I think his approach to reviewing games is kind of incredible in its thoroughness, although even after spending hours talking about a game/series I think he has some trouble speaking about the game holistically and wrapping up his reviews with a sense of finality
it's like he can point out every minor detail of a game's design but can't use those parts to form in interesting opinion about said game
>>315374582 >it's like he can point out every minor detail of a game's design but can't use those parts to form in interesting opinion about said game
Aside from the humor, that's why I like Plinkett's style more than Matthews. Matthew's great still, though I watched his MGS reviews recently and he had a lot less interesting/deep/analytical stuff to say about them compared to his Nintendo reviews.
Boring cunt. Takes video games too seriously. Steals all his points from /v/ and reddit hivemind. Ugly voice. Probably shills the fuck out of himself on /v/ because he's "coincidentally" made appearances in threads about him, but I can't prove that.
Who actually watches an hour long review of a game? I mean, you watch reviews so you know what to buy, but if you already know everything about a game because you watched some retard babble about it online for an hour, you'll already have the fresh car smell of the game ruined for you.
>>315375770 You do realize you can also watch game reviews AFTER finishing it to hear the opinions on others or maybe learn something you didn't know before. In-Depth reviews that spoiler the entire plot aren't meant to be purchase recommendations.
>>315375860 Ya but I don't see why you would. Why would you want to hear what someone else thinks about a game when you already know what you think about the game? You can think for yourself, can't you?
>>315376081 Not really. Not unless other people's opinions actually affect me. Like if I was actually selling the game myself then I'd want to know what other people thought about it, but otherwise there's literally nothing to gain by hearing other people's opinions.
>>315376369 >Not really. Not unless other people's opinions actually affect me. What the fuck do you come to /v/ for then? Jesus. >>315376375 He's still in his job for the next 3 or so months he said. I hope he'll pick up the pace when he leaves though.
does not come across as authentic. Seems like he just crawls over various forums and reviews collecting points to talk about rather than just playing the games and giving his own analysis and impressions. Much like /v/ itself, where people collect various complaints and snowball them into meme opinions
>>315374639 I'm pretty sure he said he was very disappointed by it on Twitter. He played it right after Nocturne and he found it weird that there was they removed the Press Turn system without replacing it with anything.
>>315376721 >there are people on this board that legit know who all those people are I can point out DSP, TBFP and MatthewMatosis. The latter 2 because they shill themselves on this board. You are literally neo-/v/ and I wish I could hate you to death
He's a decent reviewer but his DaS2 video (which is widely parroted here) was way off base. The more I watch it the more I take issue with some of his complaints, most of which are exaggerated nitpicks or flat out non-problems. If you watch his DaS playthrough, he defends some of the very same issues that he blasted in DaS2. DaS2 had a lot of legitimate problems but when he spends large portions of the video complaining about the bloody overlay on the boss cutscenes or Freja's laser attack or some other trivial bullshit, it's hard to take the rest of the review seriously.
>Hello ladies and gentlemen >Hello ladies Fuck off Matt you SJW pandering inclusive progressive cultural marxist. Did you know what the percentage of REAL gamers who are female is? You say ladies and gentlemen as if it's 50/50 but it's not. I've dated a few girls that were pretty far left and the heated debates stop very quickly because they stop being leftists once you've been dating them and having all of these heated arguments with them. If you know what you're talking about and you're passionate about it then they crumble very quickly. Any fun that you might get out of having heated debates with lefty women is always temporary at best because if you really care about what you believe then you end up naturally converting them because they get emotionally overwhelmed by how ridiculously intense you get about this. The problem is that so many men today are kind of effeminate and they don't really give a shit about their beliefs, if they even have any beliefs, so they end up fighting fire with apathetic appeasement and agreeing with her just to get her to shut up. When a man is passionate though and he fights fire with fire then it's like this little cat that's having a go at a lion and suddenly the lion gets up and just roars at it.
>>315377549 I think this is a trap that a ton of reviewers, particularly youtube reviews fall into. they spend a ton of time harping on smaller problems without talking about why those problems are important or what they say about the game as a whole and it all comes off sounding like they have nothing of substance to say
>>315377549 I think the negativity of that review is overstated. I think he meant to just list small things that nagged him alongside bigger complaints, and it sounded like he was making a big deal out of everything.
>>315377549 >criticizing DaSII for having similar bosses then DaS LITERALLY reuses the exact same bosses multiple times >complains about DaSII areas being disconnected and ignores that the entire second half of DaS is disconnected >whenever DaS reuses enemies or has shitty areas it's just a "reality of game development" and "publisher's fault" >whines that DaSII has too many multi-enemy encounters when DaS has plenty of examples of the exact same thing, even as early as the undead fucking burg
>>315377848 >>315377928 He prefaces it by saying that he still thinks DaSII is a good game, but if that is the case then he should have minimized his smaller complaints and put more emphasis on his larger, legitimate ones. That his video comes off as more negative than he intended is 100% his fault.
Some of his "complaints" had oddly specific parameters as well. For example, he makes the point that DaS had more areas available to the player after getting to Firelink than DaSII. Well, that's technically true, but in DaSII the player can complete the Tower of Flame and use the Dragonrider souls to buy the cat ring and move the contraption in Majula. Then, they'd have four areas immediately available to them, all of which are much more balanced for new characters than some of the areas in DaS (like the Catacombs). It's a bit of a pointless complaint when a 20 minute time investment to clear the starting area (akin to clearing the Undead Asylum if you ask me) immediately gives you access to three more areas.
