>The latest World of Warcraft subscriber numbers, revealed as part of Activision Blizzard's financial results for the third quarter of 2015, have slipped once again, albeit quite slightly, to 5.5 million subscribers.
>WoW subscriber counts will not be made public in the future.
>"Note that this is the last quarter that we plan to provide subscriber numbers," the company said.
ACTIVISION IN FULL DAMAGE CONTROL MODE
REPEAT AFTER ME
>Mechanically its the best its ever been
>Mechanically its the best its ever been
Someone hasn't played enhancement
really though i'd agree with you
mythic bosses are the most mechanically intense they've ever been in all of world of warcraft
>spend 10 years slipping slowly into full hand hold helmet wearing retardo system
>the best it's ever been
This is to be expected. WoD was their worst expansion, there's been no content for months, and Legion is still a bit away. People aren't going to stay subbed to a game with nothing to do, but they'll come back when the expansion hits for sure.
Hand holding? Most classes had retarded mechanics up and through WolK
Rotations make sense now, and more difficult ones tend to be the most rewarding
it needs work, but its better than casting judgement and seal over and over you fucking nitwit
They need to keep people entertained and most just don't PvP and raid. The majority wants levelling, exploring, getting new shit to customize their character.
They should give people better, more specialized RP servers with tighter rules. Think what you will of roleplayers but there's thousands of them and many have been there since vanilla because they will never leave their shitty OC characters behind. That's a really hardcore market which is also the ones most likely to pay for things that could make their characters stand out.
Wearable backpacks $15 a pop? They'll pay that. Ammo pouches for belts? Absolutely, they'll fucking buy ANYTHING that makes them stand out from the crowd a little more and Blizzard is completely neglecting them and only focusing on the dwindling number of hardcore raiders whom they think are their main audience.
That's really fucking dumb.
they gained 2.5 million at WoD launch, but the lost much more than what would have been expected after a gain like that. None of those players stayed, and then even more left.
My cousin used to play it non-stop for years, until he reached a million gold. Then he traded his account for money and uninstalled the game.
Such a boring grindfest. He gained like 100 lbs too while playing
What I don't understand is myself. WoD was absolute shit that catered to no one. I don't have the time for hardcore PvE and >PvP after Mists.
Yet, I always find myself wanting to give it another go when I can relive it on private servers
With powertripping admins and horrible scriptingor just go play another MMO I didn't say ARR but I know a couple of you faggots kneejerked that thought.The new models are nice.
I've been playing other MMOs too, I really don't know what it is. I'd kill to give TBC another shot, but I hear the private servers for that are really low quality. I know Nost is good, but Vanilla is shit when it comes to actual gameplay, with one spec being viable per class, etc. etc.
Mechanically as in boss mechanics?
Class Mechanics are shit your playing the same class from vanilla 10 years ago with very few improvements.
But boss mechanics I agree with you too bad all their personalities are bland and the trash are more interesting now.
You guys do know the bulk of those players are chinese and shit when counting that 5.5 million right? They're billed by min/hour instead of by the month, as long as an account has 1 min left it is still considered active. Also they pay way less.
This information has been around for years. I wouldn't be surprised at all if WoW goes full f2p in the next few years. Not a doomsayer, I'd prob actually play it again at that point.
5.5 is somehow bad for a game that costs 15 dollars per month? It's the way of the game industry today, shitty f2p mobas and rng p2w games like hearthstone rule gaming currently. Legion will bump the subs up and nothing will change really. typical doomsday spouting posters
not like it matters when their next titan is right around the corner
>7+ million beta signups
>mythic bosses are the most mechanically intense they've ever been in all of world of warcraft
Spam attacks and don't get hit. So hard, much challenge.
I quit in cata and haven't looked back. Fuck this game
It's an exaggeration. Oriental game cards are much less dedicated than subscriptions.
>World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers.
Even their exaggerated version of their subscriber count is low as fuck. Now they're refusing to reveal their numbers ever again.
That is just outright embarrassing and pathetic.
>wow has been dying for years, losing numbers every month
>still manages to have a higher player count than most if not all currently available mmo's
once wow dies what mmo what then for mmos?
Mythic bosses have 6-7 mechanics each. Guilds who run competitively in mythic mode easily hit 150-400 attempts on harder bosses each tier.
