How many Akumafags are about to kill themselves?
Was just about to post.
I'm so fucking happy Alex is in, and I'm even happy Juri fags get to see her in 1080p next gen.
I never even cared about Sakura but your whining somehow makes me feel fuzzy inside that she isn't in. That's how annoying you are.
Why should I be excited for some fan-favourite characters being in the roster if the game itself seem to be quite bad at the moment?
>coding post-release content into game
>'it's a leak guys! xD'
Capcom know full well they could release a game with no other character data and patch it in later, but we live in the vidya generation where you need leaks/dataminers to build hype.
Truly. Can't wait to style on some niggas without being called a "vortex" scrub. Now I'll just be a regular scrub.
HAHAHAHAHAHAHAHAHAHA YOU FUCKING FAGGOTS
I TOLD YOU MORONS LAST WEEK THAT AKUMA WASN'T CONFIRMED AND YOU WERE ALL LIKE "DURR OF COURSE HE'LL BE IN HE'S GONNA BE DAY ONE DLC IT'S PRACTICALLY CONFIRMED ALREADY YOU'RE A DUMBSHIT FOR NOT REALIZING THAT" WELL WHO'S LAUGHING NOW DUMBSHITS? ME! THAT'S RIGHT! FUCKING ME!
AKUMA'S NOT IN THIS ONE, AND WE'RE ALL BETTER OFF FOR IT!
>Character's name is the Red Cyclone
>Give him a new lariat that resembles a Cyclone then give him a new buff that makes him Red
Bravo Capcom you've done it again. How do they come up with this genius in their character design over and over?
I'm just saying. My favorite characters from 3s (dudley, makoto) aren't in but I don't bemoan it like a bitch and spam the first reply to every SFV thread.
They already exist in other games so go play those if you want them so badly. Chances are they'll come out in V eventually but I'm glad older more obscure characters are getting their time in the limelight.
I say this is guaranteed evidence that this takes place after third strike. My first hint was that ryu was able to use denjin hadoukens pretty easily, though they're not full powered, instead of them being restricted to a super art, but also akumas absence. We all know ryu finally kills akuma in the events after third strike, so this confirms it. His one arm should be crippled however, which is interesting..
I'll kinda miss it, but she's better off without it. Shit was too cheesy for me
Yeah, I hated how it became her "thing" in SFIV. Led to a lot of unnecessary hate for such a cool character. Can't wait for her to come back now! Hope she's one of the first ones.
Wow, i don't even care about Sakura like a few posters on /v/ but i have to be honest, i'm sort of shocked she isn't in this.
Awesome news for Juri, Alex and Urien.
Also Balrog over Dudley? That is a bit much.
>people think it's impossible for C$PCOM to just add an Akuma sound file later and sell him as DLC to rake in edgedollars
That being said
U R I E N
>mfw he's not a charge character anymore like what they did to Vega
Capcom is literally done with the game but are gonna sit on it cause that's what the shitters want, they better not get made when they find out their shit gets leaked in between months, also Akuma might appear later
I think it's supposed to take place before 3S, idk it would be weird if it did
Who /superbronze/ here?
>Guile is in
>They nerfed everyone's normals, no close normals for based as fuck AA's and quick counterhit normals
>Guiles normals will overlap like hell if they try to throw his close normals as even more command normals
>he's either going to lose his best tools to move forward or fight up close
>They nerfed fireballs to be complete ass for every other character
I like Guile, but not in the current state of SFV. Best case scenario is if they make his hop kicks his v-skill and make his v-trigger move one of those one time attacks like Rashid or Mika.
They need to fix SIm before I get excited for Guile.
>Crying over the lack of Akuma
You know this is exactly what OP wants, right?
Also, he's not even the most iconic character who got shelved. Guile's not there either.
Technically, there are four "kings" of Shadaloo: Bison, Vega, Balrog, and Sagat. Sagat left Shadaloo after being defeated by Ryu, but since he isn't in, no one knows what's going on with that. Maybe they made Birdie the fourth?
