I remember seeing screenshots of a horror game a while back where someone was being chased down a dark hallway by a huge face with white eyes and black hair. Do you guys know what that is? I dunno, maybe I'm making it up or something. I seem to recall it not being a Japanese-made title for some reason.
You know I was going to make a thread asking about this but I guess I'll ask here: Are there any quality horror games anymore? What horror games can be considered truly creepy/scary without coming off unoriginal or cliche?
>>291169004 We all do anon. That one twitter screencap is always hilarious >For me, it's always like this I don't think anything past 4 can't touch the originals, but I still think there were small bits and pieces I liked, and I still had fun?
But a proper yet possibly cancelled return? It's goddamn horrible to be teased.
>>291169061 Stupid pussyface enemies. One reason I didn't like the game were the enemy designs. The unique monster they added to the 360/PS3/PC versions was cool. I liked the rock monster boss but the ooze monsters? if they resembled blobs rather than people or could make appendages and walked weirder... sure. But they're not and that lack of variation was boring.
>>291170241 Bloodborne managed to completely unsettle me at points. I'm no pussy when it comes to horror. I'm big into horror, but Bloodborne was really good for it. I bought it expecting a 3D Castlevania SOTN
>>291169535 >Kek, it's been like this for a while now Yeah that's what thought, but I was hoping that there would be at least a little shimmer of hope. I will be honest, I played SCP CB and I thought that was horrifying. I don't know if I'm weak shit for that or not, but that was a pretty decent horror in my opinion. Cliche doesn't necessarily mean jumpscare, because jumpscares are viable in my opinion if done correctly. Cliche is more like "Zombies in a hospital" or "Little girl singing/popping up places ooo how edgy".
Something I liked was PT because in my opinion was actually a nice breath of fresh air from the usual horror and was very smart in its delivery. It was a little more original than most games I've seen recently and made me a little hype for the new Silent Hills.
>>291169851 Nice >>291170697 I most certainly liked the ooze concept of going through drains and being watery zombies. Even if the enemy design isn't that great, the idea of these things popping up from anywhere is pretty cool
>>291171095 I agree with you, but again. Less humaniod may have been better. You look at them and go "so they were once human, huh? alright then" rather than "THAT USED TO BE A HUMAN!?"
It's an important factor to me. Zombies were decent enemies in the older REs because they were just in the way. They shuffled and were creepy but they weren't these later RE zombies. Hard to explain but they weren't exactly the main enemy, just the first you encountered.
>>291170959 I got Resident Evil 4/ Castlevania Lament of Innocence vibes from it. >>291171007 Ah, I'm catching on. I typically avoid things like zombies or the usual dark hallway shit. >Little girl juxtapostion I fucking hate this. Good for one time and one time only. I always like that one movie with the ghost girl in the TV though. And Fatal Frame How familiar are you with Forbidden Siren? I think it's great for anyone who's a fan of Silent Hill and the stealth in MGS
recently played dead space 2 for the first time. it didnt really scare me except for a few parts, but i really enjoyed the atmosphere. walking through residential areas and hearing things in the rooms, all the audio and text logs, the whole unitology concept. definitely gonna be replaying in the hardest difficulty.
i agree. the entire ending sequence in the mansion with the wallclimber, and also the lady in the mirror goofed me. especially the mini-backstory you can learn through ira? the possessed chick. definitely a game i'd return to if it had some work.
>>291171624 Yeah The Ring actually did the creepy little girl correctly in my opinion, because they presented it and it seemed cliche, but then it turned a 180 and executed it very nicely. there's a prequel coming out for it too, which I'm actually interested in seeing how it turns out
As for Forbidden Siren, I am not too familiar. It's funny I mentioned Silent Hills too, because I'm actually kind of excited about the new Silent Hill.
It's like the world is turning upside down. New battlefront looks like absolute shit and the new silent hill looks really promising.
>>291171021 Oh seconding this That's the one in the Korean school, right? >>291171543 >Less humanoid I find the right amount of humanoid, while detracting from human features to be the best Pic related >>291171638 Too bad Dead Space 3 is still kinda shitty >>291171772 >Bottom left corner >>291171670 I'm curious to know why Go on, I may ask politely >>291171934 >Better than Fatal Frame Maaaybe, but I still really love Fatal Frame
which really is a shame because of how well the story was done in 1 and 2. i enjoyed vastly searching for logs to listen to and read, and i also spent about an hour translating random things in the unitologist chapel.
>>291172514 Thanks for the rec! Thank god it's PS2 also because that's the only playstation I own, unfortunately. Atmosphere is nice because it makes the difference between a jumpscare from nowhere and a jumpscare that actually works.
Did anyone find Cry of Fear more frustrating than scary to play? That part where you first encounter the super fast dudes, I was so low on ammo that I kept dying. Maybe it's just a case of "git gud", but the monsters are so bulletproof I've resolved to melee'ing them to death to save ammo.
I was kind of excited to start it because I thought it was going to be some kind of Silent Hill 4 clone; the whole idea of a "safehouse that gradually becomes less safe" gets me rock hard. But it's just not as good as the first two games so far. The part where you play as a guy who has to hide from ghosts made me want to barf, worst stealth mechanics ever
>>291174503 Atleast the monsters of Cry of Fear die more easily than the ones from Afraid of Monsters. The ones in AoM are seemingly made of titanium, are bulletproof, got nothing to lose, they just want you to fire away and they know it.
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