Why is this still the only genuinely great sandbox game?
Even Rockstars other open world games don't compare.
It really kills me how much settling I had to do to appreciate GTA V after this game. I was so convinced that it'd be this game with cars and improved in every way. Couldn't be further from the case.
RDR is still my go to answer for when fuckin' nerds ask me what my favorite game is.
Then I get salty as fuck when they tell me,
"It's just GTA with cowboys. The ending really sucked. Weren't you supposed to murder innocent women?
No, I never played it I just heard."
>genuinely great sandbox game
Yes. A couple years back I was visiting a high school friend and she introduced me to her roommate. They both played WoW and LoL and when I mentioned I didn't care for those the new girl asked me what games I liked and if I had a favorite. When I mentioned Marston Quest she hit me with all those. The question about murdering women was tied to the Dastardly achievement. It's not the only time that has happened.
I actually enjoyed the GTA V campaign. It was what I expected from GTA, I thought the writing was good and it looked good.
RDR is just a totally different vibe. It's my favourite rockstar game, I don't think you can really compare the two because they came out of the same studio.
>The question about murdering women was tied to the Dastardly achievement.
holy fuck that chevo
My friends and I tied a lady up on a whim and put her on the Armadillo train tracks like 100 yards from the station.
Our collective sides were blown the fuck out when that shit popped up, we had no clue it was a thing.
RDR has the best iteration of the Euphoria engine, fite me irl if you disagree.
My fondest memory is getting into a shootout at Thieves' Landing over my $15 bounty. I took cover behind a crate on the docks and shot a guy sprinting between cover. He grabbed his gut right where I hit him, tripped over his own feet, and tumbled into the water. It was beautiful.
This game's only flaw is that Hardcore Mode isn't the default difficulty. It gave you realistic health, made Dead-eye feel special and made you feel like a champ for using manual aim.
Nothing was better for me than playing with my two friends walking on foot through the mountains and hunting animals. We got into fights with a FUCKHUGE pack of cougars, then boar. It got quiet for a while until I turned my camera around and a FUCKING BEAR was 4 feet away from me. I screamed "OH MY GOD THERE'S A BEAR BEHIND ME" and we all shat our pants and took off to the trees ahead of us. My friend then got mauled by another Bear before he made it.
I have so many fucking stories from Tall Trees man. I miss this game. Next gen re-release when?
Don't get me wrong RDR is one of my favorite sandbox games ever, but I enjoyed bully just a tad but more. Nothing like making out with your art teacher... Then watching her fight your gf.
>shit missions (they're all the fucking same)
>shit mechanics (cover shooting and bullet time with extremely wonky euphoria engine movement)
not a bad game but not a great one either, pretty good game on the whole if you can excuse the gameplay being lame a lot of the time
>Red Red Redemption was my first adventure game and I have no actual perspective.
Welcome, new friend.
>cheevo to leave a tied up gal on the tracks to get runned over
>cheevo to kill one of every animal
>can't find the last animal. can't figure out where it is. End up killing just about everything twice over.
>realize the only thing I haven't shot is a wild horse
I didn't ask for these feels
Who the fuck ever actually used the cover system in this ?
Who the fuck actually uses a cover system in a game that gives you the ability to crouch and also swap shoulders ?
The only reason to hit the cover button is to make your character quickly slide behind something, then you back off of it and shoot from a crouched position or something.
The FUCK are you talking about ?...
boring and repetitive
>dead rising 2
repetitive but entertaining
fun as fuck for the swinging, boring in every other aspect
>saints row 2, 3, IV
all of them are repetitive
>just cause 2
Most sandbox games are shit and should be maybe half their length. Finishing GTA 4 was a chore and V should have cut trevor out entirely.
I used to love luring people to the top balcony of saloons and punching them until they off or down the stairs. It's too bad they never fucking reacted in any way. They didn't fight back, and they had infinite health.
they shouldn't be half their length, they should realize that content is only justified when it delivers on something players would actually enjoy doing that's not already established or possible in the sandbox
first you establish a world which has systems and geography that are fun to interact with (shadow of mordor is pretty good at this)
then you establish mechanics that capitalizes on those things and are fun in their own right (spider-man 2, just cause 2, prototype 2, etc.)
then you design missions that introduce or alter weapons, mechanics and rules to create situations and challenges that are novel to the player because they're not the same as the ones they're used to in the regular sandbox (saints row and vice city are good at this)
saints row's insurance fraud activity is a perfect example of good content design in a sandbox game
every gta game after san andreas has been absolute dogshit and even san andreas was on the edge
>muh lol random i mourned you husbando
Trevor was shit. Michael was interesting, Franklin was a little dull but okay overall.
