might be nice but christ the lag and desync back when I tried to play on this server last, it was ridiculous. Trying to cram 20 players into a 10 player DM map didn't help.
>People starting with bind move to manual
Nigger I started on manual and even won a LAN using it, the instant they introduced binds I switched right away. Wall dodging became much easier on top of regular dodging around becoming less error/stutter prone. It's just better.
Since the announcement last year I've been hoping Epic doesn't give in to the competitive shitters. Keep it like '99 and 2k4 where the main appeal is fragging people into gibblets at high speed, sometimes in low gravity.
I bought CSGO on launch after being in the beta, and I didn't have nearly as much fun with it as I did 1.6 and Source, simply because the competitive shit is shoved down your throat constantly and dedicated servers are scarce because of the matchmaking bullshit.
Playing to rank up is not fucking fun. Playing to solely to win is not fun either.I've been eying Insurgency as a CS/military fps replacement, looks like CoD4 pro-mod to me.
Mostly it's just unnecessary, since it's really easy to get used to. I never really went in depth about the pros and cons, it's just that nobody good bothers to use binds. But first and foremost you want the 4 dodge directions to be integrated in your basic movement, not something that exists next to it, and you definitely don't want to be switching between schemes. It also makes it less predictable to switch between strafing and dodging. Another thing is that it would be a giant pain if you accidentally dodged of a slope into the abyss because of a bind.
Then again, if anybody could show me it's better then regular dodging, please do so. I'm open to every tactic.
>Playing 99 might be nice but christ the lag and desync back when I tried to play on this server last, it was ridiculous. Trying to cram 20 players into a 10 player DM map didn't help.
For a little while we had some small problems with lag spikes but I fixed that over a year ago. I'd try to play on here again for a quick second to see.
Literally everything you described happens manually not with a fucking dedicated bind that, unless you were some massive spastic, would never get triggered unintentionally.
What the actual fuck are you talking about.
We actually used to play Jailbreak and Chaos UT2.
Been a while since I tried organizing special nights for mods since it's been a pain in the ass to get decent playercounts with the steam client not working properly for the last few months.
The next big project I want to do is set up some co-op servers of Unreal and record the group playing through it.
You're in the right spot. Face the opposite alcove, jump and wall bounce off the wall on your right, it'll give you the momentum to get to the opposite alcove, then just do it again facing the token
>you state you had no problem
No, I never said that. Stuttering and sometimes failing to dodge when I need to was a massive pain in the arse, especially with map design features like steps getting in the way, and fuck wall dodging completely. I mostly just used it to dodge jump around for speed and made myself far better than most players by default because of it.
Binding means the gloves are off now, I can actually get to far places now.
Why are you so mad about this? I'm just sharing my experience playing UT on the highest level for years, never having encountered a single reason why it's superior than regular dodge, other then being to lazy to learn.