Post your city
There is a mod out for fixing the commerce, so use that if no commerce demand is killing your growth.
I can finally start working on this again, until its officially fixed.
traffic chart for it.
All red zones are busy intersections where no car has to wait more then 1 red light.
Watching the downtown area with all the cars is mesmerizing
Yeah its annoying how you cant make any changes to the map outside of the editor.
reposting from last night, haven't had a chance to work on it today
Alright, going to buy left of franklin first, then bottom left. Also, how the hell do I get my population growth up? I tried putting in unique building and parks and shit to boost land value but no body is coming to my city. i got trains and metros and harbors and all that stuff but its painfully slow going. I have no demand for commerce or industrial... Do i build more office buildings? I made the mistake of educating most of my citizens, I think. not enough idiots to work the fields...
I dont want to feel like I'm cheating though. Is it a well balanced mod?
Its decent I guess. I dont know, is this ok?
Nothing special just proper road hierarchy
here is the wiggly districts
This is how a bus stop looks in my city.
Creating a good freeway system is impossible for me since you don't start out with the ability to create them. I end up just cramming them in wherever I can into my existing areas. How can you plan properly for this?
Picture f my first city. I started out very grid based and went a bit more freeform as I got along so it wouldn't look as much like a commieblock.
what would the consequences be if I ripped out the entire red square and rebuilt it again (as suburbs) but put the highway (in orange) running through it
I'll also take suggestions as to how to redo the entire area for better efficiency as I'm trying to connect the north/south highways
Not sure if it helps, but I envision a really cool drive that I'd like to go on, plan the initial roads that way, then ruin it by placing houses and shops there. Turns out ok, if not efficient.
>EA's highly trained and massively funded expert studio that practices 25 hours a day fails to produce a good city builder
>ragtag groups of bored finns with funky hair colors spends 2 minutes thinking about what should actually go into a game and makes something good
It actually looks like what Sim City 5 should have been. Like if hadn't seen the new Sim City before and you blocked out all the titles, I would have said this is definitely it.
I love this map but it's so cramped it's made growth difficult.
Only at 26k citizens
I love city builders but I'm pretty uncreative with the layouts, just kinda plop what I feel like trying out. The main roads in the middle are oneways, I had a hell of a time figuring those out.
You could always take the subway.
Nigga I download 4MB/s.
the fucking JPG loads INSTANTLY the .png has almost a whole fucking second of loading time when there is absolutely no need for it to have loading time at fucking all
daily reminder to post your screenshots as .png to piss off faggots like pic related and >>287209584
I have the same issue. I'm not very good at coming up with creative layouts, and my OCD forces me to go for the most optimal use of space, so I end up with this...
If you want the map just throw this in your maps folder.
>sperging out this much
You realize people are just gonna post more .pngs just to piss you off, right?
here's what I have so far
my area turned out to be a bit smaller than I thought it was so I did my best to fit in more zoneable squares
anything I should change?
>Airport practically in the city
>1 highway choked up to death
>powerplants in city center
don't forget your pedestrian bridges anon.
north and south in middle of streets with ramps for each and a few crossing the highway to connect each side.
then spindle them into your industrial and commercial zones
Finally, a screenshot with a road system that actually functions similar to real life.
All I see are curves everywhere. It's like people have never seen curved streets before so they just make swirls with no intersections
>looking at some of my level 5 residential
>modernist 'eco friendly' house with solar panels
>obscured by the shadow of the much taller buildings around it so it never gets any direct sunlight until midday
>solar panels don't even face directly up to take advantage of the one time they'll get any exposure
THIS IS WHAT HAPPENS WHEN LIBERALS WIN
too many faggots rag on grid systems so they thing they need to go full retard and waste all of the space by making a senseless infrastructure system just so that it doesn't appear as grid.
realistic city layouts>all.
Just look at them down there. They're like ants.
yes that looks fucking amazing.
What location is this based of?
One of these days I'm going to make a city that actually has a coherent road system.
How long does it take to make ground pollution go away from industrial areas? I know you can speed it up by planting trees.
And I know there's a mod that prevents it from happening, but I don't care about that.
Does this seem like a good idea or have I massively over-engineered it?
May have to adjust the onramps to make room for the local roads but that's not an issue.
