OH YOU WANT TO KNOW WHY?
I'LL TELL YOU WHY
THE MANAGEMENT WANTS YOU TO KNOW THAT YOU'RE THEIR DOG. SO YOU'RE WEARING *THEIR* LEASH.
YOU DON'T SEE ME WEARING A TIE DO YOU? KNOW WHY?
I'M A REBEL. THE DAY THEY TRY TO ENFORCE A DRESS CODE ON ME I'LL LET THEM KNOW THERE COULD BE AN "ACCIDENT" AROUND HERE IF THAT HAPPENED. AND BY "ACCIDENT" I MEAN "BOMB THE PLACE"
hey are you even listening in my voice?
They're waiting for you, Gordon.
In the test chamberrrrrrrr
Go right on through, sir.
Looks like you're in the barrel today.
I agree. This sounds objective as fuck, but Hl1 feels "lighter" to play. Half-Life 2 always seems like a bit of a time commitment, or that it's atmosphere is more heavy. Half-Life 1 feels more arcady and more
The original Half-Life definitely has a different feel to it, I think. I'd say it's a bit more solid, as well. Some stuff feels really dated, particularly the visuals and animation (though the aesthetics hold up). Still, I think it's simplicity is to it's benefit.
>first time playing OP4
I think this is the reason why I don't like open water levels in viyda
Yeah. Half-Life and the expansions gave me my uncomfortableness of open water; in games and reality.
>think after hl1 I'm done with ichthyosaurs
>one almost fucking bites off your face as your helpless to watch it come right at you in the opening teleport sequence
Fucking christ valve
>not the best song that plays in the test-chamber
>Welcome to the H.E.V. mk. IV protective system, for use in hazardous environment conditions
>High impact reactive armour activated
>Atmospheric contaminant sensors activated
>Vital sign monitoring activated
>Automatic medical systems engaged
>Defensive weapon selection system activated
>Ammunition level monitoring activated
>Communications interface online
>Have a very safe day!
>swim around on edge of level
>mutated leches start biting the fuck out of you
also that part when you go under the bridge on the rafter things
i literally could not stomach it and got dizzy as fuck
had to get my lil bro to beat that part
You don't know the fucking half of it. When I was a kid I wasn't allowed to watch my stepdad play violent games, so I just had to sit in the next room and LISTEN to Half-Life without any idea what the fuck was actually happening.
>playing HL2 for the first time
>antlions and headcrabs
>as the game goes on it's made abundantly clear that you won't be encountering any more alien lifeforms taking refuge on Earth
You are man....He is not man...for you...he waits for you....
>mp5s with under barrel grenade launchers were real
I just thought it was some stupid gun conglomeration Valve threw together.
But there is still the lingering matter of witnesses. I admit I have a fascination with those who adapt and survive against all odds – they rather remind me of myself. If for no other reason, I have argued to preserve you for a time. While I believe a civil servant like yourself understands the importance of … discretion, my employers are not quite so trusting and rather than continually subject you to the irresistible human temptation of telling all, we have decided to … convey you somewhere where you can do no possible harm, and where no harm can come to you. I'm sure you can imagine that there are worse alternatives …
I don't know if I'll be more pissed if Valve never explains the gman, or goes full ham and spills everything about him in the next hl game.
Waiting to seem him come back has been more painful that the wait for the next Half-Life.
Doctor Freeemaaan. I realize this moment may not be the most convenient for a 'heart-to-heart', but I had to wait until your... 'friends' were otherwise occupied. Hm.
There was a time they cared nothing for Miss Vance... When their only experience of humanity was a crowbar coming at them down a steel corridor. When I plucked her from Black Mesa, I acted in the face of objections that she was a mere child and of no practical use to anyone. I have learned to ignore such naysayers when... quelling them... was out of the question.
Still, I am not one to squander my investments... and I remain confident she was worth far more than the initial... appraisal. That's why I must now extract from you some small repayment owed for your own survival. See her safely to White Forest, Doctor Freeman. I wish I could do more than keep an eye on you, but I have agreed to abide by certain... restrictions. Mmm.