>I wouldn't say he's iconic
Nobody cares what you think when Akuma being iconic is an objective fact. He's the complete opposite to Ryu - power without morals - and their philosophic discrepancy has been depicted in countless media. If Ryu is Luke Skywalker, then Akuma is Darth Vader. And stating that Vader isn't iconic would be dum as hell.
>They dont have to come in pairs of four anyways.
Except Bison's "occupation" on the loading screen says "One of the four kings of Shadaloo." It's already cemented into the game.
Except Akuma has morals. He refuses to fight those weaker than him and he does not kill people who are ill, like Gen. He only kills when it is a fair fight between him and someone he's challenged that accepted, or someone that challenged him. He just doesn't see anything wrong with killing if both parties give it their all in a fight. I mean, the dude is a traveling fruit seller.
Look, you can cry and thrash around in anger all you want, but Akuma's not in the game. He's just not. No matter how mad you get over this, there's nothing you can do about it.
Just leave it be. Just go get some sleep and calm down.
>mfw Akuma is reverted to secret boss status like in Super Street Fighter Turbo 2 where he had no name
I never really appreciated Akuma until I started learning more about him. I didn't know he was a traveling fruit salesman, though.
I'm so glad that my praying and support for my boy Alex has finally been vindicated. There are plenty of other characters that I like and want in the game, but it's time for other people to get theirs while wait.
We did it, bros.
No one is mad, we are pointing out how much of a dumbass you are for saying he's not iconic
Not really a jurifag like a lot of people but I'm interested in seeing what they'll do to her design in this.
My illuminati nigga Urien better still have that diaper though.
>Q above Guile and Bison.
This really tickles my autism when faggots say this. Guile has a shitload of normal moves, way more than other characters from SF2 and Alpha. People need to realize there is more to characters than special moves. The beauty of Guile is nearly all of his moves are instantly accessible and he's balanced according to that. Even his special moves compliment his command normals which allow him to move around the stage while charging. He's a fun as fuck character if you can appreciated his moveset. He isn't his ST incarnation (which has a lot of normals gimped from HF Guile) in SFIV.
Well, the whole "fruit salesmen" thing comes from an old ass piece of art. No way of saying it confirms it, but considering it is official art, I think it's safe to say it was drawn long before they made Akuma just Evil Ryu.
As for Alex, I'm glad people who like him are getting him back. I never really figured out his story though. Alex, a wrestler from New York, fights the President of the Illuminati because...? Does anyone know?
People take characters like Guile for granted.
Also retarded Q babbies are much more desperate so they will make sure to actually vote.
Thats a Eventscrubs poll too I think so its not like it matters.
Is this how desperate waifufags are? Akuma players are just going to play Ryu or Ken and edgelords have Necalli. Everyone is fine without Akuma and no one is crying "le no waifu, no buy" with Akuma.
Jesus can't you go back to Blazblue or DOA?
I don't even play Akuma tbph I'm more of a Ken guy, but you sound pretty deluded to actually think Akuma isn't a iconic character
He sold fruit in one of the animations too.
I main Oni and have a pocket Akuma in USFIV.
Not having Akuma in SFV is sad, but I'll manage. Karin was fun as fuck, Necalli is really solid and Juri is already on the horizon.
Akuma is popular, but most Akuma players enjoy SF and have other characters under their belt. They aren't one trick ponies like waifufags and the newfriends that Akuma attracts can gravitate to other characters without a care.
It could be worse, they could release Akuma and nerf him to hell. I'm happy he's not going to be in the game too early. SFV needs a lot of polish atm.
>no new boxer.
i was so hoping for a new boxer.. kind of a mix up of Steve from SFxTK and Dudley.
Nigga Juri is fucking good as hell in USFIV and she's been good since AE. Waifufags are just too stupid to utilize her and cream themselves when Juicebox or AiAi show "new tech"(shit Jap Juris and Edma were doing since Super).
