>buy AC4 at launch
>stop playing about halfway through
>decide to give it another go few days ago
>HOLY SHIT, IM A FUCKIN PIRATE PLUNDERING SHIPS, why did I ever stop playing this?!
>do story missions
>Tail, Tail, Eavesdrop, Eavesdrop, Eavesdrop, Tail, Tail, Tail
Oh, right, that was why.
Those missions are literally just kill a guy in an area, and follow these conditions for a whole 500 Reales more, tail someone for a bit then kill them, or defend an area. The ones with story are just Edward bitching about not having enough money and trying to get out of helping people he himself put a target on.
The only pirate things I have left to do are collectibles (buried treasure, etc), which I can't 100% finish because I need to do the story to open up certain islands; and defeating two more legendary ships, I've already got my ship max upgraded (except for Elite Fire Barrel Storage, but that's useless), but the fight against the two Man O' Wars keep wrecking my shit, and since I'm already at max ship, the only thing left to do is git gud, but I suck at vidya.
Also, apparently I can't craft certain weapons and armor to use in single player, because they require you to do "online events," which they don't do anymore because the game is like two years old. What the fuck kind of bullshit is that? Why is Ubisoft so fucking obsessed with having the single- and multiplayer modes interconnect instead of making them use separate drinking fountains like god intended?
The assassination missions were pretty boring. The naval contracts were better, but that's because it was just more naval combat.
I think this game is going to occupy a similar space in people's minds as Spider-Man 2, where one really good mechanic is enough to carry the entire game, and you'll remember it fondly despite the majority of the game actually being pretty bad.
I've been trying to do that, but one always manages to then go around me going around them. They're too fast. I've been doing decent damage just getting away from them and mortaring them from afar, but even at max carry capacity, that's only 20 shots.
It's funny. People praised BF precisely because it dispensed with a lot of AC bullshit and just did the piracy thing. Whenever you're following story proper it's a return to same old bullshit.
Post sea shantys
>tfw hearing this while sailing the open seas.
The story has a certain appeal to it as well
Even without the usual AC nonsense, the story felt too disjointed and timeskip-heavy for me personally. Guess, it makes sense with sea travel taking months of ingame time, but it still made harder to keep track of characters and events.
I would honestly just pick a random destination to sail too while having the crew sing the collected shanties, something about gently guiding the Jackdaw to its destination while the crew sings to the high heavens was too comfy to ignore. Fuck I have to play this game again now.
Was just playing it until it kept freezing in the Animus loading screen
Don't think I'm going to play another Assassin's Creed game again.
I still find it weird how I didn't manage to pick up that James Kidd was actually the cross dressing pirate Mary because I remember reading that story in my early youth. The tales of the adventurous women pirate who dressed like a man and went on adventures with her friend only to caught and locked away in prison to die.
Rogue was alright the ship mechanics are better but sadly it throws itself headfirst into the assassin shit no one wants or cares about and shay is a horrible mc almost as bad as that faggot in 3 and you're not a pirate anymore. Bf with rogues mechanics and setting would be a great game and they could even had expansions to open up the whole world for sailing but no we get more ac bullshit
On a related note, I was surprised how much I enjoyed reading Sage's diary and some of the modern day documents.
Really? I thought it was obvious from the first cutscene that Kidd was a woman and I didn't even know about Mary until I played the game.
>fags think they know how to pirate
Sea Dogs II here, you're all casual scum.
Not him, but I didn't realize it at first too.
Something did feel off in comparison with all the other characters, but I just assumed Kidd was a really young guy that didn't fully went through puberty yet.
Semi-related, anybody else having problems with AC initiates & AC legacy stuff? For some reason all my previous MP experience isn't showing up.
I did research on shanties, and the shantyman was actually an important job. It wasn't just singing for fun, there was apractical reason: they were able to coordinate the work better when everyone was working to the same rhythm.
Best forgotten gem pirate game coming through
Syndicate is the 9th proper game. Only comparable to Unity, and it is literal gold compared to that.
IV = Brotherhood > II = Rogue > Syndicate > III > Revelations > (1) > Unity
Unfair to rank 1, though.
Fair point, but as I said it is only directly comparable to Unity.
Brotherhood > II > Revelations > (1) in the first wave.
IV > Rogue > III in the second.
Syndicate > Unity in the third.
