Dear fucking Electronic Arts,
Cities: Skylines sold as much as did the Bloodborne. Yes. A cracked game available to download on all torrent sites has sold as much as the most anticipated game for PS4.
Learn your fucking mistakes you fucking cancerous bastards Maxis would've still been alive if you havent jewed the SimCity so much.
im pritty sure it helped them reach it.
modding a cracked game is a bitch compared to steam workshop
i pirated it first, loved it, then bought it. so the pirate convinced me to buy it.
how is this not the most evil looking representative in the whole gaming industry? I mean fucking are they blind? If i wanted my games to sell i would send a hot teen with huge tits on stage, not a fucking doctor Evil clone.
>It took Cities a lot longer to reach that mark.
>Gee I wonder if being pirateable was a factor in that?
Chances are piracy was only a minor factor. I think the main reason it took longer is because it's not a AAA title with a massive marketing campaign. Another major reason would be that it's a city building game, which is more niche of a genre than an action game like Bloodborne.
I didn't really like Cities:Skylines but boy am I glad they are doing this well. Maybe they'll release an expansion pack that adds a little more end-game content and a little building diversity.
>Studio gets bought up
>Can't keep up with standards, deadlines or planning and fail
You can see it like that as well
Maybe they wanted you, do you have any proof they didn't want to do it?
You forgot part four.
>eventually kill the studio
This is the fate of anyone that EA buys. If EA comes knocking, I say take the money and run off to start another studio ASAP. You'll make a tidy profit.
I really wish that were true, but people aren't all that discerning once they see a familiar game they loved.
They will never learn.
It is not in their nature to produce a good quality game to a fair price. They can't do it because if they did, all they would think about is how much more money they had made of the same game if they had a more dishonest price and made the game shittier so more casuals would've been buying it.
It does not matter how often they fail, with every try they will maximize profits and marginalize quality because without doing that a success would just be a missed opportunity. That is the way of business men in suits and large scale corporations.
>Can't keep up with standards, deadlines or planning and fail
When none of your developers can do this, there is a problem with your deadlines and planning.
Not to mention EA systematically dissecting and cloning studios. How many Bioware's do they have now?
The proper term is "bleed dry". I don't think they deliberately kill IPs, but they push them as hard as they can until they break. EA has adquired so many studios and IPS that they have 10 "good" IPs for every one they butcher.
Stop perpetrating hurtful stereotypes.
Actually they do care. they do very much care about their assets. Just cause they made bank off simcity 2013 doesn't mean they just going to ignore skylines
I do recall EA bought out NFL license to monopolize football games. ESPN 2k5 scared EA even though they were no where near as popular as the Madden franchise.
>posts stereotypical dudebro opinion
>calls others dudebro
>a tiny simcity clone made by 12 finns will outsell bloodborne
>Studio is bought out by EA with a high buy in and unrealistically high projected worth
>Studio fails to meet the unrealistic growth
>Studio gets canned, more often than not at some expense to the original owners, EA profits
If you like grand strategy you will love and hate them. Apparently the GS genre from paradox has DLC out the ass, but is still the only real GS guy on the market.
Other than that, i only have good experience with paradox. They dont make AAA titles, but fuck their games were worth the money i paid.
It's not exactly the worst DLC, though. Just post-release music, art, and unit packs. Nothing hurtful, just devs continuing to make stuff after the game is released.
Not like, say, locking a long time character of a series behind a preorder or Day 1 DLC wall.
It's given this >>290894997 , probably just the large volume of DLC
Yep, I can see that being immensely frustrating, especially since they're the last bastion of grand strategy. Fucking hated seeing that shit when Creative Assembly started putting it in their games.
i'm pretty sure they'll get the axe in case me4 (whatever the fuck it'll be called) underperforms as well.
after da2, the me3 fiasco and da:i ea won't tolerate any more failures.
heavily depends on who you ask and what you're looking for.
sales whise it most definitely underperformed based on the way ea obfuscated the actual units sold in their last(?) shareholder meeting.
the game itself was one of the blandest and most padded aaa rpgs that i can think of right now.
dont misunderstand me, i somewhat liked it, but the ridiculous amount if casualization/streamlining killed almost anything rpg about it + a cliffhanger ending killed any interesst in the series that i had left after the shitshow that was da2.
I would only give it a 6.5/10 because i really liked some characters, as well as the artstyle.
again depends on who you ask
>again depends on who you ask
I was thinking about your average joe gamer. As for the game itself I too think it's bland and padded, but so is Skyrim, and I think your average videogame consumer loves that.