How can I improve the way I've zoned this and/or fill in the remaining zoneable tiles
ignore the ones in the middle near the on/offramps, those are one-way roads
Yea, the idea was to combine a highway roundabout like pic related, with a three-way interchange in the same footprint. Even though the flow works I fear it may get clogged up with too many lanes trying to merge and such.
How in fuck's name do I get people to stop crowding around bus stops like in >>287205832?
There is one bus route that people FUCKING LOVE, I'm tempted to just delete it and force people to use the metro.
I love how you can make your own parks in this game.
Here's my progress so far
next plan is to push north and cross the highway into the office district
TELL ME HOW TO HANDLE TRAFFIC OR THE ANIME GIRL GETS IT
Wouldn't the lake at the top of the mountain empty out in about five minutes? Shoulda called it Minas Mosquito, because your downtown is about to have a huge stagnant swamp problem.
You need to comprehend how your city flows.
Find the the main intakes and spread the load.
Make sure you don't have too many intersections trough your main routes.
Build around your infrastructure not the other way around.
those pedestrian paths in the middle of the residential. make them elevated so that they can cross the roads and build ramps from them down to the streets. They're in the right spot but sims will have to walk down the street and cross there to get to the other side and will use the crosswalks instead of the paths.
the ones on the highway look good tho but connect the ones going north south with the east west and you'll have a grade A pedestrian system.
plop down some bus stops/ metros once you watch heavy ped flow areas and bam!
It's really a case of studying the traffic flow and working out the best solutions.
Some will say roundabouts and one ways everywhere but that's not strictly true.
Using roundabouts to calm traffic without stoplights is good, but it all falls apart if the roundabout is clogged because everyone's still aiming for the same lane to make the same turn.
I'm up to controlling lane choices through use of strategically positioned ramps and road narrowing.
Did you know that cars will merge into a narrower street much better than they will merge into a single lane on a multi-lane highway. So when people stop in the middle of the highway to merge into the next lane, you can control that much better by, even for a short distance, funnelling them into a single lane off ramp. I expect there's even more refinements to be made.
One of the most busy intersections in this gay city of mine
now i wait for everyone to whinge about something in my city
Cancer is slowly forming at one of the intersections...
Is there a way to maintain and keep a small town? Or does the game forces you to expand by fucking your economy instead of keeping it stable?
we're going places!
can someone brainstorm a way to have a 3 crossings (with 2 of them being on/offramps) in the red area?
I'll deal with the cemetery later
Here's a better view of it.
It's specifically designed to force cars to pick a lane before entering.
Apparently it's quite efficient.
Or so I'm told.
>that guy who had the "perfect" hexagonal honeycomb city until 2 cars got stuck and jammed the entire thing
I guess you could say his
How do I get roundabouts to work properly?
Whenever I try to make them, it places traffic lights at the connections to other roads instead of yield signs so that the traffic stops instead of flowing into it.
Once I have crematoriums and incinerators, do I still need cemeteries and landfills? Do they just act as a buffer and temporarily hold the bodies/garbage? One of the most frustrating things about running a large city is constantly having to monitor and empty all of the landfills and cemeteries. Is there a way to have them automatically empty when they get full?
Are office zones really better than industrial zones? Can I just completely remove all industrial zones once my citizens are mostly well-educated? It seems the only downside to offices is that you need much more office than industrial zone to fill the demand for industry when it goes up on the meter.
i cant stop lining things with trees
i think i might be autistic
>finally incinierate more garbage than my city produces
>finally got cremation going
>finally have more than enough energy and all of it green
>finally discontinue sewer drains and use treatment plants instead
>garbage trucks are banked up everywhere because I can't into steady traffic flow
I'm bad at this
torrentthis game? I haven't played many in the genre and so I don't really want to end up spending money on it
I probably would end up buying it if I liked it because I love steam achievements
i haven't played a citybuilder in fucking years
i tried to avoid gridding too much but it just looks like shit. might restart but the build up is boring since i just want to unlock high density zones so i can make a riverside city, but all these suburbs you have to make first are fucking dull.
I'm surprise by how popular this game has become. I found it so boring. Other than offline play, cheaper price and potentially bigger maps, I dare to say it's just SimCity 5 not made by EA.
