>pick 2 handed warrior
>only find one handed weapons and tons of shield
>switch to s&b
>only 2 handed drops
Getting real tired of this shit Larian
>they changed the voice of the halibut sheepcheese tomatoes lady
>Sword+Board fighter/tank with blacksmith/crafting skills
>Bairdotr for dat range and special arrows
How do I round this party out? Wolgraff + custom Mage? Or any better suggestions?
Also, Classic or Tactician? Never finished the vanilla game.
Anyone else annoyed with how loremaster works in combat now?
If I was playing alone, it might be okay, but not being able to quickly check up on res or health on my friend's turn is annoying.
>Anyone else annoyed with how loremaster works in combat now?
Kinda, i don't mind it being needed to see enemies states but it should apply to the whole team if you have one character with points in it
I have a 2H guy with man at arms, armor specialization, bodybuilding, willpower and charisma (for conversations)
My 2nd char is an earth/fire/witch mage with loremaster
I picked Jahan because he's Water/Air and a crafter
And I picked Wulfgar for the burglar skills but so far have been using him with a bow because all the daggers I've found are shit and someone has to use all those arrows I find
I might even spec him into bows entirely
I heard it's best not to play with crafting since the recipe system is shit and the crafted gear is incredibly OP while also being generic looking so you miss out on all the unique stuff.
Pretty much, still do it if you want to use grenades or special arrows.
Special arrows got a really large buff in EE and with a 100% hit chance they are really nice, as far as CC goes they are better than having a mage.
A mage is still nice for heals, buffs and summons but with grenades and 4AP arrows you don't need a mage for CC.
Even as far as healing goes you can just go zombie on everyone and spam poison cloud arrows everywhere.
>not going 3 mage/ranger
its like you don't want to beat honor mode easily, anons.
craft grenades and arrows for sure. without it, rangers get pretty useless later on when you need lots of beefy arrows like static cloud/charming.
you can have up to 4 characters, the companions you can pick up are melee, range, and mage. so it really doesn't matter what you play, especially if its not tactician mode.
Fighter/Enchanter or Enchanter/Ranger might be better because you want to have a combo of physical damage and AOE/support buffs. Ranger does have good AOE from special arrows though.
In the original Divinity, all the loot had randomized stats. This meant you'd have to savescum to try and get versions of the legendary items you wanted because frequently you'd end up with things stated opposite sanity.
Was the most annoying shit ever.
Don't use premade classes for one.
I wouldn't start with a man at arms character myself if i wanted to use NPCs because the fighter companion is the best companion stat wise.
The only thing that you absolutely need to have is Pet Pal talent on someone, that's it. Everything else you can do however you want and you will be fine since the game is pretty easy.
Also if you want to cruise without effort through the early game give both your characters geomancy 1 and take summon spider as a starting skill.
I don't think so to be honest. Here's a handy exploit for you anons that makes the game even easier.
You need rank 5 in a skill to learn 2 master skills, but you don't need rank 5 to use master skills.
>Get to Rank 5, learn 2 masters
>Respec to Rank 4
>Don't lose your learned skills in EE when respeccing
>Save 5 ability points
I put an ooze barrel in my inventory and I now have a never ending supply of poison arrows
What other barrels are worth grabbing? I think I can carry one more
Also, how do I put a bed in my inventory so I can rest in the wild?
I haven't tried the EE yet, but is the telekinesis thing still effective at crushing enemies with barrels and blocking pathing? I fucking loved my thieving, telekinetic lonewolf and her summon spamming side kick.
Apparently they nerfed crate knight, so I think tele might be nerfed too.
It 100% does remove slow and resets you to default. Did you try it in the desert area or something?
Mc Spellblade, dude, Judge personality.
Second Mc Wizard, girl, Priest personality.
Recruit the mute Rogue for first companion.
Second companion pick either the Knight lady or the Ranger lady, whichever you prefer.
>that feel when Scoundrel character with adrenaline that has to use bows until after Cyseal because dual wielding daggers takes ages to take off
I sure do like CCing entire fights.
Just separate you group, move only 1 character with fire res to talk to him so that Braccus casts meteors only on him.
Focus the crystals while cc'ing the adds (not necessary) then kill Braccus first.
I just forced him to waste AP moving into position at the start of the fight. He can barely afford to cast it. He only used it once during the battle that resulted in victory.
>pirate the game
>get through the tutorial cave, everything seems good
>get to first town
>have to solve a murder
>have to talk to everyone
>game slows way down
Uninstalled right there. I don't want to solve a murder and i don't want to talk to horribly voiced npc. Shit game is shit.
>I'm a shiteating child who didn't understand what sort of game I was buying.
The game is excellent. Your ability to research genres is the problem. CRPGs are for big boys kiddo.
