Why exactly is it bad for a villain in a video game to be incredibly evil without excuse and not someone a normal human being can relate with? Why do all video game villains have to be slightly bad people with a sob story that makes them sympathetic?
In modern cuck relativist society every villain must be repeatable or secretly right all along and every hero must be some morally gray degenerate who only does good deeds begrudgingly or for selfish reasons
Villains can't have sympathetic motives. They can have origin stories that make you think they maybe got the raw end of the deal but if their motives are in any way understandable they are not a villain.
Being evil because they're evil is considered really shallow as far as character development goes. They don't even have to be "sympathetic" to be well-written. They just need to have more to their personality than "hurr durr I'm bad".
I don't really fucking care either way, as long as the boss battle is good. People who want deep, compelling stories implemented in video games can fuck off.
Because it reeks of lazy writing and the people who care want a story with more complicated characters. It's an equivalent of pointing at something and saying "bad".
Video games have done that for decades and while it's effective for setting up backdrops for good gameplay, it isn't innovating when it comes to demonstrating writing talent.
The reason is because people want morally gray characters and plots and consider black and white "hero = good, villain = evil" rather lazy and cliche. This isn't just an issue with villains: heroes tend to get a lot of shit for being bland goodie two shoes and unabashed good.