Never finished that shit map.
>be close to the end zone
>some fuck out of nowhere spawns and kills me
Artificial difficulty segment - the game. And we both just lost it.
I lost my shit when I was playing this level ten years ago when I was 16 and I was so relieved when I finished the whole game. I picked the game up again last year and the sniper level turned out to be a cakewalk IF you approach carefully.
Holy fuck, that image just made my brain flow with PTSD.
Fuck that level, fuck everything about it.
This game took me 15 years to beat.
Seriously, I went past the mountains, but on the cloud world, I could not even stop my palms from sweating.
I grew up a gamer, then at some point I discovered the long-lost cartridge in storage. Popped it in; whatdya know, saves intact. I finished that mother within an afternoon,
Low tier bait, apply yourself better next time, underachiever faggot.
>playing kingdom hearts final mix on proud
>mfw the first fucking boss kills you in two hits
I really didnt expect a game for fucking 10 year olds to be this hard
Fighting against entrenched enemy forces without using modded equipment to blow them to hell and back.
>Jagged Alliance 2
Drassen counter attack.
Terror from the deep as a whole.
I remember a sub level, and it being a pain in the ass, think you also got to use the Welrod pistol in it though.
God I loved MoH. So many weird WWI feels
Now with more Sci-fi options.
>M41A Pulse rifle included.
It's a different kind of 7.62. Google SP-4.
Just replayed this gem from my past, can not believe I was able to get as far as a did when I was so young. With the ridiculous encounter rate the mazes are just annoying.
Don't know what mission the webm is from.
>finally forget Mafia
I think STALKER is a casual filter in itself. If you had to pick on part in it I'd say getting to the Bar because at that point you're either startin gto get it or not.
>first time fighting it.
>Aki hits it with Zionga or whatever.
>three all out attacks in a row.
What a letdown.
Once you get the ability to use spells the game becomes a cakewalk too.
>somehow get inside base
>parachute green beret next to a garage
>acquire officer uniform for spy
>go to first soldier
>"go over there"
>get him to garage
>"look that way"
>green beret exits garage, stabs and hides the body
>repeat for entire base
>get rid of the remaining officers
It took hours walking soldiers across the whole map but I fucking did it
Not the guy you're replying to, but guard armour can be particularly hard because you're still at the beginning of the game and have very little equipment, and no magic or special abilities.
I'd say Agroprom (Underground and the actual building) is the casual filter. I dropped it so many times there, especially when i had to sneak in/murder my way to the documents in the building.
> Start in sandnigger land
> Bandits are all lanced horseriders
> Think this will be easy
> As I charge with my group of 50 peasants against a group of 25 sarranid bandits
> "You have received couched lance damage"
Once I started in the Nordic lands and worked out the mechanics I rate it as one of my all time favourite games but goddamn does the phrase "You have taken couched lance damage" make my spine shiver
Aw man I fucking love cortex command. Why don't more people on /v/ play it?
Band Land was literally Git Gud: The Level
>mfw Picture City and Cave of Skops make it look babby tier
>mfw Pencil Pentathlon
>mfw Eat at Joes
>get to a point where you need to wait for some dumb nigger to shoot at you
>just takes his time and waits until you're getting an enema
>go from 2 deaths to 24
Fuck my fucking ass
>A casual player won't sit through all that.
Well, I got a nice experience
>my little brother plays nothing but minecraft and those shit tier games
>I know he is a big star wars fan
>make him play the star wars mod for the original M&B
>after a while he star playing normal warband
And that is how I rescure my bro from being a shitnugger who watch clickbaits LP shit
Christ, that game. First couple of levels were fine but then it just fucking ramps up out of nowhere and just stays there.
Apparently it was because they didn't playtest it and it shows. Absolutely mindblowingly good music for that game, though.
this game was mediocre and easy though, the only part that was even slightly difficult was the escapes
this game cemented the idea in my head that people are just bad at games and also have bad taste, this borefest is sitting at an 89 on metacritic
>comp is boring, placed GN2 and went up to double AK, ragers along the way
>play casual now
>the people in casual complain about awps in a game that is ALMOST 20 YEARS OLD still
>yet they don't know how to shoulder peek
>tfw i beat that game when i was 6
>tfw i only remember bits and pieces of this game and the second one
are the later ones worth playing?