I have sold all of them, but I'm currently thinking of using the cheat engine to respec my 2nd MC because they are a carbon copy of madora and that's getting boring, is it worth it to only have 1 tank and a scoundrel as the melee assassin?
Well, he didn't buy it for 1, so we can ignore him, but I can understand where he is coming from. The game takes a few hours to ramp back up to the intensity they throw you into the game with, but at that point it is better because you understand the game and nothing feels better than scraping by an extremely tough fight that shit in your party rng wise. It's a satisfying experience for me, and for you, but for a lot of people, they want it to be easier, faster, and more in your face CURRRRRRAHHHZY
>for a lot of people, they want it to be easier, faster, and more in your face CURRRRRRAHHHZY
Those are the people who deserve derision though. The rest of the industry panders to their sensibilities. Games like DivOS are different. If he doesn't like it, he can get fucked.
What I really don't get is how people expect there to be a lot of battles when all you're supposed to do in Cyseal is investigate a fucking murder. This is literally explained in the opening cinematic.
Things ramp up when you finally find out what the fuck happened.
>not playing a wizard
get a load of this normie
I absolutely agree with you, I mean, I can enjoy the more casual games as I would enjoy a mindless summer blockbuster, but it doesn't satisfy me like more in depth games do. We rarely get catered to anymore, especially in today's AAA saturated market. People that don't like the "non-casual" games really can't complain, since a majority of the market is trying to get in their pants
Can you always get all the skillbooks for any particular class? I remember in the original game the skillbooks the merchants had in their inventory were random, and that as you gained levels higher level skillbooks would crowd out stuff like battering ram and crushing fist.
Why do you think dark souls is so popular? It has a steep entry level of difficulty, because the player is unfamiliar with the mechanics and controls. The game becomes much much easier once you get a hang of the controls. They want pseudo-hard games, too easy and they can't "feel like a badass", too hard and they would rather give up instead of overcoming the challenge.
Whatever two setups you guys will enjoy, then fill in with NPCs. I would advise at least 1 and a half mages, and a frontline warrior. Last slot works well as some kind of rogue or archer.
I never thought I'd complain about something like this, or ever use this shit term.
But holy fuck the traits are gamey as fuck. You can't roleplay or play the way you want when one dialogue option gives you a slightly higher chance to win RPS against NPCs, and the other MAKES YOU IMMUNE TO A PARTY WIPING, GAME OVERING STATUS EFFECT.
Really hope they aren't in Div OS 2.
Fear usually has a very low chance of succeeding and it's built against the same way half of the status effects in the game are. Immunity to it isn't as good as it seems.
I agree, though.
>Charm is so rare
It starts getting spammed a fuck ton later on, as well as fear.
NPCs start getting really fucking cheeky cunts m8 with grenades later on, and every 2nd fight from Act 2 onwards has something trying to fear you.
Of course, my tank had 6 Bodybuilding and Willpower asap.
But that doesn't change the fact that one dialogue choice does literally nothing, and the other gives you an immunity to the worst crowd control effect in the game without needing a single ability point or piece of equipment. You're being punished for being a considerate character.
I can attack her but she can't attack me.
I buy gog games to show the devs that I am willing to pay for their hardwork, as well as the fact that I appreciate that it is drm free. I still send a copy of the installer to my brother across the state for every game I buy though
I don't even. After robbing everyone and everything in Cyseal I have hundreds of crafting materials my inventory is a complete cluster fuck. And I can't craft shit with any of it. I've read all the books I could find and half of them dont even give me recipes.
Also I just realized something
Whenever my spider summon hits a zombie, it bleeds poison
But if it's already burning, every poison bleed sets off an explosion and resets the burning duration because poison & fire is bad
Looking at my combat log, it says the spider hit it for 9, which then triggered a bleed, which was poison because it's a zombie, which triggered a 27 heal on it because zombies heal from poison, which triggered a fire explosion because it's burning and it did 48 damage
Here's a list of all the recipes from the original, don't know about enhanced edition, if you want to spoiler yourself:
Leadership is extremely useful. One of your support character should take it. It gives buffs to damage, initiative (when you go in the turn order), critical chance and other things too
Crafting and blacksmithing are great. Get 2 points in crafting and 3 in blacksmithing, you can get another point in crafting from the pragmatic trait and 2 points in each from gear (belt and bracers) to bring you up to 5.
The skillbooks the merchants sell are fixed and they restock once per hour and every level up.
You can get every skillbook in the game through the merchants in Cyseal+the elementals in the End of Time
>he has fire immunity
>but NO poison immunity
>kills himself by chasing my pair of idiot across the map while wading through his own poison clouds
I feel like this was not intended behavior
anyone think this isnt a very good coop game? I know it flaunts itself being a great coop game but I feel two human players dont really add anything significant to gameplay. I feel like the game takes 3 times as long and is actually less fun to play because of that.
great game, dont get me wrong.
