I don't understand this game.
I spent 3 hours investigating the murder of Councillor Jake
Now i have to find Evelyn after she ran away.
Apparently i have to go north, my entire party is level 4, i did every sidequest i could find in Cyseal, yet when i go to the east/north/west gates all the gate keepers say that while i have enough people in my party my experience is lacking, and that my level is too low.
I ignored the warning and proceeded to get my ass beaten by hordes of undead. Where the hell am i supposed to go?
Also Divinity thread
If I remember correctly, you're supposed to go through 6 o'clock gate (the one slightly further than beach one). If you still get your shit beaten, draw enemies to the gates and have guards help your scrub ass, or just kill a few and run from the battle. It's advised to do EVERYTHING in Cyseal, otherwise you're in for some bad times later on.
Go through the gate next to the Mortician's house to get to the lighthouse, do the Expedition Lighthouse quest first, explore the area west of Cyseal (not the beach next to the harbor).
From that area, you can get to the cave that leads to the beach where Evelyn's hideout is.
OS is boring as fuck though. Fuck, even BeyDiv kept my attention for longer and managed to do the double protagonist thing better.
Anyne beat the game on tactician mode with 2 lone wolf character or is close to beating it?
I'm doing full wizard + Twohander melee but I'm getting my ass kicked. Everyone has something to cc me and they have shit ton of ressurection scrolls.
I just beat the lighthouse boss after 2nd try cause I was lucky I guess, but every fight that suprises me usually fucks me up.
No, seriously, what the fuck are you talking about? If you're talking about being able to link and unlink your characters, yes you can do that and it's not even remotely difficult. Anything that's not that is totally irrelevant.
is there anything else for a warrior on abilites to pick? not sure if Marksman or scoundrel have good stuff.
Or would I just go Bodybuiding, Willpower, Man-at-Arms + some Weapons skill that I want.
I sure feel like just turning the game off and never revisiting it when my melee characters run into my back rows, while my casters stand in front and i have to waste an entire turn to reposition them before i can even start engaging in combat.
Okay, off of the top of my head, Aerotheurge 1 is the best dip because it allows you to get Thunder Jump, Winds of Change, and Teleportation, which aren't reliant on Intelligence to function and give you extra mobility/utility. Everything outside of that is largely irrelevant.
Did you even get past Aleroth catacombs senpai?
Is it true that magic damage becomes fucking garbage later on because every single enemy gets insane elemental resistances?
Also, do abilities benefit at all from dual wielding melee weapos or does all the damage scale from your main hand?
Would you say one hander and shield is must have for this difficulty or is it doabloe with Twohander? 2 lone wolfs though
Also, are wands OP as fuck? I'm just using 1 and his attacks are better than any of my abilites.
Sword and board isn't a must have, but it's nice and is at least competitive with 2H in terms of contribution now.
Wands stop being OP very quickly. The only reason they're amazing in the early game is because you don't have the spells that fuck enemies over while also doing damage.
Combat is pretty brutal if you don't know what you are doing. Rain + shock wands is a broken combination if you are running a mage
I played through the original game as 2 lone wolf mages, currently doing the same with EE. I stopped playing fairly early one, not due to difficulty or anything but due to the fact the chests seem to be bugged.
Every chest I loot contains a wand, bracers coins and a resurrect scroll.
Dual wield 2 wands, one fire, one air.
That way you can electrify puddles for permastun, or set fire for damage, smokescreen, and forcing enemy movement.
Wands never miss, and you can aim at the area behind an enemy to hit them if you can't see them through smoke.
For melee characters, yes, for wizards no. Wands are cool and all but by the time you get enough to dual wield wands and attack at 3 AP, you've got spells that can do a whole lot more than just do damage. You don't need points in dual wield to use dual wielded wands as stat/spell sticks, either.
If you're going to build a caster type character i'd recommend completely ignoring weapon skills and focus on developing the schools of magic. By level 10 you will have quite the arsenal of spells, and you'll just wear the weapons for stats.
What would you say are the best talents? Seems to me that those +1 Attribute or Immune to Mute are completly worthless. I can just trade 1 Talent points for 10 Attribute points, meaning 4 levels of Willpower which gives alot more or 2 Attribute points.
