I've been modding since starcraft at age 9, and over all I've worked on maybe 800 mods in my life. Sometimes small shit like bug testing, sometimes entire standalones. As far as I'm concerned modding is the best thing about pc gaming; graphics come and go but we're talking about thousands of hours of content, for free.
After everything I've learned about modding and the modding community I can tell you beyond a shadow of a doubt that what valve is doing right now will kill modding.
Think about the guy that made SKSE for example; every worthwhile skyrim mod uses SKSE. How much do you think the creator of SKSE is going to be compensated when someone uses his mod for their mod and makes thousand of dollars? Not a single cent. How do you think that's going to make him feel? Why would he even bother to support his mod anymore when people are making thousands of dollars off his hard work? He won't.
Modders are already pulling their mods from nexus to make money off steam.
This thread is not for crying and bitch, we need to organize and do something before it's too late.
Sign the petition:
Uninstall Steam if you can.
Do not use this thread to shitpost shitposters, don't turn into another GG, be constructive by trying to come up with ways on how to get the message across.
Then do it.
But realistically you know 430 of those games are free, bundled garbage you had no intention of playing or indie trash and odds are you've played the other 20 to death anyway
But either way, that's what I said "if you can"
Personally I'm working on a dota 2 mod, and I can't leave my team hanging.
What happened to the Valve who actually made games and prided themselves on how moddable they were, how they would release updates even 14 years after launch, and would always release new content for free?
Please lets not turn it into one of those things, people will assume you're trolling and use it to adamantly defend valve by calling this EA shilling.
This is not about shilling, this is about stopping pc gaming from going to shit immediately.
What I'm saying though, is that I don't think paying for mods is going to reach beyond Valves own games. And they can put in whatever shitty system they want with their own games, nothing we can do about that, as proven by TF2/CSGO.
Did you read my previous post, you idiot? It's starting on a non Valve game with lots of mods, but outdated, to ease us into the idea. Consumer won't stand for it in the long run on other games, but Valve will continue to do whatever the hell they want with their own games regardless of backlash, as exemplified by TF2/CSGO.
I don't mind if they let modders charge for mods, it's nice that modders get a way to get compensated. But some of these guidelines are ridiculous. And it's absolute bullshit that you can't play mods that you've been subscribed to for years.
Anon the entire problem hinges on this system's success.
If it's successful TES6 will outright use it, that right there ruins the most modable franchise in pc gaming. Worse yet they'll probably tie it to only work with workshop mods so there goes free sex mods too.
Valve is only letting bethesda do this to see how big the backlash is. If this doesn't succeed for bethesda valve won't do it, but if it does valve will.
If both bethesda and valve are doing it there's no reason for developers NOT to get on the gravy train.
That's part of the reason I want to do it anon, I want to prove to moot that we can still work together to accomplish common goals against greater evils.
I want to prove to moot that we're not just a bunch of shitflinging apes who only have 2 meme arguments and fanfiction to spur our tumblr crusade.
I want to prove to moot that /v/ isn't the second worst board on 4chan!
DotA2 Source 2 is on the verge of releasing. This is 100% about Valve, if it works for other devs that's just icing on the cake for valve as always, but huge amounts of profit will be coming from DotA2 since their is no pub cut.
They aren't really expecting to make mad profits off this on skyrim from this, that's just gravy to them.
But I can tell you if there's massive backlash from this valve will not release paid dota 2 mods, they're using bethesda as a scapegoat.
Paid DotA 2 mods was the plan all along is what I'm saying though! Any monkey could see consumers will hate this, better to introduce it on a 3 year old game than the real money maker!
>Valve gives modders the option to get some money for their hard work
>/v/ gets mad
Reminder that there's absolutely nothing wrong with any of this and that /v/'s only mad because they never have money to spend on anything.
>mfw this is the first step to in house dev/publisher for profit modding units
>mfw patches and mods will become like DLC is now
>their hard work
You mean the engine and assets that someone else coded from 0 and that they are using for free?
Or perhaps you mean their "creativity" in copying armors and weapons made in movies and other games?
Marketing, anon. It opens up a whole new avenue of business even though it's basically the same as DLC; you'll have companies charging for "unnecessary" DLC (which some consumers still won't go for), but they'll also be able to charge for "mods" ("unofficial"-official paid modifications for games) and necessary patches and updates. I'm actually surprised they haven't started doing this sooner.
