>classicvania vs metroidvania vs
>implying you can't enjoy all of them
Why haven't anyone told me about this gem before?
Do you live under a rock or something?
Seriously, though, best version of Bloody Tears, right there.
>Hands down the best game in the series.
I love it but I wouldn't say it's "hands down the best."
I didn't like it honestly. Some of the new music was good but all of the animations felt really slow which really affected the pacing of the game. I usually just play the original Rondo of Blood instead when I'm in the mood
>No 1999 game still
>Julius is your favorite Belmont with your favorite theme song, and he still doesn't even have his own game
Aria of Sorrow for me, thanks.
>>classicvania vs metroidvania
I like metroid more because I like sequence breaking. But hey man, they are bot fucking fun.
On a related note, I really enjoyed portrait of ruin and Charlotte is a top tier waifu
Best classic is 3. Best Metroid is SotN. My personal favorite is CotM.
Is there any news about even the newer GoW-knock off sequel? I fear the series is finally dwad after LoS2, not that that's an entirely bad thing.
Can anyone who's good with composers tell me if this could've been composed by Michiru Yamane?
Definitely sounds like her.
Doesn't help that Bamco refuses to reveal who composed music for the game other than the fact it was "multiple artists".
People whine about the anime art style. I prefer a more classic Kojima approach in the art department, but it's nothing that would kill me.
Also this. The second half is the same pallets, but with a slightly different map layout. I still enjoyed it though, especially the wacky circus levels.
- Dracula X Chronicles
>Classicvania vs Metroidvania vs 3Dvania
>Implying you can't enjoy all of them
Only 3Dvania I enjoyed was Lament of Innocence.
The split nature of it doesn't mean twice the content, it just means each character only gets half as much. Lots of rehashing from DoS, the final areas are just palette swaps, the portraits are dry and boring, while ruining the overall size and fun of the regular castle, etc.
Hey guys, whats up?
If LoS didn't have a carbon clone combat system, and some levels weren't fucking "go fetch this item" or "chase around this fucker who stole your items", it's an alright game. I really love the levels where there's a big grand building in it, like the level where you go from castle to castle on a chain. Those levels were fucking comfy and beautiful.
LoD2 was underwhelming.
I really liked LoD1 and Mirrors Of Fate.
If other Castlevania games were ported to PC it would be very nice, other vice I would not bother.
Also, how do hardcore Castlevvania felt about Mirrors Of Fate? It was 3D only in terms of visuals.
It really wasn't.
Gameplay was an improvement in every single way.
Music was an improvement.
Camera was an improvement.
Graphics were an improvement.
Only Level design (modern city part) was worse as was the story.
U mad nigger emulation is a joke ive learned that after years of doing it its a fuckin joke theres always bugs in some manner or form and its never the same as playing it on console its more work gettin it to work.
The stealth segments ruined it for me, and I found just about everything to be lackluster.
Next time it's on sale on Steam, I'm gonna grab it so I can play it through again with 60FPS and shit.
>Gameplay was an improvement in every single way.
Except for retarded 'stealth' sections and even more retarded logic behind travelling between locations. Also, LoS bosses are way better than LoS2 ones.
Even after you regain powers.
The devs were done after LoS2. That was the plan from the very beginning, as stated pretty much everywhere.
It's true the art director left halfway through LoS2 due to Enric Alvarez being a giant fucking cunt, though.
>LoS bosses are way better than LoS2 ones.
Care to state why?
Only thing that comes to mind that could be on par w/ your average LoS2 boss is Cornell, and that's the most fleshed out Lord fight.
Also, stealth in the castle was fine. Felt like you were in control at all times, and there was room to recover re: minor fuckups. It's the Golgoth Guards I had a lot of issues with.
Mirror of Fate wasn't terrible. Even the 3DS version was okay. It's just largely a waste of potential, which you can say for all three Lords of Shadow games.
