I've never really been a fan of Rpgs but I want to get into them. What does /v/ recomend for a good Rpg to get into
I'll be the weeb who suggests the most popular titles in the Tales series: Symphonia, Vesperia, Xillia, Abyss.
/v/ disagrees on their level of shit-ness and which has the most engaging gameplay, but I find all mentioned have decent story and gameplay (my standards aren't ridiculously high, though).
everyone should play som or sd3 with a bro at least once
Shin Megami Tensei: Nocturne if you aren't super religious or take issue with turn-based combat.
Kingdom Hearts II if you don't mind cuh-rayzee as fuck stories.
Solatorobo: Red the Hunter if you don't mind shitty gameplay, care about worldbuilding, and/or are a furry.
Nier if you don't mind it being RPG-lite and more of an action/adventure game.
Final Fantasy XII if you like MMOs and/or put much care into worldbuilding.
Do you mean rpgs, or that overblown, end of the world, same story, extended dialog you can give a crap about, jrpgs?
I've beaten every Final Fantasy game.
A newcomer might be overwhelmed by having to grind all of their different jobs in order to do well, or they might not comprehend how espers affect stats.
pretty much every best jrpg ever made was for the snes, saturn or ps1
past ps1, disregard every single jrpg that exists. japanese culture had an expiration date, and it passed. they became culturally obsessed with the girlie boy shit and the derivatives of it permeated absolutely every aspect of the entertainment they produced, jrpgs past ps1 era become incredibly melodramatic, gay, and just not fun or likeable at all unless you're a weeb
I mean, all these years later, we're more used to awful shit like this, but look at this design. Just look at it.
Shin Megami Tensei: Strange Journey is a must play
Suikoden 1 & 2
Legend of Mana
Monster Rancher 2
I would say start with Morrowind: The Elder Scrolls 3 on pc.
Atelier Iris 2 has a more polished combat system than Atelier Iris 1.
Atelier Iris 2 feels more like an adventure in a huge world. Atelier Iris 3 is more like a town where you access different areas to look for materials / kill bosses to complete quests.
AI2 is definitely the best option there.
Mana Khemia is quite good as well. But it suffers the same problem AI3 has.
Play Chrono Trigger first. Not that it's a favorite of mine, personally, but it's probably the most prevalent JRPG that set the standard for approach and storytelling in RPGs.henceforth. Also play Chrono Cross, but don't read up on either. Fan discussions for the game really kind of blow what you get out of the games.
Earthbound/Mother as a series sets the table for JRPGs in child-like settings that aren't absurdly high-fantasy. If you want a breath of fresh air from the Dungeons and Dragons/Tolkein locale, they're great alternatives to take a break with. Okage Shadow King is also really good with that as well.
Anyway, favorites of mine are:
Grandia series. Play them in order. Besides Grandia Xtreme, the combat gets better with each game and don't listen to what others may say about Grandia III. It has the best combat out of all of them and the characters really aren't detestable.
Xenosaga series. Play all three of them in order. Really great worldbuilding, even if skill trees are sort of whatever after a while and truly customized characters sort of become non-existent by the third game (the combat as a whole also gets very generalized, but is still fun). Don't skip two, as it sets up most of the stuff that makes Episode III rewarding. Play Xenogears first so you can catch the references, but don't overthink their happenings.
Wild Arms 5. It has the most refined and distinctive battle system out of the series (besides the PSP strategy game that, if you're just now getting into RPGs, you should probably avoid for now unless you find out you really like SRPGs). Wild Arms 4 has the same system, but it's not as fluid and they didn't play around with it enough to make it difficult, so in most cases, you can kill bosses in your sleep in WAIV. Probably one of the prettiest JRPGs on PS2 and has some of the highest marks in presentation for any RPG on the console, in my opinion.
How am I lying?
Look at this design. Just look at it
Look at this design. Just look at it
>How espers affect stats
>grind all their different jobs
If you're a newcomer both of those things are completely unnecessary. You can beat FF5 with almost any setup and FF6 is actually even easier.
