Dark Souls 2 Lore thread: Please fucking explain this shit to me edition.
Specifically Ornstein. Why the fuck is he in this game, and now there's a dragon right outside his domain? How does that make any sense?
>Ornstein The Dragon Slayer
>Only Has Drake heads in his trophy room
>Can't even kill one Drake by himself and his newfound edge.
You think Smough the Doughman killed the drakes for pussy wolf while the she bitch cried in the corner?
My headcanon is that when Gwyn's waifu fled Anor Londo to go cuck him with Flame God Flan, now known as Heide, Orns went with her and the one you fought in Dark Souls is just Gwyndolin's illusion. Over time he became corrupted and that's why he's all darkmode. Also explains why there is Anor Londo architecture in Drangleic, because she had her palace built in the same style.
I base this on precisely fuck all, the lore is kind of shitty.
Because how else would you know that you're playing in the same universe? Dark Souls 2 is like a retelling of Dark Souls, except everything about its narrative is worse.
Also, pandering to fans of the first game!
>a dragon slayer hanging out with a dragon rider
Either it's the dragon rider's dragon
To show that xXOrnsteinTheDragonSlayerXx has become completely swallowed by the dark to such an extent that killing a dragon doesn't appeal to him anymore.
DaS2 makes no fucking sense within the logic of the DaS universe. Why is humanity suddenly effigy? Why are people allowed to invade you even if you're hollowed? I thought the point of invading from a lore perspective was stealing humanity, which only living characters had. There are like a thousand things about DaS2 that don't make sense.
I dont know who that is but i dont think hes ornstein. Das2 happens a LONG time after Das, maybe even thousands of years later. Orns wasnt a god so i dont think he could livre that long.
I like to think that the Drake in front of his arena is just another clue implying that the old dragonslayer isnt the real guy, just Simeone that inherited orns soul and somehow got his spear
because when your god king that is literally the sun tells you to guard his daughter with your life and puts a cannibal executioner to help you in that job you can't just say no.
Why are so many of the bosses sprinkled throughout the game? I can get Persuer showing up multiple times but the chariot in the castle and this faggot being everywhere makes no sense.
I don't claim to be an expert on DaS lore, but is there any reason to believe that it's actually Ornstein? How do you know it's not just some guy who found his armor and is living in the Cathedral of Blue pretending to be Ornstein?
>personal elite squad of the king guarding his room in shrine of Amana makes no sense
Ornstein was resurrected with Dark Voodoo abyss magic and trapped in the cathedral of blue to act as a trial to make sure those wishing to join the blue sentinels are worthy. The dragon is obviously meant to be the Dragonrider's mount.
don't try to find any good lore in das2. the game's wasn't written by miyazaki, he only gave creative advice. but because it's a souls game, they tried to copy miyazakis storytelling style and failed. instead of having a solid lore that is explained through bits and pieces, they don't seem to have a solid lore backing at all and only a whole bunch of mini stories which are exposed through intentionally obfuscated item descriptions and dialog.
they didn't even take the chance and make something good out of their interesting lore elements. e.g. the cat. the fucking cat is awesome, but there's exactly zero lore on her except for one piece of dialogue that says she is very old. there's nothing even hinting that she might be something or someone we know from previous game, or that she's a god, or that she's fake, or that she's whatever. she is just there without any lore surrounding her at all. that shit is just a missed opportunity.
das 2 lore a shit
Why were Gwyn and Vencdrick hollow when you fight them?
I tought the curse only affected humans
Ornstein got his title from being the best at slaying everlasting dragons. The thing in your image is not a dragon but a drake, as the game itself calls them, which are beneath him.
You're thinking of specific covenants, the Darkwraiths specifically want humanity. The Brothers of Blood simply want bloodshed.
Has the opening of the game been explained at all? Was the whirlpool a portal or is Drangleic just underwater? If a portal (more likely), is it to a different world or just another continent of some sort?
But it wouldn't make any sense for the weapon made by the Old Dragonslayer's Soul to be Ornstein's spear otherwise.
Trying to make sense of DaS2's lore is an exercise in futility.
Why are desert sorceresses in harvest valley instead of replacing those mages in Tseldora? From put even more of them in the poison valley this time so clearly they think they belong there.
Their dragons died. Plus who would ride a dragon in closed space ?
They are not in the dragon aerie because the king needed them somewhere else, plus its safe to assume that most of them are dead.
The opening to DaS2, as far as I can tell, is absolute nonsense.