I'm sure your 2/4 BoT norm guild thought stuff was pretty difficult but if you honestly think that it's anywhere near the same in terms of difficulty I sincerely implore you to end your life
You'd have to be retarded to think it's still 5.5m today.
The sub numbers were finalized on September 30th, they shit out a LONG delayed patch on September 1st, within 1 monthly billing cycle of the final sub number date.
Anyone who resubbed for the patch but promptly left are counted as a sub in these numbers.
WOW IS DEAD RIGHT. I'VE ONLY BEEN REPEATING THIS FOR 5 YEARS
ITS FINALLY DEAD RIGHT. DAMAGE CONTROL RIGHT
When will you ever learn. Let's not even mention that WoW still has the free to play trump card
>we will never pull another dragon soul and leave the players with a content drought
>we will never pull another soo and leave the players with a content drought
>we made even less content than previous expansions and there's another long content drought
>why are we losing subs
No, that's just a post that summarizes everything up for people. There is no source, it's just common knowledge to anyone who knows anything about china.
Being an avid internet user and video game player, you should know how China's internet works, that's it's based off a pay per time used, and if you've played WoW you should know that China make up for a large majority of WoW players in the world. All you have to do is put two and two together to figure out that Blizzard includes China players among their subscriber numbers even though they don't have a subscription.
It's not hard to see this shit, it's pretty obvious. Even when the game had 9M+ players supposedly, every city and most servers were a ghost town, how would that be possible if there was so many players?
They're losing subs because they don't care anymore. The main vehicles of Blizzard sales now are in order of priority
>Heroes of the Storm
They will continue to put their Shit Team on WoW, release new xpacs of recycled garbage and exactly one gimmick every 18-24 months, and rake in all that money.
Competitively is "pushing for world first while under geared"
I know you have a hardon for poopsocking but nobody actually gives a shit about that.
The actual mechanic changes between difficulties is almost nonexistent for most bosses, the only real change is the final boss and maybe one or two other bosses in a tier.
They aren't even that hard at the expected ilvl, its just waiting on everyone to stop being retards/learn how to cheese the encounter depending on your class.
Mythic raiding is a fucking joke, all mmorpg raiding is.
Actual games > mobas >mmo pvp > mmo pve
Yes i raided heroic/mythic for years, it was fun, it probably still is, but it isn't a feat of skill. Proving grounds endless 30 was harder than most mythic bosses.
This desu. I'm honestly baffled why people are even denying it since it's been common knowledge for years. This isn't new info, and WoW was still the king for the longest time even counting inflated numbers. Now that they are basically phoning it in they really just need to go f2p and than add a ton of cosmetics to the cash shop.
As opposed to charging you a sub PLUS adding cash shop exclusive items like they are now.
The most intelligent man on /v/.
I play on an RP server, I don't even DO anything but level alts and RP, I used to PvP ALL FUCKING DAY but once RP sucked me in I never stopped.
You can fucking bet I'd pay for backpacks and quivers, fucking scabbards for weapons? Jesus Blizz I just want you to cum on my face,
The most intelligent man on /v/.
I play on an RP server, I don't even DO anything but level alts and RP, I used to PvP ALL FUCKING DAY but once RP sucked me in I never stopped.
You can fucking bet I'd pay for backpacks and quivers, fucking scabbards for weapons? Jesus Blizz I just want you to cum on my face.
Sorry bud, but that's just not viable right now. But here's a new troll raid and some new toys to tide you over. Remember to buy the new Thrall book coming out this December.
Don't worry guys, big things are happening at Blizzard|Activision
I still can't believe this is real. They're willing to put 6 billion into their budget to buy a fucking mobile game production company but they couldn't be fuck all bothered to fix simple things like mount animations on their existing game.
It's absolutely fucking mind boggling and shows how hard they're laughing at people that keep giving them money.
and Squeenix counts people with registered accounts as active subscribers. This means that even if you haven't played the game since launch, you're still considered an active subscriber.
There still hasn't been a single shred of evidence that WoW is dying, just made up facts no one can back up.
You have no proof that those are counted, how much they would account for, why they aren't relevant compared to EU players which I also don't care about, and no evidence to show whether or not players using tokens are counted either.
