So, since it looks like the star citizen generals over at /vg/ either got banned or just died off, I'll post this here.
I was a White Knight for CIG. For $94 million dollars of crowdfunded money, I defended them to the death here, at /vg/, at reddit, and at somethingawful. I called Derek Smart a liar and a con-artist. Despite the total lack of progress on anything resembling an actual game over the past four years, I kept fighting the good fight against "haters" and "trolls."
On the latest Around the Verse video, DiscoLando walked through the expansion to their Santa Monica location. One of the most expensive places to maintain a studio in the world. They're building a motion capture studio there. Only they spent millions to build their own motion capture studio back in 2013, according to dozens of posts on the website. Then they did mocap at some other studio (oddly enough, owned by one of Chris Roberts' childhood friends) instead. Then they paid millions to do a 60-day shoot at Imaginarium (Gollum actor Andy Serkis' studio) to do full performance capture. And they spent tens of millions on Gary Oldman, Gillian Anderson, and others.
Then they post a new promo video of an Avenger rescuing an escape pod... only I recognized it, called out DiscoLando in the comments, and he was forced to admit that they reused a year-old promo video, claimed it was footage of the upcoming update, and that it didn't actually represent anything you'd be able to do in the game.
So no more. I realize I've been defending Chris Roberts and his harridan wife in their shady attempt to revive their Hollywood dreams, all on my dime. Now I wanna tear this shit down.
They also have around a dozen shell companies in five countries, the officers of those companies are high-level people in on the billion-dollar Gizmondo scam, and they haven't provided the UK government with their legally-required financial accounting statements, which actually makes crobizzle a literal criminal if he doesn't do so by the end of the month (they'll be a full year late on December 1st, which would make him criminally liable and open to unlimited fines; they're already spending backer money on the escalating monthly fines for not filing). Shady shit all around.
>Then they did mocap at some other studio (oddly enough, owned by one of Chris Roberts' childhood friends) instead.
Okay, so, how the fuck is this fraud isn't on trial yet? Is it because it's "just video games"?
it hasnt even been 3 years since the kickstarter ended. just because croberts spent a year and four million of HIS OWN MONEY prototyping and designing doesnt mean it tacks a year onto development. and duh, the original plan was 3 million crowdfunded and ~20 mil from investors, so when they make 88+ million of course the scope will expand and the time to complete will increase. fucking duh.
But I thought the guy liked space games.
Doesn't he want to finish the game?
Or is it all a ruse to fund this "hollywood dream" you're talking about instead?
I guess he wants to make up for the failure of the wing commander movie?
there's practically zero oversight or regulation of crowdfunding. roberts can shit out a broken squadron 42 with 10 hours of cutscenes and five secobnds of gameplay, call it feature complete, and enjoy his new life as the owner of a $30 million mocap studio in santa monica.
He produced a few films (notably Lord of War), then got blacklisted when he broke a contract with Kevin Costner and failed to pay him $8 million he owed him. Got sued and blacklisted by United Artists. Had to sell his production company.
This is his way to "show those hollywood phonies"
>But I thought the guy liked space games.
>Doesn't he want to finish the game?
he's doing the same thing he did with freelancer. promise the world, fail to dilver, go way over time and over budget, then have to be forced off the project so somebody competent can come in and scrape together a product
>a dozen shell companies in five countries
when i got my refund the paypal transaction came from "twin bros. gmbh" a german movie studio owned by ortwin freyermuth, who roberts used to work with in hollywood. i'm in the u.s.
as a long time eve online player(2003-2014) I really wanted this to come true and be a real thing eventually. The world needs an awesome space sim since eve shit the bed :( ah well
> they spent tens of millions on Gary Oldman, Gillian Anderson, and others.
source otherwise i dont really care, the game is coming along at the pace i expected it to
i was worried theyd never get it working as well as it is now but it seems like they've maybe made it over the biggest hump.
but now you fags are shitting all over it just because they dont have something actually fun and playable yet and other minor drama bs at their offices?