Make of that what you will.
>cowboys get plenty of games
>samurai get plenty of games
>ninjas get plenty of games
>pirates get one or two games
Fuck, give me more pirate games.
Anon you better not be toying with me here.
A game that even comes close to Bill the Butcher territory would be pretty fucking dope for me.
the genre has been dead for years because it has too repetitive gameplay.
The sea battles can not be innovated, plundering villages/towns never was a thing that could be incorporated well. Boarding ships only is fun in an asscreed setting -> takes too much effort. diplomacy has no meaning, since you are a pirate. crew management is stale.
the only games that kinda made an okayish pirate game in the last couple of years were black flag/rogue and pixel piracy. and these titles lack serious amount of everything else besides their "main game".
it is not a marketing boogeyman, it's a gameplay boogeyman
Yeah I meant more that the games are usually ass which makes most people assume a new pirate game is gonna be ass so no one really wants to come up with a "refreshing take" on the theme since the audience isn't really there than there being some anti-piracy conspiracy. Cowboy/outlaw/gangster themes will always be a lot easier to make something fun out of than pirates while retaining a chunk of the appeal that makes people like pirates so why bother.
I'm in the same boat as you buddy, the pirating stuff doesn't hold it all up.
Ubisoft games are always the same old same, I just played some Splinter Cell Blacklist (even the name is re-used it seems) and you can see the Assasins creed recycling everywhere when it comes to movement and also the style of the UI and such things. Although this game is actually quite doable unlike Assassins Creed.
Do the mortar thing to severely damage one of them. Then git gud to take it down without getting circled. Once there is just one left, let him tackle you once (not frontly) and then, when he runs away shoot the frontal chain cannon and charge, frontal chain cannon and charge. repeat until take it down.
You can do that without taking out the first one, but you maybe get side cannoned, I can't certainly recall.
Try to whittle them down at the same time, when one of them enrages you're in for an ass whooping.
Also if they try to bombard you from both sides brake. That makes them both overtake you and minimalize damage taken.
Once you're done with those to clench your anus for The Niggress
>Do me Johnny Bulger
>Come rock and roll me over
Everytime I hear this song I just feel like they hold the cook down in the evenings and take turns. The cook is Johnny
inb4: they aren't the actual lyrics
srs worst shanty tho
I did that one. Have the trains and El Impoluto left. The Negress I just parked right behind her unloading chain shot, occasionally turning to do a heavy shot volley. She could apparently mortar the area immediately behind her, so I barely managed to scrape by
Seriously all we need is a sea dogs 3 and we're all set for life. You'll never touch another pirate game again.
Then again it's not like I've touched another pirate game after playing sea dogs 2 anyway.
Sailors/privateers of the time would have known a huge list of songs like these to pass the time, think about it, you're spending weeks and months at a time at sea getting drunk with the lads. You've gotta have a bit of a sing, eventually you'd just get good at it.
Which one was that? The ghost ship?
It was the easiest of all legendaries for me, beat it on my first try. Took the first ramming hit, then just stayed just in front of it and spammed fire barrels, finished it with heavy shot barrage in melee range.
If you have trouble with the double Man O' War fight you're going to hate the Legendary double Man O' Wars. The gimmick is you need to beat them almost simultaneously or the second ship will enrage and wreck you.
Even they aren't as hard as El Impoluto and his ram spam.
I think the only thing can bother you is some stuff being available just if you do some online thing (which is dead by now) but its really far from being something that relevant as the ones in Unity.
I think it just blocks you the 100%
>Pirates Ahoy mod.
Fucking superb taste, best friends and we don't even know it.
You mean the discovery sharing? IIRC they are just extra chests, convoys and whaling spots. You can still discover them by sailing the seas by yourself, they simply won't show on the map without online component
Blwck Flag with less tailing missions and more assassination missions and ship related missions would be great. I dont even know why Ubisoft felt this game needed so many fucking tailing missions, no one fucking likes those.
The boat tailing mission in the swampy forest was cool though.
Sea Dogs II/PotC master race report in, what's your favorite ship type? I like a good frigate myself.
Can't find a source for Sea Dogs 2 or 3, it's not on GOG either.
>is this some kind of lesbian?
>wait they're calling him a man?
>I guess he's a teenage boy or something?
