It's BRIDGES & FERNS & TITS: the mod.
the whole thing is just ridiculous and tasteless.
the chick doctor... Norman or something?
>You can just play the game but with better graphics and more detail,
...without using this horrible mess. AKA, just use HL2: Update.
got ya covered
>having a bridge lead into the fucking sea
It's pretty good if you don't use most of the extra components such as new character/enemy/npc models, extra ferns and shit.
Most idiots here parrot the "it's shit" mentality without even knowing that the mod is very modular and you don't need to use the components you don't like.
I don't exactly like anything about the mod.
Being modular is pretty much the same as devs being indifferent what the players want. GL trying to figure out what different settings do and how much in the game.
No, being modular means that the devs acknowledge that not all players want the same thing and they transfer the power of choice to them. Not everyone is inherently evil and out to get you in video games.
>look up some screenshots and videos of this thing
Jesus living fuck! Who the fuck thinks this is good?? I thought ya guys were exaggerating and joking as always.
>started making a new ep2 map
>go on /vee/
>"oh look a hl2 th-"
ya thanks OP
Do we have to go through this again? Didn't we have enough?
Jut as soul molesting as the first time I saw it.
I just love how the maker of this mod decoded that he'd try to pretty the place up with shittons of foliage. he totally missed the point of the whole "dying earth" theme. also does anyone that screenshot of ferns filling what is supposed to be a fresh bomb crater?
here ya go.
the funniest thing is, that crater area was supposed to be formed just mere minutes, hours at tops ago.
he's a german pervert with no artistic skills.
I need the picture of the plane that crashed perfectly intact
Ok, I am completely oblivious to what's going. From what I can gather, someone made a graphical overhaul mod for HL2, but for some reason added in full modeled vaginas? What scene was the vagina used in?
I love how he designed like ten different Alyxes and every single one looks like shit
I think the worst part is that the guy tried to get an actual job at valve using this mod as his resume. I can just imagine the look on Gabe's face if he actually played it
Doesn't HL2 take place in Ukraine or some other slav country?
I wonder what Gordon would look like in the CM world
I imagine a HEV suit with a fern coming out of the neck area
not a faggot here.
Bridge is behind and not broke despite the angle of the plane indicating it would have passed through.
Also the place is surrounded by concrete debris.
Wet sand also firms up farm more than regular sand when under pressure
Nah. Yahtzee Croshaw was talking about how he was interviewed by Valve even though he's only ever made small adventure games.
An interview does not mean you're getting hired - especially from one of the biggest game companies in the world.
Just read the glassdoor revies.
>Valve is essentially a popularity contest, where you will do well if you have lots of friends and prove yourself to be intelligent and do good work. It's a sink or swim feeling most of the time, coupled with hive-mind thinking. After work drinks are rare, as people are precious about their reputations. This causes a feeling of paranoia and formality. Friendships are sometimes based on trust and who is worthwhile to be allys with. It's a shame, because this can put a damper on free-flowing creative ideas. Valve is mostly about execution, not new ideas (as seen in the absence of new IPs). But if you follow the Valve methodology, keep doing high quality work, and don't rock the boat, you can maintain your job for many years.
>The culture at Valve is a bit like a cult. There's a party line and if you veer from that, it is discouraged with one-liners rather than discussion. Valve cultivates the image of a company where anyone they hire can choose to tackle anything they want, but in reality, people who cause extra work for management can be fired without warning. The incentives are setup so the people who place themselves around upper manag…
upper management the most and are the loudest about what they're doing (that jives with what upper management likes) will be compensated several times more than those who don't. Therefore, if you can't sell yourself well, then Valve is not a good place to be. Gabe is a brilliant leader, but he is virtually invisible at the company at this point.
Sure, never seen Das Boot? Most of it is set in a submarine under water and it's still full of bridges and ferns. Or Der Untergang? You wouldn't think that they'd find a way to add tons of bridges and ferns to a bunker but oh man, they sure did.