Every MMO just feels bland. GW2 is fun for a while, I can't make it through the WildStar leveling without wanting to hang myself and dungeons were mind numbing boring.
I keep coming back because there's a lack of better options.
No... no... no.. no.. Go play that weaboo trash if you think it's better. If you think WoW has a botting problem, good luck in FFXIV.
Around 90% or higher is Chinese accounts.
Chinese accounts use the game cafe system.
Furthermore they can make secondary accounts for free.
The actual number of active players is a fraction of the official number.
Five million registered accounts sounds like an impressive figure – and it is – but crucially, registered accounts does not mean 'active subscribers'. If it did then Final Fantasy XIV might be threatening to dethrone World of Warcraft as the most popular MMO in the world, since Blizzard's effort only boasted 5.6 million subscribers as of early August. Square Enix hasn't announced how many active subscribers the game has, and chances are it won't.
Go google the number of suspected Chinese accounts yourself. You can't possibly believe that Westerners make up most of the subscriber numbers. That hasn't been true since WotLK.
It's a 10 year old game. Why are people shocked that it's been losing momentum? 100k loss is actually not that bad, it means the game has stabilized with subs. No shit it isn't gaining anymore, there's no reason to play until Legion.
Not reporting subs is probably the smart thing to do, as it's just a deterrent to keep people from playing. SE has the right idea, since nobody knows for certain how many people are playing they just have to take the word of mouth. That's a better marketing strategy honestly, being secretive in a time when everything is out in the open.
If people THINK it's populated, they will defend it. Just like XIV.
A game doesn't lose subs that fast out of it 'getting old.' Not at that rate anon. Plus WoW ages pretty well and the aging argument doesn't apply the same to MMOs with constant updates.
>WoW expansion announced.
"WOW /V! YA GOTTA GET HYPED
>WoW expansion released
"10/10 best expansion, WoW is king again!"
>6 months later
>5.5 million again
>le WoW is dead
Then we take this cycle and rinse and repeat it until society implodes. Same shit, different day.
I wasn't part of the WoD hype train. I was in the beta and I told people straight from the get go that this expansion was being half-assed and that something was up.
They ignored feedback and patches came in so slow. We knew something was up and that this game was being rushed to meet a Christmas launch.
Legion feels the same way to me. With every expansion announcement, there's always a leak or two every single week to build hype or something but ever since Gamescom, we've heard literally nothing.
I think Legion at Gamescom was a barebones skeleton and they barely had anything to show off. Why people are getting hyped about it, I don't know. They think it'll save WoW? Maybe i'll eat my own words but I called it for WoD and I'm calling it for Lego, I think this expansion will be worse than WoD.
That would be true it was a constant deterioration, but that simply isn't true. The numbers and the interest are there. The content experience simply cannot sustain those numbers. There has been a fundamental design failure since WotLK which causes these dramatic sub drops. There are probably several at this point.
Real Talk: The subscription cost is too high.
However, they have loyal Blizzdrones who keep buying $25 mounts, $10 pets, $20 tokens and what not. They're never going to change the price of anything.
Even Diablo 3 lowered its price and so did SC2 AFAIK. WoW though? Nah. I'm sorry but $15 a month is too much for this game. It's littered with outdated doodads and receives next to no attention in the past 2 years.
I hated the whole Chinese Panda themed expansion but it felt like they give far more of a fuck than they do now. They either gave up or had their budget gutted.
That quote is directly from the financial statement.
That's no claim that accounts are subscribers.. If the point is that 5M accounts is really low, then OK, but it's the same style of MMO as WoW and every other theme park MMO that's.
The graph shows a downward hill that has been consistent since WotLK. It gains and drops, but it always drops. People buy and play for the first month and quit. That's the cycle.
WoD brought back over 5 million players and it lost a little more. MoP brought back and lost subs just the same. The number was just smaller.
So is it because it didn't pander to your Warcraft RTS days with finishing story lines that the 3rd game ended on?
Or is it because you are so Western that the notion of the Eastern world makes you literally throw up?
Do you need an expansion where the Alliance and Horde go to America? With raids along the Trump wall and the SJW Streets of San Francisco?