>military checkpoint in the cordon
>bandit hideout wolf sends you to clear
>bandits at the beginning of the garbage
>both of the garbage bandit assaults
past that point you should have better weapons than a rusty mak some slav shoved up his hairy ass and a sawn off shotgun soaked in vodka, and this is provided you're playing on Master like a true STALKER
>implying there's any other option than master
>you lead your soldiers in an assault against an army of roughly the same size
>flawless victory, zero deaths, minimal wounded
>you tell your men to fight without you
>70% of your forces wiped out, have to run away from the enemy, hoping they accidentally run into a tree
what determines this shit, why does every game that has it do that
You DO know that it's just some guy on the internet?
You even deleted your post
It all about approaching the levels in a systematic way. Its not that hard when you get a hang of it. Give the diver two knifes and a packet of cigarettes and you will breeze through most levels.
Played through it quite recently and it was just as good as i remembered it to be.
and the party acting like it was piece of cake made me mad as hell
Worked great on my machine.
It is up on gog as well.
The second one is the one you want. Personally i love the game but i grew up with it so i might be biased. But it is sold quite cheap every now and then on steam and gog so its not a big investment.
Fucking Tibia man, for how much br's were playing I still loved it to death. Never got past level 15 though, couldn't pay for premium and was a massive casual
I don't remember having any major problems with the steam version. But gog seems like the safer option.
Sad stuff. I have tried getting into the first desperado since people keep on telling me that it is similar to commandos.
But even the gog version refuses to run properly. Guess it was just not meant to be.
came to post this
and fuck you karol
People are always bitchin' but I agree, the sandbird didn't take much effort and when it flips, stand on its neck. The watermelon was actually durable enough to let you skip a few parts if you dropped it, but when it came to that poison water lily pad bullshit it became at-least what I would consider 6/10 in difficulty.
OP did you mean that grownups don't play military manshoots with magical zoom action
Im not sure what casuals have to do with it, they definitely play manshoots all the time
I am proud to say that I finished both of them with expansions when I was like 12 year old.
>Friends all want to play Commandos for some reason
>Mfw they use the special ammo and bombs on the first fucking enemies
>Mfw I carry the entire fucking mission alone by running ahead as the commando and just killing everything solo
>Mfw they get so butthurt over me soloing levels with one unit when they cant get past first 5 guards with the entire team
Good times, everyone got butthurt as fuck but still, good times.
Wanted to post that. I actually really liked the more maze like cave levels. Break from Cragsleft took me the longest of all levels though.
Damn, I really love the Thief games... well, the first three. Sadly the levels in Thief: Deadly Shadows were a bit too small for my taste. Exploring massive areas was my favourite aspect of the first two games. Why couldn't they get the reboot right? Just make the levels larger and stop limiting the player by setting all the climb- and rope arrow-locations, leaving the player with no choice.
>Start in Rhodoks
>Get a good team of around 25 men
>Even when winning some tournaments I still get rekt by any other parties that aren't bandits
>I have fucking 6 relation with the King, but he wont let me join him
>None of the Rhodoks troops level up to cavalry troops
>As some sort of twisted turn of fate the stupid ass king goes to war with the sand nigger faction
>Troops get fucked by lances
It's pretty boring when you have to ride the fuck around the map at slow speeds to find tournaments, JUST so you can get money to pay your troops. Half the time you miss them anyways since campaign map speed is so damn slow even with path finding upgrades.
how people can consider these two guys even remotely hard is beyond me. I can kind of understand their 'holy' versions because you're not used to see the witch time taken away from you, but these two are piss easy
less of a casual filter more of an underaged filter
The AWP is legitimately overpowered and does not belong in a game that claims to be competitive and balanced. It's astonishing how Valve hasn't straight up deleted it from comp mode.