And I don't see how FF7 is convoluted in any way besides overarching plot considering it is actually "baby's first jrpg"
i know. what a fucking horrorshow japanese pop culture has become. I blame shit like gackt.
they even made a fucking dmc clone game staring that guy. it was so utterly forgettable, cant even remember the name
It's past the cutoff point bro. Sorry.
Persona shit is just too weeb for me, though it does have great demon designs. Aren't half of those games about fucking going to high school anyway?
I'm not done yet
True, but you can at least excuse Vaan for it due to where he lived and the culture there.
At the very goddamn least Persona needs to be there.
Also, move SaGa over to the right and put Star Ocean in Pleb or something (besides 2 I guess).
And no weebs fight Ragu o Ragula, so move your precious fucking Etrian Oddysey the fuck over or something. Also, how the fuck can you hate on the Mario RPGs. You must have never played Bowser's Inside Story or something.
The best game ever made is a JRPG released on 2009 for the DS, so you obviously don't know shit about what you're talking about.
Play this OP>>289045813, specially if you like Sci-Fi settings
Final Fantasy I. The grinding is stupid and there's a lot of weird shit, but it did start that franchise, and has contributed to the jrpg genre greatly.
Same with the original Dragon Warriors.
>spend 10 hours a day either at work or getting to/from work
>got a girlfriend i now live with
>no time or desire for JRPGs anymore because they take like 80 fucking hours to beat and nowadays are often centered around social life-simulation shit
i miss being a young boy dreaming of being a Dragoon
I'd call it an action/adventure game with occasional bullet hell and text adventure elements.
Although one could argue it as an ARPG.
Okay I'm actually fine with recommending FF1 because it still actually holds up mechanically even if it's encounter rate is a little nuts.
But Dragon Warrior 1 is everything dated about FF1 turned up to 25.
You haaave to grind in 1 and 2 to a ludicrous degree.
That being said I love that series
>made by square.
>features leveling up
Only thing that would at any point make it seem not like a Jrpg is that it all takes place in fake American or European countries.
man i hate to sound condescending but, the story to a video game has basically never been good. a single-digit number of times, ever.
the best video game stories are equivalent to stories from ok-to-good novels. there has never been anything truly outstanding. not once. i just couldn't care less about a game based on its story. the medium doesn't work for it if you read books and have a higher standard.
>because it still actually holds up mechanically
dude no it doesn't. lol. game just isn't fun to play and the storyline is barely existant
remember to press B 55 times while in the boat
Find a game with music and atmosphere you like and play it.
>there has never been anything truly outstanding. not once. i just couldn't care less about a game based on its story.
Not even Nier or Solatorobo?
>the medium doesn't work for it
I take great issue with this point in particular. Besides just having enjoyed some great stories both in books and games, I think video games are a great medium for storytelling in that the player has direct control over when the story moves and in some cases how it moves. The player can choose to learn more about the world by doing optional things in some cases or just playing from beginning to end. The high expectations for length in games also means that there's a lot of room to do some really neat stuff and the fact that its a visual medium allows for some things that books can't offer. Added to that, while few to no games use it, its entirely possible for a game to use gameplay to tell a story.
What about it's gameplay.
Being a SRPG doesn't prevent it from being a JRPG.
There was two front mission games that were different. The shitty action game and the pretty alright snes sidescroller.
Persona 2 EP (never played IS)
Persona 4 Golden
Devil Summoner 2 (Raidou)
>Not even Nier
the fact that you'd even mention this.
People say this a lot, but when they point to the "best stories ever" it's always some ancient novel with a shit tier plot and characters, just some very very nice prose, and it's only held to such a high standard because of how old it is. It's ALWAYS ancient.
>I think video games are a great medium for storytelling
that's because they are, but "storytelling" is a different thing than "story". Books rely far more on the stories that are told than the style in which they are told. Opposite is true for games. Games can deliver far greater storytelling, but the talent simply has never been there to deliver great stories, and the act of storytelling in an interactive way in fact makes it much harder to tell a good story.
But anon, I've never read a novel I've considered better than 'good'. (And yeah I read a shit ton. Books are nothing all that special.) So if the best videogame stories amount to good novels, that's excellent.