Well... now... listen carefully, my dear. When you see your father relay these words: Prepare for unforeseen consequences.
images didn't get a chance to load, i hope this is the right thing
gonna test this shit
desu baka senpai kek
>New Half-Life allows co-op, like a built-in Synergy
>6 player limit on custom maps/altered campaign levels
>Playable characters are Gordon, Shepard, Barney, Alyx, Griggs, and Sheckley
Why do I want this so bad?
The guy on the right in your image is HUNK from Resident Evil, right? What happened to him?
Tell me, Dr. Freeman, if you can: you have destroyed so much — what is it exactly that you have created? Can you name even one thing?... I thought not.
Please! Leave me alone until after the experiment!
Not counting Mercenaries appearances Hunk was last seen in Operation: Raccoon City doing what he did in RE2.
Basically he was Umbrella's cleaner, and since Umbrella dissolved before RE4 I don't think he'll make another appearance.
They're waiting for you, Gordon. In the test chamberrrr.
>on a rail
I understand why it's not anybody's favorite; but at least it isn't a confusing labyrinth of shiity backtracking, falls, and acid that is residue processing.
But they made Opposing Force. And everyone and their mother agrees that one is the peak of the series.
I liked on a rail, but I agree it went a little bit too long. It was Xen that made me mad beyond belief, the platforming was a flaw in hl1, and Xen just took that and cranked it up while having the worst bosses in the series. That spider with the giant testicle was poor and the final boss was shite.
Holy shit I hate Xen with a passion
Why did it go so shit after going Steamworks? It used to be fun.
>everyone and their mother agrees that one is the peak of the series
I disliked OF because its level design wasn't anywhere near as good as the original.
The gif? The greatings? Or
the second guy trying the same thing at the end of the video who only manages to kick out a brick because he aint as fly as the scientist who just fuckin casually leaps out windows?
didnt play much Synergy
For HL2 Mods I was hooked on Battlegrounds 2, Dystopia, PVK2 and Zombie Master
HL1 mods I fancied include The Specialists, Sven Coop, Brainbread, Firearms, and the original Battlegrounds.
Fine taste in mods, anon. Those were some fun games. I especially had good times with Zombie Master, but eventually it got to the point where only furfags played and then finally died, I think.
I think I might be the only person who didn't have a problem with the Xen platforming in HL1. It wasn't any more difficult than any other 3D platformer at the time, and Xen itself was beautiful. You spend all this time in a claustrophobic underground base, and right at the climax you're hopping around asteroids suspended in nebulae and organic-looking alien factories. That shit was the best.
>The Body of the Many
System Shock 2 final boss was worse than Nihilanth. And both feel like really similar experiences.
But at least System Shock 2 ends up on a higher note than hl1 mainly because Shodan's reality bending shenanigans while Half Life ends up with that shitastic boss.
Still, those two games are some of my favorites of all time because it's always about the journey not the destination and both SS2 and HL1 offers one hell of ride that can be replayed many, many times
While we're on the topic of HL and HL2 mods, has anyone here played Underhell? Is it good?
Not many as far as I know, good thing there are plenty quality singleplayer HL1 Mods
they are great if you can get a few people together for a lan or host a server
some HL2 mods have a faint pulse still
I reinstalled Battlegrounds 2 to find a decently populated server with some fun english speaking foreigners.
anyone here used to play Brainbread? I was too much of a pussy to play against human zombies so I just went for the coop zombie games
I played a little bit of it, but my PC fucked up like a few weeks after I had touched it last, so I can't give much. I didn't get to the misison because I was busy in the House, but I can tell you there were some spooky moments in there.
On an unrelated note, Half Life 2 mod where you play as a Civil Protection unit during the Uprising to the end of Episode 1 when
Some of the best HL mods were just variants on HLDM, like Oz or Cold Ice. Then you had wacky shit like Bumper Cars that used HL characters.
The Specialists was great, though. I always wish someone combined Action Half-Life, The Opera, and The Specialists together, because they each had something good that the others didn't have. I wish someone would make another game like that.
I won't argue about how beatiful Xen was. it's just that I didn't like the platforming at all since residual processing happened like 20 or 30 minutes before arriving Xen. So at that point I just want to keep exploiting the wonderful combat that the game offers while being on an alien world that visually is blowing my mind.