This game is absurdly easy. After I unlocked offices and high density areas, all I had to do was spamming high density residential:high density commercial: office at a 5:2:3 ratio with some utilities as they were needed in a NYC like road pattern. In less than 5 hours of gameplay on my very first try I had completely filled out my original area with a population of 60000 and an weekly income of $10000 with all the taxes at 4%(and most of the good policies activated).
Most buildings were at their maximum level
No polution(I spammed adv. wind turbines on the river and used a small portion of my city exclusively for incinerators and crematoriums)
No traffic problems on using 2 lane roads with trees.(other than the highway but I couldn't edit it as it was outside my city borders)
And most of the unloackable buildings just feel like gimmicks, again with little to no challenge.
I could easily surpassed half a million pop if I had bought all the areas and copy and pasted the design. I dare to say I could easily hit a million if I optmize my blocks just a little.
The reason I used to like SimCity was because there was a some challenge in to building a huge metropolis, this game has none. When I see people posting about their problems I can't believe them. If I wanted to build a city just for the sake of looking at it, then I rather just use some 3D modelling app and the results would be much better. The simulation aspect on Skylines is pointless.
if in doubt try before you buy.
If they dont like it they should make a demo
Simcity 5 was fine apart from the tiny maps; always online and no mods allowed
Cities:Skylines fixes all those things
yeah i thought about that but i'm kind of worried about having all the problems to deal with at once, too.
fire departments, police stations, health officers, bus stations, schools etc. wouldn't there be immediate demand for them if they're unlocked? or does the demand still only trigger by population numbers?
Offices fill the demand for industry. You shouldn't start building them until you have a university, though.
If you continue using only industrial zones after your workforce becomes well educated, you can click on industrial buildings and it will say "x overeducated workers"
The strange thing is that my office buildings also say they have overeducated workers.
It starts you with about 700k if you unlock everything because the mod makes the game class a new region as a max-level city, meaning you get all the benefits and unlocks that come with it, including level-up cash.
I got to 80k pop and I just lost all of my fps.
I'm not overly fond of the agent system, especially when it can so severely limit late game performance. I was having a blast playing but after that I lost all motivation to launch the game again.
Yeah, there is a demand, so it's best to do the unlimited dosh mod and just play with mechanics, and then build your dream city.
Also, can offices completely supplement industry or do you need to import/make goods as well?
oh, okay. makes sense i guess.
might just try one more 'legit' start though since i don't like the idea of starting with so much money either.
thanks for the information though.
oh, and a general question:
i usually start losing electricity in parts of my city when i still have a higher electricity production:electricity use ratio.
why? the zones are still connected, and in frustration i'd bring a power line all the way to the effected zone and it still wouldn't help.
that's why i have all those wind turbines so close to the city. it was basically me giving up trying to figure out what was going on.
>Simcity 5 was fine apart from the tiny maps; always online and no mods allowed
>Cities:Skylines fixes all those things
And that is exactly why I think this game is overrated.
Unless I'm missing something.This is one of the few types of games that I expect to become more realistic and complicated as time passes but honestly, this game makes something as old as SimCity 3000 looks like a realistic simulator.
People love City Sims, someone made a City Sim that hits all the right buttons and is super nice to look at. Its popular.
What part here don't you understand? No-one is calling this the greatest game of all time, we are just having a nice time making cities and sharing them.
is this it or is it another screen? Im not sure if you can see zones only....if i just select the zoning tool its really hard to see whats what.
>super nice to look at
It's not bad to look at, but the visual style isn't really anything special either.
How big does /v/ like to make their districts? Do you go for huge areas that are all the same type of zone, or smaller parts of the city? I think naturally I divide my city up into areas like that in cities I've lived in in my life, so being a Britbong I make everything squashed together and quite mixed up.
The graphics are great I think, but you are right that the overall art direction isn't great. That's already being fixed at east, hopefully we will get cities looking like your pic related soon.
Sorry, don't take my rant too seriously.
It's just that I read it hit 500k sales and everybody seems so enthusiastic, but I could swear this game would flop. These threads genuinely surprise me.
