>didn't want a final boss because it seemed too "video-gamey"
>World is literally tearing itself apart
>You try to escape as much as you can before it rips you out of existence
>Reach a house and a terminal, from which you can hack the world into being normal again
>There isn't even an ending
>the final boss is the good guy
>you've been manipulated through the entire game
>Final boss dies but fatally wounds the MC
>MC comes to terms with his fate and waits for death
>Fade into black/white
>MC wakes up in a bed with all his friends around him
So fucking edgy and original dude
>final level name is poignant and relevant to the events of the story
> the last boss was your father.
>last boss is your 4000 years old father's protégé
>The last boss isn't actually the last boss and he's actually been the good guy all along and is actually your brother and you are both aliens from the moon
>Enemy: DarksydePhil, King of Hate
>HP: ???????? / ????????
>to win you have to crash the plane
with no survivors
You want see a naked blonde girl with freckles? Good.
it's a guy though
>last boss was your father
>Tales of Symphonia
But that's fucking wrong my friend
>last boss is the personification of your mortality and to defeat it you need to literally kill yourself
dont you just hate when that happenes
> the final boss calls the others, and you must kill them all. Simultaneously.
>Well this is the part where he kills you
>Hello, this is the part where I kill you
>Level name: The Part Where He Kills You
>Achievement: The Part Where He Kill You
wait what part was this again
>The final boss isn't even the epilogue that wraps up the game and makes you think you just played a great game
>the final boss just wanted to test you and you being a sperglord took it personally and ended up killing him
>You can fight the final boss again by talking to a mysteryous guy
>This way the game can end and the npcs will acknowledge you beating the final boss avoiding the problem of not being able to fight the final boss again this way
Seriously fucking Zelda, learn to do this.
>the final bosses second in command has better banter, is harder to kill, has a cooler transformation sequence and is more memorable all around
>Defeat final boss
>MC stays behind in order to do something important
>MC says goodbye to each of his friends one by one
>he seemingly dies in the collapse of the area
>after the credits, he comes back to greet his friends
>Divinity Original Sin
Last boss of first zone
"I'm the most bad ass king this world has ever seen!"
"Still gunna summon the guys you just killed earlier anyway because I'm a pussy"
It made it a tense fight but still felt pretty damn lazy. Especially since I accidentally skipped the Baron of Bones and he was there anyway.
Has there ever been an occasion where that wasn't telegraphed by giant telegraph poles with telegraphs attached to them all reading "THIS GOOD GUY IS GOING TO BETRAY YOU, YOU WON'T SEE IT COMING!"? Because every fucking time I swear.
There was an area covered in fire in pretty much the centre of the zone, lots of fire skellies. His fight has a few mobs with him and a giant totem. I actually enjoyed it
apart from where his corpse is lava and I had to redo the fight because looting=suddendeath
>final boss just wants to protect the universe in his own way
>upon defeating him he asks you take up his charge
>The final boss is a slightly above regular enemy strength and hp roaming around the first area of an open world game
>If you kill him, and he IS easy, the ending cutscene plays, he curses your name and credits roll
Dat speedrun tho.
Yeah I forgot to mention he's basically handing out the mainquests but he's also ominous as hell with a robe covering his face and a dark booming voice.
Two Worlds 1.0, in 1.1 he teleports away They fucked up similarly with Two Worlds 2 with the same character
>game has a well written antagonist
>he dies in a cutscene and the last boss is a random giant monster
>The first boss of the first chronological game is the last boss of the last chronological game
>final boss is your love interest
>you can join her
>you can rule the world with your evil waifu
sadly no game will ever do this
>You and the final boss are thrust through a dimensional portal to our Earth where you engage in a rhythm battle against a nude giant woman and when you win, a JSDF jet blows you and your dragon out of the sky with a missile
>You unlock that jet for free missions
>Your character rides it the same way he rides his dragon instead of being in the cockpit of the jet
>You and the final boss share a common destiny that you don't realise
>You deny involvement in taking part in this destiny
>Final boss reveals that whether or not you intended it, your involvement across every game in the series means that you fulfil this destiny and only helped the final boss along the way
>Game has children as its targeted demographic
>Colorful and happy looking
>Final boss is some fucker who turns into a psycho eldritch abomination
>There is no final boss
>The game ends on a gauntlet of a few generic enemies
>If it wasn't for the deux ex machina gear you suddenly got you wouldn't do jack shit to the final boss
>game has shotguns as a weapon choice
>they're useless beyond short range
>Final boss is your mentor
Dear oh dear. What was it? The hunt, the blood, or the horrible dream...... Oh, it doesn't matter.
>Game has well written character
>Killed off/abandoned halfway through the game
>Tries to force protagonist's poorly written love interest down our throat
>Game tries to force a badly written love interest down our throat
That is the biggest fucking sin in all of gaming. Worse than DLC.
