>Reunion That's the wrong one. You should have bought X3: Terran Conflict or X3: Albion Prelude. They are all very similar but TC and AP have more features and a few flaws from Reunion fixed. Could be worse though, there's always Rebirth if you want to get disappointed.
>>286790132 Reunion? That was a terrible mistake. X3:TC and AP are both straight upgrades in every conceivable way, and even include all of the Reunion content. TC and AP both have 10/10 amazing mods available too. Reunion has some, but not nearly as many nor as high quality.
You can still have fun with Reunion, but I'd honestly recommend just buying AP and playing that instead since it adds much more depth to the game. Consider this a lesson learned in not doing your research before you buy shit.
>>286797182 X3:TC or X3:AP. They're more or less the same game. AP has more mechanics and is more action oriented, but since TC is a few years older it has more mods (though most of the best mods have both a TC and an AP version). If you're only going to get one, I'd get AP, but you should probably have both since they're dirt cheap anyway.
Avoid Stillbirth like the plague, it takes the crown from Reunion for worst X game by a million miles.
>>286798414 German space trading+combat+empire building game. People often describe it as single player EVE, but that's not really fair since the combat is actually pretty fun.
I'm not autistic/knowledgeable enough to build my own self sufficient economic empire, but I have loads of fun playing as a bounty hunter/capital-ship-for-hire. One nice thing about it is that you can acquire and pilot/command every single ship in the game, though some might require you to board them or something.
>>286799129 AP is worth getting. >>286799043 It has a learning curve but its fairly straight forward, do missions n shit if a station has an icon on it depending on the icon is what mission it has, theres also babbies first stockmarket that you can manipulate to earn your first few millions to make a station, and you can hire the huge capital ships to haul your shit by talking to the captain.
>>286799043 It does. It's not the worst, but it will probably take you a good 8 hours of playing before you really understand everything, and probably a week to actually master something.
You can have fun pretty much as soon as you get over that initial couple-hour learning curve though, depending on what start you pick and what mods you're using. The one big criticism I have for this series is how slow the start is, even for people that already know everything about the game. You'd probably have to invest this entire weekend to get to a point where you have the resources to do things that interest you, unless you used some mods to make it easier. It's worth it though if you have any interest in the genre at all since Elite is empty as fuck and SC isn't even close to released yet.
>>286800002 There's really no point getting anything other than TC or AP right now. The gameplay is a straight up improvement over everything that came before, the graphics are leagues better, and all of the modders work on the most recent two anyway.
>>286800154 In TC, big conflicts were rare (except with mods of course). The central plot of AP involves a huge ongoing war between the Terrans and the Federation, as well as many other more localized conflicts between different races.
What that means is there is a hell of a lot more combat happening everywhere in the universe, more action for every type of ship including dogfighting. It's not in any way simplified, but TC is much more focused on economic empire building and trading than having huge fleet against fleet battles (which only really happened with Kha'ak and rogue AI invasions).
>>286800591 >no cockpits There are countless mods (well, at least 5) that add high quality cockpits to every ship in the game (though there are sadly a lot of repeats in larger ships). See >>286792567, that's me looking left out of the cockpit on my fighter.
I don't know about the internal docking though, I also wish someone would make a mod that lets you dock at friendly capital ships other than your own.
>>286801283 No matter where I try to build space weed/fuel facilities, the commonwealth navy comes around and blows them up. Where do you guys build them? I've only got a single one surviving simply because the swarm of pirates constantly trading with it blow the fuck out of any attacking fleet.
I'm playing XRM for AP if that makes a difference.
If you check your sector map and see SHIPS with little Cents next to it, check if it's damaged. Buying that ship, manually repairing it and selling it will yield almost always twice your money. Sometimes the Cent signs are on STATIONS, but more often than not, they are selling sector maps or some other hard quest you most likely cannot complete.
