Hey guys what kind of character are you planning to do?
I'm willing to start with some kind of sniper with a lot of crit and VATS action points.
Basically, that will be my start:
Agility : 7
All the rest: 1
Here's how you can build your character:
So what stats are the most important for you?
Tinkerer/Mad Scientist/Tony Stark
Imagine that scene in iron man 3 where Tony breaks into the mandarin's mansion and takes everyone out with hi tech stuff he built on the fly.
I don't know if I need to swap C, E, L, or P a little. I might just take nerd rage to make up for the low E.
>Hey guys what kind of character are you planning to do?
A demigod with all 10s in special and all the perks.
Not really possible to play it any other way, every character will end up like this, just like in 3.
Seeing as Vats are entirely useless, there is only 4 dialog options, and every weapon has a melee attack.
Because Strength is only needed to hold the gun and C,I,A,L are useless in this game now since it is entirely a FPS.
>playing Fallout 4
>after /v/ warned you it would be bad
Every year we get a new batch of newfags who don't listen. A week from now you'll all be here making threads about how bad Fallout 4 is.
I'm doing the "Still haven't bought a 2GB GPU" build.
Eh, I like the idea of being squishy when outside of my armor so I have to rely on sneak (A 3).
Maybe use non automatic rifle and pistols when out of power armor and heavy weapons and melee when in armor. Also sneaking around planting explosives, hacking turrets, hacking robots when naked.
Strength - 3
Perception - 5
Endurance - 3
Charisma - 6
Intelligence - 3
Agility - 4
Luck - 4
I'm still messing around with it, but my idea is to have a smooth talking Doc holliday/Roland character who is good with revolvers and rifles. No energy weapons.
Any word on the leaks if starting with high INT gives you more skill points? I notice it says INT affects experience gain so I'm wondering if its the same or similar as 3 and NV were?
Starting with high INT in those gives you tons of extra skill points over the span of a playthrough..
At level 6.
I call it the Mayor build.
Every opportunity to perform pretty much all of the unique content the game has to offer.
Besides the melee weapon creation. But really. there is a dedicated melee button now for all weapons. Why bother.
Mostly a single shot rifle sneak asshole, but he can use nearly all small guns.
S - 3 (armor mods)
P - 4 (lockpicking)
E - 1 (toughness/fuck endurance)
C - 5 (lone wanderer, 1 point off making a town)
I - 5 (hacking, salvaging items, 1 point off high tech mods)
A - 7 (stealth crits)
L - 3 (bloody mess)
Bobbleheads should get me those two things I'm one point off of. They're things I don't want to do until later in the game. The only thing I'm kind of far away from that I want is 6 luck for better criticals.
>Implying you're part of a sekrit circle who determines which games should or shouldn't be played.
In a week, YOU'LL be the one making a post talking about how much fun you're having.
Melee motherfuckers. Get the base perks, find the INT bobblehead, get to 10 INT and get nerd rage & ghoulish. Fucking win the game.
Actually it's the same people who make the 'warning' threads who complain a week later. The people who were looking forward to it are actually playing the game. I speak from experience. Every game /v/ has 'warned' me about I've enjoyed and don't come back to /v/ for months until the next big AAA release is coming out so I can be entertained by the shitposting.
I'm gonna do what I always do; use the console to have 10 in everything.
Vats are confirmed useless in the game now.
They made the game fully functional around manual aiming.
That and the only real use of vats is to see what the enemy is resistant to so you don't attack them with that type of weapon.
END is such a fucking worthless dump stat.
The only use is if you're shit and need the crutch of more hp. The perks are shit.
CHA is mostly useless garbage too.
Shotguns, energy weapons, and pistols will be my main weapons.
Charisma is only useless nowadays because devs no longer care about making a fucking RPG something that you can role play in. It's all about voice acting, shitty dialogue wheels and the idea that stats alone make an rpg.
I would say something along the lines of
S = 3
P = 6
E = 3
C = 6
I = 6
A = 3
L = 1
for a energy based Sneaking thief with access to all the new shit available in the game.
Besides making melee weapons. But with each level you can put a point in either a Perk or a Stat so you can later put a point in a perk from the stat.
People thinking end game would be a character with 10's in all stats is stupid.
