/eagg/ PC Games:
>Sengoku Basara 4 Sumeragi (PS4/PS3)
JP- July 23, 2015
>One Piece: Pirate Warriors 3 (PS4/PS3/Vita/PC)
NA- August 25, 2015
EU- August 28, 2015
>Nobunaga's Ambition Sphere of Influence (PS3/PS4/PC)
NA- September 1, 2015
EU- September 4, 2015
>Samurai Warriors 4-II (PS3/PS4/Vita/PC)
NA- September 29, 2015
EU- October 2, 2015
>Dragon Quest Heroes (PS4)
NA- October 13, 2015
EU- October 16, 2015
>Arslan: The Warriors of Legend (PS4/PS3)
JP- October 1, 2015
EU - February 12, 2016
NA - February 9, 2016
>Romance of the Three Kingdoms XIII (PS3/PS4/PC)
JP- December 10, 2015
>Samurai Warriors 4: Empires (PS4/PS3/Vita)
JP- September 17, 2015
EU - March 11, 2016
NA - March 11, 2016
>Kamen Rider: Battride War Genesis (PS3/PS4/Vita)
JP - 2016
>Toukiden 2 (PS3/PS4/Vita)
JP - 2016
JP - 2016
>Attack on Titan (PS3/PS4/Vita)
JP - Winter 2015
NA - 2016
EU - 2016
Man, I'm so glad that they're making a new Samurai Warriors Empires game. I played SW 4 recently and that shit seems surprisingly deep gameplay wise compared to DW.
Tried playing SW2 on pcsx2 but it had an annoying bug that would crash the game during musou attacks.
the most that might require explanation in musou games is getting 4th weapons in some, and specifics about weapon stats/fusion in others. but those are always specific to a certain game in the series so until you pick one or find problems with it you don't understand there's not really any hidden knowledge to throw around.
iirc enemies running away when their unit leader(still a grunt, just with a different appearance. not the same as an officer, or a 'named' unit leader with the title floating above his head) dies was specific to SW2. don't recall it being in a DW game.
either way the games are straight forward so don't worry about it. you'll either learn everything through the in-game tutorial messages or levels(some have these), figure it out yourself by your second or third battle, or eventually find the button that lets you see what the stats on weapon screens do.
actually there is one thing that gets asked a lot here by new players.
the difficulty setting isn't meant to be static. it's more of a way to keep you from killing enemies and officers with one hit as your characters inevitably gain levels, more than it is to offer a different or much more difficult experience.
lately it's better to start on normal, then switch to hard around level 20-30. don't even bother with easy unless you just want to rush through levels with characters you don't like.
chaos/nightmare is a different beast though. officers will kill you in one combo or musou even at max level a lot of the time. so it's best just to go for that once you're confident in blocking/weapon switching/rolling/whatever the game you're playing gives you for dealing with officers.
Oh yeah I started at like Beginner or Easy, but then cranked it up to Chaos after playing through Lu Bu's campaign again and again. My friend always made it out to be harder than it is.
How am i supposed to clear all the objectives in sw4-2? And what for?
Just play with every character relevant to the stage or specific objective(their face). If you didn't run across one when you completed the others, it might be one that only triggers on a failure of the ones you completed in the past.
For cheevos, obviously. And a line or two of dialogue if that's appealing to you.
I've been thinking about this, but what makes Ranmaru so special anyway? The only thing noteworthy about him is that he's Nobunaga's page, and probably die along with Nobunaga at Honnoji, but almost every work of fiction centering around Nobunaga always have to have Ranmaru in it, some even have Ran as a major character. How come?
>and probably die along with Nobunaga at Honnoji,
Answered it yourself.
Noble retainer who stuck with his liege to the bitter end, in a betrayal no less(i.e. he could've probably lived, along with his brothers, if he just said "yeah, fuck nobunaga" too).
plus, qt fuckboi sidekick. who doesn't want one of those.
his other retainers aren't really remembered for being good retainers in the same sense. a lot of them are remembered for going on to do greater things.
and are also more historical.
ranmaru is basically only known for the legends centered around his service to nobunaga.
almost attached to nobunaga at the hip.
People love the loyal fuccboi thing.