Opportunist, Far Out Man and PetPal seem to be the only good ones currently imo.
How the fuck do i get closer to enemies before engaging in combat?
Usually enemies initiate combat when i'm still an entire screen away and it completely fucks over my melee characters and more often than not i also have to reposition my casters before i can do anything.
When i sneak all my characters except the one sneaking stay in one place. Am i actually supposed to move every single character individually up to the enemies before every single encounter?
>melee characters and more often than not i also have to reposition my casters before i can do anything
>When i sneak all my characters except the one sneaking stay in one place. Am i actually supposed to move every single character individually up to the enemies before every single encounter?
Use sneak on every character so sneak as a group.
If you don't want to do that then yes, you're going to have to move them all individually.
Remember that you can see the enemies' cones of vision while sneaking.
>1 Talent points for 10 Attribute points
Why are you playing the original release instead of the EE?
Or did you mod that back in after it was changed to 1:1 ratio in EE?
And it's ability points, not attribute points.
Does lone wolf only take effect if the character that has lone wolf is split from the rest of the party?
And if not, is there any reason to not make at least 1 character lone wolf, since your other character can hire 2 companions if you do that?
So which part of Luculla first? Last time I did Hilberheim last and was severely outleveled. Should I do it first? Currently level 11.
Res scrolls on enemies? I havent encountered a single enemy with a res scroll yet.
Sometimes I feel like the game bugged out and even though I have it set to Tactician its way to easy consindering I am using retarded role-play builds.
My current party is a 2H guy, an Earth/Fire/Witch mage, the NPC mage (Air/Water/Crafting) and the Rogue (Sneaky shit and Daggers).
But I have so many special arrows I am thinking of respeccing the dagger guy to bows. He's still level 3 the way I found him, but we'll soon go to level 4 I hope. Should I start shifting his skills or is it too late?
Also if I only leave my 2H guy up front in melee (with maybe a summon to help) will he get shrekt in fights? It's already kinda hard I went down to the cave in the cemetery and with all the effects he caught fire and nearly died twice
Using essences to buff up weapons if you use them, armor if you don't for free elemental resistances, and gaining free Sneak points with void/shadow essences. In EE you can craft grenades with essences too.
Using nine inch nails on your party's boots so ice no longer makes you slip, plus being able to craft boots that give you movement speed increases.
Using Tormented Souls to buff up primary stats and sextants to buff up Perception if you're using a bow.
Crafting stat boosting equipment(belts, rings, necklaces, robes, staves, weapons) FAR in advance of when you're capable of acquiring them without massive rarity jumps(which is much less likely in EE due to the added rarity).
Don't do that, special arrows don't require archery investment to use and it takes awhile for rogues to take off so keeping them as an archer without investing stats/skills is fine.
That fight in particular is really shitty for melee. Melee characters, especially Madora, are durable enough to take most of what's thrown at them but that doesn't mean you can be suicidal with them.
>Don't do that, special arrows don't require archery investment to use
But if he doesn't have the bow equipped he'll have to waste a turn just to put it on before firing the arrows, right?
I don't mean swapping to bows when you're not using your daggers, I mean straight up not using daggers at all until they come into their own. An Archer with Scoundrel skills can shit out CC like nothing else in the early game.
IMO that only happens when you start getting to Luculla Forest and that's one of the things I think EE fucked up on compared to the original game.
Started playing last night. Went with a fighter/enchanter combo but I'm thinking about rerolling fighter/ranger (I always play warrior/fighter in RPGs)
Which one do you think would be better?
Got to the
Braccus Rexfight on tactician and managed it first try with a 2-mage-2-ranger party.
I was really expecting to get my shit clobbered, but then again, when I did it on normal on the original DOS I had 2 melee lone wolf characters...
What do I do with old items?
Someone said soap & key = lockpick but I have no soap.
What about old armors, boots, hoods, books, weapons, bows?
Sell most of them.
If it's a sword, axe, two handed sword, or two handed axe, melt them down at the forge and reforge them for a free money bump and possibly a gear upgrade.
