Why did Square intentionally release a bad game as a follow up to the game that saved their company?
I'd say what they tried to do with the leveling system is pretty interesting for the time. Too bad it was shit. It was slightly more bearable in the remakes but still not very good.
Because this was more important. It was their first million seller.
>bringing DQ in a FF thread for no reason
And if you guys actually knew what you were talking about DQ has a shit ton of spinoff made specifically for people who want something fresh in the franchise, while the mainline games improve upon the formula while adding different content and features each game.
Why is FF2's system bad exactly? It is like if they put Morrowind's system into an old game instead of just having it be linear. You can break the game with either system it just takes longer to grind levels than grind stats
As a pure idea, 2's system wasn't bad at all. Acquiring stat and spell upgrades gradually based on playstyle? Sounds cool. The problem is that the execution was pure shit, and the Saga series that was born from it takes pride in being as obtuse as possible when it comes to mechanics which is why they don't resonate too well with people.
FF2's system is bad because of obscure mechanics. Like how each piece of armour has weight, and using heavy armour stops you from dodging anything. Does that sound obvious? Yes. Does it look obvious in-game? No.
The Job system is a kind of inversion of that, where instead of letting you fuck yourself over with good intentions, it lays down specific paths and restrictions so your characters progress in an expected way.