Alot of the enemies from 1 where missing from 2 for some reason
For the most part you just fought dudes
I mean they're armor is pretty cool but they're still just dudes
I actually agree, not only are the enemies way more varied and interesting but the overall game is a lot funner and the areas are a lot more interesting to explore then the ones in Half-life 2. Im not saying Half-life 2 is a bad game or anything but it def didn't age as well imo.
Yeah most disappointing part of HL 2 by far (and most modern FPS in general ) is the lack of enemy types
Personally I agree, the atmosphere in 1 just held my attention much more. plus apparently I'm in the minority not liking the vehicle segments in 2. I mean I'm not going to call 2 shit or anything and the engine was something else, but 1 just seemed better to me.
Yes OP but Half-Life 2 is still worth playing.
Particularly mods like Research and Development, Mission Improbable, and MINERVA. A few other posters and I have suggested these HL2 mods on /v/ for years and I won't stop. Fucking play them.
Both Episode 1 and 2 have better, tighter gameplay scenarios than the base game. Both are a little more challenging as a result since they expect the player to have beaten HL2 by that point.
However, Episode 1 can also be considered mostly filler. Its a glorified level pack rather than a true extension. If you want a little more story and better level design in addition to bringing in new variety, you'll want to check out Episode 2.
>listening to that sweet, sweet voice while reading the desc
>eli sinks into grave
>still talking with muffled voice
Every fuckin time.
I d'awwed in Black Mesa Source when you catch one sitting down watching a static television.
The best part of Half Life 2 is its engine. Which isn't even particularly good, just very scaleable and user friendly.
>inb4 lol whats that 11 year old kno about half life pssh nuffin personnel
>honestly using this video to support your point
I get a kick out of this shit every time it's posted
HL2 is definitely lackluster compared to HL1, but this faggot is on the same level as Mr. Enter. He should not be taken seriously by anyone who posts here.
>everyone is raving about HL
>can't play it because shit PC
>everyone is raving about HL2
>can't play it because shit PC
>play HL2, it's okay
>play HL1, it's amazing
That boat ride makes me never want to revisit HL2. I could see going back to 1, though.
>everyone is raving about HL
>can't play it because shit PC
What kind of ancient monster were you using?
He definitely overdoes the angry gamer schtick at a couple points that makes it seem less critical and more rant, but it's damn hard to try and refute what he says about the plot and weapons.
Forgot about Nova Prospekt.
Ravenholm was great because of the atmosphere and the level design.
Most Alf-Life areas are linear to a degree, where Rholm was very easy to get lost in.
There was only one way to progress, but you could miss it and go down a variety of alleys or whatnot and not see the path forward.
Everyone shit their pants when they saw the gravity gun. It was neat and all, but now that every game has something resembling the gravity gun it lost its charm.
Half Life 1 stayed fresh because it wasn't copied to death.
Route Kanal has a great "chase scene" vibe to it, and takes place as the sun sets, with a fun copter fight that happens right with the sun just upon the horizon. If you want to call the vehicles gimmicks then that's fine, but I'm one of the few people that loved the shit out of them.
The Coast has a great atmosphere to it too - especially when you park your buggy outside an abandoned house and get to explore inside. Some of the gunship fights are pretty weak but I'd attribute that more so to the enemy (and weapon arsenal at your disposal) than the chapter itself. Also - the bridge scene.
Uprising chapters naturally have an exciting atmosphere, but admittedly the NPC management shit is flawed and they make the office fights (or whatever those were) aggravating if you're stuck behind them.
I doubt I need to sing Nova Prospekt's praises but I could be wrong.
And also, Ravenholm did have a gimmick - the makeshift traps that get a little stale after a couple playthroughs. But I understand where you're coming from.