>Koei will never make a Lupin game
>More importantly, they will never cheese-rock Lupins music
I'd literally settle for a shitty DW mod where you can only play as Zenigata use a flail made out of handcuffs at endless Lupin clone soldiers.
Give him Yuanji's musous and replace knives with handcuffs, too.
Then why isn't Sanada Daisuke Yukimasa more popular?
>Son of Yukimura
>Fought bravely along side his father at Osaka
>Killed at the age of 16 while trying to protect Hideyori while his father go charge into the Tokugawa's camp.
Was he a demon kings fucktoy and had legends told of his forced debauchery?
Not sure, though. People usually find someone they like the most, then ignore others of similar achievements.
/vg/ is moving really fast tonight. Page 8 alright and the last post was only 14 minutes ago.
All other designs of his look better than the thing we got in 4.
Anyone is better than anything than in 4
Well technically his design is from 3 so it's automatically great
3's designs are the absolute best
>officers commenting on his "glasses"
What kind of Katakura do you want fam?
Isn't it sadly ironic that Basara who used to be the most fictional Sengoku got the best designs lately?
Let's just hope SW4 fiasco is a one-time thing. It baffles me how Nene and Ranmaru are the only ones who look better than the previous design.
That said, I always like Basara design in general more than SW.
Let's hope so ... hopefully buying the DLC helped.
How would a cross of Basara/Musou play /eagg/?
What a fag.
Koei and Capcom need to make peace first
>posting the ugliest No ever
You're not helping your case.
>I don't like Noh
Nobunaga Oda, is that you?
I dunno man her SW3 design hands down the best character design Koei has done
And yet they still won't make it DLC for 4, fucking hacks
Also long hair > short hair
>no more free unlockable good alternate costumes
DLC was a mistake
That it was
>no more alternate routes for each character
>no more canon or the other rideable weapon which name I can't recall
>no more ramps and castle assaults
>no more official training
Hmm this could be a challenge
Anyone else played this?
Somewhat. Pre-DW6, I feel his is designs are pretty generic, not bad, just generic. It's a running gag between me and my friend back then that he was supposed to be a playable generic because of that.
Long hair is shit. The only acceptable long hair is the messy/wavy one.
Though he's already really old anyway so I guess it can't be help. Can't say I'm a fan, but I really like his Star Wars arts. Please RIP.
>costant page 10
>Moonrunes13 is the only game coming up
How will we survive?
L'Empereur wasn't too good and Koei can't compete with real gs games.
That said, a new GK would be the coolest thing ever.
this reminds me.
is there a way to see the map in SoI in typical color mode?
zooming all the way out and judging borders is a bit of a pain since it still uses the terrain map and just has centralized squares in regions it looks like. maybe my eyes are shit but i can hardly make out the borders.
plus i'm a /gsg/ babby and like my painted maps. they make me feel good about myself.
the last few rotk games i played all had it in at least one map view mode so i feel like i'm just missing it or something.
assuming you don't mean "press X on the weapon you like, then press X on another weapon to feed it to the other", i don't think there's anything deep to it.
compatibility bonuses can happen if they're both the same element(no element counts as one, too), this raises the original weapons max level by one allowing more upgrades/higher stats. higher level weapons give slightly more exp when used as fodder.
be careful doing compatibility fusions on weapons you really like though. there's a chance the original weapon will get one of the fodder weapon's skills(things like death, attack speed, etc). this is nice but i think there's only 6 or 8 slots on a weapon for skills, so you might accidentally fill up a slot with something dumb like Riding. so you might want to focus on only using weapons with skills you possibly want to upgrade a good weapon, until all the skill slots are filled.
gold weapons guarantee a compatibility bonus and give a lot of exp. can't upgrade them on their own so they're pointless to use.
you could also just find the weapon guide on steam and get everyones personal weapon and avoid worrying about it all together. they're generally better than anything you can make, unless you're pissed it doesn't have a certain skill stacked on it. most of them are easy as hell to get even with a crappy weapon equipped.
