Video showing the SS going from one side of the map to the other in 12 minutes
BLUNDER OF THE CENTURY
>The travel speed is good
>This is bad
I'm sure you loved walking past all that fucking nothing in FO3. There's literally no reason to make a map slow to travel through other than artificially padding the length of the game.
What are you talking about? People *loved* spending 20 minutes walking through valleys of fucking nothing hearing the same ambient music for the 11th time, occasionally fighting a wolf, and then finally reaching an undiscovered location.
The only game that made travel like that halfway bearable was Witcher 3, and that's mostly because the game was gorgeous and the OST was solid.
>not enjoying a game that has pacing and pause
Lemme guess - your favorite film director is either Tarantino or Bay?
I aint downloading that shit nigger.
Someone confirm it's legit.
Jack and Jill actually, by Adam Sandler. Maybe you've heard of it?
Yeah Just cause 2 is one of the largest open world ganes of all time the only way you are getting across it in 5 mintues if that is even true ithan it's in a jet.
Anyways that's pretty disappointing to hear that it only takes 12 mintues to cross the whole map. Doesn't it take roughly 20 minutes to cross Velen and novigrad on horseback in witcher 3 and that's just 2/3rds ot the game world. Does anyone know how the map size of fo4 compares to older Bethesda games?
He's not being ironic in my case
For people that are fans of the whole post apocalyptic scenario sneaking through the wasteland is what made these games so great. Randomly finding new things instead of going online and having everyone tell you how to beat the game in the right order, running out of ammo and food, getting jumped by the talos company mercs way out in the boonies because you weren't watching your back well. There's tons of this in those games. These are what Fallout is all about. This stuff happened in the originals too.
Obesity is the problem here. The sense of adventure comes only in the flavors prescribed by the marketing teams that sell these games.
>Preordering Fallout 4
>Not waiting on DLC GOTY Edition
Guys come on.
Tarantino films have a lot of pause, jesus christ Django had like 30 minutes dedicated to Django and Schultz wandering around and training together. Inglorious Basterd's also had several scenes where characters would be just sitting and talking for several minutes. And Hateful Eight is going to take place entirely in a cabin during a snowstorm. You should have said Brett Ratner or JJ Abrams or soemthing
The entire world map of Fallout 3 was 17x17 grid.
Fallout 4 is 28x28 grid.
Do a little math. Consider running from Greenwich all the way to Dave Republic. And then tack on a little less than half that distance past that point and you have the scope of Fallout 4's world map. Not an insubstantial expansion, and a lot less recycled assets this time around, I imagine. God forbid, you might even be able to tell where you are by your surroundings without needing to consult your pip-boy.
Come on nigga, step it up
And here I thought I was going to see some cool ocean creatures. Perhaps you would be blocked by, oh I don't know, the fucking ocean?
>Finish the map? Nah, just make that shit end wherever
I don't know why you would have expected anything else, only a retard would have thought it wouldn't be Skyrim with guns.
I'm buying it
The NPCs unholstered their weapons, he's probably full of shit m8, don't believe everything you read in shitpost threads
I like exploring the Wasteland
How did anyone expect for a second that it was going to be anything other than a janky unpolished open world Bethesda game?
I am going to buy and put 100 hours minimum into it regardless, I'm not expecting it to be a great game or anything. But I'm sure I'll still have plenty of fun with it.
The base movespeed is also much faster than FO3/Skyrim. The only reason those games "feel" big is because you are slow as fuck, and in the case of Skyrim so is your horse
FO3 with sprint made it feel small.
>only 12 dungeons
>main story is only 4 hours long
>the map can be completed in a few minutes
>you can't climb that mountain
>all the companions are reskinned dogmeat
>final boss is voiced by jontron
>your character dies to save a character voiced by Wil Wheaton
>it just doesn't work
Did anything go right?
Jesus christ, dude. Turn down brightness, turn up contrast. My friend plays every game like this, totally fucking washed out bright, because he is half blind and it's irritating as fuck.
Because even though it's been heavily worked on and modified since Skyrim (to accommodate things like Minecraft-settlement shit), it's obviously still Gamebryo so the scale of the maps can be compared with the same grid.
Are you fucking retarded you are literally the epic meme tier IGN when they said far cry 3 is "skyrim with guns" the game looks like fucking fallout 3 I see buildings, I see old cars, I see a old broken roads, and I specially see green hub nothing in that webm reminds me of skyrim
>that invisible wall at the end
Welp, the map is small but hopefully that means that the content is abundant. Also somebody should upload this to vid.me since some autists won't download the file.