>tfw this is brilliant, insightful commentary but i cant keep watching because of his light, scratchy middle school voice
>tfw many people, like the 60% dislikers, will never hear his points because of how they're presented
Why couldnt he just do a plinkett-style "i'm not mad, i'm just disappointed" or wait a few years
HL1's gun play felt tighter and more satisfying
I'm annoyed how inaccurate and papery the HL2 pistol felt compared to HL1
>all the weapons in HL2 suck
>they put the best weapon in HL1 in the game, but it's on the car and you never get to hold it
What the flying fuck was Valve thinking?
>tried playing Black Mesa
>fps dropped like crazy in the part where you go outside for the first time and the soldiers are trying to kill you
Stopped playing there. Have they finished it yet?
I love Half-Life 2, but you'd think Valve would have had the foresight to realize their physics puzzles would be much less impressive a few years down the line. I remember playing in 2004 and thinking that they were really milking their physics engine for all its worth
yes, there will always be bad mods. Not everything can be good.
The point being is that it allowed to people to bring in their own content on their own instead of having to wait for the devs to do so
Oh I love Route Kanal. Also:https://www.youtube.com/watch?v=zlD5uvOt_Sw
How could the player not immediately notice the physics puzzles and their annoying pervasiveness? Especially right in the beginning, it was one fucking see-saw contraption after another
I pushed my non-pc gaming friends too hard on trying to get them to coop hl1-hl2 and it permently turned them off to it. Now they do pc game but it's too late.
I just wanted to share the fun of Half-Life with my friends.
He calls every added character a retcon. They're not retcons, they're new to us. Literally no characters were introduced in the first but Gordon and GMan. They wanted to drive a plot that wasn't "Uh oh, Gordon's gotta survivr again!" but had nowhere to turn without introducing characters. So you get Barney and Kleiner and Alyx and Eli. You can't assume EVERYONE Gordon knew from Black Mesa died.
Also this kid acts like that was the same crowbar even after Barney says not to keep losing these things.
One more thing. Fuck his assumptions I killed everyone. He's a shitty Gordon.
The point was to show them off. A lot of the pre-release marketing was to show off the physics engine. At the time, HL2 had three main draws: it was the sequel to Half-Life, its physics engine and its optimization. The latter was pretty important, because more people could play it without updating their hardware. The same couldn't be said for Doom 3.
Of course, looking at the game in 2015, those technical achievements aren't very meaningful.
Man, this little faggot is so fucking hung up on the handful of stupid callback jokes they pull within like the first thirty minutes of the game, tops. He acts like every line of dialogue is some self-referential mug, he's so hyperbolic and full of shit, just get the fuck on to the point.
>One more thing. Fuck his assumptions I killed everyone. He's a shitty Gordon.
This. Not killing your fellow scientists is the reasonable assumption. You aren't cast as a fucking psychopath. Just a scientist.
He does bring up a FEW good points, unfortunately a majority of the video is him whining and making bitchy nitpicks.
Plus, he completely missed the point of certain things in HL2, and made completely wrong arguments based off of it.
ex, The point of the metrocop and picking up the can was to tell the player (without vomiting in the players face) that you can interact with the environment and might need to do so, leading to stacking boxes when Barney tells you to GTFO
Half Life is so fucking good
Half Life 2 is so fucking good
The mods for both are so fucking good
God, I really fucking love Half Life.
I've deadened myself inside, but fuck, I really want Half Life 3.
>LOL DID EVERYONE FUCKING MAKE IT OUT BLACK MESA LIKE WHAT THE HELL????
That's six fucking people out of what was easily a staff of thousands.
I love both but I personally like 2 more. I love the music, the atmosphere, the environments. The "vibe" of the game is just perfect to me, it falls in the same category as Twin Peaks and Silent Hill 2 to me. So many great moments, I love the silent moments with no enemies where you just soak in the ambiance.