MoF in particular feels somewhat unfinished. I did like it, though. I won't lie: I liked it more than Portrait of Ruin.
3 Castlevania games
1 game, with no more in close sight
GODDAMN YOU KONAMI WHERE ARE MY NEW GAMES
>Love the interior design of the buildings, plenty of callbacks to spritework in past 2D games
>When you first see Castlevania city from afar, it gave this vibe of a cool ass Gothic/Modern architectural blend to it
>90% of the modern setting play area is a fucking industrial shitpile
Replayed SotN, and I have to say it has the best soundtrack of the series. However, it did have the weakest version of Bloody Tears and I wouldn't have minded 1 or 2 more older tracks to be in the game.
I never got to the final boss as a kid, but when I got there about 5 years ago it didn't take much time at all.
Now 3, that took me like a goddamn week of trying. That boss is bullshit.
>How long did it take you guys to beat dracula in the original castlevania?
Dracula's one of the easier bosses in the game. It's been years since I first played it, so I don't remember how long it took me the first time, but Death and Frankenstein's Monster are more frustrating.
I really liked its lore. Everything fit together well, and it was cool how the castle had a lot of people running around, doing their own thing. Eg. the Toy Maker, the scaven dude, the Necromancer, the witches, et cetera.
I think PoR was pretty much the exact opposite in terms of quantity vs. coherency. It had the biggest bestiary in the whole series (bigger than SotN I believe?), but as a lot of stuff was recycled from different games, the end result was a mishmash of different designs (the DoS ones in particular look really out of place).
To be fair, only the Bioquimek labs really fit your description. The other modern interiors are stuff you could realistically find in an European city- the library, the apartment building, the nuthouse... They may look boring, but it's not the industrial kind of boring, yeah?
"Industrial" could apply to some of the outdoors setpieces (the area outside Zobek's HQ comes to mind), but those looked great for the most part. If Castlevania City had been only outdoors sections, I don't think there'd have been nearly as much complaining.
>I really liked its lore. Everything fit together well, and it was cool how the castle had a lot of people running around, doing their own thing. Eg. the Toy Maker, the scaven dude, the Necromancer, the witches, et cetera.
Agreed. Some of the bosses are neat in concept, too. Like the Nightwatchman.
>Except for retarded 'stealth' sections
They were retarded but they were very short and easy.
Nowhere near as painful as long and primitive platforming that was shoved down out throats in every single LoS1 mission.
>Also, LoS bosses are way better than LoS2 ones
Is this a fucking joke?
Half of LoS1 bosses are a SotC "climb the golem"-style boredom fest.
LoS2 has much better fleshed out bosses who require you to use full arsenal of your abilities.
>yfw Lords of Shadows 2 flop so hard that MercurySteam is probably going under
>Dave Cox career is down the drain
>Castlevania can die in peace
>Contra reboot is scrap
>so weak that Dracula just spends the entire battle laughing and kicking her
Konami now is just what Kojima is doing. Konami just doesnt understand that they don't have to put big budgets into things to get big returns. I'm sure more than enough fans would download a $20 3DS eShop 2D Metroidvania to easy make up the difference of development. But companies just don't understand this, it's like every game has to give them 7-8 digits in returns or it's just not worth doing.
Konami: We pretty much only do MGS now (tm)
>I'm sure more than enough fans would download a $20 3DS eShop 2D Metroidvania to easy make up the difference of development
Maybe, but I think the series needs to move on.
The DS games weren't very good and felt pretty bland--even Order of Ecclesia, which is the "favorite."
>yfw los2 still sold better than any igavanias, david cox left konami to head up mercury steam, konami refiled the trademark for the lords of shadow series, and the contra reboot is probably still coming
>his playstyle makes the entire game look like some kind of a fucking curhayzee with him warping all over the screen and i-framing through the enemy attacks with flame kick
>tfw we will never see a full game about him
It moved on and failed, the DSvanias sold consistently near a million copies, which for a 2D pixel art game with tons of re-used assets is great.
