What if MGSV had the same story, but instead of an open world, around..lets say... a dozen bases like Camp Omega. Some being much larger and others being very small.
Wrong. Camp Omega had some of the best guard placement and security as up in Metal Gear history.
I would think the gameplay would indeed be better that way OP. Except I personally would lik it if there was some explorable world space puts is of the bases. Like if I went outside of the base i could find a nice little nook on a hilltop a snipe from their or entering a small cave to find a secret weapon or a secret entrance.
>Wrong. Camp Omega had some of the best guard placement and security as up in Metal Gear history.
Woah what? Camp Omega was piss fucking easy. Far more so than even the earliest camps in TPP. If you found that tutorial hard then you may as well end it now.
The game would have to be majorly redesigned. The buddy system, the idroid, the vehicles, side-ops and fulton system would all likely be removed. The very UI and weapon system would probably have to change to make the game slower to compensate for no downtime between missions. People would complain about the game being repetitive if you had 50 missions spread around a dozen closed spaces, which would severely limit your actions.
On the plus side, the AI would be far easier to script, making the game more setpiece-based.
Quiet boss fight. Shit caught me right off guard just doing sideops. That is the kinda shit I like. Was really god damn pumped when that happened. Too bad nothing else like that ever happened.