I guess it would make sense if the whirlpool were actually some kind of portal to an alternate universe that made no sense.
I figured the soul would make the spear the Old Dragonslayer uses, not Ornstein's spear. Just looked at the wiki, that makes no sense, but I'm not going to try and make sense of it, seems pointless
That would make sense if the Dragonslayer Spear you got in DaS2 was a dark weapon instead of a lightning weapon.
I think whoever wrote that part of the game was going for a corrupt Ornstein, but forgot to put in the reason as to why he is still alive and in Heide's Tower.
That could make sense, if the sorceresses weren't dressed like they belonged in a typical hot desert and used poison pyromancy.
Personally, I think that the Brightstone Cove Tseladora/Shaded Woods areas may have been desert areas at one point during the development cycle, but the idea was scrapped and the enemies for that area were just placed in random places.
I mean, the Scorpioness boss seems really out of place in a woodland area.
I would agree with you if she wasn't in a pit of sand inexplicably placed in the middle of a forest. They were clearly going for the desert scorpion vibe. Come to think of it, Tark is also in a pit of sand.
But that is Bloodborne.
I think Aldia was meant to be an NPC that helped increase the player's connection to the world, kind of an info dump, but he doesn't really do that very well.
I actually preferred the "he turned himself into a dragon" story to an amorphous blob that pops up at bonfires for some reason. That was one of the few things about DaS2's lore that I liked.
>Dark Souls 2 Lore thread: Please fucking explain this shit to me edition.
This is literally the same shit as Dark Souls. The only difference is that Fromdrones decided that this time the half assed lore wasn't good enough.
No, the gods in DaS 1 don't have Humanity, thus are not human. MacDuff is still one in DaS2 as well.
Vendrick's a regular human, just one who got a lot of souls (like you).
Gwyn burnt his Lord Soul, which meant he started to revert to what he had been before picking it up - a hollow.
The essence of this game is to keep fighting over and over again and each time you die you respawn with a little bit less of your soul. So did any of you muff munchers think about this:
>Yall motherfuckers killed Smough and Ornstien so many times that now theyre basically brain-dead zombies just lurking about old ruins
This is what I love the most about the Souls series, the fact that DeS and BB have elder gods that have complete control whereas in DaS there are no gods at all and humans have the power to become like gods
>fat fucks that move at 0.1 mph
from a lore perspective, yes, but i'll admit i am really digging them.
before i started playing SOTFS /v/ made it sound like there were just a couple differences as far as enemy placement but they really overhauled just about everything.
though they did go a little overboard with some of it, specifically in certain areas where you just get bumrushed. specifically, when you open that door behind the new statue in lost bastille and get swarmed by 4-6 dudes with just that small platform to work with, and even worse in iron keep where the alonne knights all run at you from all over the place. it does make coop a lot more interesting though.
have only done bastille/iron keep so far, looking forward to the rest of the changes. did they change up the DLC areas as well?
>The chariot is stupid, yes.
Absolutely, the horse skeletons animated by souls is completely at odds in a place containing clay animated by souls, statues animated by souls, suits of armor animated by souls, and puppets animated by souls. I have no idea what they were thinking.
I STILL haven't played Artorias of the Abyss, but I put well over 400 hours into Dark Souls before I had the chance to. Is it worth playing through again for the DLC? Is the PC community still alive in DaS?
yes, and if you've spent that much time on the game you should be able to rush to the DLC area in a couple hours no problem (unless you want to do a slow playthrough).
the DLC bosses are great, though the area overall is pretty short once you got it down (like everything in the series, i guess).
300 hours were on PS3 and I didn't have it installed when GWFL dropped it so my saves for sure are not anywhere to be found. When is the earliest you can start the DLC? I want a challenge
Something about absorbing souls makes you bigger.
There's no real consistency about it though otherwise Gwynevere would be the most powerful human-like character in the entire series.
There's a dude called the Dragonrider in the tower nearby dude. Vendrick had a whole order of knights called the fucking Dragonriders. You fight two of them in Drangleic Castle.
Ahh yeah I forgot about her. Damn I feel bad about that because I was a Blueberry too...Well its not like she has control over shit that isn't related to her miracles or covenant. Thanks for correcting me though
The item descriptions for the desert sorceress set says they're from Jugo and travelled a lot to serve in the king's court so it kinda makes sense for them to show up in non-desert areas.
you can get there pretty much right after getting the lordvessel.
i'll spoiler this just in case you want to try to figure out how to get there but it's so obscure you'd probably have to look it up anyway
the warp to the DLC is in the cave where the gold golem is at the bottom of the forest behind the hydra, you need to go there first, free dusk, then go to the entrance of duke's archives and get a pendant by killing a new crystal golem standing to the right of the main door to the room with the first mage. then you can use that to head to the DLC. so if you just rush to gargs/quelaag using master key and then up through sen's/anor londo, you can probably get there in less than 2 hrs
>All their weapons are shit you'd never use from horseback (except for the bow).