>that one mission where you not only have to take over a tiny shitty castle, you also have to keep it
Fuck that mission, maps where I can't freebuild to cheese the ai are just unwinnable
Holy shit I wasn't aware that this had been an issue for anybody else
It was such a random introduction to a game mechanic that you'd never used or would use again
Assassins Creed 1 was so bad
I had Secret of Mana as a kid and lost interest in the game because of this Boss that I couldn't beat.
Many years later I realized you can actually grind in RPG's to become stronger.
Rayman is the only Ubisoft game I would be willing to ever buy from them, if it weren't for their shitty uplay. 3 wasn't that good, the new ones are alot more casual version of 1, but still harder than anything on the market right now
The most retarder shit is the programming of this game
>Ingame resolution and menu resolution are different
>if you want to use a different resolution than 640, 800 or 1024 you have to use a hex editor and change a lot of numbers
>that doesn't change the menu resolution
>if you pause the game will swap from 1920 to 640,
fucking uo the icons on desktop
>it's impossible to play it Windowed on Windows 7 64bit
>you can't change controls
>if you don't have the numpad, you lost the ability to zoom in and zoom out
>IP online working 50/50
>multiplayer have bullshit things like impossible to swap camera on other's characters that aren't yours
The game is still fucking amazing I play with an anon every once in a while
literally any level involving this stupid motherfucking useless piece of godforsaken shit
The hotkeys, the ascii and then the z level slices seem to be the main filters to Dwarf Fortress.
None of them are particularly difficult, they just take time to understand and get used to.
The hotkeys even serve as a bit of an age filter as very few modern games use a similar style of navigation.
>that snow level with lots of barrels
I was lucky to discover the "shortcut" to skip that part.
>i obtained the trophy without even know it
>the real bullshit is Challenge 10.
It's not even fair, just straight up bullshit
me and my buddy were playing that level just this past week, and he fucked up the jump, and as i was yelling at him, he fell into the shortcut barrel and we just shat ourselves
More specifically—the n64 version. There was no quick save and messing this up sent you back to the beginning of the level. Thus losing maybe about fifteen to twenty minutes.
>mfw it was easy for me because i did a lot of sidequests early
The second level in kingdom under fire.
Those ice elementals wreck shit in combat, you pretty much have to run, but if you do they freeze the retreating group solid, needing you to attack with another group to stop them casting, but now they are locked in combat.
The whole mission IS about avoiding them with careful maneuvering but god help you if you don't, its doable but difficult for scrubbies.
Meteor underground caverns level is also annoying, don't remember if that was the sequel or not.
lv.31 my fucking ass, i couldn't beat that guy until i came back later at like lv.50
>mfw i snuck behind him and got up to the roof early, only to have the living shit scared out of me by two gigantic fucking bugs that could crush me out of existence
Motherfucking Kazakhstan motorcycle sequence
it's hilarious how divided players are between "BOOST GUARDIAN HARDEST" and "SPIDER GUARDIAN HARDEST"
at least you got that save point 2 levels before
you DID get it didn't you?
It's actually fairly realistic in this case, remember that your army isn't a professional army since standing armies weren't a thing at the time. If a king didn't lead the combat morale usually was on the low side
This was at the very start and it was so goddamn hard
I never understood this.
Sandbird took me 1 try, I never had even the faintest shred of trouble with it, it's the most basic of basic "move as it tilts" levels ever made.
For the longest time I thought the posts on /v/ about it being some sort of huge hard thing were a fucking meme or something that I was unaware of.
Librarians are ezmode after you learn that throwing knives to an insane amount of damage to them. I didn't even sneak through the library on my 2nd playthrough because using throwing knives and shotgun bayonet was so much easier.
My little child self couldn't do it.
I tried so many times but I never managed to beat it.
Except for once.
And then game over'ed immediately in the next stage because they introduced hangliders with no good tutorial on how they worked.
>Boost would rape your shit 5 ways from Sunday
I beat Boost on my first try in hard mode, and I'm terrible at video games. Just fucking blast him with all the light beam ammo you have or you're going to lose all your health for wasting time.
Spider Guardian was a series of annoying precision jumps to make in the already-finnicky morph ball. It was also jarringly slow for a normally action-packed game. If you died it was a bit of a trek back from the save room, and the game broke if you entered the room then left again for health or whatever. Tedious is the word.