Jakyin Bacon: Source is the best multiplayer mod to wip out at a lan party
you haven't lived until you played it with a group
it has crazy DM and a unique copy of the Snake VS Monkey gamemode
I mean, there's the first Combine Destiny. You play as a combine soldier in that one. The dude was going to make a sequel but that died out years ago. I don't even know if the first mod will run after all the updates they put out.
Remembering that I used to be really into the modding community with this shit has made me feel super old.
>Half Life 2 mod where you play as a Civil Protection unit during the Uprising to the end of Episode 1 when
It seems dead though
Point of View (basically a extra HL1 expansion where you play as a rouge Vortigaunt, highly recomended)
PARANOIA (spooky slav mod)
and this http://www.moddb.com/mods/scientist-slaughterhouse
I've played Combine Destiny. It was pretty alright at the parts where you were with other soldiers and when you blasted rebels, but besides that I didn't feel much for it.
I can tell you how sad I am that CD2 will never be finished. That shit looked like it was going to have Republic Commando squad commands and other cool features like the deployable manhacks, drivable APC, and night-vision mode.
I've played Human Error which was kind of fun, but really felt... off. I'm not sure how to put it, but it just didn't feel right. Sequel to it never, as well.
yeah I didn't really feel for the first one either. I didn't have a whole lot of quality control back then because I was pretty young. I think that's why I was so blown away by...what's it called. Coastline to Atmosphere by that Leon guy.
I want another game where you play as Barney.
Especially since we don't know what happened to him after Episode 1. So you could set it around the same time as Episode 2. And do the same mechanic as Blue Shift where you replace armor vests, since Barney just wears Civil Protection gear.
It could also be interesting that Valve could format it differently because Barney actually talks.
Not sure I played Coastline to Atmosphere, but I myself was loved The Citizen. I haven't replayed it in ages, but from what I remember, it really wasn't that good. I still found it fun at the time.
For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found.
Loving the mod dicussion that's going on, folks.
Here's two videos of Zombie Master and Synergy that I love.
I want to go back.
>Why did it go so shit after going Steamworks?
From what I remember hearing, they had to rip a lot of the custom models and guns out because they'd have to get permission from the people who made those things again.
Aside from that, the removal of things like the weight system and player-collision was probably just on them being dumb. Now that I think about it, didn't Synergy also have classes in certain maps?
>the nuclear levels of assmad when you would go after other players as a zombie instead of the AI grunts
Zombie Panic was my go to game, though.
Well, what happened at the end of HL2, was the GMAN stopped time to ONLY save gordon. At the beginning of episode 1, it was retconned that the gman was interrupted by the vorts, so they saved both alex and you
>he's just a holographic projection
For some reason, 4 minutes in made it look like Gordon purposely caused the entire place to go to hell.
Here's a website that has catalogued almost every HL mod ever.
It has a sister website for HL2.
I'm still going through it but some obscure ones I've liked.
Mistake, a unique horror mod.
Cthulhu - Total Conversion Mod incorporating elements from all of Lovecraft's major works.
Invasion (google translate doesn't work on it) - Total Conversion Mod don't remember what it was about but this is a top tier fucking mod.
The Half-Quake series is fantastic, my favorite. The first game is kind of an obstacle course mappack with a hellish difficulty. The sequels though, Amen and Sunrise, take on an identity all their own and are phenomenal.
The classic for anyone who doesn't know about it, Sweet Half-Life.
GOAT HL2 mod.
I think Gman saved her on his own volition
>Eli: Now he's using my little girl, putting words in her mouth
>Eli: I should have known when he rescued her it was for his own damn reasons.
I'd like to mention the Half-Life 2 mod Penetration as well. I really liked the level design here.
The Case mappack is pretty good too for some vanilla play with good level design.
I don't know if she was quite that young, else it'd be a bit creepy how the characters and story are trying to set up alyx and gordon as a couple.
She was probably an intern at black mesa, got in young because her dad worked there or something.