The Ornstein you fight in Lordran is an illusion.
When you kill O&S, you get one humanity instead of two. Ornstein is gone by then, along with Gwynevere. When Heide sunk and Ornstein had nobody to defend any more, he went hollow, and a fragment of Manus found its way to Ornstein.
There you go.
Almost all of the enemies in Anal Rondo are illusiions so I tool everything there with a grain of salt. I don't remember the artworks though, are they just of her or are there other people in the works that give a sense of scale?
The paintings have her sitting in the same giant chair the illusion was in and the statues of her are all way bigger than the ones of Gwyn and Gwyndolin next to hers.
Also they stay the same when you destroy the illusion as well as the chair in her chamber so it's safe to assume that they're real and she really is that big.
Humans can just become very large in the Souls universe.
Except that all their architecture is designed to allow for larger humans. Anor Londo even had staircases for two types of sizes.
Look how the area around the portal is the exact area you arrive in ONLY destroyed and ruined. If anything the whirlpool is a portal to the past perhaps suggesting that the undead curse was cured their but the knowledge was lost afterwards ( makes sense seeing as how you kill EVERYTHING in DaS2). This is all I can think of that makes sense, the reflection of the destroyed castle in the intro looks brand new and maintained so the whirlpool/portal must signify some sort of time related mumbo jumbo. Alternate universe where it wasn't destroyed and where the knowledge of a cure wasn't lost is also a possibility too.
I CAN EXPLAIN THE IRON KEEP ELEVATOR
Basically 60% of Earthen Keep was cut. Look it up. There's an entire part where you go down a spiral staircase deep underground. There's also a few unused Iron Keep maps reminiscent of the Iron King DLC.
Seeing how the level order is all fucked (like with the rotten being a cut early boss), I guess the order originally was Earthen Peak > Gutter > Brume Tower > Iron Keep
In DeS and BB humans can attain that power...Did you even play these games? And yes their is Gods in DaS since Gwyn's race CREATED much of what humanity calls existence by defeating the Dragons so despite being called Giants they are Gods in all but name.
I didn't think Gwyndolin fabricated any of the scenery besides the light itself.
I guess Priscilla makes more sense then, that dragon dick would've torn the poor woman apart if she wasn't fuckhuge
Maybe Seeth used magic to enlarge her? I can't imagine why shed be so fucking huge
So did anyone else lose all hope after Scholar of the First Sin
Every piece of storytelling subtlety I thought was left in the original game was contradicted and I'm realizing From are probably just throwing in random shit to let fans come up with a headcanon
There's no real consistency with size in the Souls games. Maybe her connection to the sun made her grow more like how Gwyndolin was connected to the moon.
Also Seathe fucking Gwynevere and being Priscilla's dad is 100% pure headcanon with zero supporting evidence.
The entire world doesn't make sense. Iron Keep is actually to the south east of Earthen Peak.
Everything is further away than the distance you have to travel.
Time and space is warped in Drangleic, the walls of reality are thin.
I'd rather see more Gwynevere interacting with chosen undead.
Only played four hours of BB, I got the bigass spiders spoiled for me and I saw something about them being gods in the posts. What humans in DeS become as powerful as to be called a god? Cause last I checked the only thing that comes close is King Allant delving into the soul arts, but that isn't explained much at all.
The chariot was created by the Old Iron King to to tire undead. Having one in Vendrick's castle makes no sense. You could argue that he manipulated/corrupted it to follow him like with some of the Ironclads, but that doesn't change the fact that the castle is not a place where undead are normally tortured.
Let me explain my view of this shit to you guys.
Dark Souls 1 was a passion project. A good portion of choices made in that game make sense both in terms of gameplay and lore, though there are some exceptions due to time constraints.
Dark Souls 2 was made primarily by corporate fat cats who wanted to capitalize on the charm of the first game. So instead of making logical decisions, you get lore that's shitty, vague, pretentious, and the only stuff that makes a tiny bit sense is the stuff that blindly references the first game's lore. The enemy placement is fucking horrid, and instead of making sense both from lore and level flow, it's just "let's cram a billion fuckers and this guy from that other level, prepare to die dark souls is HARD guys"
This is disappointing, because the controls/weapon system of Dark Souls 2 are fucking amazing.
