The African Kingdoms expansion got released today, and the base HD game also has some rebalancing.
What are /v/'s thoughts on the expansion?
How did we go from this...
>Muhffuga bix nood finna got eem
The game won't start properly for anyone. Game updated regardless of whether you bought the DLC or not.
I haven't even played it yet, and I already hate it for fucking up my game so I can't play it.
From what I've seen so far almost every civ in the game gets the four new technologies, including Arson.
There's a new siege unit too, I might give this one a try
>all these ELO lobbies
>no one plays mini cb
>no one plays archer hellfire
>no one plays Black Death Lake
>no one plays Warrior's Odyssey II
>no one plays tower defense
>no one plays TTF racing
why even live
Oh, so that's what it does. If you 'attack' a wall it places units on the other side of it.
Works on my machine
Vills don't like base defenses a ton though, even Spanish ones are more squishy than infantry against arrows
Infantry now have the Castle Age Arson tech, which gives them more damage vs buildings. I'm imagining it stacks with the Goths' existing bonus.
Disposable niggers? High attack but much less defense
Doesn't tell me in-game.
Some of the guys who made The Forgotten mod for the original game got in touch with Microsoft and asked if they could make it into an official expansion. The post-mortem is an interesting read.
Sometimes the patches for AoE2 HD fuck with some things and sometimes they are fixed. The HD game should be fine after this apparent issue with the new expansion is sorted out, but the original game + userpatch or The Forgotten and GameRanger to handle the online is perfectly fine too. The updated game just has balance changes and continued support.
The only real difference to me was the added special effects and a camera that can actually zoom out a fair distance away in regular play, alongside working online
Original game still works fine on modern machines
I'm really hoping that the AoM Tale of the Dragon DLC changes that. AoM Is my fave AoE game, so I'm gonna be crushed if the DLC is shit-tier.
The Portuguese have some pretty cool shit, liek pic related organ gun and a unique Imperial age building the Feitoria that gives loads of recources for free over time.
>Camels are no longer classified as ships.
Nope, it's real. There was another some time ago.
I'm wondering if discussion of this gets past /vr/'s 1999 or earlier rule. Plenty of people talk about expansions and mods and shit from base games released then.
Rules as written, it is cleared for posting on /vr/, covered under expansions, romhacks, mods, etc. made for games prior to 2000. Or else, a very large portion of the DOOM thread couldn't exist, nor could most of the romhacking threads, or even Counter-Strike threads.
>Still stops doing anything after it uses up most of its resources around the first town center
Thank goodness for that Resonance mod
>It was considered the largest man-made structure lengthwise and was hailed as the largest earthwork in the world. It is larger than Sungbo's Eredo. It enclosed 6,500 km2 of community lands. Its length was over 16,000 km of earth boundaries. \
I do play Tower defense
But nobody joins my RPGs, Zombie Awakening or Europe/World Diplomacy
I must confess I roleplay a little bit in every diplomacy game; for I main Saracens and I ALWAYS go to middle east, I try to ally all Middle eastern civs (except the Byzantines), and I do a tad little Roleplay dialog, like telling a Frankish, British or Teutonic player to leave my lands Oddly enough, those games end being really fun, without getting out of hand with the roleplay, everyone keeps it's on check; but it's fun when everyone knows how to act their paper
It consumes 20 population slot, like having 20 vills working
The income should be changed tho, for you get 1 of each resource every 1 second
It should be like this:
>2 food every 1 second
>1,5 wood every 1 second
>0,5 gold every 1 second (or 1 gold every 2 seconds)
>0,25 stone every 1 second (or 1 stone every 4 seconds)
The Numidians were extremely useful during small wars, and their presence certainly contributed greatly to the effectiveness of Hannibal's reconnaissance and intelligence. Hannibal's invasion of Rome during the Second Punic War is best known for his use of slow-moving war elephants, but he also employed Numidian cavalry where faster movement was needed, such as luring the Romans into a trap at the Battle of Trebia and for fighting on his right flank.
DEFEATED THE ROMANS
Clockwise from the top: Ethiopians, Portuguese, Malians, and Berbers.
>Gunpower and Naval civ
>Ship HP +10%
>Units cost -15% less gold
>Has exclusive Imperial Age building that generates one of each resource per second, but consumes 20 population slots
>Team bonus is free cartography even at Dark Age
Their siege, calvary, and calvary archer lines do not go up all the way, and miss fast fire ships, as well as lacking Squires and Hoardings. They still have bombard cannons and the new siege tower.
They may take all Monastery (save Illumination), University, and Blacksmith techs. Economically they only miss Gold Shaft Mining.
Unique units are the organ gun and the caravel (ship), both of which are suited against masses of units. Unique techs include additional ship armor and making gunpowder units benefit from Ballistics.
>Ethiopia's isn't the Axum Obelisk
They were the first European country to conduct a lot of business in Sub Saharan Africa. They contacted the Kongo Kingdom in Central Africa in 1483 and had good relations for about 200 years before war broke out over slaving customs. Slaving was legal under Kongo law but the Portuguese were doing it too often and in too great numbers.
>i know the Portuguese one exists, wonder if the others do too.
Yes, they do.
The Ethiopian Wonder seems to be one of the churches of Lalibela, a medieval complex in northern Ethiopia. You can read about it and see some cool pictures here
The Malian Wonder is a Sahelian-style castle, specifically (maybe) the Great Mosque of Djenné. It was originally built in the 13th century but the Wonder is based on its current incarnation built in the 1900s, which I suppose is fair enough since we have no idea what the original looked like.
The Berber Wonder is the Hassan tower. It was intended to be a single minaret of the largest Mosque in the world, but when the Sultan died in 1199, construction was halted.
The Berbers share a building set that vanilla civs use.
The Ethiopians and Malians share a new building set.
The Portuguese share the same building set the Italians use in Forgotten Empires.
Any more requests, including tech trees?
>EVEN THO WE LIVED IN MUD HUTS, THE DEVS GAVE US REAL CITIES
It's still majority Christian though the Afar and Somali contingents of their population are overwhelmingly Muslim.
>Ethiopians ingame do not have access to crop rotation.
It's fine as long as you stay away from the borders, Ogaden, and the Afar region.
>10 less food than champion line
>15 more gold than champion line
>3 more damage than champion
>30 less health than champion
>1 less armor
how are these "cheap" when they're almost twice as expensive as the champion line in gold and about as effective?
if they wanted to make disposable troops they should've made em food or food/wood