>later in the story
>Kid: I have a shocking revelation
>I'm actually a woman
I maintain that Black Flag is the true peak of the series, it's only flaw is the prevalence of Tailing missions. Everything else from the aesthetic, gameplay, soundtrack and story is top notch.
Nigga, that ain't even in the top 5. Coasts of High Barbary, Ladies of Spain, Stormalong John, Fish in the Sea, Roll and Go, Spanish Ladies and, of course, Drunken Sailor. Now those are properly great shanties.
Fashion Sails time, lets see those Jackdaws.
Crimson sails with phoenix wheel/figurehead is the tops.
Bugger off mate, Black Flag is the only game I decided to skip, starting watching a walkthrough of, then turned it off and bought it because of how good it looked.
Black Flag is top notch, the best production Ubisoft have ever put out. And I will bare knuckle fist fight anyone who wants to argue about it.
Yeah, I was in the same boat as you. I never used it before and wanted started it through Rogue.
Like you none of my games were synched, even though they are in my Uplay profile.
Then I read some forums and they said it was dead. Problably because everyone hated it's implentation in Unity and it's locked chests.
Damn, I just started playing AC not long ago and if this is considered good by the series standards I'm just going to stop now because AC1 sucks.
>kill everyone with easy to do counter attacks
>never be stealthy
>boring af missions
>stupid fucking story
>kill everyone with easy to do counter attacks
This is in literally every AC game (save for Unity I think)
AC is not a hardcore game (I say that as someone who finished every major title except for Unity and Syndicate.) and mostly targeted at casuals who think they are good at games.
>never be stealthy
That's your own fault. You have ample options to not get detected and this is even expanded in further titles. If you expected Splinter Cell or Thief then no. It is not a pure stealth game.
>boring af missions
I agree , those are easily the worst part about AC 1. This get's better in future titles. Though one nice side effect of them is that they allow you to get to know your Assassination target better. Later titles skip that, thus making the final Kill (in my opinion at least) less climactic). Also , less time spent gathering information = less memorable character.
>stupid fucking story
That's an argument coming straight from a 10 year old. Why is it stupid? Was it the Modern Day stuff? The setting ? The pacing? Just saying it sucks doesn't lend much weight to your argument.
>Be a massive fucking completionist
>Do all there is to do in Havana before main missions
>Come back only when the city has gone to shit
>Don't have to do all the menial shit just do what I want
Honestly all that AC4 needed was more weapons
So what happened in the 'Modern Day' story thread since AC3? The only one I played since then was Black Flag and all I remember from it was those two cuntbag sidekicks from AC2/AC3 were Templars now for some reason, and you're playing as a completely anonymous employee of Ubisoft who somehow is still the Chosen One, and then some bullshit with a goddess possessing someone or something?
Fuckin christ op. You almost made me excited to play this game and finish it off after abandoning it months and months ago. But then you just had to remind us both why this series fucking sucks.
Not OP but I don't give a shit, my download just finished. I'll gladly suffer through a few hundred tailing missions so I can sit in a bar and chill out to
AND HE THAT WOULD THIS HEALTH DENY, DOWN AMONG THE DEAD MEN, DOWN AMONG THE DEAD MEN, DOWN DOWN DOWN DOWN, DOWN AMONG THE DEAD MEN LET HIM LIE
There are TWO good pirates games. This and Sid Meier's and that is it.
The story mode for ACIV is dismal and the >tail, tail, eavesdrop
is exactly why.
I'm pretty pissed that I can't even 100% it though. I'm at like 90% but I can't get the "kill someone with every weapon" thing to register so I can't get my goddamn
SKELETON CREWcheat. Fuckin Ubisoft.
>Adewale tells you to fuck off and learn some morals
>Hornigold and Calico Jack betray you
>Rackham goes insane and never recovers
>Mary Reid dies of illness in prison
>Anne has a miscarriage
I just feel so alone, Edward. Don't you feel the same?
God damn, Edward gets so slapped upside the head with depressing circumstances that I really feel for him.
I hope you didn't get too attached to
I was playing Black Flag for the last few days and can confirm that these events are working properly.
Took me a while to find white whales for the achievement, they seem to be quite rare. Check the list of their possible locations here:
This game was so bad, I ended up fucking regretting having pirated it. That's how bad it was.