If this is supposed to be the dragon of the dragonrider, it was a lazy as fuck cop-out.
Because there is official concept art of the dragonrider and his dragon, and the dragon looks nothing like the ones in the game
>Vendrick's a regular human, just one who got a lot of souls (like you)
Impossible. He's fucking huge. So are the Dragon Riders. I figure it's just like Gwyn being a god in Dark Souls 1, and how he and the Silver/Black Knights were all much bigger than humans, and clearly of some sort of god-race or something. Since Dark Souls 2 is the same universe, I'd figure it'd stay the same. The Curse even comes about from the Dark Soul anyway, which Gwyn and Vendrick would not have if it was as aforementioned. Gwyn was charred from burning his body to continue the age of fire, not hollowed, and Vendrick.... fuck the lore
Scholar fixed a bunch of stuff to do with enemy placement and lore.
It doesn't seem any more vague than DS1 was. I don't think it was "corporate fat cat" game, but you're right that it wasn't the passion project that the first DaS was.
But ultimately, it's still a very good game that at least adds another "no hand holding" to the world.
I dunno I'd believe it.
It says that the armor is based on old legend.
but still having the same moveset and using dark magic I have no fucking idea except they were either rushed or lazy
You realise this is a game with magic and dragons and monsters in it right?
More souls (or just plain stronger souls) = power and, sometimes, power = physical size.
>Scholar fixed a bunch of stuff to do with enemy placement and lore.
So are you defending the executioner's chariot being inside Drangleic Castle?
And the lore doesn't make sense like the first game. The fuck is even the point of that shitty throne? All you do is sit on it and thing happens/doesn't happen?
not the same guy, but personally i could give less of a shit about the lore.
i still enjoy reading the item descriptions and whatnot but trying to figure out the reason why the chariot is in the castle is really a non-issue for me
The old knights in Drangleic castle don't make sense considering how everything around them looks like it's in good condition and they're wearing equipment that is falling apart.
The throne is in a kiln. So, if you desire, you can link the flames to your soul, like in the first game, and start a new age of Light.
Or, if you've chosen well, you can leave and usher in a new age of Dark.
But the point of Dark Souls 2 is in part to show the futility of choice. The age of Light will always fade and the curse return, the age of Dark will always be wiped away by a new chosen undead rekindling the flames.
So the cycle continues.
In fact, the whole point of many of the characters in DaS2 was about breaking out of the cycle, to escape fate and failing.
The official answer to Vendrick's size was that he and velstadt would look more indimidating if they were bigger, but there is no lore reason to their size
Not that anon, but he (and others who say the same point) are relatively correct.
The Souls universe's lore is similar to Greek mythology, where it's grand and poetic, with many things happening for almost no discernable reason.
I think they wanted people to look at it as a whole instead of the small details.
So, is there any lore about Chancellor Wellager?
I liked the idea of talking to a ghost of an inhabitant of the kingdom in it's glorydays, but I can't remember if he tells anything useful or no, or anything about him really.
Only thing I remember that he made this weird "it was peaceful, like the dark" comparison that I didn't like. I mean, what kind kind of comparison is that? Just say:
After years of fighting, the warriors finally got the rest that was their right.
Yes, the peace was like a dream.
Lulled to sleep by the King and his Queen.
This eternal night.
Keep it cryptic or at least interesting. Jesus, a neckbeard no-life like me can come up with better stuff in no time.
Dark Souls lore for the most party doesn't make any fucking sense. The only consistent thing about the lore is that the reason you are resurrected is always addressed.
If you don't like that, you don't have to pay attention to the lore, it's not an integral part of the series.
There is no real consistent lore besides references to previous games and "linking the fire", which I've honestly started to believe is just something cool the characters can say to give dat srs edge.
VENDRICK IS LITERALLY SAID TO HAVE BEEN THE CHOSEN UNDEAD BEFORE YOU.
FOR FUCK'S SAKE READ THE LORE, OR EVEN TALK TO THE EMERALD HERALD.
Vendrick was once the Chosen Undead and he killed 4 reincarnations of Gwyn, Nito, Witch of Izalith and Seath just like you did in Dark Souls 2 and got their souls, he however chose NOT to reignite the flame and instead with the help of his brother he searched for a cure for the undead curse, then Nashandra came and told him he would learn more shit if he stole something from the giants(that come from another continent overseas), So he did that, the giants came and tried to take it back, he killed them all because he's the godamn chosen undead and built his kingdom of Drangleic Castle, and funded Aldia's researchs and experiments in order to discover the cure before they both turned hollow.