>Actors include Gary Oldman, Mark Hamill, Gillian Anderson, Gimli sorry John Rhys Davies, Andy Serkis and Mark Strong.
Fourth video down Roberts himself says the shoot took 66 days (they had to pay a premium because they got squeezed in between Avengers 2 and the new Star Wars) at the most expensive full-motion capture studio in the world. And with that cast, even at scale (minimum rate, which would surely be way less than Oldman would accept) the shoot had to cost upward of $12-15 million. All for shitt mocap. In a spaceship shooting game.
Ten hours of cutscenes! Kojima is weeping!
Seriously though, contact support and request a refund. You can always buy back in later if they actually release something worth playing.
>christ roberts hired this five-person beanbag to help make the game
LESNICK WOULD MAKE THIS FACE DURING SEX
Staring as he thrusted. Staring. Just staring.
I just wanted an updated version of this. Was that so much to ask?
as long as you dont plan on flying space ships i have good news for you
>sell concept art for the pirate carrier "caterpillar" for $250 in 2012
>still haven't even modeled it by 2015
>keep selling concept art for other ships for literally thousands of dollars
and ppl thought this wasnt a scam? lol
They promised Star Marine, the FPS module, a year ago. They showed a live gameplay demonstration of multiplayer at CitizenCon a year ago.
Two weeks ago they admitted it's nowhere near ready. Three years. 90$ millions. Can't make an FPS map in CryEngine, which was designed to build FPS games.
I wonder what'll become of the guys who put in thousands of dollars when this whole thing blows up. Could they band together and sue the pants off of Robert in such a situation or does the crowdfunding nature make him immune to lawsuit?
I knew this was a scam when they promised a drinks-mixing mingame to try to sell people on a $350 space bus.
Pic is not a joke. It's a real piece of official promotional material.
Technically speaking, when you back a project on kickstarter you are pre-ordering the finished product, not investing in the company making the project. You are also accepting the possibility of it not meeting your expectations. The whole point of crowd funding is that if the venture goes tits up, your backers all only lose a few dollars instead of you losing your house and car. You are passing the financial risks on to the crowd rather than shouldering it all yourself.
>I wonder what'll become of the guys who put in thousands of dollars when this whole thing blows up. Could they band together and sue the pants off of Robert in such a situation or does the crowdfunding nature make him immune to lawsuit?
If he craps out a broken prototype he's probably in the clear.
As for what will become of them, I imagine at least a couple will kill themselves. There are tons of people who reported spending $15.000+ on all the ships, including a guy whose wife left him over it, and a bunch of people who admitted they spent tons of federal disability money on it because they are sadbrains shut-ins who can't face the real world.
It's crowd funded and they are not investors, so no, their legal options would be very limited if they wanted to sue. By signing on to the game they agreed that the money was being given to CiG in good faith rather than under legal contract of completion. The court would probably just tell them that they shouldn't have spent $12,000 on in-game space ships if they didn't understand the risks.
Can we get a stretch goal to pay for gastric bypass for Ben?
I'm worried about him.
yes you were
i got banned four times from just being critical in the vg threads
thank the fuck christ they refunded my kickstarter pledge
>WHO THE FUCK WOULD WANT TO PAY MONEY TO PLAY THIS??
>People cry about Roberts wasting money on "super expensive studios" and hollywood voice actors, they cry about the company running out of money because muh three million dollars burn rate
>the people also cry that it's all just a scam and Roberts wants to take the money and run away
Aren't those two things a bit contradictory? How can you run away with money you burn in the oven?
This would be more interesting if it was the guy himself posting about how he spent $15,000 on SC and his wife left him, but this is an unverified anecdote with absolutely nothing that can be verified from it. Anyone can make up a ridiculous story about some anonymous friend they supposedly have. I knew this one guy who was constantly making up ridiculous stories that were always about "a friend" and telling them to people thinking he was the coolest shit, and eventually his wife got sick of it and left him.
