just started playing pic related
how the fuck do you aim in this game?
50 bullets for 1 guy is ridicuolous
Damage across the board is reduced based on your difficulty setting. You should play on Master if you want a more realistic experience, headshots being a 1 hit kill in most cases for example
Play on Master difficulty, actually aim down the iron sights (disable crosshair), first couple of weapons are pretty shit so hang on and crouch/low crouch to increase your accuracy. And if you have a full automatic weapon, switch to single fire mode and only use taps.
Also, silencers give penalties.
>20% Damage Reduction
>20% Bullet Velocity Reduction
>20% Spread Increase
>20% Less Recoil
Get better quality guns, the state of your weapon matters. Don't start fights with humans lightly because they will fuck you up. This isn't rooty tooty Call of Dooty. You can't start a fight with 5 military dudes and expect to steamroll them.
Theres been a lot of bitching about the gun physics in STALKER lately, I'm convinced that it's people starting shit with the military dudes at the checkpoint or bridge.
>mfw people don't understand why they can't frag kevlar armored charlies with their Makarov model hand grenade
>mfw I used google to find an image I already had on my HDD
Install AMK for the best first time stalker experience
short controlled burts, take cover, quick save. rinse and repeat
I killed the army guys at the bridge on my first blind playtrough, i thought they were enemies because the crosshair was red so i just went in shooting. Took a lot of tries and
quicksaveabut after you kill one and steal his akm the others are manageable.
1. Your starting gear will be literal shit in accuracy, also handguns do NOTHING past a certain range.
2. The first fight in the game is arguably the hardest because of 1. Use leaning and bushes and headshots when shooting.
3. You should play on Master (You said you already do, but I'm putting it for other rookies.)
4. If you get a mission to assasinate a stalker play attention wich faction he's from before you take it. Killing him streight yp will make the entire faction agressive towards you.
5. The ending where you reach the wish granter isn't the only one.
6. Do not use the Compleate mod. It changes the gameplay.
7. Good hunting stalker.
I quit playing after 20 minutes because I thought the shooting mechanics were shit, even with rifles.
I gave it another try with Oblivion lost mod and now I'm digging it. It's just one of those games that needs to be modded to be playable. Vanilla is pure garbage.
I also killed them on my first playthrough for the same reason. I killed them atop from the broken bridge, though, so I got them on the first try, but still with a lot of quicksaving.
>You can't start a fight with 5 military dudes and expect to steamroll them.
I sneaked up on one of them, knived him and took his guns.
Then I massacred the rest of them. That was pretty fun.
Absolute Nature 2
it's cop m8
Some people like Clear Sky because it was both hard as fucking sin on master and had the most areas and areas that were hard like the yantar zone and the red forest.
The red forest is probably the hardest zone in all of the games since it is close to the brain scorcher and fucks with you constantly, the area is filled with mutants that are both real and fake, then you have armies of stalker who are hostile and random monolith soldiers.
the whole game felt extremely tedious to me but i guess that's beacuse i played it right after i finished ShoC. Also going up against the army outpost in cordon with shit tier weapons makes me not want to play it ever again.
You don't really need to fight the Cordon zone army you just need to get past the machine gun or as soon as you are taken to the cordon go back to the sewer then go back to the swamp, then go north to enter the cordon from the north near the stalker camp.
I guess people didn't like the absolute freedom of the game that you were told to just find the Strelok and stop him from reaching the CNPP because Clear Sky thought it would cause a massive emission which was really a lie since we learn in CoP that Clear Sky was a false front for the scientists of the X-Labs to stay in the zone and kill anyone from getting to the center of the zone.
Anti-rads also apply automatically; the detection range for every enemy is lowered substantially; there's a few random, entirely unnecessary quests that pop up while you're doing other shit that pretty much auto-complete (like when you're doing the Brain Scorcher, a quest automatically gets added that's "Kill the Monolith Agent," which just marks the guy next to the door as the quest target, which will essentially auto complete because you have to kill every Monolith guy on the way out anyway) and give you something like 10,000 RU.
Complete is fucking garbage. Don't taint the experience with it.
I've never tried it but Zone Reclamation Project is supposed to fix most bugs while leaving the rest vanilla.
Install it and slap some eye candy on top of it. There's the AA2 eye candy (my favorite) and the Absolute textures (Abolute Structures and Absolute Nature) are pretty good.
If you decide to use Absolute Nature, make sure to delete the terrain_escape out of gamedata/levels/#XX-LEVELNAME/terrain.
Do that for Cordon (Escape), Garbage and Yantar. Do this or you'll have neon grass in those levels.
Yes, but you can just carry around 50 bandages in swim in fruit punches all day long.
For the ones who already played everything and are new into modding, try Call of Chernobyl.
It's a mod for CoP that adds all the maps from previous games plus scrapped maps from Shadow of Chernobyl, along with scrapped mutants.
The ''story'' is set after CoP, basically the Brain Scorcher has been turned on again and you have to turn it off, but it's basically a Stalker simulator.
>blabla bla stop playing what i don't like
Complete is an awesome mod, good for starters, and there are no discernible\mattering differences between the ugly old ass game with fixes and complete other than the big graphic update and some sweeties there and there.