It was one of the easiest.
On the other point, crap, that game was amazing. One of my first PS2 games, and still it rocks.
>dat mansion level
>dat train level
Also, speaking about MoH - that final level of European Assault made me rage so hard.
People couldn't figure out that you're supposed to jump up onto that lamp post from the front of the balcony, instead they would try to climb up from the doorway or jump at it from the side.
The water slums escape has nothing on this shit in hard mode.
Though getting golds on the races is still harder.
You should've just pillaged the sand nigger lands for food, cattle, and other sorts of goods you get from raids.
Also Rhodoks a best, learn to increase relations.
>Let's try to join the sand niggers
>he still doesn't want to let me join
>a messenger has arrivied
>Rhodoks want you
yep up + select for the grappling hook. the controls were so damn clunky itd sometimes make you jump or shoot in the wrong direction.
All you have to do is kite him and put all your guys in his deadzone so he won't shoot them.
The tank only shot Edelweiss 2 times and only moved forward for 10 turns until i killed it.
Just because you're independent doesn't mean you can't fuck with a faction. Raid all their caravans. If you are strong enough, take on the lords and increase relations by letting them go.
>all your saves are deleted
>years of progress gone
What should I run this time? Should I just get money by selling prisoners to the traveling ranson brokers for 50 denars?
What's hard about this? I don't even remember what to do here, it was such a non event. There was no puzzle, it was just "hey, neat, some physics".
In fact I've never understood why Valve faggots laud this game above other FPS because it has "puzzles", it's not some kind of thinking man's game, there's nothing in it that should require you to have to stop to think about it. And this is a game I legitimetely enjoyed, just FFS, it isn't the lord and saviour of FPS.
The weapons feel neat and varied, the Gravity Gun is cool as fuck, the designs of the Combine and the world in general are unique and not overdone. I also love the way the story is minimalistically told, yet very solid. It's just present enough to be memorable but not up its own ass.
At the same time, the combat has no real pace or "flow", and isn't at all memorable outside of the Gravity Gun. The Airboat section isn't at all what PCucks think it is, they never seem to shut up about it.
Here's the real /v/ trigger: I wouldn't put it above Halo: Combat Evolved, honestly. I love both of those games, but HL2 isn't just this revolutionary gift from God Gaben to the mustards, it's just a damn fine game.
HL2 was a product of it's time. It was like
>hey check out this shit we can do with this engine goddamn son what the heck
But now neat looking physics and scripting stuff are commonplace.
That said it's still miles above Halo.
And the worst part: this wasn't even the hardest section of the game.
>That said it's still miles above Halo
It's really not though, that's the thing. Halo has so many things over it that I was utterly unimpressed with HL2 once I played it.
Halo had the music, level design, enemy design, vehicluar action, and setting to really capture my attention in a much more grand way than Half Life 2 did. I'm really just not seeing what these amazing qualities are that set Half Life above it, except that it was on PC first. That's really it, it just comes down to bias.
Love Half Life 2, enjoyed Episode 1, fucking adore Episode 2, but there's just no massive, hyper-advanced leap in quality from Halo. It's not there. Hell, I found HL2 to be amazingly easier of a game.
The only section that really wowed me the way that Combat Evolved did was Ravenholm, with its massively perasive atmosphere filled with screems, shit running up buildings at me, ect.
seriously fuck this guy, had max level team, best gear, drank a fucklot of potions and still barely won this fight
>Halo had the music, level design, enemy design, vehicluar action, and setting to really capture my attention in a much more grand way than Half Life 2 did. I'm really just not seeing what these amazing qualities are that set Half Life above it, except that it was on PC first. That's really it, it just comes down to bias.
I played CE earlier this year, and I enjoyed a lot about it, especially the Flood level, voice acting and the music, but it's rough in a lot of places.
My issue with Halo is that some of the innovations seem really half-baked. I mean, you do get soldiers who yell your name and jump in the car with you, but they don't really do much. Whereas Halo has scary real physics and the rebels who act like human beings.