There was a fanbase for them. The fanbase of LoS was dudebros would grew tired of the first game halfway through.
I genuinely thought I was close to the end, so it was the good kind of surprise for me.
It kinda wore out its welcome by the time I had to go through the circus level all over again, though.
>yfw Lords of Shadows 2 flop so hard that MercurySteam is probably going under
Did it, though? Sounds like wishful thinking more than anything.
I recall Cocks saying it sold less than the first LoS, but that's it.
The LoS trademark was also recently renewed. Perhaps Konami is still pondering a current-gen rerelease, since that's what all cool kids are doing these days.
The only good thing out of the death of Castlevania was the fact that Contra was spared of another shitty reboot
Especially after Dave Cocks started spewing that they were taking lots of queues from Call of Duty only because it sells a lot.
That and Enrico Alvaréz was humbled by the absolutely awful sale numbers of 2. That idiot singlehandedly destroyed what could have been a great game.
DSvanias were fucking amazing what are you smoking anon holy shit.
OoE has brutal difficulty and remains fun even for +100 hours of gameplay. I recently started playing portrait of ruin and its been even more fun than OoE but just far easier. The weakest of the three is dawn of sorrow but i still had lots of fun in it as well.
9/10 they were all okaynearly perfect.
The DSvanias were held back due to really small development times. The teams were forced to shit out one a year, which just isn't a lot of time to create something new and fresh, with new mechanics. The new games would do one gimmick, half-ass it, then move on to the next. It was 90% the fault of Konami for making it an annual series, and after OoE sold less than expected once again despite all the shit Konami did, the Japanese-end Castlevania was forever RIP.
I'd really like just a big multi-year dev time traditional 2Dvania in something along the lines of SotN. Maybe just SotN2, I don't know. I think it'd be great, and it'd be very possible to do on the 3DS. I wish the Vita wasn't dead, it'd be better on that.
That's the Fromsoft for you.
They can't make anything original, they only can mix together different elements from their previous works.
Making DeS third person instead of first person was by far the largest gameplay change they've achieved in last 20 years.
Honestly at this point i don't care about series anymore. If BB is inspired by STA as much as it looks to be, the game will be fucking horrible.
>The fanbase of LoS was dudebros would grew tired of the first game halfway through.
That's kind of a contradiction, though, isn't it. I don't know what you're trying to say here.
OoE was hardly bland. I think it's less of a quality issue, and more of an audience issue. Metroidvanias were further digging their own grave with each new iteration, as nobody cared about them except the fans, and the games themselves did little to gain new ones. There was also a complete lack of interest on Konami's part, both on the budget and the advertising side. (Not that giving IGA a bigger budget would have helped- Judgement docet.)
>Iga leaves Konami because they left him making mobile games
>Mobile games end up being canceled since they weren't production line freemium shit
>Says that he started working on a design document for his greatest 2D action game, thinking of kikestarter
>Ended up joining a mobile company to make mobile crap cause he needed to support his family
Being IGA is suffering.
>DSvanias were fucking amazing
>what are you smoking anon
I'm not smoking anything. Maybe I need to in order to get enjoyment out of those bland messes.
Symphony of the Night and Aria of Sorrow are the only Castlevania games in that style worth playing, in my opinion.
But I'd still rather have something fresh. A 2D game that developed the Classicvania design philosophy would be nice. I thought ReBirth was great, but I wish it experimented.
this is exactly what I want from them, and this is what they purposefully deliver to me, a diehard fan of theirs.
its all they care about, is pandering to the fans they've always had.
YOU come along with Dark souls and think you get to make demands out of them.
I will be glad when you faggots fuck off and leave FROM to do what they always do.
i found the level design to be actually really pretty and the training hall & that cave were really sweet additions as well
it was a nice change from playing the entire game inside dracula's castle but portrait of ruin had better looking areas in the paintings i think
Portrait of ruin has the best music, prove me wrong
>that name entry
>that version of bloodlines bequeathed
>Sand level music
>Final boss music
>Invitation to a Crazed Moon
Also, last boss in PoR is awesome as fuck. I was super disappointed with Ecclesia's final boss being literally the same boss fight as tons of other Castlevania games.