>It's ALWAYS ancient.
I dunno who you talk to. It's basically universally agreed upon by bibliophiles that the vast majority of best literature ever written is late 19th century to early 20th century. There isn't even an argument.
>the story to a video game has basically never been good
Give me an example of a good story then anon
There's a reason they say that. My image should explain it.
>But anon, I've never read a novel I've considered better than 'good'. (And yeah I read a shit ton
Doing something a lot doesn't mean you're good at it. You probably read fucking fantasy novels.
>Being a SRPG doesn't prevent it from being a JRPG.
In terms of genre it absolutely does. jrpg may be literally "Japanese role-playing game" but it means something entirely different and specific and you know it you cheeky fucker. Language is dictated by its common use not your autism, anon.
Will someone explain to me why Strange Journey is good?
I own SJ, Nocturne, and SMT4. Nocturne and 4 are both fucking great, but Strange Journey just seems boring, and hard for the sake of hard.
For instance, why do new enemies appear as just a blob of pixels, and stay that way until you kill them like 3 times or whatever? Its bullshit, because strengths and weaknesses are so critical to succeeding in SMT combat, how are you supposed to fight an enemy if there is no logical way to deduce his weakness other than trial and error? Unless I'm missing something?
here you go, probably my favorite novel.
I certainly agree that the talent for storytelling is not nearly so much existant, especially due to how new the medium is. But I wouldn't doubt the possibility of something brilliant coming along.
Although I'd still be one to argue for those two games I mentioned.
>For instance, why do new enemies appear as just a blob of pixels, and stay that way until you kill them like 3 times or whatever?
What are you talking about? They appear in their true form after you kill them ONCE
Also, maybe first person dungeon crawlers aren't your thing, and that's why you aren't having fun with it
Not a JRPG. Try Pillars of Eternity and if you like it go for the Baldur's Gate saga and Planescape Torment. JRPG is more of an adventure game with a unique gameplay. If you still want to try one, I suggest Suikoden, Vandal Hearts, Front Mission, FF6 and FF7. If you want something more modern well there isn't much, Resonance of Fate is great.
Not him, but if that is anything like Of Mice and Men I definitely wouldn't hold it so high.
Although this is my favorite book.
>not him, but if this one book is the same as this other book
this isn't video games anon. two books aren't the same experience because they have the same author. did you know that one author can actually tell multiple DIFFERENT stories?
You dumb fuck, I just realized you only played it like 5 minutes. You found like 3 or 4 new types of enemies in a row. They show you what demon they are after you kill it once, but you have to do that with each new enemy
the style of writing in all of steinbeck's works is pretty much the same.
of mice and men is one of his lesser works imo that is upheld because it's short and makes adolescents think. useful in schools. it's barely larger than a novella.
I agree, trying to force jrpg to conform to the literal meaning is kind of silly and futile in the long run. Casuals are going to keep using it as "final fantasy/ dq - like rpg" and no matter how much you argue on 4chan that shit isn't going to change. Might as well go with the flow and keep your sanity.
Its been awhile since I played it, but I was in the war sector (the second sector you get to), and was stuck on a boss that you encounter as you are trying to leave the enemy stronghold or whatever after you are imprisoned.
So yeah I didn't get very far, but I was at least a few hours in.
>The words Autism and cuck were spouted as often if at all here long before the borderlands faggot whenever autism started.
Those words were barely said around here if at all 2-3 years ago.
>quitting right before shit starts to get real
Well, maybe you just don't enjoy it. I noticed that SJ is made all around to feel much more slower than all other SMT games.
Have you tried the etrian series by any chance?
Nope. Just pick stuff up at a local used book store now and again. I mean, I don't even know what you'd even consider a 'great' book. If it's flowery prose and wording then I've gotta say you're easily impressed.
Also to answer your question it has an amazing atmosphere, amazing dungeon crawling, a great deal of world building, a nice system of progression with the apps and subapps. The story is pretty good, the 2 main characters are both likeable
Are you that guy that was trying to beat Macabre by affecting it with status effects like charm and sleep even though he's inmune to them because his team was pretty shitty and was getting wiped out by blight that came to complain a couple of times to /smtg/?