>german keeps making bridges for no reason
in the original game, it is a fucking sea.
The game takes places in northern border between Estonia and Russia.
The lore of HL2 states that the aliens have been sucking the Earth's water supplies out with gigantic teleporters. That's why the sealine is so low, and every other place is drying out.
-this gaspump right here.
-the general eastern European architecture + Lada vehicles.
-the Cyrillic letters fucking EVERYWHERE .
>this gaspump right here.
reference images etc
>the general eastern European architecture + Lada vehicles.
lead designer was Bulgarian and quite a lot of reference is from there, you can see his influence in Dishonored as well
>the Cyrillic letters fucking EVERYWHERE
Cyrillic is used in balkans, russia and its former satelites, this is quite a lot of landmass
also its being used in bulgaria
but yeah, valve never confirmed where it could be, quite honestly it could be any country that uses Cyrillic alphabet and is connected to sea
Yes, the game nor Valve never explicitly state where in the world the game takes place, but there's enough evidence. The active use of Latin script however would indicate a mixed culture at minimum, or origins of non-slavic environment at best. To which Estonia would fit perfectly, having been a Soviet satellite for 50 years.
Still some people seem to think that the game takes place in USA, all because "there's Black Mesa East!"
>To which Estonia would fit perfectly
just like half of former soviet satelites and balkan states connected to sea
ruskies also got romanized script
so yeah, it could be anywhere, my headcanon is that its somewhere in bulgaria since thats what architecture is based on, lead designer is from there, its connected to sea and cyrillic is used there.
what got you such a boner for estonia?
>what got you such a boner for estonia?
I don't have such thing. The setting and the little shown evidence just fit it like a glove.
The game could fairly easily take place even in Finland, but it's just a tiny bit too Slavic and Cyrillic for that. That's how similar the overall architecture of the eastern Europe is.
It's 12gb of tits, ferns, bridges, and ass. It's complete shit.
>get to Ep1
>starting area that was supposed to be rubble, scorched earth, and flames
>"BETTER PUT SOME HEALTHY FERNS EVERYWHERE!"
Mod is fucking dumb.
City 17 is a real Russian city right on the North Korean border. Half-Life 2 City 17 is the same geographical location, but converted into basically a theme park of eastern europe (combines alien attempt at human habitation area, other major cities have different themes).
the whole mod is.
>inb4 "don't use them then!"
why bother downloading this gigantic mod if you need to disable 99% of the shit to make it bearable?
Jesus Christ. It would take a few hours max to break this into pieces, hit the broken edges with a char brush, and call it a day, but nope. Better just jam that shit into the ground.
>artistic butchering of a perfectly fine looking game with blatant porn models and out of place elements is perfectly fine, guys!
Now that you mention it, I can see the resemblance.
Literally never heard of this mid so i scroll through the thread.
It is more autistic than ponies. What the fuck, whoever downloaded this needs to go back in time and stop themselves being bullied so hard.
>if it's an open area, add sixty giant bridges
>if it's outside, whether on a maintained city street, a desert, or a frequented scrap yard, just load it up with ferns. Fern my shit up. Burning city warzone where much of the ground is rubble? FERN IT!
>whoever downloaded this needs to go back in time and stop themselves being bullied so hard.
The mod maker is a 40-something German guy. German's are incredibly degenerate when it comes to their sexuality, just look up the tag 'German' on any porn tube site.
So much for the 'master race', no wonder why they needed a father figure in Hitler to keep their dirty minds in check.
I knew it was a good idea to save this
Nah, Germans like most yuropoors are fucked in the head betas from generations of family and kiddie fucking.
It's no wonder they got skull-fucked by us high test Americans and Slavs.
>dying earth theme
>episode 2 takes place in a vibrant forest
Theres nothing wrong with foliage retaking some parts of the map. Like Root Canal could definitely use some. The bridges are obnoxious as fuck but I remember seeing one that looked fine. Everything else about the mod is horrendous and completely misses the point, yeah.