How the fuck do I git gud? Ryu/Ken are only characters I can play to have even a remote chance against CPU 8. I really want to learn other characters, and I know it's all practice, but I've been playing Ryu more or less since I was a child, I can't picture how long would it take to win online matches with other chars. Also I'm shit with inputs, so when I want to learn Makoto that instant air tsumugi or smth is impossible for me.
Is sf harder than other fightans? I swear I'm better than every fightan I've played for 4 hours than in SF which I played lot more
Keep practicing those fundamentals. Don't try moving across the board until you can repeatedly win with Ryu or Ken. As for how hard SF is compared to other games, it really depends. SF3 and IV have links that can be nigh impossible for most people, especially if you can't do inputs reliably. The game is more about spacing and thinking than it is speed.
He probably got it from Ryu Final, a manga written by Masahiko Nakahira. Capcom have always been very liberal in taking things from his stories and adapting them to the main Street Fighter canon; he's responsible for things like the Satsui no Hado and Karin Kanzuki - Ryu's Focus Attack is actually a reference to a move Ryu uses in Ryu Final itself. It's not that huge of a stretch that his interpretation of Ryu and Akuma's final battle would be utilized by Capcom; it actually recieves a slight nod in Evil Ryu's redesign in Super Street Fighter IV, the big whole in his chest coming from the wound Ryu recieves in Ryu Final when Akuma basically punches a whole through him.
Yeah I heard that you should just play online till you learn to punish, but there's rarely a match in which Im not getting destroyed without clue how to react. At least in CPU I can learn a little offense too
Nigga no one batted an eye over it before fighting games made a comeback. It was during that time that max made a name for himself with a fuck ton of fg content and a lot of it happened to be 3s related.
Playing against the CPU will teach you bad habits. If you want to get better at the game, grind online.
Also, Makoto is rather hard to use for a beginner. Like another anon said: Learn some fundamentals first.
It's pretty hard right now when everyone has played forever, but you should continue looking for people around your level, preferably slightly above.
Keep at it until SFV releases and they get a fresh batch of talent around your level.
Learn to block, it really wins you all games against lower than average players.
3S wasn't even a game played in the biggest major tournament until 2003 (it came out in 1999). No one gave a fuck about 3S until Capcom tried shilling it and the EVO moment happened.
I see, since the shit already been data mined and is at this point killing hype capcom will just go ahead and reveal the entire roster at capcom cup in december plus the first year dlc characters.
No, that's the point. You're just letting the loses get to you. You think you aren't learning anything, but you are. Only a gigantic idiot would lose in something over and over without learning things over time.
Besides, you'll eventually need to step into that sort of arena, and no amount of training against dummies or CPU's will prepare you for getting stomped by experienced player. You can sit there and train combos all day long, but none of that matters when the opponent just gets a perfect on you because you have no concept of neutral play against a thinking human opponent.
So, get in there and just get stomped over and over. Don't even worry about the loss count because it means nothing, really.
Practicing with the CPU will teach a player bad habits like random DPs, wake up Ultras or abusing focus attacks. A scrub who practices with the CPU will stay a scrub because it's so different compared to playing against a human being.
/v/ is godlike on vidya though.
>It's not that different.
It's completely different. A CPU can't be read, baited or pressured like a human being.
>I see players get hit by random DPs, wake up ultras and frequent focus attacks all the time.
You've seen other scrubs playing then. That shit will work once, maybe twice before a more skilled opponent shows up, recognizes the pattern and skullfucks you.
>Third most popular female vet
>7th place on both popularity polls
>Not in the game
>I see bad people getting hit by things all the time so that represents all humans
Stop. CPU's get hit by the same thing all the time because they don't think. Even the dumbest of idiots will eventually learn to stop jumping into DP's if it hits them a million times.
A CPU can literally read your inputs and basically make option selects out of thin air. Remember Seth?