Highly doubt the level cap isn't at the very most 100. Making anyone who specialized better than anyone who wanted 10s.
Assuming I get all the bobbleheads, so I'll start with:
S - 9 - Pain Train baby
P - 1
E - 6 - Adamantium skeleton
C - 1
I - 1
A - 8 - Moving target, Blitz
L - 2 - Bloody Mess
Only using AP for sprinting and Blitz --> Pain Train and smash everything into a bloody mess.
S2 P8 E2 C3 I4 A7 L9
Lone wanderer 3
Gun nut 4
Bloody mess 3
Better criticals 3
Critical banker 3
Grim reapers sprint 3
Four leaf clover 4
This uses bobbleheads, maximizes sniper rifle damage through general, sniper, non automatic, sneak and crit damage bonuses. It also boosts crit regen and utility. The perks with ? are trade ups depending on game mechanics, sandman gets dropped if snipers cant be silenced or silencing drops damage too low, sneak is ignored if base values are high enough and a bonus point goes to ST to get armorer as a back up.
This assumes a level of 50 with no perks swapped for stats, however there is no level cap so eventually you can have 10 in all stats and all perks filled.
I always play sneaky sniper first. My second play would likely be a ST/IN build for Power armor synergy.
Oh just normal bobble-heads
Your posts had me previously under the impression that post nuclear fallout in game allowed you to find hidden bobble-heads to boaster your initial stats because you actually do shit in the game.
It is just normal bobble-heads then.
Gonna be a smart charismatic milf who tries to charm everything and sneaks pasts fights she cant charm her way out of. Gonna use one handed pistols to do any dirty work that needs to be done.
Sorry, English is not my first language.
I thought anon was talking about the bobble-heads being available to you before you got to distribute your stats. That they were hidden in the starting area of the game before the bombs dropped.
I believe I fucked up by saying post nuclear fallout instead of pre-nuclear fallout.
Going for a "big iron on his hip" build. There is no problem a revolver can't solve.
Pretty much this. No reason to invest in Charisma or Luck since all the roleplaying is gone.
Agility is needed for guns right? Perception just for energy weaps, and since I'm going regular gun build, it's gonna be
Well you are in luck.
The game actually allows you to charm literally everything that could fight you.
All you need is.
C = 10
I = 8
And you have access to Charming literally everything with words, With Technology, or a gun to the face.
The endurance is there so you can walk passed Ghouls at rank 3 Ghoulish.
Can I do an entire playthrough smooth-talking my way through all sorts of shit?
This is the only way I play RPG's for the most part. I usually don't partake if it doesn't exist. Never played the 3D Fallout's so I don't know if ti exists.
Perception does nothing for Energy weapons.
Intelligence is for energy and radiation weapons.
You need Charisma for basically everything Base building related and Agility is actually the worst stat in the game. With endurance and Luck tied for second.
Smooth talking, No. Not really. the only thing int he game that governs talking is lady killer. don't even know how that shit works with only 4 dialog options.
but you can make most shit passive to under your command by pointing a gun to their faces or hacking robots with Charisma maxed and Intelligence at 8.
>playing as a whitey instead of the master race
I seriously hope you guys don't do this.
Gonna try to be a sneaky loner.
>OOGA BOOGA Man that still lives in huts
I'm going to play as a robot, since apparently that is what the characters are
The first few levels are crucial to pump into special because of how fast it will be to level up.
I get this feeling I'll be 100% okay without perks right away in this game.
You don't get skill points anymore
Every level gets you 1 point to put in a SPECIAL stat or a perk tied to the amount of a SPECIAL stat you have.
Perks have multiple ranks and Pick pocketing hacking and lock picking are now perks.
Perks in which you don't have access to put points in until you reach level 2.
So regardless of how awesome your stats are. You can't hack steal pickpocket or anything like a skill until you level up and put a point in the perk.
>Not investing in charisma because of the dialogue restirctions
I get what you guys are coming from but you need to understand that to do anything useful with your settlements you need a rank 6 C perk
I would at least put a point or two in the essential hacking lock picking and pick pocketing perks before throwing points in stats that probably won't matter if you build right at the start.