>2h or sword&board makes literally no difference in tanking
You're retarded. Shields have block chance. blocking negates damage entirely. It's the only choice.
>she's not specced for tanking because you don't spec her for tanking
Because there's wasted points in 2Handers. She's a close range brawler. Not a tank. Comeback Kid is often invalidated by multiple actions or status effects like burning and poison. I use Madora, but only to fill a role in my party. Not because she's exceptional.
New to this genre.
I made a Wizard that uses midnight oil, flare, and a spider. I also pickpocket everything. Any tips for me? What weapon should I use? Also why is it that my flare doesn't ignite the oil half the time?
You're targeting the monster and not the oil he's standing in. Look at the AOE indicator and aim at the oil on the ground NEXT to the monster you're trying to ignite.
> Any tips for me?
Wands are good. Pet Pal is extremely useful and enjoyable and if you don't have it, you can miss quests.
Your flare doesn't hit the oil if it doesn't ignite, you're hitting your target.
If that target started burning the the oil would ignite also.
That's where buffs come into play
My 2H brawler is perfectly capable of taking everything on with buffs
Are you familiar with the mechanics of the game?
Almost all of the fights are revised on Tactician, with enemies having more consumables and more skills and better AI to counter popular player tactics used during the original game.
I've also noticed the radius of the final effect is usually larger than what it looks like
For example if I have my guys standing next to the oil but not on it, when I light it on fire they still get burning effect anyway
What the first fight that usually gives people trouble on Tactician? Because I'm blowing through this shit like a motherfucker and it's my first time playing the game past the inside of the first city.
Sparkmaster was a bit rough. Also the big Water Crab Spider thing.
Bosses aside, there's a bunch of thugs on top of a hill on the beach that are fucking insane, they summon a dude that gives them fire immunity and every single one of them bar the summoner has a knockdown or 6.
Is there an easy way to skip the murder investigation at the start, or hast he new enhanced edition changed it at all? I tried replaying it like 2 months ago but I just wanted to jump into the combat, and doing the investigation the 2nd time around was tedious, but i couldnt remember how it went down. So i just went through the steps, finished it, died nearly out the gates of the 1st town and started playing a different game.
Pull him with one character that's buffed up with fire resist, keep the rest behind the entrance, then kill the bosses 1 by 1 as they come in. When they're dead, use a summon to distract Braccus while the rest of the party ganks his wards.
Anon, literally git gud. Second time through co-op with brother (I stopped after solving the murder the first time) went to graveyard to talk with dog, dig up graves and find the tunnel, be level 2 and end up in the middle of the zombie infested shit, no new gear/spells/skills at all and just shit like teleport, flare and regeneration and we got through it just fine, ghoul was a nightmare though.
Seriously though, how fucking bad at games are you? Currently doing a tactician mode run with no lone-wolf no glass-cannon and no companions and it's easy, stop being shit.
>Never let him get a single attack off
>Impossible "when his wards are up"
Anon, think about that sentence for a second, that should be enough for you to realize it's fucking retarded, because he takes a turn to cast his wards you dumb hongnihong.
Nope, he spawns his adds and then casts his meteor shower bullshit skill, the wards come the round after that (on tactician, anyway)
Cast rain for the fire resist and take fire resist potions against the meteor shower before going in and then use telekinesis and chain stun him with shocking touch and chilling touch (your mage should have around 17 int at this point, use drain willpower if you don't have enough) while your other dude fights the adds.
>Hitting a burning zombie causes it to bleed poison
>The poison burns, and the burning spreads to inside his poison-sac or whatever
>zombie melts away, dropping a "zombie goop" item usable in crafting (necromancer skill tree pls)
>zombie is now a skeleton (poison immune, weak to maces etc)
We have elemental combat, now what about turn-your-enemy-into-another-fucking-enemy combat.
>Polymorph a nigga
>Talk to morph'd animal via Pet Pal
>They reveal secrets, item locations, plot trivia, their secret fetishes etc
>One person plays 3 Major Characters and uses the exact same voice
Never had the wards bud, no idea how that'd even be possible because Braccus doesn't have the AP to pull it off, nice try with the bullshit though. Unless you got such low initiative that he somehow chained two turns (he gets a free turn at the start and if your initiative is so low it's lower than his he'll also get the first round on the next turn) and if that's the case good god have you fucked up your characters.
>Polymorph a nigga
>Talk to him via Pet Pal
>He spouts endless profanities at you and pees on your leg
Not sure why an enemy would certainly be helpful just because you've changed his form.