>literally impossible to tell at this point who is a butthurt Smart asslicker who got banned from the forums for being insufferable
>and who is a delusional fanboy defending Roberts and his pyramid scheme at all costs because they spent $50,000 on a pretend spaceship
For those with no stake in this whole mess it's providing more drama than an entire season of Desperate Housewives.
Absolutely nothing. I don't buy promises and have never backed a kickstarter.
SCs five year development roadmap was absurd and anybody who believed it was an idiot.
But I also don't develop a fucking complex over stupid shit. Honestly, the folks behind this smear campaign should be on antipsychotics.
Seek help, seriously.
>siding with Derek Smart ever
>And they spent tens of millions on Gary Oldman, Gillian Anderson, and others.
Source or proof of that ridiculously high amount? Even if they did spend tens of millions (I doubt it), CIG is delivering an achieved stretch goal by doing this.
>nothing before 2015
Did they release this on time?
Do you fully understand the implications behind your post, anon?
If the money collected for a stretch goal DON'T go into the stretch goal, then WHERE do they go?
The developer's pocket that's where.
actually, no. They release a cod every year but each one takes more than 3 years to make. Expecting that they release a game in just under 3 years is nonsense.
Also, complaining about them not releasing alpha content, come on guys.
What do you expect from /v/?
They're a bunch of mostly 15 year old Playstation fans who crosspost on Neogaf pretending to understand business and accounting.
They probably don't know how much their electricity bill is, never mind the subtleties of running a multi-million dollar production company with hundreds of employees.
The base game is expected to take $100 mil according to Roberts. The Kickstarter campaign to to attract investors which were eventually not needed.
I assumed he was implying embezzlement. But you are correct.
Why are they building a huge new studio office to house a bunch of new employees they're hiring, if the point of SC is to just take the money and run?
For fuck's sake, make up your minds people. If the game really was going to fail, either Chris Roberts is a con-artist or he is incompetent with money. How is Chris Roberts supposed to run away with $100 million while simultaneously spending it? That's not a very profitable con.
And that's obviously bullshit. That's not how kickstarter campaigns work.
And even if what you say WERE true, than it proves it to be a scam just as well as stretch goal money disappearing on Roberts' personal bank account.
What if the project got funded but didn't attract the required millions from investors on the side? Deliberately setting the goal for your project lower than it needs to actually be done is a fraud.
meanwhile, elite dangerous has much less to offer, but didn't promise the world to begin with
i must admit though, i liked freelancer more, even if the maps were pretty two dimensional. the realistic galaxy in E:D is pretty boring and repetitive
no more trade routes going through nebula fields and all that stuff
Well it wasn't a true Kickstarter campaign considering the main funding has always been on their main website, but that's just nitpicking.
And how does the $100 million planned budget "prove" its a scam? You seem rather upset about a game you have no investment in.
>Did they release this on time?
The dogfighting module was released like a year late.
It was supposed to come out like Dec. 2013.
When it came out it was featureless with laughably bad combat phsycis.
I'm still firmly convinced it's the latter. He's Tim Schafer with bigger numbers. He got way more money than he'd initially expected and is now trying to spend all of it, frequently on things that won't significantly improve the game.
Following the pattern I would expect the game itself to be okay but not great, and everyone to be disappointed because of the amount of money and hype they've thrown at it.
Most CoD games took 2 years to make. Two studios worked on a game and it got a yearly release. Only BO3 took 3 years because they have another studio in the boat now.
Still apples to oranges because they don't have to start from zero each time.
I reckon they're just incompetent at developing their game on schedule and aren't so very good at money. There really should be something that at least resembles a full video game being paraded around by now, given that they've supposedly been working on it for three years.