I'm just saying I didn't like the Asian theme. I also said, however, I felt like far more effort was put into it. I've never felt like a walking wallet until WoD. I had far more fun on the Timeless Isle for a year than I did in the entirety of WoD.
Which is why there has been a series of fundamental design failures since WotLK which causes this. Why was it not happening until Cataclysm? Why has it happened for three expansions in a row? The root cause is that most people who are interested in the game become disinterested by an expansion pack, and that the bulk of those who quit often cite their personal dissatisfaction with the experience as opposed to other circumstances.
The underlying symptoms of that cause is another discussion. The truth simply is there is a problem which ails the state of the business, despite being the industry standard with so many pros for playing the game (especially being compatible on the vast majority of computers around the world today) - and they just can't fix it.
It's absolutely nothing like previous xpacs and themes. It's a little overwhelming, and I (at least) quit because I played so much for decent lvl 85 stuff just to have it be worthless through some forced leveling process. Playing it later, it wasn't even a great leveling experience. WoD seems to get the point for that. Fuck Hozen.
WoW isn't exactly a barren wasteland, most servers are. Everyone has moved to either Stormrage, Illidan, Area 52, etc.
The numbers for those keep continuously growing while other servers dwindle. Also, fuck CRZ and trying to level.
Boss mechanics are the best they've been.
Class mechanics have all devolved to "Hit the glowing button, or hit your spam button"
And the idea of talking to another player is still taboo.
The themepark design is the biggest reason the game is in the situation it's in. All those new continents that expansions added became completely irrelevant once the new one was added, the entire leveling experience was pruned to make it easier for people to play the new content.
Nothing was added, it was replaced. Nobody was able to really live the world of warcraft because it was treated like the land of warcraft. There's no real incentive to explore the world because it's all linear.
There are ways to fix this, but it would require a makeover which the game doesn't have the time or money to afford, it would be easier just to make a new game. But the problem is Blizzard won't abandon WoW as long as it's got people playing it. It's their legacy, there's a tribute to a dead dev in it. There's too much attachment to it.
If Blizzard could make endgame relevant to the entire world of warcraft, similar to what they did with the barrens for the escalation patch in MoP then it would solve at least some of the problems with the game.
Its alright if you treat it like a regular single player RPG and just drop in for updates every few months. Not good as an MMO as it offers very little guild content even with raids now.
>There are ways to fix this, but it would require a makeover which the game doesn't have the time or money to afford, it would be easier just to make a new game.
>The whole community got better at absorbing content
That is a different discussion. They decided on a divorce approach where people classify themselves into casuals and hardcore. At first, this was acceptable for end game content. But the more it was applied, the more the bullshit became apparent. There was basic content designed for most players, and then there was the same content latched with all sorts of bullshit to create the illusion of challenge.
Sometimes it was the other way around, creating bullshit encounters first and them stripping them down. And sometimes that was worse, because it becomes all the more obvious that the presence of bullshit mechanics served more as a time wasting obstacle than a mechanic to be surpassed. Combined with the institution of 'welfare epics' through one system or another, the "romance" of content raiders became lost over time. The content stopped holding special meaning for the players, so the content stopped holding special meaning for the designers.
That anon is right to a certain extent. The game principally runs on the Warcraft 3 engine. Its past time for a new engine for a number of reasons relating to game design. Blizzard's problem is that Project TITAN was supposed to provide that engine which would host WoW's replacement.
It's much easier to work with a clean slate than a 10 year old one with generations of different ideas and development teams. Trying to fix WoW would be like trying to untangle a bunch of wires.
Pretty sure gameplay seeming "casual" and "advanced gaming" is a non-issue. Playing the same raid multiple levels of challenging is a pretty uninteresting idea.
The game's general quality has just completely shat on interesting play. They messed with leveling content, nerfed professions, and set up nothing very innovative or fresh.
The engine's potential has very little effect on them just making some gear visual effects and gear affixes and having them randomly placed through zones with some reskinned bosses or whatever.. and there being a sandbox economy around crafting and gear loss. There's already a bunch of gear developed for xpacs and patches. It's not as if there's a bunch of tuning that's required as if it's a bunch of dungeons and raids. That's really simple.
