>play the alpha systems >test out the Crisis combat system >play a lot of Numenera tabletop as well
It'll be faithful to the Numenera system. At least in the alpha tests they have your health being divided among the three stat pools, and you have the ability to extend effort to do other actions and shit. So it has that going for it
I also like how combat has multiple outcomes and ways you can interact with the opponents and environment. That, combined with turn based combat, could provide for some interesting and unique scenarios.
This was supposed to be the new era of cRPG, but Pillar Of Eternity is shit (awful combat, retarded story), Original Sin is shit (combats are fine in the beginning, but then it gets really boring, awful writing), Wasteland 2 is meh (didn't tried the enhanced edition, I guess it solved the shitty combat problem ?) and this one will probably be shitty too.
It was never going to be a real torment game. Torment was what happens when you have a single writer for an entire game. It wasnt about Colin McCombs autistic universe or DEEP QUESTIONS and wordswordswords.
>>315637709 Original Sin probably has the best combay system in all cRPGs ever made, imo. What makes it a bad game is that the story/writing is truly average, so you just lose motivation to keep playing after a while. At least that was my case.
>>315638043 Name three characters you remember from the game. That shit was like magic, I forgot about the story AS I WAS PLAYING IT, that's how fucking bad it was. I remember a moeblon orc girl librarian and that's it. There might have been a talking cat too? God what a piece of shit. At least the combat was good.
>>315638628 As for me if a game, especially something like a fucking CRPG where you really have to give a shit about what's going on to make up for the limitations of the genre, if the thing doesn't take itself seriously and is just jacking over how zany it is I get...Resentful of it. If you're not taking this shit seriously why should I? Fuck you, game. Stop wasting my time.
>>315639020 Are you kidding? Those were my first experiences with a post-apocalyptic setting, they were unforgettable for me and well-written on top of that besides. OS was just some shitty fantasy game that doesn't treat itself seriously or with respect written by a bunch of faggots that don't have english as their first language. Fuck that.
And I don't think Kyril Porovoski or whatever was that good either. Bite me fanboys.
>>315639131 Fallout has good combat because all the fundamentals all there, shooting something in the eye eventually stops being fun but it almost never stops being satisfying. The others were...Well, I guess I'd say they were a 'floaty' version of CRPG combat, especially Arcanum. But Arcanum had a really interesting setting. Torment is the most overrated game of all time by patricianfags.
>>315639382 Fallout is alright, probably one of the most playable cRPGs today since it still mostly holds up, but it pales in comparison to X-Com a game that obviously had a very strong influence on it's combat.
The only feature Fallout really has going for it's combat are the callshots, other than that it feels rather limited and stripped down. And waiting for all the enemies to take their turns can take eons and the whole menu and combat system feels really sluggish like how the menu has to open and close and shit. The companions are nice but you don't have any control over them, it probably would have made the game more fun if you had direct control over their actions but I have a feeling that would have been impossible for the engine.
>>315639638 >all classic RPGs have shit combat but good/ok story , good quest deisgn, puzzles , exploration,character building etc >Combat is the most prevalent Yeah nah
All the RPGS OP mentioned have shit stories and lots of combat and people call them trash. They call D:OS mediocre despite they say it has great combat
If an RPG focuses on combat it stops being called an RPG, they call it diablo like/dungeon crawler/isometric hack n slash,etc
Its easier to fill a game with mobs for the player to whack than designing tons of quests and integrating them into a story. If you check which classic RPGs are considered trash the vast majority are focused on teh combat
>>315640217 >friend takes pet pal talent on first playthrough >we save this one group of wandering animals by telling them NOT to go get slaughtered >fast forward: we're trying to rob the troll king of his tenebrium >Australian rabbit from the group of animals shows up and agrees to distract the troll king while we rob him blind >"SUP M8?"
>>315640217 >sidequests They were all also totally forgettable. I remember the one with the...I think it was a father daughter pair of ghosts? And I think someone wanted you to racially cleanse the librarian. Apart from that I did all of them and I'm totally drawing a blank despite what is a really good memory. The game was just bland as fuck and forgettable. I actually remember the Divinity guys being better than this once upon a time, the story of that game where you can turn into a game is actually decent enough, up to regular mediocre CRPG standards. Maybe they only know how to write zany shit after Dragon Commander.