False. While I'm sure Redditors are eager to shut the critics up with "B-B-But he's FASTER so the map just feels smaller!!!", it's much more reasonable to say that movespeed is only a single factor in what is making the map seem smaller.
For one, the map is pretty small. Two, it's design is pretty shit, maybe they should have planned something to at least give it the illusion of a large world.
Nope, the final boss, voiced by Jontron, actually gets killed by a guy voiced by Egoraptor.
Was it online when you posted it? It's been posted a couple of times on /v/ but each time I visit it, it's offline. Oh well.
Please. I'm having a great fucking time tearing apart the shitty gameplay leaks. I can't wait for release day.
I'll keep a lookout. Even earlier some CoD faggot was streaming on his Twitch account and he got banned in 10 minutes.
>Was it online when you posted it?
I had personally been watching it for 20+ minutes.
>Every single weapon with a bolt or charging handle has it on the LEFT side of the gun.
FUCK YOU BETHESDA I CAN HANDLE THE SHIT GRAPHICS AND THE GLITCHES BUT THIS IS TOO MUCH
>want to start shit storm
>go on /v/ and trash popular games
>wait 4 months
>praise game for being great
>shit talk everyone who thought the game was bad(before it was even released)
Revert to step 1 with new popular game until shitstorm is fueled
Why V, why?
Hard to say whether the map is small or not, there is no scale. They've said its Skyrim size, without the giant mountains and shit all over aka more playable space and more dense content.
FO3's game world is like 50 square miles but DC is broken up in a bunch of instanced shit so its hard to say how big it actually is. So this might not "feel" as big as FO3 just because of less instanced overworld stuff, like giant random rubble blocking parts of DC from each other.
Go back whence you came from.
I have to say, I really like the way they fucking finally changed armor, now I just want to know if there's actually a large variety instead of just various leather/metal variants and pre-war clothing
>Company figures out how to make a skinner's box in a single player game and milk 3 games worth of money from all of their players
>Expecting the next game from this company to be any different
I meant the button to put the video in fullscreen on the bottom right of the video isn't working. I can see it's PC with the button prompts, but I was hoping to watch in full screen on my second monitor.
Lets see here, pick a round, only one of them is considered god-tier
Can you find it?
Fuck every single one of you cocksuckers in this thread.
I'm going to buy this shitty game, enjoy the fuck out of it and there's nothing you can do.
And then in 2016 when the GECK comes out I'm going to make some dope fucking mods.
Eat shit, /v/.
that's my problem with it, nothing looks good
I really hope the actual content of the game (quests lines, characters, locations, etc.) are fucking stellar cause everything I've seen so far lacks polish to an obscene amount.
I haven't seen anything worth thinking the game will be anything other than average. I don't know how anyone expects anything different from Bethesda any time
I'll let all the shit pass and play it in a couple of months when I'm not expecting anything at all
Are you one of those people that thinks TF2 is bad just because it's popular?
Fallout 4 is clearly going the TF2 route in that it gives the game dimension through more than an intense number of polygons. I also don't think they're circumventing the physics engine by making things hollow, instead I believe they are going easy on the detail so that they can keep the animations full and weighty through the use of density in each of the character models.
Why are you so obese?
PIP BOY HAS RGB SLIDERS PIP BOY COLOR IS ALSO THE COLOR OF FLASHLIGHT NOW TOO.
>Not using A Light Shining in Darkness
>being this much of a fucking pleb
step up the game senpai
>falling landing sound is literally in Skyrim
They're reusing so many assets it's ridiculous. How was this 7 years in development? I also like how falling off heights basically doesn't happen, you're kinda just glued to the ground unless you jump.
>the part where animals try to run past at 3:05
Their animation is jittery and their AI glitches out when getting near the player. Also they have two heads because I guess every farm animal has two fucking heads, like Brahmins, huh.
>landscape at 5:00
The city landscape looks pretty cool. I wonder if most of Boston is in water, and this is how they disallow you from accessing the rest of a massive city like Boston would be.
He just outruns a guy who shoots at him. He won't even pursue you and sprint after you and shoot from afar?
It's pretty obvious at this point that the enemies are designed so that they won't run after you if you just want to ignore them.
Look at how Dogmeat always jitters on the ground no matter where he runs. Jeez.
Oh, wow that was shorter than I thought when people said "short". And look how "Sanctuary", marked with a Power armour helmet, is directly outside of the beginning of the game.