There's also the throwaway line "my, you haven't changed a bit!" from I think kliener. Eli says something to that extent as well. It's not really said how long you were in stasis but we can assume it was a while
It came from tinfoil nutters who think that the beams in the world trade center would ahve to straight up melt to cause a collapse, because the retards don't know that just being warmed enough can cause a severe steel to buckle easily
Yeah but that was when Ross Scott was stuck in hell at Machinima and they fucked him over. He finished the last several dozen episodes in the span of like a month once he changed his situation, and he just got a flood of donations which he turned into a new Game Dungeon basically every day for a week. I don't think he really WANTS to do it, but he definitely could (and quickly) with his situation turned around a bit now.
I think he's too focused on his "THE MOVIE" pet project he has going though, that he talked about in his beg-a-thon video
>last several dozen episodes in the span of like a month
He did that in two or three months, none stop. He said he did literally nothing else but work on that series so that he could put it to bed.
I like the guy, he seems smart and funny, I'm really curious to see what he wants to do.
No problem man. ALSO one last one, another one of my favorites. Played it so long ago, one of the most unique mods out there. Chemical Existence. This shit is fucking bananas.
>played pirated copy of HL1
>still extremely spooky and atmospheric
>8 year old self was convinced the assassins could play dead
>blew up their bodies to make sure
>murdered every scientist and security guard after they were no longer useful
>luring marines into barnacle traps
Damn good game.
>throw grenade at one of these fuckers
>he blows to pieces
>still hear THAT ALL YOU GOT
So why does Barney look YOUNGER than in HL1?
For that matter, why isn't he pissed off? I mean, if I was Barney I'd be pretty fucking irate that asshole coworker who's always late and has a dumb ponytail got to sit cozy in the Netherrealm or whatever for two decades while I spent twenty years of my life watching HUMANITY FUCKING DIE.
>i will never be 15 playing sven co-op all night again
Because gordon was built up to be this jesus figure. The man who singlehandedly stopped the black mesa incident. They also don't know he was in stasis; they probably just assumed he was displaced when everything went down
It's why everyone knows who you are, even though you've never met. What's more, is the reason no one explains shit to you - they just assume you already know, because no one (besides *maybe* Eli) knows about the Gman's Stasis, so to them, you'd *have* to have already lived through everything
>I have good reason to believe that in the intervening years, he was in a state that precluded further development of covert skills
And I think Eli probably knows. The first thing he says to you in person is that you haven't changed one iota. Plus Eli knows about the Gman.
>try running away from them
>go inside some small room where i can spam the shit out of them
Also, that room with the explosives on the first game, the blue monster chapter, after destroying that green automatic asshole, right before using the elevator, holy shit man
Oh right. But I was primarily addressing why Barney isn't pissed at Gordon for kinda just sitting in stasis for years.
That's what I said, anon. The one anon was like "why ain't Barney mad that you got rest" and I was all "Barney didn't know Gordon was in stasis.
>half-life 2 concept art
There was some really fucked up shit that never got into the game
>those arcades where people would kill innocent people without realizing
>watching the working cremator npc in a random video
>that fucking breathing sound
Even after having read Raising The Bar I'm quite satisfied with the final product. Not as many weapons or enemies, but for what we got it's pretty great.
You know those annoying flying enemies the metropolice can throw at you? There was supposed to be this arcade where normal people would go to play this game, they would think they are just playing a game when actually they would be controlling the machines around town killing innocent people
You're alright man no worries.
YABBA MY ICING____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Recently replayed through all the games. Shouldn't have cause it makes me sad that we probably aren't going to get HL3 ever at this rate.
Also sad that Adrian Shepard wont come back either. Like he has the perfect set up.
>Vorts have sprung Gordon and he is now rogue.
>Gman brings his other asset, Shepard, out of stasis to capture Gordon and bring him back under control in exchange for freedom or something.
Can't watch right now because terrible laptop, but if one of the ways to die was by "breathing stuff from a vent," then yeah, vaguely.
>2008 was 7 years ago
Where has the time gone?
tfw I was active on the mod forums and even wrote fanfiction
Considering how young I was at the time I think it turned out okay, though I began to run out of ideas and shit got crazy stupid as time went on until I gave up because I had no idea how to end it.