People just want to play the Demon Hunter, which is five xpacs overdue. Its pretty obvious that the class is a mish mash of abilities borrowed from other combat classes, but its something people have been waiting for since they were kids. I don't think anyone is particularly impressed by the story or the theme park setting.
So, I'm on Windows 10 and I couldn't even run WoW.
Something has been using a fuckton of CPU and I could not figure out what it was. Everything was laggy.
It was the fucking retarded Windows Defender program. Just perma-disabled it hopefully with a regedit hack, if anyone else has that issue.
Fuck you Microsoft. We don't want to use your shitty programs, just your OS.
I know this might seem strange to you, but (back then at least), some encounters were fun for certain raiders and held special meaning as unique experiences. They may have mechanically been boring or straightforward or retardproof, but they were still mountains that needed to be climbed at first and still impressive to some percentage of the people who still ran that content.
TITAN was different from their other cancelled projects like Ghosts and Thrall's Adventures. TITAN was restarted three times, each time tasked with more talent and manpower. It literally ate money.
Well if Blizzard has anything it's money. At least they made something out of it instead of scrapping the whole thing, Overwatch. But that Titan money is something they are never going to get back.
It really doesn't work this way. WoW is global; a significant portion of their market buys time by the minute at a discounted rate.
What might make more money at this point is opening up cash shop options and making the game free to play as it would attract older veterans.
Hell, I might play WoW if it was free to play; you know, just hop on now and then dick around and leave.
But Blizzard has never been about pushing the graphics envelope with their games. They have always been stylized and made to work on low end computers while still looking good on high end ones.
Just like Bethesda, only Blizzard games no longer support modding/user creations.
Back then Starcraft, Warcraft, even Diablo had custom content. WoW had addons and client side model modding as well.
What does modern Blizzard have? SC2 gated by hideous bnet 2.0 and that's it.
Then again Bethesda is looking to jew just as hard as Blizzard did with SC2/D3, so they will probably get dropped just as hard.
>Used to play on an RP server as an Amazon ass burglar
>Spent most of my time tanking instances and ERPing with other horny teenagers
>Tanking instances loses a lot of its stress in Wrath
>Cataclysm slowly made the ERP community worse and worse
>Decided to retire my rape elf and go do other things
It was a sad day.
Blizzard are very stern about "their vision" when it comes to a game. Of course they would want complete control over things like mods, that's how they have always been. It's why every game is done in-house. Nothing is outsourced.
Everybody is trying to monetize mods these days. Valve has been monetizing player made content and mirotransactions for awhile now with Steam Workshop.
Which is why they pushed map tools for Wacraft 3? Get the fuck out of here. The attitude of game studios and corporations back then was to live and let live. Players want to fuck with your game? Let them, because the game is made for them. It was a different time back then, a better time where modders and map makers could make it somewhere in video games if they tried hard enough to become better at what they loved.
Now its just mass produced code monkeys copying other code monkeys ad infinitum.
It was live and let live because digital distribution wasn't a thing. There was no real way to have control over player made content. If they had control, they probably would have done things differently.
Except that wasn't how it was in the golden age. What SC:BW literally had a fucking Gundam mod that turned every damn unit of both Protoss and Terran into a UC unit, and no one needs to even point out how popular UMS got during TFT it had as big a community as Nexus does with Skyrim at the time.
What happened after they tried to bunker down with SC2. Oh right the UMS community instantly abandoned that piece of shit. It doesn't matter how much potential the SC2 map maker kit has, no one wants to play by such retarded rules.
You're also wrong about the outsourcing considering Sierra created Hellfire for D1, and I forget who created Insurrection for SC1. But you probably weren't old enough to have been around at the time.
Not the anon but I disagree. Game publishers have completely lost their business sense around 2006-7. Instead of working on stuff slowly and with passion to make it good, they are trying to exploit everything for quick buck. It's like they've forgotten to care about long term profits for short ones. It wouldn't be a problem and it would be sorted out with people not buying shit. Unfortunately, because of the raise of the ''nerd culture xD'' people who had no experience in the medium started buying everything that was popular, so companies noticed that and started spending most of their budget and time on marketing to cater to the casual market and it kept them afloat to this day
>see this thread for years
>all that changes is the number
Seriously, why bother?
as some who tanked back when you had to switch to battle stance to cast thunder clap, fuck you. the game is absolute trash, looking at what they had compared to what they did with it. just as bad as baby boomers
No idea, all I know is this board loves to talk about WoW and has for 10 years. People always shat on it even back during BC. Threads were pruned just like how Undertale threads are now.
nigger this has happened every expac. you think you know hurt? i finally got my quel serrar after having the book ninjad by a hunter, only to have it returned after an hour of pleading, months of trying to get a raid to not wipe on ony, only to have bc come out the next week.