Fuck off back to /sg/ with this "COMPLETE IS BAD" meme of yours.
Remember to play AMK or one of it's derivatives for maximum stalkan' experience.
>and some sweeties there and there.
"Sweeties" like, a bullshit new fast travel system, sleep mechanic, vastly increased stamina levels and sprint speed, increased inventory limit, reduces weapon spread and probability to miss, gives you perfect night vision in complete darkness.
Not really. Some mods can fuck each other up, but I think that's true for all games.
Generally, you just copy the stuff from the mod's folder into the gamedata folder and you're done.
I've never played Call of Pripyat, sorry.
Actually, it might be true that the other STALKER games are tough to mod. I've only ever had experience with SoC, but it was easy to mod.
Like probably said a dozen times:
1) the game has actual bullet physics, and different calibers have different ballistics.
2) starting gear sucks. Aim to the head.
3) center body has the most armor.
4) ADS, stay low, use cover.
Consult this Starting Guide,
then see the /vg/'s huge Stalker General for more tips and links: >>>/vg/stalker
Play in the release order. Start with no mods - only latest patch, OR get the full "Starter Pack" first; these contain bug-fixers and light visual mods that can help performance as well.
Leave big overhauls for later playthrougs. Avoid the "Complete" -mods. Always play on MASTER difficulty for best realism and atmosphere, and disable crosshair.
Don't give up in the beginning! The starting gear sucks ass and first area is quite boring.
>Actually, it might be true that the other STALKER games are tough to mod
They are EXACTLY the same. It's hard to even call the other Stalker games "sequels"; they're more like standalone expansions.
Apply the correct patch depending on the mod, paste the gamedata folder to the root folder of your game, edit fsgame.ltx and set gamedata to true.
And you're done.
Or Abs.Nature + Atmosfear separately.
You ask stupid questions about a matter you didn't even do research of?
No, modding STALKER is piss easy.
You first need to enable use of "gamedata" by editing fsgame.ltx file in a text editor.
Then you either just drag and drop the mod's folder into the game's root, or use the installer of the mod if one's available.
If you later on delete / rename the Gamedata folder, you're back to vanilla game.
Nope, just change a line in a .cfg file, and drop the mod contents in a folder of the directory of the game called ''gamedata''.
Of course you might deal with shit like incompatibility between mods, but to install one mod like Call of Chernobyl it's just dropping the folder in the game's directory.
Downloading Call of Chernobyl as we speak.
Already played heaps of AMK SoC and played a vanilla CoP.
Anything other cool mods (or essential stuff) for Call of Chernobyl?
off the top of your head, do you know which one of these enables depth of field for SoC? I just installed them all and I really hate depth of field, but I don't know which one to get rid of.
If you ONLY use Starter Pack, then it's the Shaders Max. It's a setting you can adjust or disable completely from the ShaderSettings, found in the Gamedata/Shaders, if I recall right.
I personally like to use it, at around 250m mark, because the lack of distance fog
Get your desired weapon addon, and after that it's up to you.
There's only three weapon addons out there for CoC at the moment: OWR3, STCSWP and AO3. OWR3 just replaced the vanilla weapons with shinier ones and changes the balance, and that's it.
STCSWP and AO3 both add a shitton of weapons, and optics too. However, they are both mixed packages in terms of quality control, as some stuff in them are good and some aren't, such and such.
How does this game progress? Is it like Half-life where you have to perform several tasks on a map then move on to another area? Like Metro where it's totally linear? Like Fallout 3 where it's open-world?
Which game? There are three STALKER games out there, you know. They aren't open world games by definition, since the games take place in multiple fairly large and open maps instead of one humongous map. CoP is the smallest of the games map-wise, as it takes place in three (plus one small underground) maps, but in terms of largeness it's a tie between ShoC and CS.
ShoC and CS gives you a fair amount of freedom to do whatever the fuck you want in all the maps, but not complete freedom. CoP on the other hand gives you %90 freedom over the missions you do.
I'm afraid the list you stated does not exist.
There is, however, this flowchart for mods. It does not include all of the STALKER mods to exist, but it includes a fair amount of them still.
If you want improved graphics you may as well just go with Autumn Aurora 2.
I think the entire bundle costs like thirty bucks tops or something. I didn't check the prices, but they're fairly cheap.
There's really no reason not to pirate it though. Even if you buy the games from Steam or wherever, the devs won't be getting any money from that.
Does anyone have a CDKEY for SoC?
I've managed to redeem my CS and CoP keys on GOG, but apparently my SoC is invalid
If anyone with a retail version could dig it out and post the key here I would be eternally grateful
So people hate complete mod because it makes some minor changes to gameplay that overall doesn't hurt your play through? Is it like the cool thing to hate complete mod? Is the author some sort of douchebag?
>planning on learning Russian
Also is all the enemy chatter and the Stalker's campfire stories and such in Russian or are some Ukrainian? It'd be neat to understand those guys instead of only talking to the people with translations.
Yeah similar in the way Spanish and Italian is similar. Some words are common and to a non-speaker of either language they sound the same, but in actuality they're pretty different. It's like trying to understand Afrikaans as an English speaker, you hear a lot of the same sounds and it almost sounds like it could be something you recognize but it's just not coherent.