Look you fucking imbecile, the areas in HL2 having little to no plant life is because the sources of water are being sapped away, making it impossible. The only reason the forest is "vibrant", and just barely at that, is because it's more inland and has sources of water the Combine likely don't bother with since they'd be a pittance compared to FUCKING oceans.
Since this is pretty much a Half-Life thread, what do you guys hope will be in Half-Life 3?
Personally, I'd love to see some dynamic environment destruction, and randomized enemies. As nice as the "spectacle" aspect of the previous games were, it's kind of tiresome after a while when you can pretty much memorize where every enemy is going to be and just waste them with little to no challenge.
modders can somewhat do that with a combination of logic_case and npc_template, but they are too fucking lazy
I have tried to code into ep2 ability to have different enemy spawns based on difficulty selected, much like it is in classic doom games. but then I have realized that I am shit at coding and stopped
personally what I would like in HL3 would be TECHNOLOGY and good engine that would make modding even easier and maybe it could compete with UE4.
>I make up bullshit for no reason
Good for you, son.
Yea, but it'd nice to have that as a default feature. If there's one thing they have to do, is more enemies. The episodes only add like 3 new total enemies, and that was about it. But really, it'd be cool to have them be random in some way so you can never predict what's around the corner.
>go into alyx's room
>there's a dildo just sitting there
>go into another part of her room
>chair has a dildo on it and there's gunk on the floor
it would have to be consistent tho
it makes no sense when you explore some high tech combine base and then you have a pack of antlions charging at you
also what I would like to see more is vorts being used by combine as enemies, at beginning of hl2 you can see a vort with collars on him, it would be cool to fight them on some occasions, maybe even with an option to destroy a local "controling device" that would remove collars from them
>AAA game in 2015+xx COME ON
It's comedy gold.
Highly recommended to anyone with a sense of humor.
That's to soak up the water the trickles down through the earth.
I dont know what they have been teaching you in school, but thats the way trees "drink" since their leaves dont absorb water
you are much like people who think that sea flows into the river.
Of course, but you can't deny it'd be nice to have some randomized enemies in the open areas, where anything from bugs to zombies can be lurking. And they ought to bring back some of the monsters from the first game, like the bullsquids and houndeyes.
I'm just opening hammer inside the hl2ep2 directory, and if I search for water in textures nothing comes up. I've scrolled through all the pages and haven't found anything. I have no idea what I fucked up.
I just wanted to make a
happy little island with bob rossso I could wander about in peace.
A lot of them are, retard. It's not like lakes are getting their water from the fucking ocean which could thousands of miles from them. Seriously, did you not pay attention in class you dense clown?
Not like they can't be completed and put in. Point is, they need more monsters. The three zombie types gets old after a while, and antlions really aren't a threat after you figure out ways to avoid attracting them. Plus, there's no differences with the combine outside of their weapon loadouts and armors.
combine has behavior differences that are only visible when used correctly in level, examples are white forest inn and lighthouse standoffs, they went in right direction with adding hunter
imo antlions could use some more variety, maybe some sluglike bastard that is halfway into becoming antlion guard? has the speed but does not have health or damage.
Eh, they were still pretty samey for the most part. Sure, the white ones were generally the toughest ones, while the white masks in the city were bog standard grunts. Really, they need more than just tactics and whatnot to be effective. Though that's another thing, the AI. While it's not bad, even the highest setting doesn't see anything particularly great.
difficulty settings affect health, damage and amount of nades they throw.