Why are his eyes so watery? He looks like he's about to cry. Are his teeth even real? They look so bent out of shape and they're so rounded at the corners than it's like they grew out once at a time.
Let me just step in and be the only rational voice in this thread
Map size is irrelevant, its the content in the map that matters. Just because someone could get across the map in a few minutes doesnt make it a shit map.
We dont actually have any maps with all the landmarks/locations on it so we have no clue whether its full of empty shit or is actually got content.
>remove item world objects and physics for them
>remove holstered weapons
No, they didn't. It's just missing an animation. If even that.
>all objects look like last-gen garbage
gen? last gen? first gen? what? How would you know what all those objects look like if you claim they were removed? What exactly does a "last gen object" look like.
This obese shit is always entirely unsubstantiated.
Can I get a link for some proof or are you going to have me google it for myself, find out your lying and then claim that it's all my fault instead?
I take it you like alternating between fast attacks and strong attacks in Shiller 3?
The animations literally looks like something out of a PS2 game, graphics might looks better when in game I guess.
Seriously is it that expensive to make animations more fluid/lifelike or are they just lazy as fuck?
look at the animations, they are as stiff and fucked as they were in morrowind and oblivion. The models are weird and the textures are muddy.
TF2 was fucking great back when it was a fixed game with content. The artstyle was unique and well made. It turned to shit when hats and all the alternative weapons started rolling in.
Behtesda didn't execute this kind of style very well and I'll say it again, they should be ashamed of their animating team. Look at that chick with the hat who's mouth seems to be struck by a hairdryer. That newspapaer guy's mouth just spazzes up and down when he's talking and when he turns away from the door it's just anything but natural.
Even the fucking running animations were awful in the initial trailer. This is not because they're trying to "optimize" the game or "focus somewhere else". A multi million company that releases AAA titles every year sould be able to give us a fucking run cycle that doesn't look like shit. This is just unacceptable.
A) SHE CAN'T BE DEAD X) THEY KILLED HER, Y) SHE CAN'T
B) OH HI DOGMEAT
They did you autist, why are you defending something you don't know shit about? There are no world objects and thus practically nothing has physics.
They removed the bone weapons attach to, they vanish.
It looks like shit instead of something you should see in a new game. The asset quality is below Skyrim.
>you can increase your SPECIAL attributes by leveling up
>a fucking bobblehead just gives you +1 to a certain attribute
also this fucking voice acting is atrocious. even i could do a better fucking job at it.
>Seriously is it that expensive to make animations more fluid/lifelike or are they just lazy as fuck?
Animations are expensive and time consuming. If you do it manually and not mocap it also requires a lot of skill and practice.
Also they are lazy. So its a lose-lose for everybody.
Thanks, Trips. Watching now.
Fucking called it.
They treat a SINGLE deathclaw like a fucking BOSS FIGHT.
Is now the end of entire villages. Fuck Bethesda.
Deathclaws are now the new Skyrim "Dragons".
Deathclaws are now the poster child enemies.
Hello baby boy.
In Fallout 1 there were only 3 deathclaws, 1 of them had his fucking own cave and the other 2 were just in some random building
A fucking deathclaw was BIG DEAL, not just some random monster.
Go back to New vegas.
There's a good thread on the Steam forums right now, titled:
>I think im going to cry, the game is horribly optimized for PC :(
Lots of retarded posts from retarded people.
While sprinting can easily be seen as a "casual" thing to implement, it only makes complete fucking sense.
FO3 and NV work totally fine without it, but at the same time it was always really annoying to be at either -walking- or -running- speed, which in early game is pretty god damn slow.
>that feel of lightly jaunting away from gunfire to cover like some kind of 1000 yard stare badass
>not speeding to cover like a madman unable to fire your weapon because holy shit run fucking BULLETS JESUS CHRIST OW
there are people in this thread that have already finished fallout 4
even in new vegas, if you were in a bad enough situation to drag a deathclaw all the way to some settlement he'd just deck the fuck out of everybody there unless it was heavily protected by rangers or other highly equipped guards.
To the courier they'Re nothing because you can abuse the hell out of your explosive/sneak attacks but in real life they're very much a big fucking deal.
I can already see the "don't mess with the deathclaw" meme coming back through normies but what are you gonna do.
>implying Deathclaws weren't a big deal in NV
Those niggas will fuck you up quick unless you were doing some kind of Sniper build.
Only way to kill them otherwise is to take out their limbs to kite them or exploit the environment (getting up on place they can't).
