>>315362870 Strength builds are broken because they are built on MP and not HP, and on top of that, a amount of Demons are useless because they didn't account for this for this, and physical attacking deamons have low MP, and can only get a few hits out of them, not so bad latter though when you get MP re-gen. Mudo and Hama have less use because if a enemy gets a smirk because they dodged them, then your a little fucked with the smirk system. Unless you have someone like Alice's Die With Me.
Despite art showing otherwise, you can't give Jonathan, Walter, and Isabeau different outfits, nor do they have their own character models, nor can you choose between which one helps you in battle, nor the moves they use. Characters other than Jonathan, Walter, and Isabeau don't have their own icon art in battle, including characters like Navarre or Nozomi.
You can also get each piece of equipment three times, though it serves no purpose.
>Some of the new designs were shit. >Difficulty plummets after Minotaur. >Strength is useless. >Most of the dungeons were disappointing. >The guest party member AI is incredibly retarded at times. >Neutral is a drag since there's barely any new content gameplay wise outside of finishing sidequests, even on NG+. >Physical skills use MP again. >FUCKING FIENDS Game is still alright though. I just hope Final addresses most of this.
>>315362870 My only complaints are >final super secret boss locked behind DLC >being at mercy of RNG when looking for fiends with no way to alleviate it Not all endings/paths being equal is a bummer, but not atypical for the series.
>>315371238 The DLC that made the game easier (Experience of the Afterlife, Underworld Money-Maker, Death Has Its Applications) was acceptable as DLC. If people want to make a broken character, they should pay for it. The story DLC (Clipped Wings 1, Clipped Wings 2, Ancient One of the Sun, The Eternal Youth, For the Past... For the Future) on the other hand, should have been in the game itself.
The equipment DLC (White Samurai Apparel, Visage Pack, Symbolic Equipment, Overlord Equipment, Deity Equipment, Radiant Equipment) should not have been DLC either, but rather special in-game equipment that could only be obtained after specific conditions (ie. beating Chaos for the Radiant Equipment, beating Koga Saburo in the Walter route for the Deity Equipment, etc.).
The retailer-specific DLC (TSUTAYA hoodie, Lawson jacket, Famitsu jacket, EB Games hoodie, GameStop armor, and Amazon Canada outfit) should not have been tied to where you bought the game itself, but rather should have been DLC codes you could purchase from a specific retailer online. Make them more than cosmetic as well, give them actual significant boosts since you'd actually be buying them.
>>315373167 >>315373201 They're highly relevant to the story. In the Clipped Wings ones, Mastema has you off the Archangels in the past, which never happens in the game itself (sorta). You become able to fuse the Archangels yourself after beating them. In Ancient One of the Sun, you face the embodiment of God, while in The Eternal Youth, you face the embodiment of chaos. While neither of them are particularly meaningful in the grand scheme of things, they feel like omens for the future. You're able to fuse their respective bosses after beating them.
For the Past... For the Future is HIGHLY story relevant. It contains the superboss of the game, and takes place at the very end of Neutral if I recall correctly.
>>315374626 >Physical Skills use MP instead HP, making Strength builds on yourself and Demons bad
I did a physical build, and I thought it was pretty damn good. Multi-hitting attacks with my character fully buffed resulted in me getting multiple crits pretty much every turn. The damage added up fast, and honestly bummed me out that I would finish late game bosses quickly.
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