I remember that AND this one.
But the music track has since been muted so I doubled it up, not the same experience but pretty close.
DUDE FUCK YES THIS WAS MY SHIT
I'm 100% sure we played in the same servers multiple times since I was one of the individuals who complained about that. Looking back I would've killed other players too.
>According to Half-Life 2: Raising The Bar, the development team noticed that upon hearing the Poison Headcrab's sound playtesters would frantically start looking around for the Poison Headcrab so they could destroy it, regardless of any other present dangers.
>game tries to make you give a shit about Alyx
To be fair, she isn't the absolute worst AI parther out there, not Left 4 dead tier, but still kinda of there
>That part where you need to go through the air vents to open a door
>you take the wrong path and falls through the vent
>Alyx is looking at you with a smug face
Let's talk best Mods for the Half-Life series. Both 1&2.
Who here has played Half-Quake?
>Going to Star Wars
>Hijacking the vehicles
>Multiple guys on the same vehicle
>knife fighting while clashing against each other
>trying to use gravity commands to reach he big metal thing on the middle
>using free aim to explore inside of it
Feel them Jonnhy, feel them all
I made some posts here mate:
Half-Quake is my shit.
I thought Ep1 was pretty good, especially for its length. Right around where the game ends is where it felt like it was dragging a bit. Alyx really grew on me, but to be honest I didn't care much for when she got fucked up in Ep2.
>tfw one of these fuckers jumping towards you for the first time
Too bad they can't pin you through the ground of something, it was kinda of lame how after jumping on you they would just sit there and attack you like any other zombie, i was expecting someone fast who would maybe run around you or try at least dodging your bullets, a single hit with a shotgun and they fall like shit
The only problem with that is how much more scripted HL2 is compared to the original. With so many conversations, it'd be hard to have "Gordon" do his dialogue when he'd have to shut up for so many parts. Not to mention Ross would have to probably rewrite some segments of the game to be more "realistic" and change the enemy spawns so he can talk without being interrupted every 10 seconds.
Can you imagine if this is literally why G-man selected Gordon? Or why Gorgon became such a legend?
>Gordon Freeman, the man who zipped so fucking fast that only about 30 minutes after the initial ourbreak, he went all across the Black Mesa site and stopped it all within a matter of minutes.
>He was so fast, no one ever saw him but we all knew it was him.
>that one deathmatch map where you can call in an airstrike and kill everyone who didnt get into the bunker
That's because they completly digested the head, and just like regular zombies, zombines make random sounds, except instead of asking for god they are making commands since ya know, they lost their humanity and shit
Shit was fun as fuck.
Did anyone else play back in the day of WON a Rocket Crowbar server that allowed you to become the various enemies like Gonarch, assassins, headcrabs, houndeyes, anything really and fight with them?
That's complete bullshit, Episodes 1-3 are Half Life 3 so if they developed the first 2 episodes, there's no way they didn't write out the entire thing from the start of production.
>there's no way they didn't write out the entire thing from the start of production
I think it's been confirmed they actually make shit up on the spot as they go along with the series.
>everybody agrees to not use the fucking button
>some assholes uses it
>camping outside the bunker, waiting for someone trying to get in
>squashing yourself on the metal door
>jumping inside one of the towers holes at the last second
>tfw you finally close the rocket's door
>Synergy maps where there was a lobby with numbered rooms
>each room had a puzzle that you all had to solve
>eventually once all puzzles were completed the final one was unlocked
>hard as fuck
>complete the map, it loads the next one
>I'm the only player on the server now, check the time
I should download Synergy and see if it's anything like it used to be.
Just make the fuckin game, Valve! What the fucks wrong with you?
Went and re-read this again earlier this year, and desu it's every bit as good as I remember- seems a bit more juvenile than it used to (for obvious reasons) but outside of that it aged a lot better than I ever expected it to.
Whatever happened to webcomics and ACTUAL machinima like HL2 spawned? At the time there were so many that finding the good ones was hard, but now it's like there's just NOTHING that isn't some shitty B^U/Penny Arcade (or wannabes) that's about LOL US GAYMERS HUH instead of things based on/in actual games any more.