If it's a knife and NOT a dagger, hold onto at least one of them. The rest you can hammer out on an anvil to create a dagger that's scaled to your level.
Can I turn books into paper for scrolls or do I need wood chips for that?
I turned every branch I found into a spike (with a knife) and then every spike into an arrow shaft (again with a knife). I tried an axe on them but it did nothing.
Here's a list of all of the original game's crafting recipes, all of them are still in EE although some of the rings/amulets/belts have different effects.
I loved how easy it was to abuse the game.
>double lonewolf casters with heals, aoe dmg spells and +50% buff on 247 from witch magic
>collecting barrels and 1 shotting any boss with 1 attack
Pontius I was a little low for, and that fucking teleport-the-barrels shit drove me nuts. After a few failed attempts, I save-scummed until I had snuck around and stolen all those fucking barrels, froze his ass, and ran all my dudes back to the doorway to try and funnel them in. Need more con/defense, but having a ton of speed is wonderful most of the time.
Saving throws don't work that way. They're the result of 1d100 against (Chance of status effect-relevant saving throw's bonus). It's why status effects that say they have a 150% chance to hit won't always hit. It'd make you immune to anything 100% or less, though, but by the time you can do that that's exceedingly unlikely.
Playing the game for the first time on the EE.
My starters are a Fighter and a Ranger and I got the Wizard and the Rogue as companions.
I'm level 5 so far and doing ok but I find myself using a lot of consumables. The Fighter is really useful, knocking down shit, being hard to kill and dealing decent damage (I found an Orc Armour and Something Pete Sword that made him a beast) ..now the ranger feels underwhelming though. Any key marksmanship skill I should get? Should I branch him into some school of magic for utility?
Also, should I manly focus on the class major attribute (Strength for fighter, Dexterity for Ranger, Intelligence for Wizard..) and Speed?
Any tips are welcome.
I want to give Tactician mode a try. What classes should i go for? Are the companions that talk any good for it or is their skill setup crap?
>scoundrel NPC has a teleport ability
>use it to finally get over the rope in the harbor
>chest and barrels are all empty
devs stop trolling pls
Anyone know if dual wield with two one-handed strength weapons can keep up with twohanded in terms of damage?
>mfw using magic lock scroll on the harbor door rather than keeping it for later
>kill Pontius Pirate
>loot his stuff
>spy a chest
>oh cool that wasn't there in the non-EE!
>click to loot it
>highlighting it doesn't have the loot button it normally does
>IT'S A FUCKING MIMIC
>IT KILLS TWO OF MY NEAR-DEAD PARTY MEMBERS INSTANTLY
I fucking love this game so much, holy shit.
Yeah I did very quickly after arriving at Cyseal
Then again I recently played Wasteland 2 and I pressed the big red button after activating a pre-war nuke in the headquarters. I didn't think it would do anything
>mfw the credits rolled
Will the enemies continue to spawn wherever at combat start or is that just the undead in Cyseal? Because positioning and formations won't do shit when I walk down a road and enemies spawn both in front and behind me at the same time.
Is there another use for diamonds, malachite and crystals other than selling?
I relally need the cash but I'm afraid I'll regret selling them.
This game has some weird bugs.
Earlier today i was at the Hero Hall or whatever it's called, and when i unnequiped some armor to switch to another one, one of the followers that i used to upgrade stuff accused me of robbing him.
Other times i can't equip stuff, have to leave and enter the game again. These were all after upgrading items, so if you're using an npc companion to upgrade stuff, better save before so the game doesn't fuck you over
The only problem I had with melee is because I keep mine in the front, the enemies furthest away from me will use Netherswap to switch places, and isolate her. Only time I had Madora die was because of this, she was too far away for heals.
Melee is good, either MaA or ROgue got massive damage and is basically the best at elimnating the threats (mostly, enemy rangers) If you jsut send a warrior in alone tho obviously he gonna have a bad time.
>I see people mentioning Melee isn't too good in Tactician
Those people are retards who don't understand how to use them. Like before, the best damage dealers in the game are rogues and 2H man at arms. Keep either of those up to date with proper crafted gear and they will annihilate anything they can get next to so long as physical immunity isn't in play.