The best perk endurance gives is the one that requires no stat investment. The rest of the good ones are too spread out to justify. At most you'd put 2 points and wait for a bobble head if you want Life Giver.
>As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
>You can build stores and workstations at workshop settlements.
among other nifty tricks the C perk tree has
>attempting to make builds when you have to deal with such limitations
3 8 3 6 6 1 1
Going for all the armor/non-melee crafting options including settlement improvements, and rifle specialization without exploiting stealth. Option to play solo or with companion, if any of them are interesting enough.
It's already a thing
They replaced stats with perk path building. Honestly it restricts how you distribute your points since they're locked to your initial SPECIAL picks but hey feel free to believe the old style is the best stat system senpai
Almost all the perks are nothing but percentage increases of an original perk. It's an illusion of quantity when it's just the same shit over and over. New Vegas had more perks AND had skills.
i don't know what the total number of points available is, but it'll be something like that. luck builds are fun as fuck, i'll probably go with some sort of ranged build with something to compensate for when i'm forced into close range.
Skills were always a waste though, it only encouraged absolute precision when it came to your INT stat. Every play through I had to precisely calculate what my INT should be in order to maximize what skills I wanted by what level (assuming I would not max out, which I never did) and accounting for bobbles, skill books, etc. My F3 start was basically beelining for the Int bobble before even engaging in the open world.
Taking skills out of the equation means people are free to actually do more varied stat builds. Just look at the thread. There's even support in the Luck tree for lowering Int!
You also need to account for multiple perks being present in the upgrades for these perks - there are at least 4 of New Vegas' perks in F4's sneak perks, for example.
I shot for Night person.
If I'm gonna be sneaking and picking locks and junk a little more Perception and intelligence would do me good.
Idiot Savant is kind of worthless if you are rather intelligent.
I never had to do any of that and I got what the perks I wanted just fine. If you found skill point management to be hard then you are the exact reason the system is casualized.
I did not say it was hard, I implied it was *limiting*, because it is. Your build in 3 & NV, if you were min-maxing (i.e. NOT being a casual like you just implied), depended first and foremost on the INT you would spend in order to raise your skills.
>Hey guys what kind of character are you planning to do?
I wish I could make a serial rapist berserker.
Like I run into a female raider, hit her with a mailbox, and then rape her.
Run into a Cazadore, hit it with a mailbox, rape it.
Run into a Securitron, hit it with a mailbox, rape it.
The new system is even more limiting. It relies on SPECIAL, where certain points negate all others, and most perks are the same as the last but with a slightly bigger percentage.
But the perks were entirely unique. You seem to forget that the past games had both. This game is JUST perks and they are not unique anymore. It's all mostly percentage increases. Having skills and perks, and SPECIAL, allowed for much more dynamic and in-depth character creation.
There are reasons why FO4 uses the same engine as skyrim anon.
This one's been out for a while. basically a female version of the classic/lore-friendly vaultboy.
I'm downloading the sexy version anyways
This loading screen talks about a gamma gun pistol.
I'm going for a stealt/sniper/melee combo
Considering I'll need 6 str for strongback anyways I figured I might as well get silly and go melee inside buildings and what-not. idk how my survivability will but but I'm going to make it work somehow.
Will there be porn mods on consoles? Asking for a friend.
I'm so pissed that there's only 4 dialouge options. I went 10 charcisma and 100 speech in every Fallout game.
Most Perks in Fallout had nothing to do with boosting a skill or a stat.
They added new options for dialog or new ways to kill things or random events happening.
The no skill system crams only 70 perks into the game. 30% of which are just skills you had in the other games and generic stat or damage/defensive increases.
FO3 and NV had well over 100 perks.
Ninja, you won't be getting scoped rifles for a little bit, unless you also level up intelligence and by the time you do find them, you'll have leveled up Perception to get Sniper anyway
You need 4 int for hacking, and 5 for salvaging items to have enough materials to reliably craft what you want. And if an energy sniper is better than a conventional sniper you'll need 6 to mod it.
Super lucky, dumb as bricks unnaturally nimble noble retard.
I'm making Negan from The Walking Dead
Fully maxed Big Leagues, Lady Killer, Intimidation, Idiot Savant, Grim Reaper's Sprint and Bloody Mess by the end of the game
C:5 (party master who hates people)
Two points in Charisma is all you need since the speech enhancer is 2 C and barther 1 C
Further down the Charisma line in terms of stat points you can get the ability to control trade routes between settlements.