I downloaded the demo for IV on my 3DS. I kind of liked it, but not enough to buy it. I got to the point where you get an airship and dicked around on the world map for a bit before putting it down.
Any tips on how to gitgud at Strange Journey for someone who has beaten other mainline games? I think about replaying it from time to time, but just haven't had the motivation after giving up the first time.
>Shin Megami Tensei: Nocturne
>Persona 3 FES
>Final Fantasy IV
>Dragon Quest VIII
Maybe, that would've been like a year ago when I was still playing it.
I don't remember the specifics of my party or anything, but I kept getting my ass handed to me by the boss that I was stuck on no matter what I tried. In a normal RPG I'd just assume I was underleveled, but since its SMT I probably just didn't have the right party for the job
Xenogears was a wild ride.
>Evangelion of video games
Sure sure. Always have a party full of demons that match your alignment so that you can exploit demon co-op to it's fullest.
Buffs and debuffs are always important, but in strange journey they are even more important because you can't strong arm battles by using the press turn system.
Macca is scarce so use it wisely. Don't feel bad about using items often. Healing up costs money so the more effectively you fight the less money you spend.
Since it's a 1st person dungeon crawler it's designed from the ground up to be a test of patience. rushing into things without thinking it over will fuck you up many times. It's good to be patient when playing this game.
fuse often, but always try to get demon sources to get better fusions. Also, you can heal using demons not on your party. This is specially useful since it will allow you to explore for much longer without having to go back to heal up if you have the appropriate demons.
there is no happy ending. Just accept whatever you end up with
You might as well start again from the beggining, since you were pretty much at the beggining. I recommend not escaping from battles at all in the early stages of the game, to get Macca, Exp and Forma to forge a good party and good equipment. Do the sidequests you find by EXPLORING the dungeons. Exploring the dungeon completely is also critical for this game, fill the entire map, don't use apps that lower random encounters, use the subapp that raises the chances of getting an item after each battle. Don't bother using status effect attacks, focus on buffing and debuffing since the early stages of the game. Use a party full of demons of your own alignment, to be able to exploit the co-op system on enemies weaknesses.
Like always fuse constantly. Don't throw away sources in demons you don't plan to use, since you can only get one from each demon type in each cycle.
Crabwalking with holding B while looking at the walls is essential to find hidden doors from sector Bootes onwards
Its probably the only game where I can hear any track from it and instantly know the area it plays in.
>no Parasite Eve
The hell is wrong with you nigga?
>both have psychologically mangled protagonists in giant robots
>both deal with various religious themes (though Xenogears actually does a good job unlike Eva)
>both involve humanity having a cosmic origin
>both focus on flawed, realistic characters
>both had their budgets slashed well into production
Sounds about right
Man I loved most of FFIV but that last dungeon.
I died once to the obvious trap and said no more fuck it i'm done.
Chrono Trigger is solid, the double and triple techs are cool as shit.
But if you are just getting into JRPG's and you are a little older, you'll probably be disappointed when you play something a little more story oriented. I used to think of Final Fantasy as interactive literature when I was about 12 or 13, now JRPG stories just make me fucking wince in embarassment.
Turn based gameplay is still fun as fuck though, especially with more interesting combat systems like Chrono Trigger has.
Never played it. I thought it looked cool when I was a kid but never got a chance to try it out, and I honestly forgot about it until I started seeing people on /v/ mention it from time to time.
Isn't the story something like the main girl has a demon in her head, and parts of the game take place in her mind or something? What's the gameplay like?
You're all huge faggots for not mentioning this game
Ok, Skies of Arcadia and Lost in Blue. Are you jfans happy? Are they even role playing? Were you not entertained!?!
I don't understand how you guys can wear the nostalgia goggles so hard and love symphonia. Every single "plot twist" is seen a mile away not to mention the stupid looking chibi faces in any scene that's suppose to be taken seriously.
It's aged horribly.
FF6 and Chrono Trigger are a must
FF7 if you want to know what all the fuss is about, it's also a good game.
FF8 is great if you're into wildly convoluted stories. but the story is like nothing i've seen.