Take Madora and let her be the 2h fighter
She's better than your player character
Not him and I'm only at Cyseal but i put any knife or dagger on the anvil and it crafted a simple white dagger
Turned 1 gold butter knives into 50 gold daggers
Probably scales with skill too
At level four you should be more than prepared for anything outside the west gate.
You probably just made shit characters or are shit at the game.
Remember, poison (zombie blood) is flammable and highly explosive
You open the fight by splitting up your party so he only targets the one that starts the conversation
Put the others in stealth around the room so you can destroy the crystals and kill the other minions as fast as possible
>actual turn-based combat.
I'm no longer able to play cRPGs without turn based combat. Sure, it seems dumbed down and stupid in some cases, but 'real time' with a required pause every few seconds is just so fucking bothersome I don't see the point
>tfw madora do a critical and laugh
Now time for Rex on tactician.
Should I use Evelyn's Reveal Scroll somewhere in town? I've tried in a lot of places and it does not work
Also how do I rest out of combat? I only have one mage with hydro and his heal spell has a cooldown
Fuck I just realized I may have missed some stuff, some containers I open are scrolled down one line and I don't see the stuff that's in them
I guess I have to go back a bit and search again
Not him but I don't even personally know. Maybe to add a bit more flavor to Evelyn's 'story' by having a Sourceror guarding her entrance and somewhat allied with her? He's a new addition to EE so I guess it's another forced boss fight
not that I really mindbut yeah he has a lot of fucking adds.
Yeah. The combat/multiplayer is fun, but the world design is hugely retarded.
>Everything in the direction of your quests will instantly kill you
>Have to go down another path for a higher level quest because there are lower level enemies that you can farm experience off
my honor mode save just died, choose my classes for a new save
>Telekinesis 5, no elemental spells/withcraft allowed
>Pack Mule, points in strength
Get a chest and fill it to your weight capacity (use the dead sheep when you get it). Telekinesis it at enemies to do damage.
>Hydro/witchcraft, whatever else
Cannot ever damage enemies, can only cc, buff, and debuff. If an ability both damages and ccs, you cannot use it.
Almost. A respec costs 1000 coins.
That sucks. What did you wipe to? I've beat the game on Tactician and considered doing a honour mode playthrough shortly, but I kind of want to wait until people have figured out how to teach Madora the value of mercy because I'm a completionist faggot.
Honour mode is Tactician but with one save file. If your two source hunters die, you lose the file.
I seriously wish the old D&D games were more like their tabletop counterparts. I loved NWN and NWN2 but man I really need some of that actual fucking strategy action.
Of course finding a group for tabletop would be even better. Can't swing off a chandelier and dropkick a ghost in the face with enchanted boots in a computer game after all.
DoN't do that shit first. THe new configurations and enemies added means that sometimes a battle you know well become suddenly ridiculous.
Funnily, i have a much easier time killing the source abominations and Pontius than some of random encounter just before.
ToEE is basically D&D 3.5 in video game form if that's what you want. I think ToEE is absolute trash and is inferior to D:OS in every possible way because D&D 3E is an absolutely horrible system, but a lot of people seem to like it.
I dont think I would ever play this game on honor mode. Waaaaay to many glitches and bugs that lead to random deaths. And keeping myself buffed at all times with the short real time durations would be such a pain.
Majority of the boss fights are actually quite easy, the tough fights are the ones where you're up against an assload of mobs at the same time because you simply can't deal with all of them at once. In 2v1 or 4v1 boss fights (with the occasional trash add) you can at least focus on one target.
>Waaaaay to many glitches and bugs that lead to random deaths.
I love this meme
I've beat the game multiple times and I don't remember encountering any gamebreaking bugs that resulted in random deaths. The pathing is really shitty in some cases, but that's not really a bug.
