I'm rather have 10 hours of non-stop great game than 60 hours of mediocrity with occasional moments of good. I've never seen a game that had a straight 40+ hours of gameplay not slow to a crawl and become extremely boring most of the time.
This only makes sense at the highest possible end of the spectrum. $60 for 60 hours of gameplay. But a 100 hour game should cost $100? Should something like MGR cost $5.50 because it's 5 and a half hours long? You are deluded if you think this.
>>288974986 the price stays the same because the overall cost tends to remain static thanks to the rate of technological advancements, so modern games require the same amount of time/money as older games but with a different, more advanced process i.e. the price only appears to be "immune" to inflation because the quality of the game has remained at a near-constant parallel older games cost the same price as they do now because the development effort was approximately the same
No because I could have more fun with a short game than a long game. What's the point in having a 100 hour game if it's not fun 80% of the time? Also implying that a game needs to be long to be worthwhile is ignorant. Fun factor is what matters.
Should a game be 4-5 hours? No. Should every game be 60 fucking hours? Absolutely not.
>>288975631 >I dare even to say pixel graphics game before was harder to make than AAA games today. It required some skilled people working on them but teams were a LOT smaller back then.
Compare the credits of FF6 to FF7 even and you will see that there's a huge difference.
Game development costs went up. Nobody can deny that.
I once had a better article but I cant find it. This here is still good though. http://vgsales.wikia.com/wiki/Video_game_costs >Nintendo's own Reggie Fils-Aime states developing games for the Nintendo DS is cheap, costing only a few hundreds of thousands of dollars to develop and only needing to sell 100k units to make a profit. Wii games require about $5-10 million in the average case, including marketing costs. He asserts PS3 and X360 games need much more resources, from $20 million up to a staggering $50 million with sales of 1.3 to 1.5 million units to make money on them Its one of the reasons why there's less 3DS games than we had on the DS.
Its also why we generally see less games and generally less experimental games. Studios cant afford to make duds anymore.
>>288976031 >Call of Duty >hundreds of millions of dollars >sold for like $5 top lel, no one would make high budget video games anymore unless they were extremely long lasting, so it would take years upon years for sequels (and especially new IPs) to be ready for launch in order to make the development time worth it
>>288976295 i didn't say it right basically the product changes but the market doesn't because that's what the developers and consumers feel is the proper price point N64 games used to be expensive as fuck but now they're cheap as shit because they're old so while "computer games" have always been $60, the type of product has changed over time the original guy i was replying to was basically assuming that older games never become more or less expensive over time, as if their value is stuck at a fixed rate through some miracle of economics and not because the market simply made it that way at the time...he forgot to take the era into account
>>288976675 which would justify the high budget, yes, that was my point replayability and extremely long stories would be the standard techniques in game design if we priced everything at $1 per estimated hour of gameplay
>>288976594 I spent $20 on LoL once to get a hero pack that was just released, ended up never playing her because everyone even friends on skype would insta-lock her because she was new, waste of money. I do not understand how people spend money on that game.
If you're speaking strictly through a standard run of the game, that's dumb.
A game like Dark Souls can be beaten in a few hours if you're somewhat savvy but that game has hundreds of hours of replay value and fun to be had. I had 400 hours alone in DaS1 even though I beat the game the first time in like, 6 hours. That's an unfair standard.
A game like Skyrim to be which is a 30+ hour game isn't worth as much as DaS even though it has more content and more gameplay hours through a first run because it's not nearly as fun or engaging. In fact the main game of Skyrim is pretty mediocre and quickly became modding fodder for me.
What about multiplayer focused games, how do even gauge that? I beat the Bad Company 2 campaign in a few hours but i have like 1000 hours in the multiplayer, how do you price that out? Or a "game" like Garry's Mod where it's just endless fucking around?
>>288977124 it's in mint condition and no longer in production, of course it's gonna be expensive because collector's value them at those prices that's why that other faggot linked conker at $500 like it meant something in the context of this discussion
>>288977032 You're pretty stupid for being a dev in the industry, if you even are that. You havent even read my post properly and you DEFINITELY didnt check my link.
Less than 40 people worked on a game like FF6. Now compare this to a modern game http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/credit Look at this. Thats like 300 people. Not only that but development takes longer too. All these people need to be paid. Inflation is a thing too.
If you cant see why this leads to higher development costs then you're beyond saving.
>>288974078 Contrary to everyone else, I agree with this statement and it's one (of many) criteria I go by to determine game quality. But keep in mind the 1:1 is 1:1 of quality playtime, not grinding or filler shit. It's also one of the reasons I don't enjoy going to the movies much. I put a high value on time and I'm frugal with money. That and I've never played a short game that was was overly enjoyable enough to warrant the price tag. But some games are short but with high replayability and that's fine with me (i.e. Viewtiful Joe is one of my all time favorite games).
>>288978165 I'm assuming "at least 1:1". If you pay 50 usd for a game, you should get at least 50 hours of enjoyable gametime if not more.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at firstname.lastname@example.org with that post and thread number and it will be removed as soon as possible.