I used to like City sims too, but since they lost the challenge, it's been a difficult genre for me to support anymore. Banished is the only one with some potential, by the scale is so small it doesn't even fall in the same category.
Said that, there are plenty of successes in the industry I can't understand.
i want to see more cities!
check out that intersection and cringe!
This has just got to be a good thing for city sims though, right? Having one go "viral" like this and be super successful, after being made on a shoestring budget too. Hopefully this leads to some more hard-core ones later.
My ultimate city builder would be something like this meets Banished actually. I want a full, Sim City style medieval city builder.
Your city fucking frightens me. All that high rise with absolutely nothing surrounding it, it's like some hellish pre-fab city in the Arab Emirates. I bet everyone who lives in your city is soulless and evil too.
down below my city.
Moved it once, it used to be where my downtown area is.
I had to revive it after it started dying on me after i changed Rockefeller park from ore to generic industry.
Its relatively small to my city, but i plan on moving it once again and adjusting the infrastructure accordingly.
I plan a shitload of suburbs around the core city.
why didn`t they think of implementing the district system better i`d want to restrict my firefighters only to the districts they are actually in, instead of a building burning down right next to the firestation because the idiots are on the other side of town even though it`s out of their influence reach... or am i just a dumbfuck and the option is already hidden somewhere?
are you really going to beg for a 30$ game in here?
My most successful city layout so far is the one with the roundabout. The idea behind it was a circulatory system.
Incinerators can't be near the residents, so they're at the end to facilitate easy access to the highway to loop back to the neighbourhoods.
>Finally completed my $2 million reconstruction program
>budget is balancing out
>have working suburb, high density res, good school, fire, police, healthcare, etc
>traffic is good
>nascent public transport system
now that it's 1:30 I can go to bed...and get up for work in 5 hours
I hate this game so much
What this game isn't hard enough for you?
Getting traffic to work correctly is an enormous pain in the asshole with the agent system. My retarded drivers will only use one lane of a highway if it means they can take a right turn thirty miles away. Such back-ups have serious consequences, for instance, my second industrial area desperately needs more raw materials but cannot get them because of the aforementioned traffic problem, causing a breakdown in production. It might not be anno tier goods management but its still pretty decent and punishes you for playing like a retard.
would be cool if they changed the pathing to shortest time traveled instead of shortest distance. Would solve the bs with having multiple ways into the town but only one being used and thus creating blocks
>would be cool if they changed the pathing to shortest time traveled instead of shortest distance
Aaah, that explains why no-one fucking ever uses the Metro in my city and always clogs up the bus lines.
i don't know what i did wrong. everyone started dying.
drain was downstream from the pumps.
industrial was away from residential
i had clinics everywhere
what the fuck game.
shortest time is a function of other commuters. that's a huge n + 1 query problem that isn't really solveable even with sophisticated algorithms. Imagine every single vehicle you see in your game pertaining to a sequence of finite points which all move independently and would have to be taken into account when determining shortest travel time. This of course takes distance and possible paths into account but because there are 'n' other bodies in this problem including yourself (n+1) then this problem is extremely difficult.
Just as a reference, solving the kinematic motion of a three body problem that interact with one another is already practically impossible. Think three planets of given masses M1, M2, and M3. They would all interact through space via the gravitational force. The gravitational force is a well known equation, but because it is a 3 body problem, it is hard to simulate the system's precise interaction with one another. Now make it an n + 1 interaction where n is very large. It's impossible.
So programs have to make severe simplifications to their problem. In games like these the simplification is: don't let the nodes depend on one another. They all move independently and solve their own problem, namely, minimize distance traveled. If they take other nodes into account, it becomes the impossible to solve n + 1 body problem.
You could simply do what Real Life does. Radio stations and TVs report traffic density, which drivers use to plan routes. Simply have routes with higher traffic register as routetraveltime + densitytime when drivers calculate the quickest path.
I dont know how people keep managing to do that.
My city (OP) hasn't had a single issue like that.
>25% drinking water pollution
Nigga what the fuck
that's one way to simplify it. Instead of taking each node into account you do a sort of heat map and do a sort of machine learning problem where any given node added to the problem avoids high heat areas by increasing the cost function at those locations.
That wouldn't be a bad idea. Too bad no one here is smart enough to program that