Did the collective creativity of the internet slowly die as those born in the 80s finally grew up? Everything anyone does is just formulaic garbage any more...
>Did the collective creativity of the internet slowly die as those born in the 80s finally grew up?
A bit of this and a bit of this
>that's about LOL US GAYMERS HUH instead of things based on/in actual games any more.
It took a lot of effort do that machinima stuff back in the day. And what's the sense of doing that effort when it's easier to have IG followers, a followers for let's plays, twitch streaming, etc.
Eh, most comics using game stuff were hit or miss. Just look at all the sprite ones, outside of 8-bit Theater, most were just cringe worthy shit with modified sprites of people's OCDonuts and other shit.
NO! Fuck you.
Well that's what I said, it was hard to find GOOD ones with all the shit you had to sift through. But now, there's just- nothing. Good OR bad. About practically any game. I don't get it
It a reference to the old days where they would strip you naked and put you in a barrel with holes so everyone could fuck you and shame you. Basically he's saying that everyones going to fuck you today.
WELL CONGRATULATIONS! YOU GOT YOURSELF CAUGHT! NOW WHAT'S THE NEXT STEP OF YOUR MASTER PLAN?
CRASHING THIS TRAM...
>Pick up harpoon on the HL2 coast near Nova Prospect
>Carry it with me all the way
>Killing enemies with it whenever possible
>Shoot at a friendly NPC for shits and giggles
>It actually impaled her and stuck her ragdoll on a wall
UH:cp1 was my personal surprise-GOTY of 2013.
It's damn long (took ~20h on my first run), full voice acted, has technically two different "campaigns", has a gibbing system close to that of SoF games, and damn satisfying guns.
Think FEAR, mixed with Penumbra, with some MGS in the mix, and you got Underhell.
Thanks for giving me an excuse for posting this image.
its me ur brother
>I disliked OF because its level design wasn't anywhere near as good as the original.
Yeah I replayed it and realized that it was mostly a string of neat ideas or set peices loosely connected together, it became clear that Gearbox basically made a bunch of cool shit and then strung it together rather than actually trying to make a coherent place like Half-life itself. It's still good, just not as good as the original.
Yes like this anon says >>315269603 it's got a lot of charm and whilst it has a few problems it can be forgiven for having that auteur spirit which many AAA games just don't have.
too bad that we haven't heard any real news about episode 2 or even the greenlighted version of episode one.
>too bad that we haven't heard any real news about episode 2 or even the greenlighted version of episode one.
Considering the ep1 took what, 4 years to develop, I wouldn't trust sequel to come out too soon either. Even if they do have some basic ground work done, assuming they're not going to have vastly different style in things, making games of this scale, with a small amateur team at that, takes time.
If I recall correctly, they were also in the process of replacing all Valve's assets in ep1 with their own material, so it could be released as a standalone game.
There are individuals living seemingly normal life, doing normal jobs, etc. However, just about every record about photographic memory tends to prove that it can be a bit more of a curse than it is a blessing.
I still remember this one example told in my old English books, that went something like this:
Imagine you're sitting in a train, speeding through a country side. You see some cows on a field. That's it.
However, a guy with photographic memory would not be seeing "just cows". He'd see 8 cows, two of them facing left, 6 facing right. Four of them with black spots, four with brown. Five of them eating grass, three staring around, two of which directly towards the train. Behind the cows there was 3 trees ... and so on, and so forth.
So yeah, it can be some annoying overflow of information, and you end up remembering even smallest details for the rest of your life.
it really depends on your viewpoint on such things, but "autistic" level of attention to detail and such are fairly common with photographic memory. Partly because you see and remember every fucking microscopic detail you ever see, which I assume would also cause frustration when others around you can't recall or even recognize such details.
that speedrun is nothing but glitches, they skip over entire maps, they activate things through walls, they abuse ai with grenades and aggression, they use scripts to shoot the gauss gun behind them for pretty much 1 frame
youre a fucking retard
Welcome. Welcome to City 17.
You have chosen, or been chosen, to relocate to one of our finest remaining urban centers.