I wish they were more obvious with their tactics like grunts were in HL1. combine soldiers are superior to them on paper, but its the implementation that makes them worse. for example, you can run at a combine soldier with your crowbar and keep bashing his face with him not being able to do anything about it. do you know why? because he will try to melee you, but crowbar hits will interrupt him meaning he is harmless. grunts on the other hand didnt fuck around and would just kick your teeth out. then we have "hurt" state. grunts would call out when hurt badly, and often they would leave a live nade when retreating, there is no such thing with combine soldiers.
on the other hand combine soldiers can run while shooting and cover eachother efficiently, the problem on valve part is that there are only few situations when they do it effectively. just from top of my head:
>white forest inn
on side note, we could use occasional "modding general" right now all modders are spread apart on /vg/ boards, and a place where they all come together and show cool shit mite be nice
I can't recall the grunts being too bad, though it's been ages since I played the original HL1. Black Mesa makes them fairly tough, but then the still have their glitches. Sometimes the tards will just stand there looking menacing, but not attack. Sometimes, the real difficulty comes from that retarded blur effect when getting shot up that makes the camera bob around while you're trying to hit them. Even then, they don't seem to be entirely bad, just annoying and eating your health away too fast.
But yea, the combines really need more to them than grenade chucking rates and slightly better movement tactics on higher setting. Most I could imagine would be changes in attack, like if you're hammering away at one guy, another might cease attacking and try to sneak up on you and suckerpunch you with a full clip to the back.
The disappointing thing is that their AI has been demonstrated to be rather good, but they never get the opportunity to use it.
They are typically spawned and shoved out of monster closets straight into your line of sight. You mow them down and move on.
They can slice the pie and cover each other in open areas... Which they never are spawned into, since they're always stuck in concrete buildings without any room to manuever.
>Anonymous 11/06/15(Fri)09:58:41 No.31563
>where you will do well if you have lots of friends and prove yourself to be intelligent and do good work
it's hive-mind thinking and sink-or-swim because you're held to a standard? having connections in any job is important
i work at a pizza joint, do you think the manager would be happy if i buddied up with the kid who jams ear-phones in his fucking head during the busiest holiday rushes we get?
the guy who wrote that sounds like he's sad that he can't get away with being The Idea Guy
I guess. I mean, I do sometimes see them being smart, both groups in either game. The grunts would fall back if being shot up too much and try to get you to follow or flank. And the Combine's greater soldiers would show more initiative to move around instead of staying in place. But then, as said above, both parties will sometimes just stand blindly and let you fill them with more holes than a hentai hooker.
Of course, it's not just tactics they need, but also means of fighting them. If one things become clear as the games aged, it's that often times there's little variety in the means of battling them. Even more so the case once you know spawn locations. Ravenholm is tough to do with just the gravity first go around, but then you figure out the locations and know how to just smash crabs and zombies or avoid fights all together. Likewise the prison is a cake walk since you can just spam the antlions over and over, or the turrets after you reach the heart of the prison.
Which is one reason why I think environmental destruction that isn't preset would be nice to see. It would make for some great battles where you could just blast open walls and mow down combines, or set up dangerous traps by disturbing the structure of something and having it fall on them. Given Valve's massive physics boner, you would think something along these lines would be in their minds for the next outing.
I'd say that but Japan has always been degenerate as fuck, look at those paintings of octopi fucking women or the fart battles. Even their mythology has shit like Kappa pulling kids souls out of their asses.
Im sorta hoping they still update the mod just to see what atrocities this guy can produce
I'd say it has aged fantastically. People can pile on as many post processing effects and high res textures as they want but unless they are extremely careful and skilled (more so than anyone probably will be) they'll only be diluting the overall style of the game, which is already great.
There's still plenty of things that haven't faired too well. The AI can be rock stupid at times, animation frames don't look nearly as impressive. It might not have aged poorly like some other games, but it's showing wear no matter how you cut it.
It would be cool to see more open ended worlds, at least for the segments between one facility or complex. Not that navigating cliffs or broken city streets is bad, but it is sad how little exploration there is when you look at things. It feels like they want you to go and check out every nook and cranny, but then you're either stopped by impassible objects or just goaded into collecting a few spare bullets.
fucking germans man
one of the most useles or ugly mods and models are created by them. they have no eye for aesthetics and atmosphere at all
"le just add more props so it looks more detailed and like in a real apocalypse XD"