Ships were nice the first time, but then they grew fucking repetitive. The rest was just standard AC gameplay, with zero challenge, pointless collectibles, boring open world, shit writing, atrocious story, and overall very forgettable.
Great visuals, music and art as usual though. Yet another game with wasted potential. It's truly sad to know Ubisoft could make awesome games if only they got the gameplay right.
>then Edward was killed by 3 robbers in his house a year later
Who cares about your stupid wife? You have a sexy redheaded quartermaster to bang as well as sea wenches and assassins back at your private island mansion. Why would you EVER go back to shitty London to live in a shack?
>point and click
Seriously, rubbing items on each other till you exhaust all the 'funny' dialogue is the reason why your genre is dead.
Monkey Island was fun but it wasn't a game it was barely a fucking VN.
Anne ends up as Edward's second-in-command until the end of the game Can't remember what happens afterwards with the both of them.
Edward went back to London? I can't seems to remember that, last I remember is his daughter arriving at the hide-out
Ac1 aged like ass. Seriously. Play it again, its fucking awful. Every mission is the same, its buggy out the ass, story is boring and predictable. Combat is too easy and there's no meaningful progression.
>Daughter comes back
>Moves back to England to stop being a pirate and do more Assassin stuff
>Some elves break into his house and murder him
>Haytham is taken by the templars
>Daughter is sold to Turkish slavers
On PS3 or PC, though? I don't know how helpful that thread is going to be, since the last post was two years ago, which was pretty much when the game came out.
I guess I'll just keep playing while connected to PSN and hope I run into that stuff. I do know for a fact that the "community challenges" are gone and are impossible to do know.
Is AC: Syndicate still doing this forced multiplayer bullshit?
I actually played it again.
It's just as buggy as its sequels, story is way more interesting, characters are more fleshed out, and combat seemed harder at first- sequels really have gotten easier with much more forgettable fall damage and parry windows. I almost had a hard time before figuring out how to fight properly again, especially considering most combat moves are locked at the start.
AC1 aged like ass, but it still blows every single sequel out of the water, because none managed to fix any of the shit that was wrong in this game and only made everything worse.
>because none managed to fix any of the shit that was wrong in this game and only made everything worse
The big complaint that everyone had with AC1 was how tediously repetitive it was. Every single mission played out exactly the same: make your way down from your stupid mountain then eavesdrop, pickpocket, and beat up a dude, then do the assassination. If you were a masochist, you would do every instance of those three activities instead of just the mandatory three. Then when it came to the assassination, they all amounted to chasing the guy down the street because you couldn't air assassinate. Then run to the rooftop and wait to get the next of identical missions.
Those were the two massive, glaring issues with the game, issues that AC2 more than fixed.
>Those were the two massive, glaring issues with the game, issues that AC2 more than fixed.
AC2 is filled with repetitive shit, and said repetitive shit became even lower quality, because it was fully voiced in AC1 while just a text description in AC2. All they did was add a couple more scripted missions, that's literally it, because nothing else changed.
There were many other massive issues: the piss easy combat and complete lack of challenge, the broken stealth, the broken climbing, the terrible AI, the empty open world... and none of those have changed the slightest.
Eight, fucking EIGHT sequels, and combat is still shit and without challenge, climbing is still garbage, stealth was thrown out the window, AI is even more retarded, and open world got bigger and bigger with less and less content.
They barely fixed half of a problem, big fucking deal, hurrah Ubisoft.
This is one of the few games I ever bothered to 100% because of how fun the ship combat was.
I actually really liked the segments outside of the Animus too, exploring that office space was strangely enjoyable
>his grandson is an indian
His grandson is half an Indian. In fact Edward Kenway to Haytham to Connor is the only ancestry that makes any sense, since it's explained how you go from ruggedly handsome Welsh guy to angsty Indian kid.
How you go from Arab to Italian then to Welsh is far less adequately explained. Or how in the roughly 200 years since the American Revolution you go from angsty Indian kid back to Arab?
didnt he come back to the Carribean at some point?
There isnt an outfit called "Edward the Legend" or some shit like that which explain smething about being the biggest pirate in history?
was just an easter egg?
Fucking protip: it all got retarded when Ubisoft retconned everything, by deciding Ezio and Altaïr were not related to begin with, despite having the exact same fucking face and Ezio considering Altaïr his ancestor, and sharing his DNA.
