Did they really not implement any way to reload from combat without having to restart the whole game? Or did I overlook something?
>not winning the first time around
git gud skrub
I'd let it slide, if KO'd units didn't disappear forever, like in Disgaea. But they fucking do. And I'm not willing to lose a unit even if I win. And Disgaea lets you quit and reload in addition.
FFT is easy as shit so there is no point. Only reason why you would need to restart a battle is if one of your units died and even then is your fault for not having available ways to revive them.
I loved how chemists were so useful and that you had to learn to use each and every item individually. I hope one day we get another FFT that isn't as dumbed down as the GBA/DS games.
I don't have L2 or R2 on my PSP.
But chemists are fucking useless. They require the target to be in line of sight, they expend consumable items and phoenix down revives units with no HP.
Quick reset moves you directly to the start screen of the game, so that it only takes a couple of seconds to reload. I don't remember if FFT had that function built in or not though. Many games still do (e.g. Mario 3D Land on the 3ds: L+R+select+start).
I've listed their downsides, go ahead, try to name something they're good for.
Except the Safeguard passive that lets you not to get RNG-fucked by enemy Knights rending your equipment.
>Who in their right mind would think that having to unlock something as simple and basic as using every fucking item individually is a good mechanic?
I sincerely do. I hated how they dumbed down item usage in later FFT games.
I was playing on my Vita but got so annoyed with the slow spells that I ended up restarting on my phone. Just the PSP emulator, download the ISO, use the patch, and then you can save state before battles for quick reloading. It's great.
>try to name something they're good for.
Differnt anon here but
>they can throw items (items have a 100% hit rate)
>they can use guns and can damage enemies from across the screen
>auto potion passive & move find item!
Well, I didn't have auto-potion learned, because as I mentioned before chemists are fucking useless. But before that single mission I always had my party to back me up, because I built it so all the units could act in synergy with each other.
I didn't want to go back and grind, so I used the speed stacking Squire exploit.
At least it looked humorous - Ramza running from corner to corner and shouting like crazy, then slapping Wiegraf's shit ten times in a row.
FFT FEMALE POWER RANKINGS
ULTIMATE GOD TIER
>REIS (IS A FUCKING DRAGON)
UTTER GARBAGE TIER
INDIA SHIT IN STREET TIER
No, I just didn't grind.
Wiegraf's holy sword techniques hit for 140 unavoidable damage every turn (and he got the first turn too). Ramza had around 300 HP at that point.
It basically requires you to have Auto-Potion and sell all your regular and Hi-potions. Or have a Ninja with double attacks and super high speed.
And I didn't even have Ninja unlocked. In the PSP version all job requirements are at least one level higher than in the PS1 game. So for classes that require more than one job to unlock, the increase in JP required is a few times higher even.
I never grinded in fft and I always slapped his shit with monk without dying.
Although I can't recall if I did that through that directional line move or punching him in his face.
But knight can break his sword. Squire can yell. I'm pretty sure every melee class can wreck him.
Though the psp version being different means I know jack shit about that one.
>Also, soft reset restarts the game, which he said he doesn't wanna do in this thread.
He wants a quick way to reload. Soft reset is the quickest way to reload in the original FFT. I can't imagine that there isn't a way to soft reset the PSP version. But like I said I've never had a PSP. So who knows?
I had Monk as my primary job when I got to him, and I simply couldn't win against him in a DPS race. I had neither the speed nor raw damage to do so.
It's really bullshit how you can't block the sword techniques at all. Although now, when I have not one but two overpowered holy knights in my own party, I can't complain.
Probably when someone at Square Enix, completely out of imagination and looking to make a quick buck, realizes that people enjoyed the old games.
Now a new FFT that's actually decent? Fuck no.
Speaking of which, FFT and FFT:A, which was the better game?
>FFT and FFT:A, which was the better game?
FFT >>>>> FFT:A, in my opinion.
My favorite SRPGs on consoles go somthing like this:
>Dragon Force (Saturn)
>Warsong aka Langrisser (Mega Drive)
This is amazing. Any other combinations like this that are really strong?
>inb4 magic user+mathematician
The game becomes too easy after you get meliadoul and orlandu
Matsuno has great ideas and systems he just needs to learn how to balance shit.
Both FFT and TO would have been much better games with some more love given to balance and difficulty.
>Those characters ARE the way to balance the game's bullshit difficulty.
Except the game isn't really hard at all if you don't over-level Ramza. I'm with the other anon. I only use Orlandu in random battles to get him some JPs.
I won't lie, I usually do a lot of optional battles. But I bet the game the first time when I was 13 and only had a very basic understanding of the English language. It was kind of difficult then, but mainly because I over-leveled Ramza and got my ass kicked in random battles because the enemy units had much higher levels than the side-troops I tried levelling up a bit.