I've seen the animations and they look perfectly fine for a video game and not a realistic looking movie. Fallout has never been about realism. EVER. Name something in Fallout that was ever about realism and you'll have realized your mistake.
My point about TF2 wasn't that it was a good or bad game, it's that the game stood out as a game beyond the graphics at the time. I believe Half Life 2 was out at around the same time and that had a similar style to this and was treated as grand. This just added more detail and gave the skin a broad visual treatment so that you wouldn't get too stuck trying to read their lips when you should be bobbing and weaving to avoid fire.
Once again, unsubstantiated. The running animations look fine. This stuff is unacceptable if you're buying a game based on graphics, you shouldn't be playing Fallout. Period. Fallout 1 came out in 1997. That was about the time 3d games started getting made. They were literally an entire dimension behind. And you are arguing for realism.
I'm going to stop replying to you now because it's clear you're just arguing for the sake of the marketing that keeps your kind of opinions prevalent.
It has a thing saying "LIVE" for me down at the bar. What part of the video are you on right now? He was just called out by some retard automatically assuming he was going to help them.
It says LIVE for me. I guess it's not. Wtf is this then
I'm at that part, I suppose it's live then.
They were strong but not bossfights. And at low level, one was a death sentence. Late game they were still deadly but the alphas were the real challange.
We expect more for a giant like Bethesda with a virtually infinite pool of money; if they want to spend 10 years on a game they can. I doubt they spent 7 years on this dude.
>NV treated Deathclaws as minibosses as well
Which is why there were 9001 of them spread out through the center of the map, having many wandering ones and two different nests? You literally run into them 1 minute post goodsprings if you dont take the primm route.
Yeah but I imagine there is a point where the "content" runs out and the only levels you get are from grinding them out killing respawning enemies.
I'm wondering about what the highest REASONABLE level range is.
>Sounds wrong. Bethesda has always made it more streamlined, and now for FO4 they're going back to their roots?
They had to do that shit to get around the console limitations.
Piece-by-piece armors are so much beter from the game design perspective.
Friends. A pal of mine has fallen into Todd's lies. Pray for him, as he refuses to acknowledge the leaks, saying that they are faked. I have no way of getting through to him, any advice /v/?
Not defending it. I haven't even played the game. I'm just not condeming it based on hearsay and conjecture from /v/. Especially not with the PS4 NLP boost you guys propogate here. It's all marketing with you guys.
>They removed the bone weapons attach to, they vanish.
Oh, so you're saying you don't which weapon you have on you unless it's unholstered?
You say this and call me an autist, why?
That's completely different from removing holstered weapons. Holstering is an action, not the perception of it. You autist.
>They did you autist, why are you defending something you don't know shit about? There are no world objects and thus practically nothing has physics.
That's just it, the first thing they show you in the trailer, where the lead is being attacked by raiders/ghouls in the supermarket, is that the objects do indeed still have physics to them. The shopping cart goes flying just like in the old games. The cans go flying. The ceiling lights swing. There are still dismembered limbs.
You are a cancer. I'm going to stop replying to you.
Stop being a fucking retard.
>you're saying you don't which weapon
And speak English.
Try actually reading what I posted next you fucking dipshit. You can't drop items -- they have no world objects. The majority of the game objects have no physics. Your dumb fuck rebuttal didn't do shit for you.
>Map is larger than Fallout 3, New Vegas & Skyrim
>Is also much more dense and detailed compared to previous games
>People ignoring this just so they can bitch
Wew lad, I fucking hate this board whenever any sort of AAA title is releasing. It's actually fucking amazing how shitposting exponentially increases as we approach release, then exponentially decreases over the span of a few days after release.
I can already imagine you faggots huddled by your desktops looking at 4k screenshots of crysis and fapping, delusionally thinking you're of patrician tastes while your friends are having a blast actually playing vidya, even if they are casuals.
Every time the streamer goes through a door, it goes black and I think the stream died.
>Power Suit is bulky and sounds like a powerful suit of futuristic armor
>HUD changes in first person when inside the armor
First thing they did right
>The shopping cart goes flying just like in the old games. The cans go flying. The ceiling lights swing.
>trusting Todd's E3 video
None of this is in the actual game by the way.
As I've said, TF2 executed it well. I'm not trying to imply that a game that doesn't try to look like crysis 3 isn't good, I'm saying that fallout didn't execute the realistic-but-comic-like style well.
The animations are terrible anon. Seriously look at this webm. It would be ok back in 2006, but even then, Vampire the masquerade had better facial animations (a game that came out in 2004 ffs).