4-II's combat is fun, but the rest still feels more like XL or an expansions, i.e. pretty shallow.
the stories are pretty weak and imo focus on mostly shitty characters so it's a bummer.
with only 5 battles per story mode, the fact that the majority of them cover the same exact 5 battles or offer very little variation disappointed me. i had to force myself to beat the last 4 or 5 stories to unlock women of war, a special hypothetical scenario. wasn't worth the boredom i put myself through though.
the extra mode stinks, too. chronicles would've at least offered some narrative and a sense of 'doing' something, but endless castle is just literally survival mode with like one or two lines of dialogue every 10 or 15 floors. even SW2's castle mode better at making you feel like you were working on something interesting since it gave you choices and a few interesting stories inside the missions themselves.
naomasa is over rated. he's just as fun as anyone else is when they're new, but he doesn't save the game. his story is completely forgettable.
interesting, thanks. i'll take another look, i don't remember seeing it. figured it would have been on the little buttons above the pointless minimap if anything.
For anyone who cares, Kamen Rider: Battride War Genesis is coming out February 25th, 2016.
Anyone played this piece of shit other than me?
Start with any order you want, but save Jin for last.
Personally, I started with Shu first because they're my least favorite Kingdom and I wanted to get it out of the way first.
Concur with this anon.
At the very least, you should play Jin after Shu's and Wei's historical endings, otherwise the Sima family
rightfullytreating everyone else as retards won't make as much sense. Also, Jin's story is EZ mode compared to the others, since you can use noob friendly Yuanji for most stages.
Guan Yu's whole shtick was 'honorable BUT arrogant'; he was deified after overcoming his arrogance in the afterlife, or something to that effect. Of course, DW completely ignores all but the first five words of any character bio, so you're supposed to believe he's 100% honorable and completely awesome when he's not.
I always recommend Shu first, personally.
Well, since DW7 anyway. Shu's story is by far the weakest in my opinion. BENEVOLENCE isn't a leet maymay for no reason - their faction story is just outright annoying. I'd play it first just to get it out of the way, then go Wu->Wei->Jin and save Other as 'desert'.
I used to be completely fine with Shu when the games gave everyone(or most) their own storylines. Sure, Liu Bei and Jiang Wei were always righteous cheese incarnate, but ever since 7 I just can't stand any of it anymore.
Instead of getting the Shu idealism delivered in doses, every 2 or 3 battles/story expositions in a character's story in 5 for example, now it's like fitting everyone into a faction story just leads to an endless barrage of it.
Drives me nuts. Guan Yu's kids don't help any either. Koei thinks they're interesting but they're not at all.
Fa Zheng was a good step towards trying to balance it out, though, admittedly. Pang Tong needs to get a place in the spotlight back too.
Anyhow just to cover my ass, I'm not saying Wei or Wu don't have their own repeated tone either. Shu's just grates on me more.
Anyone else feel like Wei's story has gotten pretty bad lately too? It almost feels like it went from a fairly rough "ends justify the means" portrayal to this weird, not at all fitting saturday morning cartoon lesson about friendship.
7 and more specifically 8 make me paranoid that one day Koei's going to turn Dun's rivalry with Guan Yu into.. well..
Toyohisa + Naomasa.
Yeah. His moveset was always fun too, even though I usually hated magic, fans or staff movesets. Sucks how short lived he was, since Koei is more interested in purely historical routes now. Can't do much with him that way unfortunately.
In the novels his chapters were such a breath of fresh air too. Guys just incredibly endearing.
I like Ce, but I've never hated Quan so I never really got upset about him dying when he does. The leadup and the death itself in the games have been done really well lately too, I think.
Sima Yi dying was a mistake though. Shi stinks. Zhao brings the good back in the end though.
They purposely raised the difficulty in Lu Bu's story. Other stories start you at Lv1, and scale you to the mid 20s by the last stage. Lu Bu's story starts you at Lv25, and scales you to the mid 40s.
I was going to disagree with you with Lu Bu's story being difficult (you ARE playing as Lu Bu, after all), but then I remembered Shouchun exists.
>go back to 8XLCE after being underwhelmed with 4-II
>oddly find myself missing hyper attacks
they made 4-II piss easy but it practically replaced normal movement for me
everyone feels slow without it now
at least weapon switching/afinity breaks are still tons of fun.
and calling your horse while running doesn't make it go full retard.