moral ambivalence is kind of one of the themes of half life 1's gameplay. you do a lot of fucked up things to an end that becomes more and more confusing as the game goes on. i mean you directly cause the resonance cascade for fuck's sake
omg it's been way too long since last HL game for me to be excited.If ep3 would be announced i'd definetely be interested but certainly not nearly as much as i would be had they announced it on time.It's just been waaay too long for me to get hyped
Half Life 2 completely throws the tone of Half Life 1 out of the window. This can be partly justified because Half Life 2 takes place in the outside world rather than a facility, but the point is that the difference in tone impacts gameplay. It's fine to not just do more of the same, but when I see the words 'Half-Life' I instantly recall the elements of isolation, exploration, and survival horror. You could accuse Ravenholm of being a ham-fisted attempt to harken back to that a bit, but this is doubtlessly why it is so warmly remembered. The series is defined and remembered by not just how Half Life 1 played, but how it felt. Half Life 2 expands on the story, but substantially less so on those themes. The biggest thing that connects the two gameplay wise, and that makes Half Life 2 in any way bigger or better, is that they both put a lot of stock into manipulating or working around the environment to survive and fight.
He could have just said that and had a 5 minute video instead of a 30 minute video bitching about how the game was riding on its own fame.
But HL2 don't have a long unskippable intro like HL1.
>you "save" the wife
>CP starts coming down on you
>this kicks in
>mfw I just got back from playing some HL
It's better than I remember, GoldSrc's movement mechanics/physics remain the tightest in any FPS out there. It just feels good to play, you can hop around and shit like nobody's business and the game never slows you down for simply being a good player.
Fuck man, love that game, feels like the next logical step from classic Doom (yes I know Unreal came first, but HL feels closer to Doom in style and just nails the execution better than Unreal anyway). Move really fucking fast, shot with laser precision, but still be challenged because the enemies THEMSELVES are challenging without having to gimp the player to even things out.
Fuck yeah it does you moron.
Compare the time you'll get the suit in HL 1 to HL 2. It's way fucking longer.
the idea isn't that it's completely your fault, it's that you willingly took part in it. gordon's ethics are just as questionable as anyone else's. his hands weren't clean before he had a gun and they only got less and less as he plays into the hands of a figure we still aren't sure of at all ethically.
jesus, i'm not going that deep. i'm just saying that gordon's potential to murder his fellow scientists doesn't really contradict his actions in the story. there's no such thing as a "shitty gordon"
>View is completely open, no cover visible from player's side
>Still thinks that matters when it's FOUR FUCKING COMBINE SPRAYING AT HIM FROM TEN FEET AWAY
Keep thinking your game is anything besides a carnival shoot, HL2 babies.
HL2's pistol was superior to HL1's in every way except for the sound effects. It's way more versatile with the reduced recoil and super high fire rate, it's more accurate than an smg, and it has a stupidly fast reload animation.
It's just a shame they went with such a shitty sound effect for the thing.
>no cover visible from player's side
He's still in the fucking open a few feet away from multiple soldiers, and only takes three fucking bullets in the span of 7 seconds.
Seriously, you're full blown fucking retarded. That shit would even get you killed in CoD.
HL2 was literally the shittiest, most underwhelming shooter release.
That was a fucking waste of time.
The commentary was shit, who the fuck were they?
I literally couldn't tell the difference between the old and new gfx, even in their side by side video.
HL2 is an older brand of shooter in which enemies traditionally have poor accuracy and low damage, which they make up for in numbers. If you were to take Serious Sam or Doom, you would be likely to find a small group of enemies similarly ineffective. Hope that helps.
And? He's hiding behind cover during that. He's standing in the open in front of four guys with no other potential things to be shot at, and still only gets hit three times with little damage.
>I can't refute you, so instead I'll resort to fallacies
OK, whatever you say. HL2 baby proven wrong.
Lol, you've got to be shitting me. You're comparing HL2 which barely had a handful of enemies on screen at once to fucking Serious Sam?
HL2 babies reaching hard now.
That's during a forced ride cinematic part. Of course he's not supposed to die during that part.
Every other part of those 13 minutes he has to hide behind cover and behind the player AI so they get shot instead of him.
The few times he gets shot he has to dive for cover immediately.
The point of a comparison is not to point out two things that are completely the same. If I wanted to compare something that was literally the exact same thing as Serious Sam, I would have compared it with Serious Sam. Hope that helps.