Not only that, but bethesda COULD into mouth animations before. Oblivion/fallout 3/nv's mouth animations were perfectly fine. Although not perfect, they were good enough for the type of game they were.
But fallout 4 being a newer, improved, supposedly better product, the animations should'nt be worse than games from 5 years ago, let alone THEIR OWN GAMES. I'm not trying to just shit on the game, these points are pretty much facts. I'll play it of course but it's just sad to see this level of quality control being ok to them when it's clearly sub-standard.
What about my post gave you the impression that I'm not buying the game you insecure twit
But definitely it's better than Skyrim or F3/NV for that matter.
A little bit of customization is good for modding, good for making enemies a little bit distinct, good for making player's power creep a bit less steep and making some players feel like they're brogressing when the only thing they got is a new boot..
/v/'s cycles go like this:
>pre release of GAME
massive shitty speculation and shitposting, blunder of century confirmed
half of threads dedicated to talking about how great it is (some of them ironic), half of threads dedicated to telling people its shit
so now that the dust has settled...
>post post release
wow, the sequel to GAME looks like its gonna suck, i miss GAME, it was so fun
It's exactly the same as Skyrim and F3/NV had pants and shirt slots as well as the additional slots for armor pieces.
>thinking im against their opinions of the game
i dont give a shit if its not someone's cup of tea, im only irked by the same cancerous "if you're not playing some obscure game in ultra HD or a difficult retro game you're a pleb" mentality. This whole year its been shitposting in an out full of people trying to fit in the /v/ hivemind by being edgy against AAA games.
Worse than F3.
It did, actually.
Sometimes, yeah. Most times no. Now all the armors take up chest and legs just like Skyrim which is retarded.
Are you blind or something? The "unnamed" slots could be and were used for all kinds of equipable items. It's no different than this game.
Is this even PC? I think this is Xbone->PC streaming via Windows 10.
Physical PC requires Steam to download the rest of the files locked off the physical version. So unless this guy has some ridiculous connection to get an offline version, there is no way its the PC version.
not lying. it works. just keep refreshing.
i bet this was reddit's doing. they lurk on 4chan all the time and once one of them gets in, they bring a pack of them.
they brought 400 viewers last time. fuck reddit.
Bethesda isn't a giant, man.
A few million does not a giant make. Would you rather have ragdoll physics like in Dark Souls where you move as if you're made of molasses but touch an npc corpse and it sticks to you like a scarf? Personally, I'd rather have the GTA jumps like in your pic related than anything like Dark Souls motion controls. That game was just too sluggish. It's all in the nature of Fallout, you just want MGS or something, idk what. All of these "changes" are just them keeping to a formula that "feels" like Fallout has been feeling for years now. Many companis do this. Look at the Dark Souls games, look at the Madden games, look at Call of Duty, Mario, Sonic, etc. A big part of the feel is in the bones, as you said it, but it's not about looking at them. It's about feeling them. Especially with games like Fallout where the intensity is brought on by the suspense of the moment and not by the margin of probability that the super sleek and shiny looking person over there is going to shoot at me a few times with his oh-so-polish mini-gun from the center section of a cell that's full of fluid blades of grass that can be seen bending and slightly tearing at your opponent's feet. Get up and run around once in awhile. You'll see why motion blur is necessary, you'll understand why it's better to keep to a particular flow that's telling of non-rigid motion. It won't be a wobbling run like in MGS. and the Dark Souls games because they aren't trying to immerse an obese fool. They are keeping to physics but presenting it in a more stylized way.
This game actually looks like I wanted it, I just dislike that a lot of the features that made me like 3 and NV may have been removed. Things like the level cap, difficulty, lore as authority over marketing, etc.
Hey, at least you can keep coming here to shitpost after you've marginalized every good game out there possible. Kudos on being part of the big gang.
>skyrim is still shat on in fair doses for what it did right and wrong
>but Fallout 3 is shat on as always because it was a legitimately weak game
Don't try to imply that this is a cycle because it fucking isn't.
>You can travel across big maps like GTAV and Just Cause 2 in like 5 minutes
Sure with planes maybe but not if you run, like the guy in OP's video. It takes about 50 minutes to run from the bottom of the GTA V map to the top.
>People streaming PC version
>Still no torrent leaks
You can't fill words when speaking in english and expect me to do it for you? And you keep calling me an autist? There's a term for what you're missing. CONSERVATION.
I should have known I was talking a fat heap of shit woman.