There was nothing great about Trevor. His "final boss" being Cheng should highlight that.
95% of RDR missions are "go here and shoot some guys with our lousy mechanics", "ride a horse for a bit" or even more reductive versions of those
RDR has abysmal mission design and every other game on that list shits all over it in that aspect
Too bad the horses in this game are shit, and the combat caters completely to infantry duelist circlejerk fags with william wallace fantasies.
>Fully armored lancer on a war-horse galloping at full-speed delivers a lance thrust to an infantryman's back, and the infantryman doesn't instantly die, comes around for another pass.
>Infantryman jumps straight up five vertical feet to the height of the lancer on his horse, while wearing full chain armor, and does a 360º spinning midair slash with a greatsword the size of his own body and kills the lancer in one hit.
>Infantry fags cry it'd be "unbalanced" if you died from getting trampled by a horse.
I'm hoping they'll fix this shittery in M&B2, but I know they won't because the devs are also wallace fags.
>punching them until they off or down the stairs
I think most of my end game time as Jack Marston in RDR has been spent in Armadillo, shoving whores around, seeing if we can get a good push off the top steps outside.
If you do it just right, they clear the fucking steps completely and just nail the ground. Then she's usually murdered horribly along with 100% of the town, for keks.
Agreed, this is easily the best game of last gen and quite possibly the best game ever made. I loved every second of it and I cannot wait for a sequel. GTA is just boring, RDR is perfect fantasy fulfillment.
I never got the animal achievement because I never killed any buffalo or wild horses. Dunno why exactly, just didn't have the desire, and I'm not the sort to do stuff I don't feel like just for my achievement.
My buddy actively buffalo hunted due to the high value of their carcass collectibles, only to realize too late that they never respawn.
>and the infantryman doesn't instantly die
lances had a hard enough time piercing coat of plates
>while wearing full chain armor
chain isn't very heavy
why are you whining about playing as cavalry, it's the easiest shit in the game
I'd cite RDR as one of the best "cinematic" experiences that fags seem to crave so much in their games now. It is entirely like playing a Western.
Best cinematic game is Ghostbusters though. Last of Us a shit.
Yep. We had no idea either, he was over at my place one time and I was playing RDR, and he starts asking me where I'm finding all those buffalo, since the herd in my game was intact. I had no clue what he was talking about, so we googled it and our minds were blown.
>Why is this still the only genuinely great sandbox game?
Its not fully sandbox. Its a story based game with tons of optional free roaming. And there's plenty of other games like it.
>chainmail isn't heavy, it's made up of tiny iron rings with holes in them
While lighter than full plate armor, chain mail still still heavy. Averaging 35-50 pounds depending on the size of the person and the type of chain. You're still wearing a coat of iron or steel.
It's a bland TPS at best. All the enemies are the same. All the guns are virtually the same. There is hardly any distinction between the different types of weapons and their different "tiers". Everything dies in 1-2 shots no matter what you do. Not to mention if you use Dead Eye or Auto-Aim, both of which are enabled by default, the game is just a piss fest of casualness.
Then there's the missions. Every stranger mission is literally, "go here and collect your reward". No involvement whatsoever. Every story mission, every side mission, is either "go kill these guys" or "listen to me whine". Which wouldn't be so bad if the gunplay wasn't complete shit. The side quests, which follow the same formula, are few and far between as well. Then there's the "minigames". Godawful clones of flash games you could find on the internet in 1995.
The whole thing is a fucking joke. Frankly it's astonishing that anyone could find it decent on any level.
>but huurrr muh atmosphere
The atmosphere would have been great if not for all the fucking glitches. I sure was reminded of the days of old when I mounted my 3 legged horse for the umpteenth time.
I was tbe only petson to never get glitches in rdr
But i wanted them
I never expwrience fun or finny glitches, only stupid ones that make me reload or restart something and lose progress
>Weren't you supposed to murder innocent women?
>playing Payday 2
>everyone has a mic and seems decent
>one guy says "there's too many men, this game needs more women (referring to the fbi agents and cops)
>i jokingly say "yeah, there needs to be more women to kill"
>one guy laughs
>the white knight doesn't say anything for the rest of the game