Though with 4 options to talk about in conversations and one vague word representing your input I don't think being charismatic is going to be any fun in this Fallout.
Damnit man. What could I do about this? My plan was to use idiot savant in the luck tree instead of going high intel. I want to eventually craft godly rifles though. Should I scratch having strong back at the start of game and use its points towards intel?
What in the hell would be the point of strong back. You will have companions to carry your shit. You will have settlements to hold your shit.
If you are not purely going non-charismatic loner retard hulk there is no reason for points in strong back.
If you go lone wanderer you get +100 carry weight. It also gives you +25% damage letting you one shot things more reliably. Going past Armorer on a gun build is a bad idea.
Ninja and Better Criticals should stack as that interaction worked in other games.
Because of bobbleheads you can cut about one point of something you don't want until later in the game like Energy Weapon modifications.
You don't get the perks in the stats if you have the stat that high of a number.
They just give you the ability to put a point in those Perks.
The Most of the Perks can have multiple points in them.
Simply having level 10 intelligence doesn't automatically grant you all of it's perks when you start the game.
Every level gives you a point you can spend on either increasing 1 stat or increasing the rank of a perk you meet the requirements for.
Also Bobble Heads exist so being one point off is pretty much what you want.
I want to be a sniper too, but I hate VATS.
Pic related: choose your chatacter.
Charisma affects your chances to pass speech checks. Speech checks are still in the game.
As for whether the speech checks allow you to avoid or initiate violence in F4, I don't know.
I would drop at least 2 points on intelligence and put them in either more endurance or more strength
What use is Chems and hacking a robot going to do for a Heavy weapons build?
Wouldn't you rather hold heavier weapons or fire from the Hip more accurately or at least take a more hits before going down like a bitch.
Nice, didn't know somebody already took a pic of all the followers.
I want to make a Ghoul Cowboy. can I finally make a ghoul character in this game?
One of the Perception perks decreases sway on sniper rifles as well as added knockdown chance to the shots. so if you can't kill it at least knock it on it's ass until you can fire again.
Seems you would do well from a Perception Intelligence build.
Snipe with a radiation gun.
basically a douche?
the douche that keeps going and going?
A sneaky bastard that no one likes?
actually realistic for an apocalyptic survivor?
Gonna go all book of Eli.
Big nigga with lots o strength and high intelligence
should be pretty easy to mod when GECK comes through though
I need to fucking get around to finishing new vegas. Abandoned my small guns run halfway into the main story and a handful of side quests. Kinda just stopped playing my subsequent unarmored energy weapons run shortly after getting to the strip and massing up some money - was due to go collect mainstay weapons.
>Most Perks in Fallout had nothing to do with boosting a skill or a stat.
>This, most perks in nv were unique
>now everthing is a "20%" piece of shit shit perk
Do you guys hear yourselves?
If the player turns out to be an android there had better be a scene with music from terminator 2 playing where you do something outrageous.
I would forgive everything for that.
There are still dialogue checks, that mexican leaker said there were numerous times options were red because he didnt have enough Charisma, but also checks for intelligence.
Jack Naught (female). Reformed criminal who backslides somewhat out of the Vault. Foul-mouthed but with an innate need to protect the helpless. Zero mercy for scum.
High Agility and Perception, moderate Endurance. Horrible Charisma and Luck.
Shotguns and pistols.
You are now hearing Jack from Mass Effect. "Hello, dead people."
Found the nostalgia neckbeard.
The new system is smarter and more efficient. It is less limiting and forces toy to make many sacrifices and choices early on that will affect your character for most of your playthrough.
The old system was always "dump charisma and max int". Every. Time.
The perks were not entirely unique in the old games. In fact many of them were just percent increases.
The high tier perks in F4 coupled with the perks that you get from bobble heads and magazines are more unique than F4 or NV.
if I can't run this on max settings at 1080, ima be pissed - this game doesn't look pretty enough to justify any significant performance hits relative to FO3 or NV
my graphics card is showing its age, but it holds up well enough for most things
will i even be able to meet 30 fps?