>final boss music is an orchestral remix of the game's theme song
>first boss is your predecessor
>The next several bosses are your successors
>final boss is your predecessor again, only now re-outfitted and upgraded
>you both kill each other in the end
you were brothers
>defeat final boss
>MC turns around to reflect on all that has happened in the game
>final boss lunges forward to stab him in the back
>MC's closest friend jumps in and catches the blade
>tearful scene between the MC and his friend, blood sputtering from his mouth
>after the credits, the friend is seen palling around with the MC with a few bandages wrapped around his stomach, expected to make a full recovery
>approach the final boss
>he throws himself off a cliff without trying to fight
>think it's just a fake-out and he's return on a jetpack or something
>he comes back to life and you have to fight him anyway
>Last boss is that harmless old guy who hangs out in the hub and mostly just tells you story progression stuff
Fucking great fight though
TEAR UP YOUR FEAR THE END US COMING NEAR
>enemies transform into copies of the final boss
>reach and beat the final
True final boss appears
>you kill the bad guy
>then face a random godlike final boss who just comes out of nowhere with no foreshadowing
I know right? I fell for it completely, I was sitting there going "Aw bullshit! Isaac can't die like this!"
>Final boss isn't actually the final boss
>the real final boss shows up only if you do certain things in the game as a secret
>final boss is the first boss who got transported back in time by the other bosses every time he died so he kept living forever until he became a monstrous demon existing outside time and space in some sort of fucked up loop until you go back in time with him to finish him off
>Final boss is supposedly the most powerful being in the game's universe
>Post game has super bosses 10 times stronger
>Final boss acknowledge he's in a video game
>With this knowledge, he manipulates the fight so that he is controlled by the player and the Protagonist is the final boss instead
>The final boss isn't the main villain.
>It's a monster you already killed twice.
>implying boss fights aren't outdated design.
>Beat The Guardian or whatever it was called
>Later go and fight THE IMMORTAL PYRO PETE
>"JESUS CHRIST WHY THE FUCK DOES JACK NEED SOME DUMB ROCK LIZARD WHEN HE HAS THIS FUCKER WORKING FOR HIM?!"
>Final boss is the last boss at the end of the post game dungeons.
>Defeat the final boss, the perfect being
>Become heroes of the entire world, and eternity
>Marry the Princess and become royalty, ensuring a legendary lineage
>Die in a skippable cutscene in the opening of the sequel to a joke character's ruse
>mainly level one of them cause they fit your play style
>final boss they die
>gotta use other smuck to kill real final boss.
>final boss is your former gang leader
>game ends with main character and the rest of the gang setting the old club on fire and moving on with their lives
>next game the protagonist is a heroin addict and gets killed by a man raping his girlfriend while he begs for mercy
People complain about Dark Souls, but lets go back towards the start of it all.
>The 'final boss' was hidden so well most people didn't even know it was an option till almost 10 years after the fact.
>final boss is your best student that was once horribly injured and you did nothing about it
>final boss is weak and barely even puts up a fight
>tfw the real boss fight is fought within yourself
> MC too messed up on drugs to even realize who the final boss is
>spending hours playing, boss survives to be shitty boss two expansions from now
>can't kill expansion boss, send him home
>boss was manipulating you all along, also kill steal
>boss lost all charisma, boring ass fight, kill steal
>boss survives to be killed later by previous kill stealer
>expecting another kill steal at this point...
>Beat a being that is basically God and Satan combined in the first game
>Barely able to kill rats at the beginning of the sequel
Heard so many complaints about that.
But what did you expect? The combat was a qte in disguise.
I don't have that video, but the video of the guy turning off his monitor, spamming left click and killed a group of orcs is perfect.
>playing evil within at a friends house
>me: that was a fucking joke
>friend: YEAH WELL IT'S HARDER WHEN YOU PLAY ON A HARDER DIFFICULTY
> most of the game is overly bright, cheery and colorfully optimistic
>final boss is putrid
> your party consists of 10 year olds trans humanized into robot bodies
> you cannot physically defeat this boss
> final boss is the original version of you
> one potential ending makes you erase yourself, and in turn your gamesave.
>It's a sequel/prequel to a previous rpg where you fight the same final boss
> however, you already know the outcome, your party will fail and die
And another personal fave,
>anytime you or your party are lowly humans, but the final boss is a religious deity actively worshipped by the masses.
> you wreck it's shit
>anytime you or your party are lowly humans, but the final boss is a religious deity actively worshipped by the masses.
>it wrecks you
>final level is just a boss rush
>you have to beat every major boss in the game without dying
>if you die, it's back to the beginning of the level
>finally get it right
>the actual last boss dies in one hit
>Blockbreaker clone with a billion levels
>There is actually a final boss
>Plot is about the protagonist coming to terms with his wife's death and the villain is abusing this
>FUCK YOU AND FUCK YOUR MARKER
>Final boss fight has a mechanic that was never used once in the game up to that point
>It's balls difficult
>the character you play as in the tutorial is a boss later on
>The final boss knows more about your powers than you do and can wield them more efficiently
So, who goes first? How about me.
doesn't matter, you knew about him and could instantly tell he was the bad guy and that's the point here, also it's a Platinum AND a Metal Gear game, you know the final boss is gonna be unnatural.
