>>315378036 I take 1-4 hours interspersed throughout a week to determine if I like a game. Price doesn't matter. I don't look at the price and think: >this should hold me off for X hours at that price!
I think: >1. Can I afford this right now? >2. Is this worth the investment of my time in the long-term?
Sales and price mean nothing to me. I buy all kinds of shit off-season and even miss 75% sales by mere hours and still buy it if I like it. What I want are demos, and because those went the way of dinosaurs, I have to buy, try, and refund constantly. It's fucking annoying.
>>315378150 >for decades Too bad I wasn't around to vote, huh? I've only got two to my name. Eisenhower and Regan never should have been elected, the sellout fucks, but there's nothing anyone can do about it.
Fuck my life, fuck the states, fuck everything except vidya
>>315378520 No it isn't. Steam offering a feature that you can utilise at any store irl is not something that should be congratulated. It should be made fun of for taking so long to implement refunds into the service.
>>315378590 And they only did it after having lawsuits launched by consumer groups like the Australian Competition and Consumer Commission. They realised that the easiest way to avoid future lawsuits was to put in a watered down returns policy and hope people used that instead of pursuing their full rights.
A good start but 2 hours is too little, publishers are starting to adapt by tricking you into playing barely more than 2 hours by making the start of the game amazing and the rest shit or by using underhanded tricks
Needs to give more time, maybe make it relative to the base cost of the game because 2 hours for a $60 game is usually not long enough to judge. Maybe make 2 hours the base time and if the game costs a certain amount add so and so hours. Also make ways to prevent abuse so people don't just speed through the game and refund it, like limit or make note of people who frequently refund
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