>>315640009 >All the RPGS OP mentioned >If an RPG focuses on combat it stops being called an RPG What the fuck are you actually talking about? Also, "classic RPGs" were 90% combat. Baldur's Gate, Icewind Dale, Kotor, whatever else. I know this because I've played and finished them. Are you really that retarded?
>>315640658 I could see some people forgetting alot, but i would blame the games pacing. It was so tightly packed that there was no downtime gameplaywise to process what happened and then dip in again. Other than that, when i start replaying i was really surprised that theres nothing that basicly feels copy-pasted at all. If they can improve on that for the next one its gonna be fantastic.
>>315639005 >>315639895 This "story doesn't matter" is just nintendrone shit. You have to remember this is nintendogaf and that nintendrones rationalize things in such a way that they bash everything their games lack while praising everything it has, but ONLY if its in a nintendo platform, of course.
Might as well play some smartphone garbage if all I care about is mashing buttons aimlessly for no purpose. SPECIALLY in an RPG, where story is vital and does make up for shitty gameplay.
>>315640794 No one calls icewind dale an RPG No one prizes BG1 either, they call it archaic/prototypical and then Kotor 2 was way more story focused and you wont find a single person that prefers 1 over 2
Planescape and arcanum have beyond broken combat and yet they are hailed as 2 of the best ever made.
>>315640473 If you play on the hardest you ll barely will be able to beat the game, well teh fianl boss is easy but the high level mobs are really taugh
>>315638363 Cat, historian imp, stuttering skeleton, stuttering wife, cult leader, cult goddess, potato cow, desert goblin, legionnaire arresting man, legionaire table sitting man, evil snowmen, the troll who fucked the whore, lighthouse man who turned off the light and killed his wife, hiberheim expeditionary forces. I could go on and on. Sorry you are forgetful
>>315641173 >Destroying whole armies with just one mage was fun as FUCK. I prefer a balanced game over "Wizard rapes the entire game when played by someone who isn't retarded and half of the other classes suck cocks, news at 11".
>>315641198 I tried to do the same and theres just too many. The cast is pretty colourfull. Like the cats in the last town, Rat King and the Orc, the mushrooms next to white witch cabin. The gay barbarian and the orc Everyones quite a character.
>>315641139 >where story is vital and does make up for shitty gameplay. No, story can make up for gameplay that's nothing spectacular. Arcanum has one of the better stories and writing among RPGs and I still haven't finished it once in 12 years of trying because it has some of the worst gameplay I've ever seen in the RPG genre. It makes PS:T look like a fucking patron saint of balance and playability in comparison.
Likewise, a shitty story can detract from a game that's otherwise fine, and I'm not talking about games like D:OS here. Let's take Ultima IX, a notoriously shitty game - disregarding the horrendous bugs, it's decent from a gameplay standpoint, but it's outright insulting to Ultima fans with all of the shit tier retcons and blatant lore rape, and to top it all of the game has objectively shitty writing in a series that lived and died based on pushing the envelope for RPG stories. It's so bad that it drags the game down even when you're trying to ignore it, which is a feat in and of itself.
>>315642206 By the simple fact that it's in real time, Arcanum's combat is better than any of the other turn-based ones.
>>315642298 "worst gameplay" Which part ? The one where you can pickpocket a merchant's key and then steal back the items that you sell him ? The gameplay that has spells for turning invisible, waling over water, reviving people from the dead, bringing people's spirit back just to talk to them, reading someone's character sheet, seeing the contents of a container (without opening it), slowing down time, teleporting (a sort of lore friendly fast travel that actually makes sense and requires a huge investment). Or was it the various tech that you could craft like dynamite that you could use on most objects since most objects had an actual health value and could be destroyed. Or was it the tech/magic duality that had people literally refuse to let you barter with them if you were too focused on one side ? Or perhaps it was the mastery training level on every skill which required you to find the one npcs in the giant world of Arcanum and do some often incredibly difficult task for them.
If you want to easy-mode just get the Harm spell, Unlocking Cantrip, Teleport and just spend enough points in spells to have 100 magick attunement. Play in real time and have enough potions to just spam harm on anything that looks at you funny. Jerk wad...
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