And fine, I saw some scrubs playing. I also see 4000+ PP players get hit by that shit all the time. You see it in top 16 brackets for fucks sake. Seriously, if they're so bad at the game that they lose to CPU they're better off learning how to beat the CPU than bashing their head against a wall by going online.
Some Japs still hate Sagat because of O.Sagat and Sim because he's been godlike in ST, A3, and
TAS theoryfighter MvC2. Technically Sim and Psy should be godtier with someone with perfect execution, but that isn't the case
I have no problems with Sakura not being in the game per say. But the inclusion of Karin, which did make me happy, made me feel like the inclusion of Sakura as well would be cool.
I just want custom character interactions. But I guess that I still got Karin. So I'm happy.
But playing "legit" against the CPU is actually relatively hard, and not in a good way.
I'm not sure I could even beat seth consistently on the hardest difficulty without cheesing him.
Not being able to beat the CPU isn't something weird, and actually beating it won't teach you shit.
Yes, and people can't input read. You're just proving the point that CPU's and humans are completely different. CPU's rely on pre-programmed attack patterns and instantly reacting to button inputs. Humans rely on what they've learned, their individual reactions and planned strategies, etc. It's the exact opposite.
Yes, even pros make mistakes and eat attacks sometimes. It's called being human. However, playing against skilled opponent is not 'beating your head against a wall'. By that logic, we might as well just never play against anybody who is even slightly better than us because the odds of winning are lower than 50%. Guess that makes it pointless. I mean, there's nothing we can possibly learn from people who are much better than us, right? There's no way a human being with eyes to see things and a brain to remember things will be able to learn from the disadvantages they're placed in and the losses they're given, right?
>Not wanting to see rival-specific interactions
>Not wanting your characters in their dedicating pairings
>No Karin and Sakura
>No Guile and Nash
>No Ibuki and Makoto
You get my point.
And how will that help you online, you imbecile?
Plus, some players assign empty buttons they mash during a match so the opponent will think an attack is coming while it's not.
Actually, Japan hates Sagat because they realize he's just a fucking boring chore to fight against, especially at casual levels. His entire gimmicks is 'Approach me through an onslaught of fireballs, avoid by ridiculously long-reaching normals, and don't get hit by my anti-air! Then, and only then, can you get a hit in on me. Meanwhile, I can just sit here and throw high/low fireballs all day with little risk."
It worked as a sub-boss idea in SF2, but it's just a boring-ass concept as a character, and he desperately needs a rework.
So don't play legit. That's not a bad habit. If you're going to win against smart human players you need to know when not to play conventionally. Not being about to beat the CPU is weird. It shows a real lack of skill. In your case you're holding yourself back.
I never said they weren't different. You said wake up ultra and random DP doesn't work when it fucking happens at every level of gameplay except possibly EVO finals.
>May as well never play anyone better than you
Way to put words in my mouth, dickbutt. All I said was that players that do not have the capacity to beat easy CPU settings have no place going online, and that actually working to beat harder CPUs will make them better at the game. Are they still going to go online? Yeah, nobody is going to stop them. That doesn't mean they wouldn't learn something by playing CPU.
I don't even give a shit about Waifus this entire roster just sounds and looks like
Only 1 super per character
V activation is whack as fuck
No neutral air hits all the same forward or neutral
HUD looks dull
Trying to make the game super edgy MLG shit.
What the fuck Capcom?
He's killed people. Hell, he kills Bison in SFII when he appears, and he killed Gouken (or at least thought he did because he didn't know there's only one way to survive a raging demon.)
Actually, I'm a different person from the one you're thinking. I should have made that more clear.
And no, you don't. You don't learn anything from CPU's, really. Anything you learn from a CPU can be done in training mode because a CPU is just a walking dummy that occasionally throws out random attacks based on your inputs or just, well, randomly. How are you going to practice neutral against a CPU? If you have terrible neutral, nothing else really matters because you can't execute any combos you've practiced. Learn your basic bread-and-butter, normals, situational combos, etc. in training mode, then just jump into online and practice neutral.