I thought so much of City 17 that I elected to establish my Administration here in the Citadel so thoughtfully provided by our benefactors.
I have been proud to call City 17 my home. And so, whether you are here to stay, or passing through on your way to parts unknown, welcome to City 17.
It's safer here.
There's a professional out there rendering the entire intro levels of half life 2 in the new Unreal engine. And damn does it look good. He was on the apartment raid last time I checked.
HL2 is TECHNOLOGY, impressive back then but completely standard these days, so it's not all that interesting
HL1 is just good old fashioned gameplay, don't know if it did anything new, maybe something with narrative? I don't know, all I know it's just good fun
THE NIHILANTH DID NOTHING WRONG
IN FACT KILLING IT SPECIFICALLY SENT THE WORLD TO HELL
Propably some sort of Portal device, but likely either busted deus ex machina or something like that old prototype they were talking about way back when, what was it called? I think it was something about a time stop with you messing with surroundings in some way
How are we gonna fight the advisors with their op telepathy and stunning?
I think we should find out who he works for and what his own agenda is, but leave who the fuck he actually is incredibly vague. "He's an alien/extradimensional creature/higher being in the guise of a human" is all the explanation we really need.
This is honestly something i've rarely ever seen anyone praise.
It's pretty cool though:
For a game as old as HL1 it's more than i was expecting.
it will be what links portal and half life together maybe some time travel if were really lucky but probablly will be some sort of portal technology the combine wants. If you think about it the whole half life series is about portals
>tfw went too fast and always killed everything before they shown off some of dat AI
>only understood that vorts aren't the bad guys at the factory when the controller forces them to attack
>always thought the sleeping houndeyes was a singular scripted event
Is there even any Ai in the new videogames in general? All we ever see is dudes standing around until the player shows up and then promptly dying. I wish there was same level of attention to detail as we had a few years ago, every human is now just scripted to hell and back or static like a doll. I just want to see npcs interact with the environment on their own, not executing ''wave hands near an object because player is looking at me" script.
Dog's ball is great because it always follows you, so you always have something on hand to throw around. And if I remember correctly, it can sometimes roll into zombies and headcrabs so fast that it kills them.
Relatively speaking, is City 17 a good or a bad place to live? If it's in a good condition compared to other cities you'd think all other urban areas are literally hell, but at the same wouldn't more backwater cities have less focus from the Combine on them, so less oppression and random beatings?
Doesn't seem like it. You live in a slum wearing prison garbs, pick up your shitty rations from the station and can't talk to people out in the open. Then CP shows up randomly at your building and starts beating everyone.
Yeah the guy on the train mentions it being his third transfer that year. Another guy apparently gets taken off the train while in transit and another is interrogated for no reason.
From the comments, not the vid:
>I'll talk more about FM when I do the live video chat. I don't have a set date yet, but I'm hoping for early November. I'll have news about it on the site.
Gonna assume that we won't see it til after he makes the movie, but it might still happen.
Not all of that stuff is actually in the game. The houndeye videos state that some of these are cut/broken features, and I don't believe any map actually tags "interesting" features for them to look at. The other thing is that you'd never know this unless you look at the AI code because when you encounter them in the regular game, they all wake up immediately.
The roach AI stuff is still cool though.
The assassins also have some fun quirks like a "anger" counter where if you hit them a couple times without them hitting you, they get pissed off and become more grenade-happy.
Man I fucking hated the whole "FUK DA GOB'MENT WE R REBELS!!" shit in HL2
HL was so simple and had an interesting setting with tons of cool areas and monsters and 2 gives us generic soldier rebelz bullshit.
Not what he's asking. If you stitch the ends of the maps together, some parts would likely occupy the same 3D space as previous levels, unless they purposefully planned for and avoided that. I'm pretty sure the cliffside map, for example, is back in the direction you came from above ground.
I'm almost certain I saw another compilation like this that showed some parts do overlap, you just can't tell from this image.
So, assuming the next HL game has aspects of Portal for plot reasons, do you guys think they'll try and use portals as a gameplay aspect?
God I don't even know what kind of crazy shit they'd do with that on top of the gravity gun and shit