Styx worked because even though it was janky, it still was at it's heart a decent stealth game with cool ideas you didn't see explored anymore. The game is in that economic middle of having more of a budget than your typical indiegame but it wasn't near AAA quality. It was a solid $30 experience.
This seems like they want to push it as a franchise. I hope they don't fuck it up.
>>313068351 Better budget with current devs (yea yea Cyanide Studios blah blah blah, I feel like they redeemed themselves with how they handled Styx when it came out with broken as fuck controls) does = better game experience.
>>313068918 Usually a bigger budget means a bigger financial risk, which results in a game playing it safe to appeal to more people. In other words, gameplay is usually streamlined in order to not turn away people.
>>313069057 Dude Cyanide and Focus are second division studios that make good games that would be even better with enough money, they're not Bioware who'll invest everything in cock armor or tattoos for the devteam who got laid off 3 months after launch.
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