Eventually VENDRICK THE CHOSEN UNDEAD realized that his wife Nashandra was fucking his shit up so he ran away to the Ruins and put the Mirror Knight on the doorstep to prevent Nashandra from getting close, then after that she would have to go through Shrine of Amana and those fucking mages spamming shit on her ass, and then lastly she would have to test her luck against fucking Vestaldt, Vendrick's most powerful asset.
Vendrick then hid all of his souls in Shrine of Amana and stood in that crypt in the Ruins so that when he eventually lost his HUMANITY and went HOLLOW he wouldn't harm anyone nor be able to escape, and there you find him in the base game, but in the DLC you talk to Vendrick while HE IS STILL HUMAN, sitting down waiting for him to go crazy hollow on someone's ass.
Vendrick was a Chosen Undead that decided to not follow the game's script and instead tried to cure the curse instead of letting the cycle continue. He is not DkS1's chosen undead, just some after that, since it's a cycle that happens over and over.
PIC UNRELATED, IT'S JUST A COOL SCREENSHOT THAT I TOOK OF BLOODBORNE.
I guess there's Shanalotte. Born of dragons, contrived by men or whatever, sure. But maybe they stuck a piece of Manus up a dragon's ass or something.
You now realise that every Manus-daughter has "NA" in their name. NAshandra. ElaNA. AlsanNA, NAdalia. ShanNAlotte
It's just a temp solution. Vendrick obtained great power and instead of pissing it away so everything could repeat itself, he tried to find a permanent solution by delaying the cycle.
You come along, gather the crowns of big guys and then using that combined power, you can escape the curse. You don't break it, you just suffer none of the drawbacks, personally.
So apparently the key to breaking the curse involves CUs doing the fusion-dance and becoming more than the sum of their parts or something like that I dunno.
I thought the Emerald Herald was basically something made by the Ancient Dragon, which was made by Aldia using a Giant Soul, or that Shanalotte was made by Aldia as well, since his whole thing was trying to recreate the bonfries and fire keeprs and mimic everyone's system in DS1 to try and evade the curse
Because it's not really a cure, it just extends everyone's life until the age of fire ends and the curse comes up again. He was trying to find a way to never ever go hollow again without having to link the fire, the Emerald Herald says this, and tells you to try and continue his search; That's what you do in the DLC, since in the end you create a crown that makes you retain your humanity when you die.
Also, as everyone else said, Vendrick, Vestaldt, Artorias, Fume Knight and many others are supposed to be normal size, but for gameplay reasons the bosses are made to be bigger than the player character, that's all, anyone can come to that conclusion.
I think the basic idea of EH is
>Dragons are immune to the curse
>Solution to the curse: half-breeds
But they fucked up and EH didn't come out as intended, but still had some use to her.
I still don't get if Ancient Dragon is real or not. EH seems to think he is, but then item descriptions and the cat imply that he isn't what he appears to be, that and the soul he drops.
>Also, as everyone else said, Vendrick, Vestaldt, Artorias, Fume Knight and many others are supposed to be normal size, but for gameplay reasons the bosses are made to be bigger than the player character, that's all, anyone can come to that conclusion.
But that's stupid and I don't like it.
I think the fact that he drops a Giant Soul just shows that he wasn't a real Ancient Dragon, but just like the Everlasting Dragon in 1, people formed a covenant with it and became pseudo dragons by transformation, but they just grew a sort of skin-like dragon-shaped armor instead of fully transforming into one, and that's because the Everlasting Dragon was a true immortal dragon, and the Ancient in DS2 was just a knock-off, but close enough for similar things to happen
It makes more sense than making up excuses with no source about their size.
I think it's stupid too, i always love fights where you and the boss have the same size and similar powers, like the Gascoigne and
Ghermanfights in Bloodborne, but oh well, it was a bad design call from them, no big deal.
because Earthen peak is where Undead Parish was
he's not corrupt though. Dragonslayer uses hexes instead of lightning, but his soul is not corrupt and blackened like Velstadt's.the reason his armor is blackened isnt because ow the edge, but because it's tarnished. it probably hasn't been polished in ages.
lately im beginning to think that ornstein's armor isn't actually gold or brass or anything like that and that that was simply a byproduct of all the light streaming in. I mean, Smough's armor actually has more color than ornstein's when you buy them. Ornstein's is practically silver.
and silver is very easily tarnished.
its more likely that its not the original ornstein, and just some guy carrying on his legend, by using his gear, including his old ring.