>very game has something resembling the gravity gun
>Half Life 1 stayed fresh because it wasn't copied to death
That's insignificant. What really matters is that the GG physics barely added anything substantial to the game in the first place, the novelty of killing zombies with a cool weapon outweighed any aspect that was challenging or tactically interesting. The marine AI in HL, on the other hand, is still shocking and fun to this day.
>That's helping him not instantly die
Know what else is helping him not instantly die?
The fact that four enemies with a clear LOS to a target with 45 magazine fed high ROF SMGs are missing 99% of their fucking bullets you dipshit.
>The marine AI can't even shoot and move at the same time.
And why am I supposed to feel bad about this? It's a perfectly reasonable way to balance what are otherwise quite brutal opponents.
>they don't give a shit about each other
Likewise it doesn't really matter. The marines work and can actively counter whatever it is you are doing. That they don't need to run and gun or have super dooper squad AI only makes them that much more impressive.
Nothing in HL2 has that same "oh, shit" factor.
It would matter a lot more if that could move around fast enough and shoot accurately enough to fuck with you. They could have a super computer cluster running their AI and it wouldn't mean shit.
say goodbye to your health and armor, fucker
This really. The only time I ever had trouble in HL2 is in the Entanglement chapter where you have to set up turrets in the large prison block. SMOD, SMOD Tactical, Substance, and other mods made the game infinitely more enjoyable when there was the actual fear of death.
>Of course he's not supposed to die during that part.
Really, so why wasn't it in a cutscene like during the human shield part?
>The few times he gets shot
>The few times
Wow, COD does the same exact shit, only difference is the increase in damage
>So why wasn't it a cutscene?
It's a type of cutscene. They're the common "on rails" cutscene where they just throw a bunch of enemies, explosions, etc in front of the player during a moment of escape. It's very common in games. If the player could die during that time, people would whine about not being able to move out of the way and into cover.
>Few times he got shot
He got shot a hell of a lot more. But even then you're comparing apples to fucking coconuts here. You're comparing someone hiding behind cover and AI friendly units to someone alone, in the fucking open, in front of four fucking enemies and not even losing 20 units of health in 7 seconds.
Fucking HL2 babies.
>The only time I ever had trouble in HL2 is in the Entanglement chapter where you have to set up turrets in the large prison block.
Same here, that's the only time in the game in which it actually tests you. Every other scenario can be blown through without any sweat on hard.
the HECU marines are much more fun to fight than Combine Soldiers because they're tankier and live long enough to move around and show off their AI and they retreat when they take damage instead of charging. and the fact that they cant shoot and move at the same time breaks fighting them up into distinct phases- they move, i stop and unload on them- they start shooting, i start moving again. all this combines to make a real back-and-forth battle where you have to move around to survive, while the enemy (appears to) pin you down or flush you out
What are you talking about? You're alone for 95% of Half Life 2, traversing great distance by yourself on the run from the Combine. It had isolation and exploration. And HL1 didn't have elements of survivor horror, are you stupid?
The start of the video he's standing there with no armor and dies in 2 seconds from 40 hp.
Didn't I say the SMG blows ? This combined with them not hitting you with every single bullet means they don't do a lot of damage.
>mfw they turned off the WON servers for cs 1.5
Yes, and I've created my own build of the game that changes this and rebalances the weapons so that yours are more accurate too. It makes everything a hell of a lot more fun, as you have to actually use the physics system to create cover for yourself in order to survive most shit, which you never needed to do in the regular game.
Eh, I'll have to upload it somewhere first then. It doesn’t make the game look any different anyway, but holy shit does making the cops/combine more accurate completely change the way you approach everything. It actually turns the gameplay from a pile of shit into something that rivals the original.
This is a video of a mad fan's misguided catharsis set under the guise of a thought-out critique. I can't dare to watch beyond the halfway marker. I can guess he'll just throw more half baked arguments and an underdeveloped understanding of the function of a sequel/reboot.