Moreover, if you're going to practice against a CPU, you're much better off searching for a fellow beginner online and practicing with each other. It takes actual effort to do that, but it's much better than being lazy and playing against a program that doesn't think, learn, or do anything outside of its limited coding.
>White bar lines that were shown the moment it was first announced looked dull then
>Was fairly confident they would change it because no developer is this retarded to keep something so boring
>Stays the same and plans on looking the same forever it seems
Its a pretty big fucking deal it looks uninspired as fuck.
>>Only 1 super per character
Obviously its much better when you have multiple supers to pick from but always resort to the same one because its the objectively superior choice.
I feel like beating higher level CPU puts you way over the skill level of beginner. Plus you need to be able to perform those combos (not that SFV has any, but still) against an opponent that hits back.
>Its a pretty big fucking deal
>in a fighting game
>Its a pretty big fucking deal
>I like tunnel visioning and not observing every detail about my fighter
>everyone's crying except me, the guy restlessly shiting on this supposedly "crappy" game
You're so mad you can't even spell correctly anymore.
You are this mad baka senpai desu.
Regardless of her age, I'll never understand why they took away her cheerful side. Instead of a Chun-Li that jumps up and down yelling "yatta" once in a while, we now have one who's serious all the time.
What are you retard even talking about? The HUD takes up less space than SFIV's, and you're talking about "tunnel visioning". Your initial complaint was that it was dull, by the way. You're already moving goal posts not even three posts later.
>being a mad scrub shitter who didn't git gud
That's her third strike sprite, where she's the oldest she's ever been in the series. Although she looks cuter than 4 and 5,even though she's meant to be younger in both.
But it does look better. I wonder why? I blame 3D.
I would but I'm not that great of a memer. I leave that to the pros.
>They add Honda as a secert character
>he's plus on everything and can't be punsihed anymore
>His headbutts are now the same motion as a shoryukens
>Palm slams can cancel out fireballs
Things that will never happen and it is a fucking damn shame.
I hate Akuma because for every 1 solid player you have 20 retards who just spam hadoukens. Akuma is actually a very boring character and I'm tired of fighting him online. If I were running SF4 only Shotos coming back would be Ryu, Ken and Sakura, but I know that's never going to happen and there will be another 7 shotos with Akuma being one of them. He's too popular to ignore.
>Better then akuma
Fuck off waifufag. Akuma is a one of a kind shoto. Who else has two fire balls air fireballs raging demon teleport and jump dive kick. On the other hand Sakuras just a shitty ryu with an even shitter fireball.
I hope Rose comes back someday with a fresh new moveset and playstyle.
The people who play Sakura aren't usually faggots unlike Akuma. My main is gonna either be FrankeNash or one of the yet to be seen characters so I really don't care how shotos perform I just want less of them so people branch out from playing Ryus all day.
Cody is iconic as hell to older players. I used to play Final Fight on the SNES as soon as I got home.
But as long as Final Fight characters continue getting some rep I'll be ok with no Cody. Would be fun to see that Weeaboo Sodom come back.
>The people who play Sakura aren't usually faggots
>implying he isn't
Akuma is a demanding character to play properly. Unfortunately, most players prefer to just spam jumping fireballs.
Play Dan. I'm not fucking with you. Once you master Dan stuff like Fireball xx super taunt xx U1 and Dp fadc Nj.HP or just simple DP fadc u2 you pretty much know every non charge charge character.
He was in Street Fighter 3 New Generation or 2nd Impact.
Just chill nigga Akuma most certainly will be back, it's in fact quite smart of Capcom to put him in a year or two from now because his announcement trailer will spur hype in a game that by then will have a maturing player base. Akuma will certainly bring back players who may have stopped playing for whatever reason.
and then theres shit faggot who brings this headcanon up in every SF thread.