I mean, he's still A dragonslayer, one who has taken on the visage and abilities of the original,so its not really that hard to believe that his soul creates the dragonslayer spear.
but of course the real reason is fanservice and nothing more,m sadly
That's not Ornstein. It's just an old dragonslayer moved from the Anor Londo, possibly because he couldn't handle the dragon-hate. He befriended a dragon, who are seen in a far better light in Drangleic, and now spends the rest of his day protecting the leader of the boys in blue. Why does it have to link back to Dark Souls? I thought there was a lot of people trying to link this game to the first one, even in areas that didn't have a link
>oh sweet mercy i hope he doesn't put me in his butt next
Drake & Josh might not be cursed. They just despawn after dying after all. It may also be why the capra in the burg despawns but the izalith ones don't
>shit nigga you cursed
>"aww man don be like dis. Im still normal yo"
>naw man you gon go hannibal on us or sum shit, git outta here
>"yall will regret this shit! Imma get mah own cursed niggas to cap yer ass"
>"yo these dogs are hella cool"
Enjoy his cum then if you're so determined to suck his cock
So what's a good agape build? Currently using sentinels' armor, +10 spear / rapier, target shield and a few pre-drangleic-castle rings
hack intothe DLC areas to get better rings / gear?
How about the giant basilisk in the pit with the Ricard's Rapier?
Anyone want to tell me how it got there? It wouldn't have fit through that tiny hidden entrance. Or through the cave entrances.
Or how it's even alive, since it's at the bottom of a pit full of moths that constantly shed poison?
It's not like someone fed it. Everyone around has long been hollow.
I don't know what you're doing, but if you're using a spear, go for Pate's Spear, it's the best spear int he game and has the best reach, too. Unless you just want the moveset of the regular spear, I really reccomend you get his spear
Pate's Spear has some of the Lance charges and that's it, but all it's light attacks are spear moves, so it's still fast.
I like the Spear's sweep too, and it's good since it does strike damage (makes it good for armored enemies), but if you really want to stretch it, you can still get that strike damage off Pate's Spear's roll attacks.
It plays a little different since you can poke a bunch like a spear, then do a heavy multi-hitting attack with it's heavy attacks. It does decent poise damage too, moreso two-handed.
The game was supposed to heavily feature time travel, the opening scene was just left over from that. Someone post the screencap talking about all the cut stuff if you haven't yet.
I honestly can't say about rings, maybe get the Third Dragon's Ring from Dragon Shrine for the overall bonueses, and maybe a Dark or Lighting ring (the one that gives you defense bonuses) just for people that wanna use hexes or miracles.
And maybe Flynn's Ring if you have lower vit?
Those dudes behind that door were there before and aggro'd the same way. They didn't change that part at all.
Iron Keep was changed for the worse. Knights aggro across the entire fucking level. That area with Demon of Song is also ridiculous. The best way to do it is to just lame it out with arrows.
Iron Keep is South East of Earthen Peak, it's neither above or below it.
you remember in the reveal trailer or whatever where they showcased a stone location there were these manikin dudes and a view to the iron keep castle
i guess they just lazied out instead of making that location
The entrance is hugging the damn mountain anon, and you can only approach the windmill itself because of a rocky formation in the mountain. The peak nay be in the mountain itself
That was one of the many things people have speculated.
Remember, 80% of the lore is speculation based on fragments.
It should be pointed out that (as far as I remember) "chosen undead" is never used in DaS2, only that Vendrick was meant to link the flame.
Which is what the "chosen undead" was meant to do in the first game, so people call him a chosen undead.
I always took that as a way of shorthanding the "Long journey" implying that every new area actually took you more than a few seconds to go between. I'm talking hours or days, even.
It would make sense, but souls contrarians would spit on you for giving the devs a break
>HOWS THAT B-TEAM COCK TASTE FAG
>THATS LAZY DESIGN YOU CAME UP WITH
and so on. Why was there a shoe in my captcha
>position blade precisely
>lard momentum and gravity make them roll fast enough to make the second tip hit the ground and carry the roll forward
>you will never pound gwyndolin's tight asshole as you stroke his tiny, girlish dick
>you will never rim him until he cums pathetically, then make fun of him for it
>you will never cuddle with him
I envy those snakes.