First of all
Who cares? Sales numbers dosn't make a great videogame.
>comparing bloodborn with cities skylines
Why yes, how about we compare apples with the fucking company Apple?
>and again sale numbers
>especially sales numbers on steam
Sorry, but atleast 30% off these sold games are occupying a russians inventory.
And all of that with barely any marketing at all.
I wanted to buy one for MGS V.
But I don't need that anymore.
>Who cares? Sales numbers dosn't make a great videogame.
If you actually check the actual sales numbers and remove some few exceptions, there are some actually good vydia on the top 20.
There's a reason why sites like kotaku and IGN don't like to talk much about "20 most sold games in the whole last generation", and its generally because well.. if goes quite against what they want to push.
not comparing but referring. Also, know one knew about the fucking Cities until the release. And bloodboarne. Oh baby there were like a fucking 9 out of 10 threads on /v/ even a week before that thing even launched.
>Why is it always EA that gets the blame, you know the devlopers could be incompetence jackasses as well.
Because their business model sucks. They basically want to apply either annual or blockbuster release treatment to everything and it just doesn't work. RPGs in particular, which need longer development cycle, especially suffer because of that.
>Didn't EA make $16m off Sim City, I don't think they care if you like the game or not.
considering they fired the team and simcity is dead as a series it really, really doesn't matter at this point and obviously whatever it earned wasn't enough.
>sales whise it most definitely underperformed based on the way ea obfuscated the actual units sold in their last(?) shareholder meeting.
>mfw they used "number of hours played" as a metric for DAI's success during their meeting
Yeah, I'm pretty sure it underperformed.
They made a huge profit, and then proceeded with their bizarre plan to keep on destroying their own development studios.
How did it not go exactly according to plan for EA? I know everyone thinks they've devalued the IP, but people are still going to buy the next one in a few years when EA goes on about 'learning from their mistakes' and making wild promises again.
can you guys imagine if those companies, that were killed off by EA, were still alive today and had a decent budget to make a videogame. Westwood would probably be making C&C Renegade 2. Maxis making SimCity 6. Dice making a Battlefield 1944. Bullfrog making Theme Hospital 2015. Oh god...
Holy fuck, seriously? I had no idea they shut down Maxis. It's like the end of an era or something.
I think I was WAAY off the mark with my guess, they sold over 2 million copies, and the game wasn't fucking cheap.
I don't think it can have been terribly expensive to develop, once you've beaten it into the developers that they're only getting half the time they were promised to finish the game.
People give too much shit to Bioware for supposedly selling out to EA when that wasn't at all what happened because EA acquired them through some investment firm. Google that shit up.
I still don't get what people like about that "game".
More like a city layout app. There is hardly any challenge or gameplay building the city. After laying out a few street blocks, you immediately start making money. Other issues such as pollution or traffic or crime are easily solvable. The Tropico games fells more like a simulation than that Skylines crap. That Banished indie crap is more of a game than any of those "simulators". Just because you can build a city that is bigger than SimCity cities, it doesn't make it any better.
The sole reason this game is popular is because "it's not EA/SimCity" meme went viral with it.
This is fucking great news actually. The small team can expand and build up the budget for their next city sim, which might be fucking 10 times bigger than cities: skylines.
unless EA buys them
Not really, EA will have started the process of disassembling Maxis years ago, there probably weren't many of the original team left.
Here, and other gaming sites, I agree.
Elsewhere? No, people will go with the name they trust, and they trust the brand name of Sim. I think if they wait a few years and make all the right noises, they could put out an inferior Sim City 4 and people would lap it up.
Stop using this word, you're killing what little meaning it has left.
I'm sure it helped, but if the game is as shit as you say then that's a hell of a marketing campaign that's got it to 1m sales. And I didn't see much marketing at all, unless you're the kind of idiot who thinks threads on /v/ count.
>unless EA buys them
why would you say that anon. what were you hoping to achieve.
No, the lowest common denominator is the people who don't read the internet and just buy games in store based on the title and cover.
You're working on the assumption that everyone takes the time to check what they're buying, rather than just being excited there's an update to that game they played once.
First off the "EA hate" is a meme. People who say that EA is shit with no relevant argument are no different from people who post Pepes on image boards.