For example, Elite: Dangerous (which admittedly promised far, far less than SC but it's a very similar kind of game) started their Kickstarter in December 2012, and the full game released in December 2014. If they can make an entire game in 2/3 of the time, then Chris and Co. should have been able to make at least a considerable chunk of theirs.
It is called embezzlement.
When you build your own mocap studio for a massively inflated price, then go and use your "friends" to do the actual mocap, what you are actually doing is pocketing all of it in a round about way.
It wasn't a year late, however only the earliest backers had access to it because it was invitation-only, and invites were sent out based on when someone pledged. The first backers got to try a very early build, and as they ironed out the stabilization problems and put more servers online, they sent out more invitations until everyone was able to play. It was a few months late, but not nearly as late as you are implying.
But you have literally no proof to back up your claims. You're getting all heated up about what you
or the hivemindperceive to be a scam but don't have a single fact to back it up.
They traditionally have had two different teams, Infinity Ward and Treyarch, who released CoD games alternate years(two year dev cycle).
There were some shenanigans a few years ago that resulted in there being 3 teams working concurrently.
Activision merged Neversoft into Infinity Ward to shore it up long-term after two of the co-founders were shitcanned and half the staff walked out.
Sledgehammer Games, who were initially brought in to help after the shitcanning and walkout situation(they helped finish Modern Warfare 3), ended up developing Advanced Warfare. Infinity Ward + Neversoft went on to make Ghosts.
Raven Software did the multiplayer for the last few non-Black Ops CoD games.
Treyarch continued developing the Black Ops line of CoD games unimpacted by all of that nonsense.
Some of them are. Lots of people are claiming Chris Roberts is just going to flee with a suitcase full of $1,000 bills and spend the rest of his days on a private island with Sandi, and I ever saw at least one of them in this thread.
>thinking modern scams work by having the villain put all the money in a giant sack and drive a sports car down to mexico
How old are you? Scams with this much money are never about the actual product. It's about lying about your income to leverage money you normally couldnt.
I would rank /mwog/ lower than /scg/. MWO has been shit ever since day 1 and those idiots still play it religiously and pine over it like some loser still upset over his first girlfriend. They're the ultimate vidya keks.
man that brings back memories. he used to frequent a forum I used back in 2001+-. massive retard arguments were had and it was very entertaining.
his games were shit and he a dumb dumb..
He probably got that idea when /v/ was flooded with scam citizen threads a few weeks ago.
There were Rainbow Six games, nothing of Star Citizen is out aside from tech demos.
I mean sure, Duke Nukem Forever took a long time, maybe Star Citizen will come out in 2050 too. Maybe. Its just not likely.
Well it's been fun but since you're clearly just going to take us for a ride, I'm done.
They asked the consumer to front the cost of development by selling .jpg's of ships that may not ever exist, for a game that may never be good.
But that's wrong. Most of those "jpgs" are fully modeled, textured, interactive, and flyable in AC and the hangar.
>may never be good
That doesn't make the game a scam. You're just calling the game a scam because you have a bad opinion of it.
Most of those packages only exist as concept art, as did those of which can now be interacted with.
>That doesn't make the game a scam.
Sure it does. You're knowingly being asked to give money to a man with no guarantee of quality or finalization on the agreed product. Why are you taking a gamble with an obvious disadvantage?
It would be a scam if that man ran off with the money or pissed it all away, but that hasn't happened. Money is going into the game's development, whether or not you agree with the game's direction.
Some of the packages are only concept so far, yes, but not most. And that doesn't prove your point at all. If it were a scam, Chris Roberts fucked up by accidentally spending millions of his scam bucks on actual development.
Roberts is converting all of his liquid KS money into assets he can sell for a profit later. Or he could simply not do anything and just decide to live of his new mocap studio's profit instead of actually making the game.
> That water mixing simulation looks pretty cool. I'd take it over space fighting.
> Star Citizen finally gets released
> the drink mixing minigame is the only part of it that's in a playable state