So, out of the 70 perks, only 21 of them are either entirely % increases, chance based, or passive.
I didnt count any perk that was mainly passive, but granted an active or ability/skill within one of its ranks as being in the above category since that seems foolish.
Take of that what you will, not saying this system is better or worse, just for your consideration.
Holy shit I've never thought about my relationship with /v/ but this is exactly it. All the salt by fat NEETS just fuels the amounts of fun I have. I literally enjoyed TW3, MGSV, Bloodborne and will enjoy FO4 much more because of this. Feels good to still have some joy in life.
I'm going as Gladstone Gander finding ridiculous amounts of cash everywhere and critting enemies I should not be able to defeat.
>Every play through I had to precisely calculate what my INT should be
Less than 10, more than 8. What's so difficult about this?
I would say with Skills in 3 and NV, I had to avoid getting 100s for some Skills when leveling up, in case of books and perks (e.g. Intense Training) that raised skills. Also, apparel.
Call it wishful thinking, but I think the official specs (which I am nowhere near close to) are significantly bloated to make the game seem like more a graphics improvement. Listing nearly the same specs as for Skyrim would be embarrassing for Beth.
this builder is a disaster the one from vault111 was way better but seems like that site got btfo
Call it negative thinking but Bethesda isn't know for optimizing their games at all so that isn't showing bloated graphics. It is showing a unoptimized game that requires that great of shit because the devs were too lazy to actually do their jobs.
Don't bother. You want to hack, make gun mods, have full heal stimpacks, salvage items for crafting materials (potentially rare ones), and potentially make energy weapon/radiation weapon mods. And those are the first 5 points (6 total) invested.
And if you go all the way you can get double damage with radiation weapons, double duration on power armor, and even take Nerd Rage if you want something to save you if you almost die.
gonna try and be a doctor that shoots cunts with a revolver.
There are level requirement for subsequent ranks. All the 10 stat requirement perks each have 3 ranks requiring a random level around 25 for the second rank, and 50 for the third one.
A lower stat requirement skill might require 15-20+ for the second rank, and could require anywhere from 30-45 or whatever for the last one. There is no actual guideline, but that's the kind of jump in levels required you can expect.
>Someone shoots me
>"OY VEY REMEMBER THE SIX MILLION"
>They and all their goy comrades explode into caps
I'm interested in how much luck affects the kind of rare loot you find early on.
Might do a survivalist/luck 10 run to start since both will increase my odds of finding rare dankness.
yeah before I finalise a build I want to know the effect of LUCK and what heavy weapons there are. At the moment it only seems like the minigun and junkjet, doesnt really seem worth putting points into STR to get the heavy weapons perk
heavy weapons were never really that practical as a main gun.
you never really got heavy weapons at the start of the game anyway.
those are probably counted as explosives. unless ofcourse things can count as both.
I'm thinking of going a nerdy scientist dude into energy and plasma weapons like I did in Fallout 3, and I think it would work out well with being able to be an actual engineer, setting up power plants and shit.
My final Rick build after I realized yeah I want the drinking perk:
S:1 P:5 E:1 C:7 I:9 A:4 L:1
I put points into agility because fuck off I like sneaking and killing people in their sleep.
Rick with that much charisma. Wtf?
Should have a little more End or Perception and nowhere near that much Cha.
He's an abrasive, aggressive, jerk.
Not sure yet. I want early points in Charisma for Lone Wanderer, so 3 atleast. 3 in STR for armor mods as you can reinforce armor in this game. INT for weapon mods and hacking and PER for lockpicking.
Endurance is a 1 for sure
Luck might be a 1 aswell even if its a really great perk.
I do want some agility because stealth is broken
>why ruin the game for yourself
Just kidding I won't do that on the first playthru or at least until I get bored. I'll probably do something like
S - 4
P - 6
E - 2
C - 6
I - 5
A - 4
L - 1
Maybe I'll raise the charisma by one and lower either intelligence or perception.
>stop liking things i dont like
>even if i haven't played them yet
>im pretty sure i wont enjoy it though
>i never enjoy anything
energy weapons/jack of all trades. charisma for that local leader perk.