Honestly I was hoping for Dudley in the launch cast, but with the free DLC Capcom is planning I still got high hopes.
kek this. exactly.
people think because he doesn't have 10 special moves he's a simple character... that's definitely not the fucking case.
that being said I'm scared to see what he's going to be turned into for SFV. if Nash is any indication of what his normals are going to be like then he'll be super slow.
no, he has been in every
relevantsf game so far and will be in V too as a hidden boss.
The retards spouting he won't be in the game don't even know there are 2 more characters in the starting roster (making it 18 and not 16), which leaves a maybe new boss character and hypothetically Akuma as a hidden boss.
I don't really care as long as any FF character make it later. Guy is my nigga.
For now im just fine with maining sim and screwing around with Karin or Charlie.
Ultras were replaced by something called V-Gauge, it's a red bar above your super meter with 2–3 bars (different for each character). It builds when you get hit, yes, but it's also built by:
>Using your V-Skill, which is a mechanic that replaces Focus and is different for each character. Ryu for example has a parry which builds V-Gauge when you successfully parry something. Charlie has a projectile absorb that can also hit opponents and build V-Gauge on hit. Chun-Li has a short diagonal hop that's an alternative to her floaty jumps but also builds V-Gauge on hit on the way up. Cammy's is her spin knuckle which builds V-Gauge on hit.
>Successfully landing a crush counter. Basically, when some heavy attacks land as counter hits, there's a big flash and the opponent is left in a really long reeling state which is sometimes long enough for you to dash up and do a combo.
V-Gauge can be used for:
>V-Trigger, which is a character-specific "Ultra" but the effects vary. Ryu and others have theirs tick down while they get special properties, like Ryu being able to charge up Hadokens which can guard break when fully charged. Charlie has a single-use teleport that can be used for mix-ups and combo extensions, which is only 2 bars so you'll have more chances to use it per round.
>V-Reversal, which is basically an alpha counter but they vary from character to character. Some are hits, some are knockdowns, some are teleports/rolls that can get you out of a corner.
Generally, V-Gauge gives you the tools to mount a comeback but you have to work for it instead of just doing some invincible shit on reversal that does 40% damage.
His super saiyan hair actually looks pretty good, but why must his normal hair looks abysmally bad? Not to mention that shit clips EVERYWHERE whenever he so much as moves a little bit. Just because they have hair physics now doesn't mean they should use it at all times indiscriminately.
>Alex, a wrestler from New York, fights the President of the Illuminati because...? Does anyone know?
Gill beat up his mentor Tom real bad, even though Tom told Alex that it was okay because it was a fair fight. Alex was too much of a hothead though so went out for revenge that wasn't required.
>not going full Yujiro
Do you even best dad?
v-reversals are important in sfv since stun bar fills quickly or vega claw goes out if just try block normally
Honestly if they're bringing back any SF4 character, I think it should be Juri.
Characters like El Feurte, Viper, and Abel all have boring designs, Hakan is cool but too gimmicky to consistently appear in games, and Seth shouldn't be in for obvious reasons
If I'm forgetting anyone I guess that means I think they're boring
Start off with the 1991, Baki the Grappler. It's not fully translated yet but there is an anime that is done and it follows it pretty close.
After that go to 1999, New Grappler Baki. Then 2005, Hanma Baki: Son of Ogre. Then the ongoing 2014, Baki Dou. All of these are done in translation and Baki Dou is getting fucking good right now.
then better not put important files to beta client
I guess this is just part of the risk of releasing a game early on PC.
Still though, it seems naive on Capcom's part. At the very least they could have changed character names for the released build or something
I think Dan should be severely reworked for SFV. Here are some ideas of mine:
-Dankukyaku changed to hcb+k from qcb+k.
-Haoh Gadoken is his first Critical Art. Its input is changed to f,hcf+p.
-His V-Skill is tauting. It does nothing except raise the V-Gauge.