But then suddenly, it's just the Animus making it look like they have the same face, and now Desmond has millions of ancestors so they can endlessly make sequels.
Ezio is not Altair's descendant. One of Desmond's parents is a descendant of Ezio, while the other is a descendant of Altair. Don't remember if the Kenway line descended from any of them.
>Ezio is not Altair's descendant.
That must have been changed, then, because originally he was. That's why Ezio, Altair, and Desmond all have the same scar on their lip, it was there for consistency, to show they were all related.
Thats what happen when you have a coop main script nor writers
> write the most developed protag since Ezio
> lel just send an elve to kill the most skilled assassin in history meanwhile he sleeps just for the sake of retcon
yeah it is, and I guess this was the original endstory, my headcannon anyway
>climbing is still garbage
What is your alternative exactly? Everyone bitches about the climbing being mindless, but there is no way in hell you legitimately want to press a button every single time you have to take a step, every single time you have to jump to something, every single time you want to do anything at all. They already let you drop, kick off walls, jump grab, descend quickly, slide under and over object, and leap distances you couldn't dream of in the games prior to 3.
Do you honestly want to go back to the crabbing system of 1 to AC:B except this time you mash the jump button every second to climb instead of holding it? Hell, 3 was a much needed improvement to speed things up(Though being unable to get knocked down after running into too many people was a stupid removal), yet for some reason people cling to the older system when you ran at snail speed, just barely could climb anything taller than a house in around five minutes, and every step you took was slow as molasses. Hell, AC:R was the fastest of the oldest games and even that is slow in comparison to 3. Going back to 1 or 2's climbing is torture after playing AC3 or higher.
The game will never be Mirror's Edge, and it never should be, the shit you would need to do climb a simple building would be unnecessary and irritating since the entire game revolves around you climbing things.
This trailer honestly sold me right away. And I hadn't played an Assassin's Creed since II. It gave me goosebumps to be honest.
>Literally a mission pack: now with more collectibles
Why is this a separate game again? Freedom Cry is the same and it isn't.
Rogue is a better british navy simulator until Ubisoft stops being retarded and makes a Napoleon game.
Gameplay is basically the same, it´s only the setting that´s different and the big ice blocks in the sea being destroyable objects. I like it better because snowy > tropical
>ACR cinematic trailer
>BF cinematic trailer
My guess is that when Ubi decided to make Unity a next-gen exclusive, they wanted something to get revenue from the older platforms.
That's what Rogue is (it was even released on the same day as Unity on PS3 and 360).
If I recall correctly they only charge 30$ as the official release price.
You have to grind convoys to be allowed to play story missions.
The story is pretty shit.
Adewale wants to get a tiny box and kill a governor, prostitue is the sole mission giver, he gets his box and kills the guv.
It is just different skins for the player and ship. And a rifle.
>Black Flag is the last AC game to have competitive multiplayer
Fuck you guys, I loved it.
It's just AC4 with some changes.
>Shay is an idiot and his heel-turn feels forced and quick rather than natural.
>Assassins act like complete retards while Templars are portrayed as patron saints sans Haytham.
>Haytham is out of character outside of his Achilles scene.
>"Assassins hunting you" essentially means the same old woman and tribal man attack you every two minutes in a town and they're very obvious and exist only to make guards chase you instead of hurt you.
>You're handed Berserk Darts within the second sequence.
>New bounty system is idiotic and basically creates a giant circle from where you are when you shoot someone for your bounty but takes ages for it to drop(We're talking fifteen minutes realtime sailing before it drops to 0).
>Legendary battles are way easier than in BF, except the final one which is amazingly unfair.
You fight a legendary ship along with four normal Brigs at the same time, then you get the main one which is constantly launching mortars, has quintuple the health you have, has heaters with a MoW amount of cannons that reload in three seconds, and then once you drop it to half health two more legendary ships pop in to kill you as well.
>River Valley is the most boring sailing area but has the best islands.
>Crafting is more annoying unless you buy furs.
>Puckle Gun is so overpowered.
Honestly, the best part was the Adewale Haytham shouting match.
But past ACB only Wolfpack was good.