Turn based captures the feel of table top to a much greater degree, but you are right, the more in depth stuff, like pinning a dragons wings while it's flying to make it plummet you and the dragon into the earth doesn't tend to translate well into vidya unless it is scripted, and then why is even the point
Currently Hiberheim: Literally had a bug which looked like an MMO style lag. My characters suddenly ported to an old click location and suddenly I was sandwhiched between two encounters (against wolfes and ice elementals).
Im playing single player for reference. Also with gliches I mostly mean the shitty path finding and the aiming system. Just a few minutes ago an enemy literally evaded my click by playing an idle animation. And then my character didnt shoot it but instead moved to it - through fucking lava and poison.
I really dont think this should be a thing in a turn based game.
Thanks, I'll look into it
Also, does anyone know WHY the old d&d games went the pause& resume route instead of turn based? It couldn't have been easier to program, and I know way too many people turned off of the old games because of the weird combat system
Yea I read that, and I know the basic idea, but they kept that style even through neverwinter nights 2. And on top of that, the d&d rule set has never mixed well with real time, so it just feels clunky to watch your character sit there for 6 seconds between each action or swing
You can change your formation. Press whatever trigger on your console of choice that brings up the party wheel, then you can press square or X on specific characters to move them up in the formation. The top 2 portraits in the upper left part of the screen are front row, bottom two portraits are back row.
I had over 5k health on my ranger and I remember that I only had more health than the dragon if I used debuffs to lower its health.
But 3k or 7k, the dragon was still way too weak.
Also had glass cannon on that character. I think I first maxed out dex and then put points into speed and con together to get a good amount of AP per turn and enough max AP so nothing would go to waste even if I saved some AP for the next turn.
It depends on the character. In EE it's just enough Con so that you won't cap on AP if you can't do anything in a single turn, which is a LOT harder to do in EE than it was in the original(Glass Cannon was extremely OP) and slightly more Con than that if you're on the front lines taking hits often.
Oh. If you have enough Charisma, I suppose.
Yeah I played the original on release and my stats were kind of all over the place so I want to make sure I stat myself a little more correctly this time.
Most of the talents seemed like crap so I traded talent points for stat points. And the character mostly focused on archery so I had shitloads of skill points to trade too. Literally had too much points and had nowhere to put them.
Bows and crossbows do actual damage at higher levels, have stat boosters, AND marksmanship has a skill that grants ranged characters +50% accuracy.
Wands fall off hardcore later.
If wands fall of should I not invest any points in wands or dual wield?
I was thinking of using spells for summons and CC and to use wands for damage
I'm outside Cyseal to the West with the skeletons so I have a long way to go, I'm level 4
started playing EE with a friend recently, never played the original release but senpai this shit is fun as fuck and quickly becoming one of my all time favorite games
>that fight with the ghoul guarding the lighthouse
>talking to animals that sound like they're from the south
>fucking friend over with all kinds of element shit
>pontius pirate and the zombie guy shittalking eachother during the fight, then blowing him up with his death ray thing
>map design feels like someone put actual effort into it
>baron of bones and his minstrel
all in playable co op
kickstarter was not a mistake after all
>that moment when you realize you can approach a situation in a totally awesome way
Wolgraff keeps getting arrested.
Except his jumping skill lets him leap right out of a jail cell. He just jumps out of the cell and runs to the evidence locker to grab his gear. No man can hold him down.
There's some audio falling out issues on the console versions. Battle music doesn't play if you fight people indoors. Also footsteps of the party running will just stop and never come back on again.
>Give Wolgraff a pile of stat books
>Shittons of ap, specced into scoundrel, ranger, and manatarms schools
>Leaping, tactical retreating and charging all over the battlefield, killing a dude each time
Only after finishing EE did I realize how rushed the ending of the Original was.
Although saying that, EE feels like they worked on first release of the original instead of the fully patched version. Tons of bugs/quirks that were patched out in the original somehow found their way back into EE.
What a fucking piece of shit. He doesn't even have the decency to serve you something drinkable, doesn't even fucking say a thing when you beat him.
I think roleplaying with myself would be the only trouble. How many people do I need in order to not have to roleplay as more than one character?
