You know what?
Seeing all this Indivisible shit has got me wanting to make a thread about Doko Roko. So here I am.
With a goal of 30k and sitting at 26k I'm curious as to what /v/ has to say about this game.
Seems like a cut above regular as pixel games and hot damn is that music in that video briddy gud.
What's also pretty neat is that there's no "we'll put your own creation in the game" kind of reward.
First overfunding perk also goes to music.
So what kind of shitposts, shillingposts, and debatable opinions does /v/ have?
"If Dark Souls has taught me anything, it's that games do not have to beat you over the head with their fiction to be interesting. A well-crafted world is far more enticing to me than having to sit through a long-winded monologue. My hope is that you'll absorb the story at your own pace through brain-osmosis rather than me having to inject it with huge clumsy hands."
Creator talking about the story.
I also remember him saying that Doko Roko will be explained why it's called Doko Roko to begin with.
Aaand here is some music for the game if you're one of those folks who enjoy music in video games.
I'm not entirely sure if it is music for the game but it's by the same guy who did the trailer music and the title of the song fits too.
The creator himself seems like a pretty neat bro if you read a bit of the kick starter about why he chose kickstarter and what not.
I can see why you think that.
In my opinion the animation for the swords and the explosions seems like he sunk a lot of effort into them looking like that so I would think both Gameplay and Atmosphere are hand in hand in this one.
I don't find it too weird that he puts emphasis on environment either. It's his idea and can see it pretty vividly in his head, so why not show it off?
>the swords and the explosions seems like he sunk a lot of effort into them
Not really. Looks like they're just one frame swords on occasion tweened with heavy gimmicky vfx to look like weightless anime slashes. I'm concerned because they are very big compared to the avatar, making me think that hitboxes have less thought put into them and that figuring out a time and a place to land your strikes will be trivial mashing. This is just based off of a few seconds in a teaser mind you. The author's choice to not put the gameplay into the spotlight is never a good sign. Video games aren't like film where they can ride off of atmosphere and grafix alone to be great. I feel it's within reason to say that these over-sized swords will be a major aspect of the game given how prevalent art of them appears on the Kickstarter page. I'm not feeling it.
Art seems good though some of the animation looked pretty low framerate and the weapons just appearing in the air is pretty lazy, not that I am too picky about any of that. Music seems okayish. I'd be pretty worried about the gameplay being lame and mediocre since it is barely even shown at all.