Holy shit yes, Assassinate was my jam
All those subtle nuances of acting like an NPC were so much fun to examine and execute
>picking the player out of a crowd because they're standing weird compared to the NPCs
Good lord the skill ceiling was high in that game
At least the box connects Freedom Cry to Ezio's story (through Embers) and Rogue.
Shame Rogue was so short. It would be a lot better if a perfected, full-length version of Rogue was released in 2014 as the sole AssCreed game for all consoles, and an actually finished and polished version of Unity got postponed to 2015.
It was full price where I live.
> 6 sequences
> every sequence has 6 missions tops
It was laughably short and the amount of collectibiles is disgusting, I don´t remember any AC having as many.
The entire sequence in Versailles was extremely shitty. It was short, had no story except for "find Ben Franklin, kill Arno's father" and whoever designed it has no knowledge of history, both AssCreed and real world.
>"You might have killed me, but your plans in America were already thwarted by Connor's Assassin's and their revolution"
>The American Revolution has just started
>Connor has barely recruited 3 Assassins at most, is currently rotting in the New York prison, and won't defeat the Colonial Templars for at least 6 more years
>At least the box connects Freedom Cry to Ezio's story (through Embers) and Rogue.
Yeah, that was retconned. There are multiple boxes now.
Ubi seriously have no idea what they are doing with the modern day/Precursor plot.
I can't wait for the AC movie and how they'll try to explain all this shit to popcorn eating normies. Remember how surprised everyone was by Minerva in AC II?
>lol ancient aliens
>also there was this guy who freed one of them from eternal prison while saving the world from 2012 solar flare and now that alien is trapped in the internet and waits for the Templars to revive his kind using magical relic
>cant go back to an assassin assassin's creed anymore
always wanted to play as a templar, now I cant go back
>one of AC's most interesting protagonists
In what way? As a character he says he's struggling with fighting the Assassins, but he immediately gets over this with a pep talk to himself the instant after he beats up those thugs, and the only ones he really acts sad to kill are Hope and Adewale.
His betrayal is simply because Achilles and Hope wouldn't listen to him after he barged into his leader's office in the middle of the night unannounced due to an accident the Assassins knew absolutely nothing about, and while Achilles' reaction was understandable to an extent, Shay just was an absolute retard at that moment, especially since he had to get his mind in order the entire way back from wherever he was.
The Assassins he kills barely have any sentimental value and are almost immediately killed as soon as you get to know them(Some you don't even get to, like the Native American guy and the asshole French guy who you meet for all of two missions), so his sadness for killing them feels out of place despite them saying they trained him.
Sure, he questions what the Assassins are doing about two times which is understandable since they're pretty sketchy things, but he acts like a kind-hearted man and then instantly switches to ruthless killer at the drop of a hat while preaching about how he didn't want to do it.
He had the potential to be a good character, but with how short the sequences were it felt rushed, unbelievable, and heavily forced in many ways.
>be passing some remote location
>a friendly ship rooted in place brushes its side against an iceberg and sinks instantly for no reason at all
AC being a 'pirate simulator' is such a fucking meme. Sid Meier's Pirates is a real pirate simulator. You can't even get a better ship in Black Flag which says it all really. And the emphasis is on getting '100%' through pointless collectibles. Worthless.
Love these guys.
At least it showed Ubisoft has the potential of being creative and giving unique twists to franchises people consider ''repetitive''. They need to do this again, and some things point out that we could get a Wild West game next year.
>Altair was a legendary master assassin that marked his order for centuries to come and devoted all his life and family to them.
>Ezio was the ideal Renassaince man, leaving a mark of his own across Italy and the east, and you get to see him from the moment he's born to his death from old age
or maybe assassination, no one fucking knows if that cunt stabbed him or not.
>Connor was a freedom fighter that had his tribe burnt down to the ground and struggled in a world he didn't understand.
>Edward was a cunt thirsty for gold.
>Still possibly the most likeable of them all.
I swear IV has to be some kind of anomaly. Like they got a high roll on the making of the game or something.
It's forumalic repetitive gameplay under the guise of creativity. Seriously, when I was playing it all I could think of was what a missed opportunity it was for a new IP. Gotta get those autism bux from the 12 year olds who still think Assassins and Templars and Ancient Ayy Lmaos are cool though.
They will most likely make a new IP out of the Naval gameplay. Maybe if For Honor works, they'll mix that with Naval combat and make a MMO out of it. Who knows?