>FFXIV continues to grow like nothing else.
>WoW is dying at an unprecedented rate and the only thing the devs are willing to do is hide the real numbers from you and add more paid mounts to the cash shop.
Feels good not to be a WoWkek.
>mfw playing on an rp server in wotlk
>sparkle pony released online
>suddenly all the blood elves and other faggots are riding them
>the next day nobody rides them because they aren't special snowflakes
Pic relatex is a fact you little pieces of shit. I know /v/ is full of normies that try to defend WotlK, please, you weren't even born at vanilla times if you even mention it.
Daily reminder if you played WoW past BC you are the very cancer you thought you hated.
The people playing Dota 2 weren't the type that modded to begin with.
Blizzard nurtured their map making community. WC2->Dark Portal->SC1->BW->WC3->TFT. Think to yourself how many generations that is, and more importantly how much competition they had for that kinda thing. Literally zero at the time.
Next the game market is far bigger now. Why would you bother learning how to make Uther Party 25.0 when you can just download an app on your phone that does the same shit?
This is no different than asking why the SNES had those pirating cartridges that contained 500 fucking games but now it takes a BD to play just one. It just isn't the same time anymore.
Blizzard killed off their community that they can't ever get back, cause it was only possible to foster back then. Now they actually have to make their games good by themselves without having people extend their games lifespans for free.
I mean SC:BW was amazing, but you'd be delusional if you thought it was huge in the west outside of UMS for the majority of it's lifespan. WC3:TFT was even more obvious about this.
Stop making stupid comments that are already debunked >>315350651 just because you got a faggot quota to fill for the day.
Sometimes I wonder if you people do this shit because you actually jerk off to shit posting. It would not surprise me.
So what killed Warcraft was the modding community which made Dota 2? Because dota 2 gave all the equipment modders needed but nobody used it. There's no excuse for that, it's completely free and available to everybody.
its shit unless you were hoping for CoDxTF2 + "we heard/seen a projectile up close once or twice before in a shooter, we're going to throw em in and hope you stop complaining"
which is cool for a party game but just not for me.
TFT died simply cause it was old retard. The UMS sites were still maintained and updated with new entries long after everyone stopped playing TFT melee.
By the time SC2 came out most of the kind of basic UMS maps you wanna fool around with to git gud at map making were already available as phone apps. Turret Defense, Uther Party, etc etc, you name it you got it. Why play custom RPG campaigns that take years to finish making when you can just play an actual RPG like Dragon Age Origins which surprise surprise has it's own tool kit for you to play with after it hooks you in?
By the time DOTA2 came out, everyone who had a remote interest in modding already left Blizzard games. Everyone who latched onto DOTA2 weren't the map makers, they were just the dota casuals that have no desire to make their own shit. Why the fuck would that scene take off? How does the DOTA kit compare to Skyrim? To Mount and Blade? It's absolute shit, even SC2's kit is better. Why the fuck would you use something inferior just because it's new? The only things Dota2fags are interested in for modding is porn and you got SFM for that.
And let's face facts. DOTA2 has horrible aesthetic sense. It's garbage, and is a core reason why League can still fight with DOTA2 despite having vastly inferior gameplay while jewing people harder and harder each season. Half the charm of the original DOTA was how silly everything looked because iconic WC3/TFT units were doing shit.
I mean take Admiral for example. In Dota1 his entire existence was an overpowered joke. The guy summoned a fucking boat on land and crashed into the enemy. That as funny because the players playing knew it wasn't supposed to happen in the base TFT game yet it did because the map maker did, just like how people playing Skyrim can appreciate someone modding in working trains despite it not being very impressive if you tried making a standalone game with that shit.
DOTA2? It just rips it all and tries to make it srs biz.