While I greatly enjoy OoE, I have to agree with this.
Those fucking corridor levels were underwhelming, they should've replaced them with some platforming sections.
That said, the training hall was pretty fun.
>this is exactly what I want from them, and this is what they purposefully deliver to me, a diehard fan of theirs.
There's a special containment board for you diehard DS cocksuckers, please proceed there, away from the thread dedicated to actually good franchise.
uh, dark souls?
I'm a fan of FROM Software, Dark souls is just another good game for me.
it isn't even my favorite game of theirs, mines King's Field 4 and Armored Core For Answer.
Classicvania is best vania.
CV2 reminds me why I don't care much for metroidvania. Tedious bullshit.
Still a decent enough concept.
About the same, would've taken less time if I hadn't been hardcore and beaten death with the cross instead of ez-mode holy water.
I always thought OoE was the ideal Castlevania 2. Start in small town, then head out into the castle with RPG elements.
>I was super disappointed with Ecclesia's final boss being literally the same boss fight as tons of other Castlevania games.
Except it wasn't. Fuck, just the fact that they focused only on his move set as normal Dracula as opposed to THIS ISN'T EVEN MY FINAL FORM. ENGANGE ELDER GOD DEMON OF THE NETHER VOID makes him stand out from the rest.
>absolutely awful sale numbers of 2
Care to back up that claim? Only thing that seems to imply that AFAIK is VGChartz, and, yeah,
If you consider enemy placement and level design two separate points, then yes, OoE has perhaps the blandest level design in a Metroidvania game. Enemy placement is where OoE shines, though, especially in a Hard Mode run. Hard Mode Ruvas Forest, for example, takes a literal corridor and makes it into a pretty challenging (if unfair at times) obstacle course. It also helps that enemies can't be cheesed through like in most previous Metroidvanias, and that different strategies have to be made for different kinds of enemies.
The game still does have issues with copypasted environments and the utter lack of platforming before the later stages of the game, but to consider the whole game "bland" because of this would be doing it a massive disservice, I feel.
This. Outsourcing and Judgement killed the franchise
Not at all, if DaS2 is anything to go off of.
I'm seriously just expecting them to have remade DaS2 with guns, which is a fucking shame since everything else about the game is interesting.
If only they'd drop the PvP bullshit and focus on making a PvE game that was actually finished.
I completed sotn and aria of sorrow for the first time last november. My God. What fucking incredible games. SOTN has the edge over aria, but not by much. Been trying to get every single room, missing 2, and have no idea where the fuck they are. Theres some reeally random hidden shit. Like the secret room in the arena, no cracks in the wall, no indication whatsoever there is something hidden there.. (unless i missed something.)
I don't consider throwing enemies in a corridor good enemy placement.
I agree that enemies in general are dealt with better in OoE than in other Metroidvanias, but it's still a total bore to navigate through the game, and combat in general still isn't all that interesting.
Probably something like Mega Man's where it's a Belmont assault or something like HYDRO STORM!!!!!, though that's Richter's thing.
Simon deserves to be in Smash Bros. more than a large portion of the roster. Shame he's not in.
>Simon deserves to be in Smash Bros. more than a large portion of the roster. Shame he's not in.
this. Or any Belmont, really. Shame that even if there was a Konami representative, it would be Snake (not that I wouldn't be glad, but Castlevania holds a special place in my heart)
I like CotM best because it was the most straightforward in Metroidvania business, and I still have a deep appreciation for the setting, which was mostly lost in the other titles.
I finished Aria of Sorrow yesterday, since what I liked the most was all the different skills and loot you could gather, which Castlevania should I play next? I already know of Dawn of Sorrow but I'm looking for other titles.
maybe 15 fucking years ago.