I like roleplaying but I feel like I would get annoyed/not have as much fun if I have to roleplay as characters with conflicting views and stuff
The two main characters will get into arguments sometimes. If you give them AI personalities in the creation screen you won't have to bother with roleplaying both sides of the argument, but you'll still have to stand in for the one you're controlling.
Arrows are simple, you buy arrowheads and then combine them with arrow shafts.
Making shafts is easy, use a knife on a log/branch to make those wooden spikes, then a knife on that to make like 3 shafts.
Regular arrows are infinite so only make one.
If you want to make special arrows, combine the metal arrowhead with something else like a barrel of poison (I don't remember the other recipes) first
barrel of oil give slow arrow, usefull.
You can do
Knife + Tooth for stun arrows
Knfe + Antler for Knockdown arrows
THose 2 are the best since they keep 100% bow damage compared to 50% for others.
Drudanae + Arrowpoint = Charm Arrowpoint, ridiculously good.
I'm running with an archer and mage, then Madora and Wolgraff. Don't know about fun but it's working fine. Good variety too. The archer crafts special arrows and handles speaking, the mage does support spells with earth, air, and water magic, Madora holds off melee attackers, and Wolgraff is the dickass thief.
>320 posts in
>only 3 pictures of the game/gameplay have been posted
What in the actual fuck is wrong with you faggots?
>reach the lighthouse
>see a barrel close to the boss and two dogs
>sneak up to it and use a scroll of fireball
>the oil from the barrel probably spread all the way back to me
>mage catches fire
>fight starts, rain turns the fire into black or white mist
>suddenly I can't see shit
>skeleton archers throw more burning arrows, creating even more mist in the rain
>mfw I fucked it up so badly
Oh and for the guy who wanted pictures: this is how bad I am at video games
>mfw playing with my bro and doing the lighthouse boss on the hardest difficulty
We ended up coming up with some insane solutions.
You can always do both y'know. That's how I've got my Wolgraff setup. Daggers are absolutely worth it too. They're some of the best melee damage. Backstab Rogue and Two-handed Warrior are best melee.
Where should I go after the lighthouse? I thought I'd go to the beach but the guard warns me I'm too low level. I'm 4 but only 100 xp from 5
I went straight west for the lighthouse, the northernmost thing I saw were the zombie dogs but I didn't do anything to them
I was doing tactician with 2 mages, tank and archer it was easy so I rerolled with a rogue instead of archer and I realized I don't know how to play rogues so it's challenging and fun. Think I'll blacksmith some nice stuff for him and just crush enemies.
Blacksmithing is underrated and very good. With dual wield making 2 OP weapons makes blacksmithing 2x better, once you stop fighting undead rogues become insanely good (i got some lucky drops with blackjacks and used it on skellies in the meantime).
But I did find it a lot easier with special arrows. On the other hand, backstabbing+grenades is fun.
>lonewolf + glasscannon on both characters
>2h knight with leech later
>witch with at least a point in all magic schools
>no more glass cannon + lonewolf
I can't decide what to make my characters, and I don't remember what's important for crafting so my inventory is full of trash, wat do
Pick for characters whatever you like, you'll probably need need one mage, one tank and then whatever else. And you can find on web crafting lists of everything if you don't feel like reading books in game. There are enrfs everywhere but dual wield, wands and grenades are also pretty good buffs (yeah I know enemies have those too, but their AI will always be inferior to a good tactician).
Lone Wolf is still great. It's like a slow start, you'll get fucking asspounded for most of the first act, but by the time you get to Hiberheim it picks up and then you end up even stronger than the original by endgame because of loot actually being good this time around.
>loot actually being good this time around
Is it though? The majority of the loot I've found is trash and doesn't fit my builds in any way. And now that rerolling is out of the question, you are stuck with that garbage.
Not that I don't mind not being able to reroll, it's just that it seems to be broken as fuck and if you don't save after every chest you open it will default to absolute garbage 100% of the time which you are also stuck with from that point onwards.
You are 100% to get loot in EE, it just won't be in the same place every time, and savescumming doesn't help with most chests. Weapons are evenly spread this time around. And even if you got good loot, you can always get much better stuff with crafting/blacksmithing. So if your gear sucks you are not playing it correctly.