Each race has unique command software to them, getting mid reputation with every race is highly advisable. This includes pirates, though, you don't need to get better rep with them, just change your computer to not signal them as enemies and land on one of their stations. Attacking a ship sometimes causes the pilot to eject from it, you can then capture the ship. You can also capture the pilot and sell him into slavery. Have multiple saves and turn on Auto-Save on stations, more often than not you'll die for stupid reasons and you really don't wanna lose any progress
There's an item that let's you save without being docked at a station. It isn't that expensive, so you might wanna keep a couple when you feel you might die but aren't close to any station. Jumpdrive is of the utmost importance. Get one as soon as you're able to speed up everything and make most missions fairly easier if not trivial. >M1 = Mothership >M2 = Carrier >M3 = Slow but heavily armed and shielded small ship >M4 = Medium speed, mediumly armored and mid shielded small ship >M5 = Fast as FUCK small ship with 2 Hull points and triple A battery for a shield >M6 = Corvette, fits into the "Mid sized ship" category >M7 = Destoryer, Bigger than the Corvette, smaller than the mothership, sometimes can park small ships in it >M8 = Bomber, can hold extremely powerful missiles that wreck shit >TS = Transports Stuff >TL = Transports Large Stuff >TP = Transports People >TM = Transports M3,4,5
>>286801730 Your ship ratings are off there bud. >M0 = Mothership (there's only three ships in the base game that qualify for this, the USC/ATF Fleet Command "Valhalla", the Goner "Aran" mobile-station, and the Xenon AI command ship) >M1 = Carrier >M1+ = Heavy Carrier >M2 = Destroyer >M2+ = Super-Heavy Destroyer >M3 = Slow but heavily armed and shielded fighter >M4 = Medium speed, mediumly armored and mid shielded fighter >M5 = Fast as FUCK small ship with 2 Hull points and triple A battery for a shield >M6 = Corvette, fits into the "Mid sized ship" category >M7 = Frigate, Bigger than the Corvette, smaller than the Carrier, sometimes can park small ships in it, smallest "Capital Ship" >M8 = Bomber, can hold extremely powerful missiles that wreck shit >TS = Transports Stuff >TL = Transports Large Stuff >TP = Transports People >TM = Transports M3,4,5 (fighters)
I remember playing lots of X2, i had fun building factories and stuff but the fighting always felt off. very slow paced and shitty, also i didnt had any feelings for the characters or races at all. I always compared it with Freelancer, which is a great game with good characters and a good story but no simulator (just arcade space shooter). I wish freelancer had the depth of X2 in terms of gameplay.
>>286802515 You still missed missile frigates, prototype M3s, and luxury transports, can't remember if there was a special corvette class?
I miss some of the X2 ships, the boron caps with moving tails n bits especially , the teladi carrier that is an aircraft carrier fucking cool, the spooky pirate and xenon ships, starships troopers argon caps
>>286802806 Yeah, there are M4+, M3+, M6+ advanced versions of their respective classes, and frigates are usually divided into M7, M7M and M7C.
The TP are not used often they are all usually referd to as just TP, regardless of subtype.
>tfw not rich enough to afford capships, use a TP+ as a mobile base of operation, controlling squadrons of M3s and M4s. I dont care if TMs are better in all respects, i just love riding my luxurious yacht.
After a while, you start doing that with a bunch of AI-controlled transports, while you can explore the sectors and do missions. Then you get a bunch of factories and automate your transports. From that point, you can fuck off and do whatever, and just collect profits from your factories from time to time.
When you have a whole bunch of factories you gain loads of money and can afford most ships and then go fight whatever you feel like. Or maybe expand your economy even more so you can get even more ships.
>>286806790 assuming you are a pirate hero, you want to play the unpatched version to ultra abuse the stock market, then patch after you have enough money. It was so broken in the orginal patch that you literally played the stock market, as in never left the page and just bought and sold.
So basically what you do in this game is traveling from point A to point B until you have enough money to buy a second transport ship and a autopilot, then you order that ship to do the same thing you do. Sounds fun if your last name is Goldstein
>>286803150 >You still missed missile frigates, prototype M3s, and luxury transports, can't remember if there was a special corvette class?
Yeah, I missed a lot of stuff since I was in a hurry to type the post before I left. Mostly I just wanted to correct M0/M1/M2 though, since that's pretty important and I wouldn't want some poor anon getting an M1 thinking he could take on anything with it.
>>286799527 >more action I miss the Khaak. I think AP has some more cool stuff happening (watched a pirate capital ship engage an Argon capital ship), but they aren't a replacement for danger popping up nearly everywhere and watching hostile destroyers in the distance of otherwise safe sectors.
>>286810968 AP is an extension of TC. It changes a few of the sectors, adds stocks and I think a few new ship classes. AP changes a few core Argon sectors into a constant state of war though, so if you're into trading it might be a pain in the ass.