Depends, if it only uses steamworks DRM then 100% yes all the time, the crack is just a steam dll and an ini file, and you can write the ini file yourself it only has the game's exe and save location in it.
If the game has some sort of other drm you'll need a second crack, but there's no such thing as an uncrackable game if it's singleplayer.
The difference is that this has far reaching repercussions.
If you don't understand what a slipper slope is or how it has fucked gaming in the ass REPEATEDLY for the last decade then you are clearly too new to be here.
Anon althought I agree completely that it's rarely true in the real world it is always true in gaming, practically to the point that it should have a wikipedia page dedicated to it with a name in the vein of <Bell laboratories engineer's name>'s Law.
The only thing that putting up with shit in gaming gets you is the developer's realization that you aren't willing to fight for yourself and they can do whatever they want to you.
Capcom went from character dlc to day 1 dlc to microtransaction cheats over the course of 3 years because everybody kept saying it was fine.
I come offering an alternative to this bullshit, one we can email/petition towards Valve if anyone else likes it.
What about, instead of directly selling mods, mods can have pay-what-you-want (minimum one dollar) "donation" button that buys you an exclusive steam trading card for that mod, with a small chance of it being a foil card. Certain cards can be combined into badges (basically mod collections would make up a "set" of cards), giving a large amount of XP and the obligatory shitty wallpapers and emotes and so on. Meanwhile, modders would also take a small cut of card sales on the steam marketplace, which would probably generate a lot of money thanks to Valve's ability to create artificial value for pointless shit.
Mods are still free, modders still get money, and the internal steam economy is strengthened. Plus people get to feel good about supporting modders rather than being forced to.
>before it's too late.
It's already too late. How many people are going to abandon their 200+ Steam games for the sake of... integrity?
If gamers had an integrity, microtransactions and DRM never would have become widespread. If people who played videogames had any self-control, Gabe wouldn't have even suggested this. But he knows that you don't, you're tied to Steam anyway, and that you'll bitch about this for a month or two before sighing and throwing another $100million his way.
>waaaah give me free things waaah I deserve other peoples work for freee!!!!!
these threads are fucking killing me
Have fun with your paid fanfiction!
MASTER RACE MASTER RACE MASTER RACE
While I understand the mod-creators wanting to be compensated for their work, the fact of the matter is that this is no doubt just another money grab by Valve. The Steam shop gets flooded with shovelware and mobile ports and I think, "Eh, no biggie." Cosmetic DLC and virtual trading cards and, "Eh, no biggie." But convincing people to pay for mods under the guise of, "We're trying to help out the content creators!"? What a load of shit.
>make a horrible pandering youtube channel
>open a patreon
>play flavor of the month on twitch
>make shitty mods and sell them on steam
YOU CAN BE RICH STARTING TOMORROW
OR YOU CAN BE A RESPECTABLE MAN EARNING AN HONEST LIVING
WHICH PATH DO YOU CHOOSE
As if. I'm too busy bullying submissive faggots. Steam is my life. I'm too sucked in. Someone fucking save me. It's captured the essence of my soul... This is a cry for help. There is no fucking way out.
I choose, DEATH.
< DIE THE DEATH >
< SENTENCE TO DEATH >
< GREAT EQUALIZER IS THE DEATH >
>outdoors takes more effort than video games
Is this why Lovers Lab pulled all their loli mods?
>What happened to the Valve who actually made games and prided themselves on how moddable they were
They made 40.8 million dollars from user-made cosmetics in 2013 from Dota2/TF2. That's a lot of money for them not doing anything.
They're simply expanding on that model.
Valve got greedy.
I don't associate with /out/ so you're gonna have to try to be a shitter harder than that
When someone says they are the outdoorsy type, do you respond with "oh, you like to step outside too?" No, you ask if they like hiking, camping, even going to the park. Quit being a moron
>sell intentionally buggy software
>charge for a fix
Jesus christ, it's the perfect crime and it's gonna make them rich.
We need to stop this now.
It's going to go deeper.
One day an amateur studio will receive a request by a large studio to produce a "mod". This is outsourcing DLC to 3rd parties. Probably they won't pay upfront, but share a cut of the profits.
If you can ask someone to make something for you, as part of a larger project, how long before you ask everyone you can? You don't need any promises, you don't need guarantees.
Even deeper still.