My reply was in no way a rebuttal. I don't look to "debate" at every turn. I'm simply keeping the premise on an even keel so that you don't possibly convince some of the other people on this site to be as retarded as you are. Especially knowing that you are either just an asian girl that's too ugly even for the old men, or a fat white chick that gets her jollies from being maladjusted to any kind of society.
Lemme guess, "that's you", right?
Thank you shitty stream for letting me screencap this abomination
Fuck man, I'm so disappointed. How could they look at that new dialogue system and think "Yeah, yeah this is nice." It looks like utter shit, like are they fucking monkeys?
The problem is I want to play it so bad but I'm so pissed about it and didn't think they were actually this retarded, fuuuck
>Break all the Minutemen quests in the process
It was so they could have a voiced protag. Reading what he says then hearing him say it is a waste of time and would be annoying. So they chose the voice acting over reading and cut down dialogue options to save money time and storage space.
Not that I agree Im just saying why they did it.
I just checked, it was actually posted there.
>character responds sarcastically for no reason
>not a giant
They announced they had sold over 20 million copies of Skyrim by June 2013. Bethesda is big, and they can afford big.
>Hey, at least you can keep coming here to shitpost
You can brush off my criticism as shitposting all you want, but it's still my honest opinion. You talk about the "feel" of the game and how soulless others feel, while I think Bethesda games are extremely soulless. The complete lack of effort, the waste of money they put on trivial shit like putting the most popular fucking names for a baby that disappears within the first ten minutes of the game, to hiring voice actors for a main character to read out thousands upon thousands of lines of dialogue times two for each gender - a feature that not a single fucking person asked for.
At least I'm giving you the fucking credit by acknowledging that you have a different opinion than me, no matter how much I disagree.
all this gameplay gots me fulllllll of hypeeeee
I dont understand why bethesda does this. They already know people play these games over and over. Must we always go through cinematic movies, and tutorial stages? cant we skip the bullshit already or must we always be forced to wathc their cinematic vision?
Because people have been making saves right before finishing the introduction where you get to respec everything since FO1?
You never make a new character from scratch, you load it from your save.
I think the point of this, bare with me, is to re-introduce the concept of games not mirroring reality. The comic style has some misgivings that appropriate a sense of narration rather than vicariously plotting a culture about a game and having you take it on yourself like I've seen with a lot of the feminist trash that "plays video games". I do agree with you in that these animations look strange but there are leniencies you have to consider as far as speech is concerned.
1) It's still the 50s, speech wasn't quite so characterized by a modelled style the way it is nowadays. Instead it was instilled on a family by family basis. There simply weren't as many tv shows then and there were lots of farmer people and that meant lots of strange injuries that you had to consider due to things like breathing patterns. I know it seems like I'm grasping for straws here or that I'm defending the game ( I'm really not, I don't give a shit. I'm still playing the shit out of it ) but to put so much emphasis on the animations of one character you won't be seeing too much is like saying that cartoons are stupid because you could, by virtue of being brighter, see the background elements that were going to be "interacting" with the foreground characters. Also, depending on who captured the animation, you could be seeing the result of shitty frame captures from an engine designed to run at 60fps only displaying 30. You catch a tween on the animation that is filtered out in 30fps because someone is recording at the improminent 60fps mark.
I appreciate you replying and not insulting me outright, anon. Thanks for that.
>j-just mod it
are you fucking retarded?
op's video is a guy running from one side of the map to the other. you can clearly see that the game is as empty and lifeless as bethesda's other shitheaps
but that doesn't matter because we can just mod it, right?
>Makes very dialogue heavy movies
>Makes the stereotypical 'action schlock' movie with tons of explosions which i don't mind but he's 'what's cool to hate' to the kids nowadays
How are they in any way similar. Let me guess, you've never seen a Tarantino film and have just seen the trailers to Kill Bill and Inglorious Basterds and since they're wrongly marketed as pure action films, you assume that's what they are?
>So they chose the voice acting over reading and cut down dialogue options to save money time and storage space.
How much storage space does text take god damn... Also wait, so you don't get to read the text at all?
He's not actually fat. It's liquid piling up inside of him.
I'd rather be fat.
>Not having a shit ton of pause and a lot of good dialogue
You've literally never seen a Tarantino film, have you? The usual complaint would be that Tarantino films have TOO MUCH pause. I hope you're rusing.
It does, Bethesda is notorious for having same scale maps across all of their games, so much so that if you stick together landmasses of Morrowind, Skyrim and Cyrodiil it fits up and even moreso, Fallout maps match up in scale and size to TES assets and maps