-His V-Trigger is Saikyo Mode. It lasts for a limited time. Under Saikyo Mode, Dan does more damage with all his attacks. He can only use his second Critical Art, Hissho Buraiken, under Saikyo Mode. Using Hissho Buraiken ends Saikyo Mode immediately.
-Hissho Buraiken works differently from previous games. Instead of being stationary, Dan dashes forward before starting the move. The input is changed to qcf hcb+p from qcb qcb+k.
>forgot grand mother of female fighters
Fap fuel is fully locked in.
>tfw no Akuma or Sagat, my mains since forever.
>tfw at least Alex and Urien are returning
>Nintendo character on Sony platform
Only if the NX bombs dude.
More likely would be Capcom X Nintendo fighting game since Disney is totally retarded with licensing Marvel. Nintendo would probably be very happy to finance that, that with Pokken would make the NX a legit fighting game console.
>Guile is in
>They have to finally give him a move that isn't sonic boom/flash kick
I don't know how to feel, it won't even be Guile anymore with more then 2 moves.
>Karin comes back mysteriously after years of nothing
>this after Megaman and Ryu show up as Smash characters
Could Karin be the missing link between Smash and Street Fighter?
Alex's parents died when he was young and he was taken in by a friend of his father. He became his mentor and also was also a veteran of the military. He was investigating the illuminati and Gill, tried to fight Gill and got fucked up. Gill noticed something interesting about Alex at some point and used Tom to get Alex to enter Gill's tournament.
>mfw guile has more supers than he does special moves
this game needs more taunts that do something. Taunts are and should be part of this game.
Why are they trying to "nerf" taunt (if that's even a thing) by having to PPP+KKK to taunt ? That's stupid.
Well they use to do something in 3, and 4 with Cody's command fake out taunt and Dan's super taunt-cancel into Ultra.
5 Already has some neat weird shit like hit confirming birdie booger into super and Mika's motivation speech shit so who knows. It's too soon to really tell.
someone call game theory
>Juri is in
What? As a Jurifag that actually plays the damn game and character..I'm conflicted. I'm hyped, but I feel like she should have been a later DLC char. I'm still expecting Capcom to do some 'rivals' theme DLC and toss in Sakura and Makoto.
Really excited that Alex is making it in. Keep the jazzy stage and go nuts updating the hyper bomb.
>actually wanting to main Sim
I am honestly openly interested why people do this. Is it because you know everyone hates him so much that most people never bother to elarn the matchup? Do you like to collect salt online? Do you genuinely like the character/gameplay?
>zero decent fireball characters in SFV
>pokes are shit in SFV
why is Capcom appealing to the "wahhhh thats not zoning you fagget spammer" audience of fighting games?
SFIV has pretty decent zoning imo.
It wasn't good enough to the point where you're killing competent players with just fireballs but you could still keep people out well enough if you played smartly.
it was a good middle ground I think.
Ingrid is cute!
I won't be mistaken for a waifufag if I play Karin and suck at the game right?
My brother and I are waiting for Dudley and Makoto. Stay strong, anon.
Good taste my man.
I mean yeah it's better than 5's currently build for zoning potential but the only characters you'd ever zone out are because they were gutted in later versions and have no actual serious tools for winning beyond one specific niche.
>Ibuki is seriously in this game and not Sagat
I have never gotten the appeal of Ibuki, she is even more bland and uninteresting design-wise than Makoto. And out of all the SF girls they could have chosen (Rose, Makoto, Sakura, Juni, Juli, Elena, Poison, ect) they choose fucking Ibuki. It makes no sense. You'd think since Bison seems to be a part of this game's story Rose would be a shoe in.
There was some decent Zoning in USFIV in the vein of Poison, Guile, and Gouken. But thanks to Focus and Capcom increasing fireball recovery on characters like Sagat literally every fucking update of the game, zoning isn't really viable.
Especially when you have fucking characters like ROLLento and Dudley who have near full screen Ultras that start up in less than 10 frames. If you want to zone with fireballs in SFIV you need to pick the three mentioned above.
not really, especially not with the kind of input leniency we're dealing with in SFIV and maybe (haven't read into it) SFV.
