Why is Cyberpunk so underrepresented in video games?
Will the new Deus Ex help popularize the genre?
Also general Cyberpunk thread.
every new AAA game has adopted the "cyber" feel ie. the new cods
Maybe not cyberpunk high tech low humanity in the city feel, but it's there... Crackdown 3 and CDPR's Cyberpunk (whenever that it coming out) is also on the way. also this but
at least were not steampunk fans
>cyberpunk is coming back
>C-can you feel it, insect? My return...my....my return is inevitable.
Cyberpunk was a really popular 20 years ago because people looked at the new millennium like a huge jump to a new technological era, but it never happened because the Cold War ended, and there was no reason to improve the thecnology. Sure, we have archieved amazing things like partial virtual reality, but its 2015. In the late 80's we'll have already robotic arms and shit like that
>glitches who can't appreciate a e s t h e t i c and will never raid a megacorp
cyberpunk is mad comfy
I hate this catchall "comfy" shit.
It's exciting. It's aesthetically pleasing. It's even a little scary sometimes.
I get the same feeling every time I find myself in a major city. It's crowded and cramped but the brilliance of the highrises and lights blot out the nervousness. There's a thrilling sense of danger and action - you could get mugged by any random nigger in the street at any time of day. You could disappear and no one would ever notice.
i fucking love comfy things and i can appreciate cyberpunk, but liking something a lot doesn't make it 'comfy' automatically
if you find comfort in cyberpunk there's probably something wrong with you
But technology has a new reason to grow, consumerism and cheap labor/resources. Even 12 years ago if you had shown someone (the average person at least) an iphone their heads woulds have exploded, and now it's something even the poor have.
Comfy is something that is visually pleasing and relaxing for me. Something thats not stressful. For example, the Alice Pod Gardens in Deus Ex HR. That place's atmosphere was so chill and interesting to me.
It was popular 20 years ago then its time passed. Its legacy is Steampunk and all the other derivative genres with '-punk' at the end.
Cyberpunk was never meant to be a realistic prediction of the future.
PERSONAL RESPONSE INSANITY
...delivered from the hands of our enemies-enemies.....
>you will never invade the Tessier-Ashpool compound on Freeside and point a gun to 3Jane's head so she'll give you the password to release Wintermute
>There will never be a stealth game with the violence level of Hotline Miami and open levels of DOOS ECKS based on Soft Apocalypse
I like SF that's pretty low tech and shitty but not cyberpunk level. Like the Water Knife or Shovel Ready or >>315580781.
Is there a name to that genre? I always called it prettyshittyfuturebutnotfuturepunk. It reminds me of the 70s
>you will never be a virtual pop-idol who eventually comes to life in every convenience store in the world simultaneously via extremely sophisticated 3D printers
fuck this gay 21st century
Like there's a collosal divide between rich and poor and the world generally sucks but cyborgs aren't a thing and climate change is fucking everyone's ass
See also: Shovel ready or Looper
Check out Terminal World if you haven't already read it
We are living in the infant stages of a cyberpunk world.
cyberpunk is hard to make, easy to fuck up. no proof that it has any real sizable audience--only that they are very loud.
unless the devs are into the theme it's much safer and better to go traditional fantasy than generic scifi than cyberpunk/steampunk.
nigga you literally carry the internet around in your pocket every day. so do most people who live in a 1st-world country.
the gap between "mega rich" and "everyone else" has been widening since the Reagan administration, and corporations are constantly circumventing national/international law. TPP is going to blur that line even further.
checking the twitter and the peru reaction over the deal, the anti-TPP front seems to be picking up real fast.
hell, 2 House members just followed the hashtag trend showing their opposition
>Why is Cyberpunk so underrepresented
Fuck off. I'm tired of cyberpunk kids like you crying that their genre is overlooked. When there's dozens of other genres worse off.
Because it's only a specific sub-genre of sci-fi and I wouldn't even say it's that underrepresented it's been getting alot of attention lately, their are more cyberpunk themed games than say pirate or ninja games which are two truly underused vidya settings.