Eventually, you'll need to pay to get access to modding tools, simply because the mod business has grown... but... it can grow... just a little bit more...
how fucking fat are you that you think taking a walk takes real effort ffs. If hiking is too much for your lard ass then walk in the goddamn park. Like he already said, its free and requires no effort! If you consider walking effort, youre a fat lazy fuck
What does paying have anything to do with it? And I wouldn't say you can argue your hobby is hiking because you hiked for two hours.
Outdoors hobbies take more effort than video games, end of story.
No they don't. I hiked every other day last summer. I can say while it took 2 hours it wasn't as consuming as video games. I'm not an outdoor person to begin yet it was easier to engage an outdoor hobby than a video game one. Maybe its time you try it before you say its harder?
Indeed it is. But do you really think every modder is going to charge? Of course not. Tons of people won't even care.
/v/ is just being the autistic child that cries because they dropped their ice cream and isn't allowed another for free.
>Think about the guy that made SKSE for example; every worthwhile skyrim mod uses SKSE. How much do you think the creator of SKSE is going to be compensated when someone uses his mod for their mod and makes thousand of dollars? Not a single cent. How do you think that's going to make him feel? Why would he even bother to support his mod anymore when people are making thousands of dollars off his hard work? He won't.
Stopping by to say that's stupid, just because you mod doesn't mean you're also good at logic or tying your shoes.
What hike takes two hours? That's a walk around the park, not a "mountain trail"
Just be quiet, you've never been on a fucking "mountain trail" or you could testify to how difficult it is hiking up a "mountain"
A ton of the more intricate and popular mods have inter-dependencies and shared assets that would be a nightmare for any intellectual rights legal team to disentangle.
As soon as one person decides to sue, the whole thing will come crashing down.
>waah how can someone actually be capable doing something i cant
Hiking up a mountain isn't that bad. You're just ass crippled because your second hand accounts of your obese acquaintances exaggerated. Maybe you should try it sometime instead of being so angry and resentful and fat.
Games themselves have already been getting more expensive. We've paid for additional content, expansions, DLC, horse armour and map packs, skins and even font colours. Do you really think the modding tools would be an exception?
Yes, because that's comparable to making a game that you have to pay to open the executable. It is nonsensical and does not follow the trend.
It is infinitely harder to make someone pay you to work for them than work for them for free.
Can you idiots not recognize that you mean different things by "effort" and "difficult". I mean fucking really.
>paying for mods
Failed for SC2, hope it fails here.
The reason modding (or in the case of RTS mapping) scenes work is because of variety and flexibility as they are built as hobbies on the grounds of "that could be kind of fun."
Once you bring in money any variety goes out the door to watered down shit.
>Yes, because that's comparable to making a game that you have to pay to open the executable.
No where did I say anything like that. I'm talking about the modding tools, which are certainly not guaranteed to be included in the game. Consider how many developers try to lock out people from modding their games. Well, because money is now involved in the modding community, this creates an incentive for them to not lock people out anymore. If so, I don't see it as a stretch for them to considering it a privilege to mod their games, in which case, you may be required to earn this right. I can't think of another way of doing that than monetizing the tools themselves.
And I'm saying that does not follow. If they profit directly off the work of others by only making a map tool, they want to propagate the tool as far and wide as possible, this means billing the mod functionality and making it free. Locking the tools behind a paywall is illogical, suddenly you have only a tiny sliver of the potential map-makers churning profit for you.
Because it was an idiotic idea that was already ontop of the bad implementation of the arcade.
Still to this day SC2's arcade is barren of originality due to the top rated page, now imagine if you had to pay for shit.
No anon, 200 mile hikes exist therefore outdoor hobbies are a more difficult hobby to get into than video games which therefore means I can be a fatfuck exonerated of responsibility for having video games as my only hobby as the other hobbies are way more expensive!
how do I go about selling a steam account? 150 games including GTA V which I just fucking bought for 70. I'm debating just doing a cc chargeback on gta and letting valve ban my account, at least I'd get the 70 back out of it
>he thinks hes in some sort of company
Well, I certainly hope you're right. But I do not think it's a far stretch, under some licensing laws. What if they create a "premium" mod tool, with additional functionality such as scripting? Obviously I wildly speculating, I'm just scared of the jews.
Modders are already pulling their mods from "somewhere else" to make a profit on steam, and as a result it has become a crime to upload them anywhere else.
That's the current problem, the future of this problem is bethesda making all of their games only mod-able through that piece of shit steam workshop.