>He kills himself
>You never get to fight him
>final boss from the first game dies in a cutscene in one hit in the sequel
Having terrible luck today
>he explains his plans nonchalantly
>time to fuck his shit up
>he executed the plans thirty-five minutes ago
>one by one you have to abandon your teammates along the way
>you open the door
>it's just you versus the final boss
>first phase of last boss
>main theme plays
>last phase of last boss
>generic boss music plays
>Each party character including the protag gets a fair share of 'final boss' battles of their own
>Go on, I wil follow suit while the first Final Bosses for that party character stand still and the party went off
>Rinse and repeat until it's the protag and the Final Final Boss
>You get to fight the real final boss as a non-canon extra level
>He just makes you marathon every single boss
I was only disappointed.
>final boss has an attack that leaves your life in 1
>The attack causes you to enter the zone and go into full defense mode until you formulate a plan.
>ordinary mooks have an atack that leaves your life in 1
>Final boss leaves you with 1 HP
>Hits you for 1,000,000 damage
>Your allies come back or catch up one by one to fight the final boss.
>the final battle is in the first level
>it is now in ruins
>final boss fight takes place in the area you started in the beginning of the game
>Boss deals thousands of damage to OHKO you easily one by one
>Scripted fight so you lose as expected
You can actually win and a rare accessory is the prize for doing so
>quest based game
>first quest is the last quest in the game
Tales of Xillia 2, Julius ending. You get to wreck your party, it's arguably the hardest fight in the game. It was pretty amazing.
>You defeat the final boss and his lair starts to self destruct.
>You jump into a jeep and haul ass out with the place exploding all around you.
>The enemies in the level are also trying to escape and are running away screaming.
>You have to stop at a certain place to get picked up by the ship, which gets shot down.
>You then have to drive as fast as you can to get to the ship parked down the street and fly yourself away.
>All of this with an actual 5 minute time limit.
>final boss is a character that comes out of nowhere near the end of the game
>final boss was good all along
>you realize this while fighting him
>you both stop
>and go against the real evil who was your former boss
Kirby 64. It wasn't a hard to figure out secret, but for a long time I wondered if there was going to be a sequel game because the cutscene after the final boss showed the battle was not over.
A friend at school had actually told me that I had to collect all the shards and described the real final boss to me. But that game's real final boss fight is so out of place I didn't believe him until I actually went back and did a 100% run like 8 years later.
>theme is featured prominently in trailer
>theme turns out to be theme song of final level
>Game is about an investigation on a serial killer
>Mystery-solving clue is given very early in the game
>Game purposedly hides it from you through what appears to be a graphical glitch
Guess the game.
>trailer's theme song is actually boss' theme
>NPC that's vital to the game's story turns out to be the real bad guy
>you have no idea until half-way through the end
>kill said character
>game fades to black and forces the ending sequence and credits
This IS the cropped porn reaction images thread, right?
Depends on your playthrought.
If you're going low chaos, they just comment how good their plans are and how they're going to better the city, but if you're in high chaos, they slowly go insane after every level.
>all your friends help you overcome the last challenge
>Game has really fun mini-game
>You only get to play it once
Fuck you FF13, out of all the things wrong you did, not letting me play Hope: Juggernaut destroyer was the worst.
But of course.
>FINAL BOSS JUST SHOWS UP IN THE PLOT OUT OF NOWHERE
That can be done great.
Like in Resistance 1, where you and a group of soldiers have to zerg rush a chimera tower in order to free bongland from ancient aliens, or in 3, where you have to destroy a ship while the entire army from the gigantic ship comes at you.
>final boss has an extremely unsettling tone compared to the rest of the game
>the final boss manipulates probabilities
>all chance based events always have the worst outcome
>you can't crit anymore, everything under 100% hit chance fails
>the boss always hits und crits you
>first phase of last boss
>generic battle music
>second to last phase
>unique and great song that fits the game and makes you feel like you're battling for the planet's future
>can't enjoy it unless you cripple yourself because the boss is a pushover by that time
One of my only complaints abut Digimon World 3.
I grinded the shit out of the game to get Omnimon and Imperialdramon PM in my party to get to the final boss, at least let me enjoy it.
>final boss attack wipes out 3/4 members of your team
>Lead up to the final boss
>Find the guy that just kicked your ass completely wasted
>By the upcoming final boss
>In his supressed form
>boss is huge
>has the best music
>also the second last boss
>easiest one in the game
Gohma is easier, at least that serpent dude can fuck up your targetting by summoning a bunch of enemies (and his hole slowly is attracting you to it), Gohma literally cannot hit you once you know what to do and dies in 2 minutes.