Secondly, games with no marketing can go viral and sell millions. Minecraft and Flappy Bird are the two most famous cases, but even shit like Goat Simulator is already close to a million.
Just because something is selling millions it doesn't make it good.
Bullshit. Bloodborne is 60$ game. Cities is 30$, also it has regional prices in Russia it less than 10$. Cities revenue is like 30% of Bloodborne and that with massively bigger userbase of PC. Fail.
>First off the "EA hate" is a meme.
I've hated EA since before anyone knew what memes were, before I had the internet I hated those cunts, how the fuck is hating EA a meme?
>Just because something is selling millions it doesn't make it good.
Good and bad are largely subjective when it comes to videogames, leaving aside serious technical issues your evaluation of the game is pretty much all subjective. So when you bitch and moan that it's not good because it sold a million copies, I have to wonder what your emotional involvement is here?
Oh no, i would disagree. The sim city got too much of a burn. EA can maybe cater to the sports crowd. But even the casuals learned that they should keep their fingers off niche titles made by ea.
Nowhere close in terms of complexity.
Skylines is just mindlessly drawing roads and painting zones. Sometimes you need power or water so you drop the utility somewhere. As I said in a previous post, it's a city layout app. It's like paint, but instead of drawing with colors, you use buildings. If you just want to be creative, I guess it's okay, but if you want to actually have a challenge find another game or mod the shit out of the original.
All that resource management and logistics you see in the Anno series simply doesn't exist.
You say that like there wasn't a sizable portion of the community that was very happy with the game.
I'll bet there's plenty of housewives still playing it to this day, dropping money on branded products in game. You're seriously underestimating the sheer number of people who don't take enough of an interest in the medium to investigate the products they buy.
And we're exactly the fucking same with other products, I never check if my meat is locally sourced or scraped up off the road, people probably think I'm an idiot for that. And I am, I'm exactly the same sort of idiot that saw 'Sim' on a DVD case at Gamestop and bought it, because they liked the Sims.
Calm down consolefag, no one is saying Skylines is better than Bloodbourne.
MS made a tweet commenting on the number of copies of BB sold, and now we're all pointing out how irrelevant that is as a statistic.
Still, kinda amusing that you care huh?
Blame EA all you want.
The real villains are the developers who sold out.
Do you even know the story behind the Maxis buyout?
Maxis was in danger of going banckrupt because of their overly ambitious SimCity 3000 project.
It was thanks to EA money and management that SimCity 3000 and later SimCity 4 got released.
After cashing in, the original devs left the company and the shitty games started arriving.
If you make the GOTY of 2015, you get millions of fans. Then EA makes an offer to you. You accept, get your money and get out and EA makes a shitty game in 2016. You're the one who betrayed the fans for money. You're the asshole.
not even the same guy, but you're a dumbass, that wasnt that posters point. it's a numbers game genius. selling 1 million copies to a userbase of 20 million is more impressive than selling 1 million copies to a userbase of 100 million. that's all there is to it.
personally i couldnt give less of a shit because i own and enjoy both games.
>personally i couldnt give less of a shit
This was the only point I was trying to make, giving a shit about how well they sold, or trying to make a comparison between the figures is fucking stupid.
But this suits EA very nicely, because then they get fanboys raving on the internet, with actual numbers to back them up!
Sometimes things go tits-up and you have no choice but to sell out and pack up. That's how things go in life, and it's pretty stupid to blame someone for that, especially in the early years when nobody knew EA's reputation and a publisher's offer would have seemed like a way to keep doing what you love with more resources and without worrying about constant financial insecurity.
And anyway, even the shittiest developer is better than EA, because developers actually make games, whereas EA just takes money from investors, throws it at companies in conjunction with underhanded tricks and legal attacks, and then fucks around with its acquisitions so that they appear to be profitable on paper for a little while so that they can look good for shareholders and get more money to repeat the process. EA is poison to art, they care nothing for innovation and have no love for video games.
Nigga, you don't want to get anywhere near retail and publishers talk.
I like that their representative is evil looking.
It'll make Gaben look much more like a hero even though he's fat when they both don armor and swords and fight to the death on stage.
Johann can be his fat cleric backup.
They're Swedes so you can expect a good amount of liberal bullshit to be shoved in their games like that Woman's Day DLC for EUIV or pic related.
>posts a screenshot of a jewish banker offering you money
I'm confused, I thought we were supposed to think of the jews like this? How is it SJW to portray them as bankers?
you should check your antisemite privilege.