It also comes not long after Microsoft declared it won't report Xbox One console sales anymore
Prepare yourself for more and more failing company products to have their sales numbers obscured.
I'm not even that guy but you clearly didn't bother to read it, he used Skyrim as another example. His point is that it's not worthwhile to mod DOTA 2 in meaningful ways because there are so many other, better games that have better mod tools.
The modding community that once belonged to Blizzard has long since moved onto other games. The people that stayed with DOTA or moved onto LOL and went on to play DOTA2 have no mod makers within them to begin with outside of shitty custom skin makers.
How hard is that to understand? Ah forget it you are probably just shut posting. Either that or have a few holes in your brain and that isn't something I can fix.
I know you wanna be witty because you keep bringing up the same point, but if you actually had some remote semblance of reading comprehension you would see that I covered that ages ago.
Unless you are even more retarded than I thought and implying that fresh blood that go into DOTA2 to play MOBAs would somehow be interested in modding and be skilled enough to produce something worthwhile without any experience within such a short time span?
Either way I explained it so that even a middle school kid could follow, so blame yourself for dropping out if you still wanna be a faggot.
If they moved on to ASSFAGGOTS then the only custom map people cared about was Dota, the only reason people played TFT was for dota. Which doesn't make sense how it got people to play WoW if they only cared about Dota.
If people cared so much about custom maps and the golden age TFT had, they would use the Dota 2 kit but they didn't because nobody actually gave a fuck about custom maps, just dota.
So what does it matter what Blizzard did with SC2?
TFT didn't die when WoW came out moron. Dota and UMS maps were still alive for years after WoW launched. The small portion of meleefags waited for SC2 and are trivial, kept playing TFT the whole time. The hardcore DOTAfags stayed playing DOTA on TFT and these are the faggots you are implying to not give a shit about WoW. Now here's the kicker. THE VAST MAJORITY which are gamers/casuals who enjoy playing more than one damn thing over and over again, who enjoyed TFT not only for DOTA, but also for the campaign, for the various UMS, they were the ones who moved onto WoW.
And remember what I said about Blizzard nurturing a community? While it isn't just the modding community, their fanbase is used to Blizzard churning out games of a different genre, so they move on regardless out of brand loyalty. Countless people that never touched EQ and friends signed up the moment they heard about WoW, although plenty also shunned Blizzard for it and either stayed with the older games or just played shit like Counter Strike.
The vast majority of WoW players were not dotafags, but dotacasuals.
And like I said, the people who cared about the golden age TFT had have long since moved onto Skyrim, Mount and Blade, etc etc. Some even stuck through trying to make SC2 maps even now.
>So what does it matter what Blizzard did with SC2?
I already covered this with my opening post, which is what lead you to bring up DOTA2 like an inbred hick. You just keep going on in circles and I'm not sure if it's because you're doing it on purpose cause you jerk off to shitposting on /v/ or if you are sperging out because you lack enough brain cells to remember what you were quoting 30 minutes ago.
The original point was that Blizzard lost all their mod making community because SC2 was expected to bring everyone back from the other games, given it would come out with an incredibly powerful engine that would grant the wishes of map makers that they wanted for ages.
>community creates content to retain playerbase instead of letting them move onto other non-blizzard games
>playerbase naturally grows attached to warcraft
>WoW comes out
I dunno senpai.
SC2 boned UMS because they wanted shekels like Valve did with Skyrim mods, and made it required to go on Bnet 2.0 just to play a single player UMS map. Bnet 2.0 is so shit it cannot handle the latency of basic 3rd person mods and basically could not support their powerful map maker resulting in everyone who even tried to come back give up except the dedicated hardcore.
Why can't you just Google this yourself?
Crowfall has it's own set of problems. It's like WildStar + Vanilla TM/SS. Granted unlike most developers, the guys behind Crowfall are smart enough to recognize their game is for a niche market, and aren't trying to bite more than they could chew.
It will be flawed, but I don't doubt that it will be entertaining for many hours before you get tired of it all. Just like Guild Wars 1, assuming you were a pvper.
Why people kept playing during Cata is beyond me, everything just became boring and linear. I presume most of the decent players left anyway.
Kind of tempted to try FFXIV but at this point I have way too many other games to play to let myself get absorbed in another MMO.