Every level you get 1 point to spend on either a Perk of your choice that you meet the requirements for or a Stat of your choice that you haven't already maxed out.
You can choose to not spend your point and pocket it until a later level so you meet the requirement for a higher rank of a perk you already put a point in.
Its kind of hard to think of a build when I dont know what weapons there will be and how the perks work? Where are the energy weapon perks? Some anon said you need 6 int to mod energy weapons, how are you supposed to make a decent build without knowing all these stupid rules Todd has made.
A conventional pistol uses pistol damage modifiers. It requires the Gun Nut perk because it's a basic type gun mod.
An energy/plasma pistol uses pistol damage modifers. It requires the Science! perk to modify because it's a high tech weapon.
A gamma pistol blows my fucking mind because it's clearly a radiation weapon, but also a pistol. It probably uses the Nuclear Physicist perk for damage, and Science! perk to modify.
S - 9
P - 1
E - 3
C - 1
I - 2
A - 9
L - 3
Grognak The Barbarian coming through
I don't expect it'll matter since I sense it'll be so easy you'll actively have to try to lose. I guess a social character and enough points to pass basic skill speechchecks so I can experience everything the game has to offer the first time and won't have to play it again. I'd be way more excited for Mankind Divided honestly except my top of the line rig has ceased being able to meet minimum spec requirements four years later. Master race my ass.
I like builds that can talk their way out of tense situations, given the option. Im hoping the game will allow me to play like a passive character that can hold his own if need be.
Like Pic related. He lost his wife and son, and is trying to find a way to survive, but doesnt believe in killing. Fits pretty well with FO4 story
Bethesda is sending unmarked Fallout 4 boxes out to people now. Here is one of them. At some point in the video he shows off a book, does anyone know what that book is about?
This character system is so fucking garbage. When you had skills, you could actually invest in what you were interested in. Each SPECIAL "tree" is full of shit you'll never use, but you're forced to dump points into it just to get the one or two perks that are actually useful.
Why does faster reloading speed require that you dump 8 points into agility? This has always been a very early perk to pick up. The Charisma tree is loaded with shit like Animal Friend and Attack Dog and Party Boy that are either minor quality of life upgrades, useless, or extremely specific, and yet they all occupy relatively high slots. Other trees have what are basically the same perk, just split up a few times so you need to drop that many more points just to get the entire effect.
It's so boring and limiting at the same time.
the perks have level reqs and you can level your attributes now and you know its a bethsda game so it will have level scaling to hell and back so why you would even TRY to pretend its a real rpg is beyond me
>“The previous Skill system had some confusing parts and ended up spreading your choices too thin. Some of you had questions like: “What’s better, the Charisma SPECIAL, or the Speech Skill? Why are assault rifles in Small Guns?” Additionally many Perks simply raised associated Skills. The Gun Nut Perk in Fallout 3 increased two separate Skills. In Fallout 4, the ranks of Gun Nut act as gates for modifying and crafting weapons. Sneak was a skill in Fallout 3, and you simply increased its value. In Fallout 4 Sneak becomes a Perk that not only makes you harder to detect, but wraps in previous perks like Silent Running and Light Step into its ranks. By wrapping these systems together, it keeps the emphasis on your SPECIALs and the level-up choices more rewarding.”
>Skill system = confusing
confirmed casuals ruined Fallout
you can't do any build in this stupid fucking game. Everything is based around you getting to level 50 and just unlocking every perk anyway. Theres no fucking point. Fuck this game and fuck you
Thinking about taking something like
S 1 P 6 E 2 C 4 I 4 A 7 L 4
Lead belly for a hardcore run where you need to be eating snakes and drinking water. Could -1 P if you dislike always having to do things at night, -1 C if dogmeat actually sucks dick and want to go in solo with lone wanderer.
Luck more or less a dump stat, could put points in Charisma get Local Leader if you want to role play as big boss instead. You can put those points into endurance for marine boy so you could explore underwater easier. Or rearrange a some of the points so you can get A 9 for blitz that let you teleport for instant cqc.
I don't feel there's a need to dump more points into strength for more unarmed damage or armor mods since you will be sneaking most of the time, and ninja sneak damage will probably make your CQC instakill anyone. Unless there's some sort of armor mod that makes you amazing at sneaking.