It should say on the cockpit mod page. I use a different cockpit mod, it has 5+ versions with different settings, i.e. no hud aside from cockpit, cockpit + weapons monitor, full hud + cockpit (like you've got).
>>286808321 XRM exists for both TC and AP (AP version is better), which is a full overhaul focusing on improving combat. There's also X-Tended mod, which might only be for TC but adds a lot of stuff to explore and has some neat immersion things like semi-emergent galactic news system. Finally there's another big new one that's out for AP called Litcube's Universe. It's supposedly pretty good, but the author is a huge narcissist and asshole.
>>286811494 Does anyone know if there's a mod for XRM that adds the Kha'ak back in as an actual threat? I've encountered a few random Kha'ak groups (pic related, Tempest vs. Kha'ak Dreadnaught) but nothing like Operation Final Fury.
That it's okay to sit inside of safe space with SETA tuned up to x10 while you walk away for hours, possibly days? Just make sure that you have some sort of Universe Trader/Space Weed complex setup, or else you're just going to waste time!
That every shot against another ship's hull has a chance of ejecting the pilot? The rapid fire laser that you probably don't care about anymore is great if you want to capture enemy ships. All you gotta do is hammer them over and over! Oh, and some pilots won't budge, so don't take it personally if they're just not going to bail.
That you should get a TM ASAP? No, really. TM's are great. You can dock ships inside of a TM! You can put a M5, M4, and M3's in there! So, when you get a jump ship, you have your own little mothership to call your own! All you gotta do is carry around some energy cells, jump in that M5, and now you're ready to explore the universe!
That M7M's are so terribly and utterly broken? Well, it's true!
>>286813757 I use one specifically tailored to XRM, so I can't be of too much help. >[MOD] X3TC/AP ITS-PSCO1-Shawn Cockpit MOD V6 - 24.01.2012 could be okay, PSCO1 is the one who made the XRM pack I use so his regular one might be good too.
>>286814975 Yeah, I hate that cockpit he's got there. The XRM one I use doesn't have any obtrusive ones like that except for >>286814035, but as a result it suffers from only having like 30 total cockpits for some 100+ ship models.
>>286814965 I wholeheartedly recommend XRM only if your computer can handle it, it's very script heavy. Litcube's Universe is better for lower-end computers since most of the code is rewritten from scratch to be more efficient in that mod.
>>286815175 >XRM Kha'ak ships How the fuck do you arm those things? I can never find the appropriate Kyon emitters in any decent quantity. I captured one of their carriers once but it had to go unarmed since I couldn't find any of those giant lasers.
>>286815175 Also the hacker chip is so much fun to use I managed to capture a lot of Khaak M1s and M2s when I discovered that they have a huge blind spot behind them, or even inside them in the case of the old khaak ships
>>286815932 I can't ever get that to work. I once spent 8 hours trying to capture a Kha'ak advanced M6, used over 200 hackerchips and didn't get it. It just fails over and over, and it's hard to keep a ship's shields down without outright destroying it unless you have a beam weapon since the moment you stop shooting the shields will go over the 10% threshhold.
>>286816260 You can go aboard your cap and freighter ships now and command them. It's not too good because commanding ships is really nonintuitive. You can also change up the cockpit for your M6, and since you don't really see anything else besides the cockpit, it's not TOO bad. After a while you do want something better though, the thing is expected to take down fleets when it can barely hold its own against other fighters.
I'm thankful for the free weekend since I've always wanted to try these games. I now know they're not for me since its far too complicated. Is there even a tutorial to this game? I just got plonked in space with not even a hint on what the fuck to do.
>>286816138 Honestly the best ship to use for hacking is the Khaak advanced M6, as it's fast as fuck, has the best shield of any M6s and you can easely tune the damage you deal due to the laser they use to keep the ship's shields down without destroying them
It's been a long time, but if I remember correctly there are weapons that deal damages mostly to systems like weapons and all. Your best bet is to find an isolated advanced M6 (it's easier with the bounty hunter licence), manage to destroy all its weapons and them hack it until the ship is yours. Once it's done, you'll have far less trouble hacking other ships
>>286818332 Also your hacking chances increase the lower the ship's hull is Getting it to 5% would drastically increase your chances, and you can just repair it in EVA anyway Just be sure that it's really isolated, I lost many ships I was about to get just because a fucking M2 decided it would be fun to shoot missiles at it just before completing the hack
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at email@example.com with that post and thread number and it will be removed as soon as possible.