Coincidentally I pirated and played through the single player campaign for the first time like yesterday. Never would have thought someone would make a thread about it randomly now. It's a solid FPS game I suppose, even if it's only a few hours long. The co-op is probably way better than the singleplayer but I didn't get a chance to play it.
Too bad it's a fucking massive rape of the Syndicate franchise. Syndicate was like the first ever squad based RTS or some shit and instead of making use of that and building a really great game off of Syndicate Plus & Syndicate Wars' base (like Satellite Reign is), EA just went "fuck it" and got Starbreeze to make an FPS.
It's like if EA decided to revive the Crusader (No Remorse, No Regret) series and made into an FPS, when the whole point of those games was under the box art tagline "Nonstop action from a different perspective", that perspective being an isometric action game, which was rarely ever done. And the worst thing was that when the Syndicate FPS flopped hard, EA stuck to their guns and said it was the right choice to make it an FPS, despite it having no commercial success.
Meanwhile go look at 2k Games & Firaxis with XCOM, they rebooted it at least in a similar style to the old games and a lot of people loved it. And at the same time that shitty 1950's third person shooter X-Com reboot which is the one everyone was afraid that was what X-Com would become came out and everyone hated and it flopped like the piece of shit it was.
Why do publishers even bother to go after the Call of Duty/Battlefield franchise with any other existing franchise that is not already Call of Duty or Battlefield. They will never be successful. The Syndicate FPS plays like a decently-built Call of Duty clone with a perk system, a Metroid Prime scanning styled hacking gimmick and replacing IPA with F.E.A.R bullet-time, it's ok but it really isn't what Syndicate should be.
It does have this tho: https://www.youtube.com/watch?v=S5sEJnimG5U
>>315364257 Also I should add, the singleplayer really fell apart towards the end. A lot of the campaign was decent but when you get presented with a false choice & consequence moment when you have the choice to kill Lily but neither option changes the outcome it just starts to suck ass. What if I wanted to be a Eurocorp cyborg mook to the end, would have been much better if the storyline split at that point in the campaign and it was a bit longer overall.
>>315363294 >It had some really good gunplay, Agree. Guns felt really good to fire and secondary mode for every firearm is a nice touch. >the designs aesthetics were nice, Minus the atrocious bloom, I would agree. >and the hacking abilities were nifty. Agree.
The level design and writing could be better though, it's too linear and movement could be more fluid. Boss fight was pretty fun though despite the skillrex wubwub playing in the background for the first boss fight.
Frankly, if EA had made it into an original IP and improve on the writing, it would be a decent shooter.
>>315366883 EA isn't interested in making original IPs. EA digs up old franchises and turns them into FPS games in an attempt at both getting nostalgic fans of said old franchises to play it and also reaching the CoD/BF audience and getting them to play it.
I think they see it as the least risky move, because at least if the nostalgic fans of the franchise see through their shit and see that it's not a sequel to a game they used to like, they will at least get a slice of the mindless lowest common denominator fps players to play it.
>>315367127 Or rather, maybe the nostalgic fans are just the intended bonus audience that may or may not play the game, when the game is really primarily targeted towards Xbox 360 first-person shooter fans. Using an old franchise is the only way to get that "bonus" playerbase that might/might not play the game.
>>315367127 I understand that but seriously, the worldbuilding is pretty good in the game, diverging from it and creating a new IP out of it will be interesting considering how cyberpunk hungry some of us are. I mean, it's one of the few games that make me hunt around the map for business card because the lore is more interesting than the actual plot.
I really didn't like how limited Kilo's personal agency was. They had a chance to go the ghost in the shell route and address the loss of humanity vs augmentations bringing one past the limits of evolution, but they didn't. They could have had Kilo address how he felt about being a professional assassin for competitor companies rather than a peace keeper, but they didn't. They could have given us some choice in the assassination of Dr. Drawl, but you can't kill her either way. They even could have had Kilo express some opinion over being learning that he was raised by the company that killed his parents because he was a great candidate agent, but we don't get anything. Given everything he's done up to that point I got the impression he was fine with it. There's a lot of potential in the game that was never realised.
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