Fear. You just turned him into an animal with a foreign biology/brain/gonads and are now towering over him. You can then be merciful and release him into the wild to live among the squirrels, and he will then sacrifice himself to save you from the final boss' death blow, because you showed him the meaning of humanity. Tears will be shed.
Or you just made him powerless, slow, and easily killed, and are now towering over him with a fireball.
>EE is out
Fuck, I'm still playing the normal version.
Is it worth replaying until the plot about the white witch and her mysterious captors/attackers?
As far as I know, you can't transfer a save from the normal edition to the EE.
Anyway, even if I don't play this, I have high hope for OS2 because of the undead race alone.
Summons are still brick walls of damage absorption early game, but on tactician when you reach a certain point EVERYTHING has destroy summon as an ability. At best you trade your AP for theirs.
Is Wolgraff a potential party member?
My friend killed him when we were walking through an underground area. Even though he had a specific name, he just teleported him in the middle of us so Wolgraff attacked.
Don't tell me he's like the only rogue in the game.
You mean you are making a character that is both a knight and a mage, and a knight and a ranger?
You will spread stupidly thin. Pretty much impossible.
If you mean having 4 characters, then you can't lone wolf.
He means will he have his 2 lone wolves be a Knight and a Mage, or a Knight and a Ranger.
Not that hard to figure out.
Anyway, with 2 lone wolves you'll need healing. Go for the mage.
No, going one source hunter as Knight, second as Mage or Ranger.
Yeah, but maybe I can just craft a bunch of potions? I heard mage's power really falls behind mid/late game and rangers and scoundrels just get ridiculous
Potions are finite since you can't farm them, and you'll need a ton of healing.
Try whatever you want man, I'm sure you can make it work with the tons of utility and CC a ranger has.
But you heard wrong about mage falling behind. The master spells for Fire, Lightning, Frost and Earth are fucking brutal. Huge range AoE CC's.
From what I've heard scoundrels and rangers have been buffed enough so I only need one dedicated mage. So if I made him primarily hydro/aero, I can handle setting off geo/pyro combos with just wands?
>Lone Wolf with two handed weapons
I was fucking invincible in the original, and I'm fucking invincible now.
I hope you called your friend a retard for that.
>Wolgraff doesn't throw you into combat
>Hovering over him gives you an option to talk
>One short bald dude on his own
His companion quest is the best of the four, too.
This game worth buying on the xb1?
Been looking for a new rpg to sink my teeth into, but with fallout right around the corner, I'm hesitant.
Thanks broham. I know this board hates the way fallout is looking, but I am beyond pumped (this from a 25 year old avid video game / rpg player).
Will probably end up buying this game as well because I have no self control. Is it 30 bucks or am I way off?
Fix for invisible items in containers
Fix for Crafting interface in Polish
Fix for book interface in Russian
Fix for sometimes having to click multiple times to pick up items
Fix for not being able to assign skill points under certain conditions
i found an exploit to beat braccus - worked in my tactician run
break off one member, leave everyone else outside the door. hit him long range to start combat and he'll cast his summons of the three assholes. run back outside the door to fight them one at a time
after that, make sure to bait braccus outside the room then move everyone into the room except one. That one you're going to leave INSIDE the doorway, and close the door on yourself. braccus won't do anything at all during his turn and you can easily destroy the crystals and build up all your AP before you open the door up again.
Pretty much all of my str in that pic is from gear. Most of my points went into constitution for nearly 5k HP.
It depends. You need it to wield tenebrium weapons and use bars on weapons to add tenebrium damage.
But, you don't need it to wield items that you have added tenebrium on to yourself. So I just had a bunch of +tenebrium items lying around and with as little as +3, I was able to add tenebrium damage to my level 20 weapons.
They changed the way Tenebrium works. The Tenebrium skill doesn't improve the damage of tenebrium weapons, just lets you use higher level ones/add tenebrium damage to higher items.
So honestly, it's pretty worthless now.
You son of a bitch.
I made Blacker Dynamite for Enhanced Edition
What they did to the warrior woman voice? Why the fuck does it sound like it was recorded in sewer?
The only reason to play the original is if you like games that are less challenging and more broken OR if you have more than one extra player who wants to co-op with their own created character instead of an NPC cohort. EE is better in almost every way.
Yeah this is the same friend that keeps skipping dialogue and then asks me what to do, despite the game saving a LOT of that shit in your log.
He also fell to that exploding grave in Cyseal.
At that point we hadn't saved manually yet, just used the game's autosave, so we lost some progress too. For someone who says he loves D&D and plays it all the time, he's fucking horrible at it.
While I'm posting I might as well ask, is this game long? I get the feeling it's going to be a short one that you can just replay as different characters.