Oh wait, you're serious, let me laugh even harder.
They're almost always adventure games. Very few JRPGs are actually RPGs at all, often the "roleplaying" comes down to "you are X here is your story pretend you're them I guess lol"
Can you even name one JRPG that lets you roleplay at a fraction of the depth of a classic like Fallout or Baldur's Gate?
>Sands of Destruction
I remember playing that game, incredibly easy once you got the combos if I remember right. Also, I stopped playing when I was on a labyrinth and had to fight enemies that could stun lock you the entire fight I think.
Well It doesn't have all those fucking stats and elements, and At most you can only target 2 places on an enemy instead of choosing, hear, r.arm, body, and l.arm, I don't remember if legs was a choice to hit in Vagrant story I dropped that game pretty quick sadly, music was good It just wasn't for me.
>the stupid looking chibi faces in any scene that's suppose to be taken seriously
When I first started the game got an eyeful of those models and stiff animations in a Gamecube game I couldn't believe they got away with that shit.
Basically any JRPG with a proper class/job system
I get what you're saying though, I wish there were more JRPGs that allowed for actual roleplaying via classes
Is hard to explain WA games, I would say they are
very comfyand the soundtrack will hook you up to the whole experience.
> Like a play it if you get time sorta deal?
Well, the games play in chapters so you can end one and come back, they are rather easy for jrpg standar so you might finish them off in one month
That story has absolutely nothing to do with the game.
It's kind of like a Michael Crichton story. tl;dr, mitochondria, which have long been speculated to have once been independent single-celled organisms that symbiotically assimilated into the human body, are actually still independent organisms.
Then, one day, they all wake up.
I've only played the first one, but yeah it was pretty great.
>Nice graphics (except for in-battle models, those are pretty bad)
>Tons of content (extra bosses, sidequests ect.)
>Gameplay is sort of shallow
>Plot is hit or miss (kind of cliche IMO)
And that's about it, keep in mind that this is the first one I'm talking about, the rest are pretty different.
Well the second and third game add more stuff while 4 , the remix and 5 changes the battle system.
Also 2 plot is just the power of friendship and 3 is nanomachines in the wild west. Is corny but it works
RPG has nothing to do with actually creating a character, this is a misconception around what RPGs actually are.
JRPGs take basis from old table top RPGs and base all their RPG elements from the numbers involved in table top RPGs, repurposed as stats in JRPGs, where you manage and progress those stats and their significance is the same as what numbers represent in table top games, numerical values being representative of attributes is the RPG element that prevails, that is what makes them RPGs, it has never had anything to do with creating your own characters and self interring or dialog choices.
Otherwise by your logic Sims is an RPG.
Leave this at last.
This is the pinnacle of JRPGs. After playing this, you will find every other JRPG dull and boring in comparison.
>The best game ever made is a JRPG released on 2009 for the DS
I thought it was strategy-RPG mix on PC, released in 1999 where you're CIA agent, leading a band of mercenaries to liberate 3rd-world republic from dictators.
The fun part is that japanese were making their SRPG's for years and it seems they've never played it because their games are so terrible.
Here's some of my faves OP
Metal max 2 reloaded
Linda cube again
Shining force episode 2 and 3
Sakura wars 3
Marl oukoku PS2
Ao no kiseki
Metal max 3
Sakura wars 4
Zero no kiseki
DQ VII remake
Suikoden 1 and 2
Rhapsody 1 and 2
Sakura wars 1 and 2
I just started SMT: Strange Journey can anyone explain to me how to do demon fusion that isn't mindlessly fusing whatever demon works at the time? There seems to be a really good complex system going on that I just don't understand.
>Sakura Wars So Long My Love
That's an SRPG/Visual Novel/Dating Sim game though,
but I'll talk about it with you if you make a seperate thread about it.
Sakura wars 5 was the weakest though
1~4 are good, with 3 being amazing
>1~4 are good, with 3 being amazing
I know, I really wish SEGA would localize them instead of working on mobile and Sonic games. Maybe then we can actually talk about the series as whole.
Do you know how the otome game is?