Richter, Julius and Non-Belmonts are now far more beloved and "iconic" than Simon, who never got a truly great game since Super Castlevania 4.
and he's about as fleshed out and interesting as a rock.
>and he's about as fleshed out and interesting as a rock.
None of the Belmonts are "fleshed out." Julius has amnesia and then didn't have amnesia. He is also middle-aged with facial hair. What a story. Richter I could maybe give you (though I wouldn't call him anymore interesting or iconic than Simon), but Julius? Iconic? lolno.
The Belmonts are all largely interchangeable, so it might as well be the one that played a significant role in Nintendo's history.
It was a great soundtrack, but I think it was too over the top at times, even grating. I guess the LoS trilogy ruined my sense of taste, but right now I honestly prefer the OoE score, with its balance of atmospheric and catchy tunes. (LoI, SCIV and SotN as well, for the same reasons.)
Re:Ruvas Forest, it does force you to make some clutch decisions, for one. By that point you don't have the tools to immediately dispatch the flying octopus dudes, so you have to fight them on the spot, risking some hardcore Medusa Head facefucking, or just kinda let them be while you run on ahead, taking them out whenever (if) you have the chance to. And the Unes on the ground mean you have to look at your feet too from time to time, which adds to the challenge.
But yeah, while they synergize well, I figure it's still throwing enemies in a corridor in the end. It's evident it's far more thought out than enemy placements in previous Metroidvanias, but that was not your argument, so I'll yield.
classics movement is a little stiff for my liking
3dvania may as well be god of war and I'll stick to DMC3/4 over LoS and GoW
Never played the n64 castlevania so no clue how it is though
Samus has never had much dialogue. Link hasn't. Pac-Man's not known for dialogue. I don't recall Kirby talking. Why does having dialogue make a character more worthy of being in Smash Bros.?
Simon's been in better and more iconic games that are also more relevant to Nintendo and the general gist of Super Smash Bros. Sorry, that's just how it goes.
Besides, talking doesn't equate to characterization.
This was some bullshit. I`m liking the game, but fuck whoever thought that this was a good idea.
Kirby also has had 30 fucking years of games.
Simon has had 2 really.
and various alternate versions of himself that are superior to his actual self (except that fucking fighting game)
>Super Castlevania IV
Three of those are classic Nintendo games. Please, tell me why any other Belmont deserves to be in Smash Bros. more than Simon when they're all made in his image and aren't as relevant to Nintendo?
What's the deal with Juste? He's a Belmont, but he's also a spellcaster and resembles Alucard strongly. Did Al get it on at some point?
The fact that you have to guide an enemy throught a corridor filled with frogs to make him throw his barrel in order to break a wooden barrier in the ground. Mostly because all the other barriers in the game are passed by getting power ups or exploring the castle to find another way to get there.
I believe Dawn of Sorrow, Symphony of the Night and Portrait of Ruin all fare pretty well in the skills and loot department.
Order of Ecclesia has a lot of different skills, but they also replace weapons entirely so it's kinda bad as far as loot is involved.
Curse of Darkness has tons of weapons and a forging system too, but it's an awful game otherwise. Not really worth the hassle.
HoD was IGA shamelessly aping SotN in many respects, and going the opposite way in others. To think that there are people on this planet that honestly enjoyed its soundtrack.
But you never interact with the enemies in that way before. In fact, when I see an enemy, I kill them as fast as possible. I don`t mind one dumb part anyways. I mean, I raged a lot in another world when this happened, so this is like a little knock in the head.
I kind of want to game to become harder. It`s quite boring since I`m bulldozing everything on my way since the beginning
the first time you walk through there is no skeleton ape, only after you trigger the switch (which also shows you how to break the bridge) he appears in that particular corridor.
Granted, when I first came there I tried different method to break it, nothing worked, so I went on and like two screens later there was the switch. I felt pretty stupid afterwards.