I'm creating a unity android game. Requesting ideas
You get to manage a(n) (air)ship and you make a crew or handle resources.
Then on a world map (procedural or randomized) you can choose to:
1: explore islands and find treasure
2: battle monsters on these or other islands(these would be gauntlets or arenas)
3: trade between kingdoms/towns or even other ships.
4: research for upgrades on your ship, maybe even converting its type.
I don't know, I wrote this on a toilet.
How about a base management game with some kinda shooter-rpg kinda shit?
Imagine recettear, but maybe with your own military base and shit, MGSV or waterworld style instead of selling melons, yknow?
Make micros up the ass and make guns fun to use with a comander, you got yourself the next Clash of Faggots.