I do HC on accident semi often and it's extremely annoying.
I hate Ibuki and Sakura so fucking much
Why is it always the vocal minority that get their way
not really a spoiler.
So I'm pretty new to fightan so I had to look up the characters I didn't immediately know (Alex and Urien)
Can anyone tell me their general playstyle? Like what makes Alex (as a grappler) different from Zangief and Mika? Urien looks cool as fuck so I'm really interested in playing him
I don't play Alex but it's more of an opportunity grappler playstyle in my experience. Depending on the Super you want to go for stun as well.
Urien is my nigga. He has some great buttons, one of the best grabs in the game and if he anti airs you with a fireball near the corner you look at a 3rd or half of your life gone in one combo. And if he's done with it and has a super bar, prepare for annoying 50/50 situations with Aegis, which is the only Super people really use nowadays.
So he's a corner push and setup reliant character in a way, with some fairly good normals.
>these character archetypes are completely eliminated
That's what it boiled down to. Plus they aren't eliminated, just approached differently. People that dismiss 3s as homogenized rushdown all day err day shouldn't be taken seriously desu.
In my experience, people who shit on 3S are either people who get blown up on it because they're too used to SFIV and it's slow no meaties allowed playstyle, or babbies that still can't let go of the losses they experienced 15 years ago.
Pretty boring. I would prefer Dudley.
I'm ok with the rest, but I hope they give Guile something to make him interesting for a change.
Wasn't Fan supposed to be a boxer according to the leaks?
I never feelt so bad for a company as I feel for capcom as I feel for capcom right. they can't keep secrets even if their company life depended on it
>My mains didn't get in
>Try out Bison in 5 even though I never liked playing him much
>Fall in love, so good
>Go back to USF4, figure I'll give him another shot
>Still feels like ass
I'm not about to break everything down but Remy for example can most definitely zone, yun, yang, dudley, and mak can pressure for days. The only archetype he mentioned not totally present is sim as necro is more of a corner pressure/reset character. Still, parry isn't the end all be all solution to every scenario. Viscant obviously dislikes it because it's a nontraditional sf.
The spacing has to be right (at 3/4s of the screen with shotos) and you can't just chuck out fireballs for free. When I play a shoto I'm constantly buffering hadoukens to whiff punish, aa, or get a knockdown with exs. Also parrying the fireball keeps the opponent in place for a bit while you're free to move in. This is really good for remy and akuma's mixup game.
Well her newly changed face makes her seem more cheerful. I'm gonna miss milfy Chun-li though
you know what, capcoms investment of 3d animation will never reach the amount that needs to animate his coat to look as good as it was in street fighter 3. so i'm okay with not seeing him anymore.
Alex is a hybrid grappler similar to mika in that he his gameplay isn't predominantly based around setuping up his SPD type throws and patiently trying to get in. He's a powerful specials that let him have strong finishes for his combos, and enough mix ups you aren't strictly worried about blocking high or low. If I had to define his play type, I'd probably say mix-up pressure centric.
Urien is character plays for corners, using high damage and corner carrying special to quickly put an opponent into the corner to (usually) set
up his super. A modern example of his super would be Dhalism Ultra 1 or Decapre's Ultra 1.
Urien's though, sets up unblockables that make him very scary. Urien's more of a footies character that becomes extremely aggressive after a knockdown.
Both are charge characters, but Alex has more normal inputs too. As far as 3S is concerned, Alex is much less powerful than Urien due to how he was balanced.
I have a friend who never played the cpu and only played me and then eventually online players and his skill is on par with mine (been playing sf since like 2001.
Playing against the CPU only trains you to exploit the CPU. It does not make you a better player. Go play usf4 and the CPU will eat an ultra every fucking time. They dont' even try to block it. The CPU is designed to be exploited, online players require actual strategy