>>315373901 The 6 hour ds video he made sounded like the ravings of an absolute madman after awhile. definitely autistic, but interesting occasionally. wouldn't say his taste is anything worth taking seriously, however.
>>315373901 This faggot gets posted about way too much on /v/. You want to discuss his latest six hour review of [insert game]? Cool, find a discussion about that game or start a thread about that game, and then link in whatever you think he made a good or bad point about. If you start a thread with his review as the main topic, it becomes less about the game and more about the autists following their shitty e-celebrity.
A thread about actual vidya is far, far better use of space than anything on someone's persona, be it a YouTube upload or twitter bullshitting or whatever the fuck else. Plus there is the problem of people not even just starting a single thread on the guy, it has to be fucking six at bare minimum. Knock that shit off already.
>>315378352 I'd agree with you if only 4chan wasn't flooded with endless FO4 and Undertale threads, along with a particularly intense case of console war. Right now I'd take a thread on pizza toppings if it was phrased right.
>>315378492 >if only 4chan wasn't flooded with endless FO4 and Undertale threads Well I am not saying they are not shit too. I wilfully ignored Undertale but at least FO4 is understandable and could be expected to have people fired up. I do very much wish people were not spamming threads about it endlessly, but that's what happens with every big release (MGSV, Witcher 3 as particularly big ones this year) and at least they ARE vidya. Let me put it this way: I'd rather see six FO4 leak/discussion/shitposting threads in the catalog than six 'it's up' threads. Both are very bad, but I have my preference.
>a particularly intense case of console war Honestly at this point my eyes just automatically skip over them, especially if it is just a thread with 'X won' with a sad/violent Pepe. I don't really think anyone even cares about the actual consoles or even the companies any more.
>>315378245 He brings up the reused bosses in DaS and says that they're bad. He defends the Stray Demon slightly because it's optional, but shits on Firesage (the only thing he says in its defense is that it's not a crucial boss anyway).
He does talk about his disappointment that DaS's later areas are disconnected, and offers suggestions about how they could have done it.
The complaint about too many multiple enemies in DaSII wasn't that great in the first place, but DaS's multi enemy encounters are definitely fine for the most. Most of them are made with the idea of using weak enemies in multiples to create a different challenge than 2 normal enemies.
The whole video comes off as less harsh because he assumes a lot of the flaws are due to time and budget constraints rather than poor decisions, but there's little inconsistency when it comes to pointing out problems in both the games. Another thing to consider is that a decent chunk of his DaSII video is spent complaining about how it failed to address the problems that Dark Souls had as a sequel.
>>315378981 >a decent chunk of his DaSII video is spent complaining about how it failed to address the problems that Dark Souls had as a sequel Not really, the only time he says that is when he's talking about the covenants (which are objectively better in DaSII by a large margin).
How the fuck are DaS's multi-enemy encounters better? There are dozens of instances of several strong enemies rushing you at once. Like I said, as early as the undead burg you're forced to fight multiple enemies with shields, large weapons, or shields and large weapons. Not to mention shit like the channeler room in the Parish, or other potential "starting areas" where the player is going to get gangbanged hard, like the Catacombs.
Most of the multi-enemy counters in DaSII are weak shitty enemies as well. Hollows, Royal Soldiers, Varangians, whatever. There are a few instances of multiple large enemies but he never made a solid argument for why that's a bad thing anyways.
Complaining about any of the bosses in DaSII is honestly fucking ridiculous considering that half the bosses in DaS are absolute dogshit. DaSII might have overdone it on the large humanoids with a big weapon, but at least they're consistently challenging fights. I'd rather have Smelter Demon and Velstaldt than Bed of Chaos and Seathe.
>>315380229 List specifically which moments you are talking about in DaSII. I guarantee you I can counter every single one of your examples with a similar or worse instance from DaS. Retards like you seem to forget that DaS started the whole "prepare to die XD" bullshit
>>315380229 >"lol u died!" death traps that dark souls 2 is plagued with yea like that elevator in dark souls 2 that crushes you if you take it all the way to the top. or the floor that collapses under you and drops you in front of a boss with 40% health. or the first encounter with seathe where he gives you the illusion of a fair boss fight and then annihilates you. i hated all those cheap deaths in dark souls 2 that totally were not in the first game
Not that guy, but this chain has kind of ignored the whole fact that Dark Souls 2 has a "2" at the end of it. The instances where bosses are reused need to be going down, not up.
Dark Souls 2 did the opposite of this. In Dark Souls, there are five bosses with multiple enemies. In Dark Souls 2, this number jumps up to ten or eleven, and that's before DLC comes into the picture. One of them is the exact setup from Dark Souls, Gargoyles on the tower with the same models, theme and everything. Instead of them having less health past the first, there are five of them with the same HP.
No one is going to sit here and pretend the Capra Demon was a good encounter. It was shit. No one is going to pretend that reusing the Asylum Demon so many times was a good idea. The criticisms of Dark Souls 1 are pretty thorough, I have no idea why when you suggest Dark Souls 2 maybe should've done better than that, all of the sudden people get touchy. Do people really think a bossfight that's just rats or more Gargoyles is fine because w-well the first game did it t-too.
No shit. I expect something less bland out of a sequel, not more.
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