Every cyberpunk story ever:
> SMOKE CANCERSTICKS
> EVIL CORPORATION THST CONTROLS EVERYTHING
> MAIN PROTAGS COME FROM GROUP OF NEO HIPSTERS THAT SPRAY PAINT BILLBOARDS TO FIGHT THE MAN
> MUH SAVE WORLD FROM CORRUPT CORPORATION
To be fair, while Blade Runner had a lot of those things, they weren't the focus of the story. And are based on 'Noir' stereotypes, which was the inspiration for Blade Runner.
>there will never be a proper, high budget sequel
This shit was so ahead of its time.
We have two High Profile Cyperpunk games coming out soon, not to mention loads of indy games.
It may not be as popular as Sword and Sorcery Fantasy or Post Apocalypse, but it is far from an underrepresented genre in /v/
Guns, smoking and dark environments. Its basically the trifecta combining all of a young males obsessions. Legitimized by a genre.
What's funny is, even outside of the cyberpunk genre, most western games are focusing on all those things anyway.
I agree. I was kind of pointing that out. That most of what people consider 'mandatory' for a cyberpunk is athstetic based. Overlooking what made Blade Runner such a good movie (good direction, characters and story). Most people who obsess over wanting a cyberpunk are just wanting something that looks cyberpunk. But not story content.
Writing a character who was purposely made as a sex toy (or any other single-purpose robot), but wants to be treated as a person, contrasted with humans who don't care about anything about getting laid/having kids, arguing over how much civil rights bots deserve, showing how comfortable people feel around sex-bots in and out of sexual situations...
That's hard work, buddy.
We'll just give you another kuudere battle-buddy which learns the meaning of love because the protagonist picks the right dialogue choices a few times.
This,the thematic elements are what make cyberpunk what it is not the look. Mirror's Edge especially the upcoming one is a good example of cyberpunk done without the stereotypical cyberpunk aesthetic.
Well some Cyperpunk has both. Take Hengsha is DE:HR. Poor people live in the classic looking dark and gritty cyperpunk city, while the rich live above them in a city that looks almost Utopian.
>while the rich live above them
Am I the only one sick and tired of this?
Give me a dystopia where the poor and downtrodden live close to the sky and the rich and privileged live beneath them.
>you will never boot up an Ono-sendai and school normies with blackmarket icebreaker programs.
>you will never fall in love with a scary as fuck razor girl.
>Why is Cyberpunk so underrepresented in video games?
>Will the new Deus Ex help popularize the genre?
This has got to be a troll. I can't believe someone who knows about Dues Ex can be this stupid.
because most cyberpunk games are shit, I mean I really like the aesthetic but the actual games blow, except for system shock and the first deus ex what other genuinely good game is there?
and please dont say human revolution, its a game where I can walk into a police station kill everyone and move on like nothing happened, and its ending is the most stupid shit ever, seriously what kind of a studio has 3 giant buttons - "edit/upload/delete"?
couldnt he just approach the keyboard and show up a list?
Because its a huge risk to develop a cyberpunk game with various things that make the game good overall.
It will need a great score that fits the theme of the game. A likable MC/the player's character, a great setting, and great designs.
There are a TON of elements required to make a great cyberpunk game and because it needs to be fantastic to make money, the budget to start out with will be large. I'm not saying its impossible, its just a huge risk for triple A industries to do it. Besides, we got Mass Effect 4 (idk if you count that as cyberpunk, probably not. Just sci-fi)
Cyberpunk 2077, and probably Prey 2? coming out.
We probably lacked the technology to create good looking cyberpunk games for consoles (Deus Ex had a shitload of filter, I'm talking bout a cyberpunk game filled with neon lights and dynamic weather effects).
Yes, PCs are held back by Consoles, believe it or not... unless the game devs make a game exclusive for PC, which is very unlikely due to the cost.
There need to be more science fiction games with transhumanist themes that aren't necessarily tied to dark, grimy back streets and rain-drenched, neon-lit high tech low life cityscapes.
How are the themes in SOMA? It's hardly comfy, but the premise was interesting when I first saw gameplay.
Don't worry Pham real life has got you covered. companies have already developed tazer and tear gas drones and the TPP/SOPA/CISPA whatever the fuck shit they wanna call it next time they try will eventually pass and privacy will be completely dead. real life is going to be Cyberpunk.