>hard mode? what are they gonna do, up the turn speed?
>mfw exactly that and a whole slew of other bullshit happens
>casual filter thread
>nobody posts Gothic
I replayed G2 recently and I was utterly raped
you're making me remember things i don't want to remember
oh he's piss easy compared to this fucker on pride mode.
bond of flame + Wisdom Form + Firaga. it wasnt super hard after learning that final form couldnt combo up to 99 reliably. just find the magic that can combo like a mother fucker.
Young Me hated this fucker, the only reason I beat him was accidentally getting Anti-Form and demolishing his health
Going back on Proud mode in 2.5, he wasn't as bad as I remember.
Because the entirety of the game you could climb up shit like that, this time you needed to hold the jump button down, which they don't even tell you is possible and never force you to use it before.
Quickman in Battle Network 2 is an asshole. Fucker blocks ALL MY GODDAMN ATTACKS and has like a 2 second hit interval. Plus the faggot teleports onto my side of the field for like a 3-hit kill when he's losing.
Cannot think of a bigger Megaman casual filter than Quickman. You encounter him early, he's immune to damage all the time except a couple frames while attacking, and is fast as fuck. Let alone the massive damage he deals and his high HP.
>there are retards who think this is hard
If you think the "tutorial" is unreasonable, it is, most early missions aren't nearly as hard. But then it cranks the heat up to fucking infernal, the final mission is absolutely unbelievable and one of the hardest challenges I've ever managed to pull off in vidya
That mission was pretty hard my first couple of tries because i kept rushing in to the rooms and getting shot up. Once I learned to open up the doors and stand there shooting people instead of running in it became really easy.
MOH Frontline was easily the FPS that I played the most growing up.
>there are people that had trouble with the tutorial
The maneuvers you have to do aren't even hard, and they're listed right there so you know exactly what to do. Is there something I'm missing? How can people be so terrible at a simple game?
assault rifles do jack shit to these niggers, and so for shotguns
good thing the faggy stealth air powered bolt thrower destroys them in 3 shot. as it does with ANYTHING in this game
when i got the second game i was so hype for my bolt action rifle and then i found out max ammo is 25 and it deals a kinda shitty damage. there were an even more powerful version but it was so unconvenient and stupidly placed i don't even
the only right way to play through any of the metro game is using the stupid stealth arrow gun
Did you mean this anon?
That part of the game is just poorly designed, it punishes you for being fast.
If you take your sweet ass time doing everything the water takes ages to rise, it's absolute bullshit.
>Goes to great lengths in order do validate his opinion and explain his post
>anon doesn't agree with the conclusion
>Lol ur neo-/v/ lmao
People like you are the reason half this boards thread are le funneh maymays instead of actual discussion.
Oh god fuck yeah Commandos.
I enjoyed the second one so much, but it was the first one I played and I couldn't get into the first one afterwards. That was so many years ago, I should get it somehow and play it again, it's one of those games that I remember so well.
The slalom is pretty obtuse since the path isn't shown anywhere and is longer than you'd think at first, and the reverse 180 is just plain nasty until you've gotten the feel for it
Fucking mirror image casting faggot
I like how platformers have this thing where if you look at someone playing them they don't look as hard.
And wings of vi still looks hard
These jumps were such bullshit. With good controls, this game could be decent.
For me the reverse 180 was easy, at least with this game's driving model. The only one that gave me trouble was the 360 but I got a handle on that after a few attempts. As for the slalom, I just assumed it could be done on any of the poles throughout the garage so I kept at it until it got ticked off.
I don't know, everyone I've ever talked to curses this tutorial up and down but I never had any trouble with it.
Friend even stuff like Citizen Kane can be critisised, it's about what points you raise and if they're valid. Rampant fanboyism and declaring that a game is flawless is cancer.
This was easy as fuck. Fallout 3 babbies are the only ones that have trouble with it, but they're also unable to use a PC since a mouse is a choking hazard for them, so what do you expect?
Vanilla Naxx. One of the few raids to break up guilds.
Or any other stealth bits in games that aren't built around stealth.