Hi /eagg/, anyone here got tips for a complete Nobunaga's ambition noob?
It seems a lot like ROTK XI, which I have some experience with, but is there anything I might miss?
Just play the game and ask questions when you stumble on something that you find difficult or not sure of, it's kinda hard to list things "you might miss", you know?
Start with the Oda in any of the pre-1560 scenarios would be good, the questlines should show you how things work easily.
there are no fire attacks in SoI are there?
i didn't even realize that until now.
god, SoI combat fucking stinks. so bare bones.
you might already have gotten this, but it took me longer to understand and appreciate than it should have.
even if you outnumber the enemy by like 10 to 1, don't just let your unit kill a small enemy force on the world map if you're next to his castle.
it's tempting not to bother with it, but just play the battle. when you win you get to damage the castle's gates for free for a pretty large amount. you don't get the option if you just let your world map unit auto kill them.
really helps early on when castle defenses will generally make laying siege impossible due to the games castle hp + troop count thing.
literally the first castle i tried to conquer in Time of Heroes had castle defenses that upped it's hp to like 6000. since i could only field like 2000 soldiers max from all my territory combined, my only option was to keep baiting out small enemy units to defend the castle so i could knock it's health down.
I actually noticed that immediately, but at times when I have enough troops to siege the castle out anyway, I've specifically been choosing not to do that.
I have more issues with where to direct my finances than with troop count, so, where possible, I'm avoiding the costs of having to repair the castles I take. Is that the right move?
at least i'm not alone then.
i mean i knew you could do it, the tutorial shows you and the manual mentions it i think. but my mind kept telling me "3000 troops against 500 won't be any fun, just let it auto resolve itself". it just didn't click for the longest time.
800g per turn seems scary when you start a new game, but take the hit and try to get at least a few factions to 20 diplomatic score. money rolls in eventually, and it's really worth the 4-5 months it takes to get it to 20.
also focus on getting your rice more than money early on. you'll need it for long campaigns, and it's nice to start stockpiling early for when you need a TON of food for your eventual death stacks and full country mobilizations.
but rice also gives you money whenever you need it. obviously it's best to wait for the trader to give you a a good deal on selling it to him, generally during winter, but when you need to expand a city or repair immediately it's still an option. play it smart though, don't get yourself into a position where you won't be able to defend your land due to selling so much food that you can't march for longer than 2 months.
also if you see someone with a gold mine or port nearby, make them your first target.
as long as i'm in the positive and raking in tons of rice i really don't worry about my money. if i need to expand or repair or buy muskets, i can usually just stop a few diplomatic missions for a few turns or sell some rice and i'll have enough for whatever i need.
it's never worked against me, anyway.
Speaking of food, is there a way to resupply my armies out marching other than simply marching them by a friendly castle? If I'm besieging a castle fairly far away from my territory, I don't want to have to keep swapping out my armies.
Raze the castle sieging is the only way, it lower the development of the castle though.
There really not much options out there. Lord of Darkness on the NES is too old and dated. Rise to Power and Iron Triangle are on PS2., RtP isn't very good though Sphere of Influence is the newest title, available on PS3, PS4 and PC and has the best IU, it depends whether the gameplay is better than IT though.
gone are the glorious wagon trains of rotkxi.
it's not like ration logistics were an important part of battle.
but in your case, the best bet would be to click your sieging unit, then click "raze".
this damages the towns development and i think might remove some improvements in the districts, but it also lowers order and gives your sieging units food.
the castles meter still wears down during this iirc, not sure if it's slower than if you're not razing though.
thats the only other way to get food out in the field. it's not a terrible system, but you have to effectively 'repair' the damage if you do end up taking the castle, by pouring time and money into developing the craft/crop/conscript levels back up.
>gone are the glorious wagon trains of rotkxi.
>it's not like ration logistics were an important part of battle.
That's a shame, because those were what actually set ROTK XI apart for me. I describe that game to people as a warfare logistics simulator, and I think it's all the better for it.
I never used that much of wagon supplies in RoTK XI somehow. Most of the time I'll just have the unit carried extra supplies that usually enough to last them for taking a well defended cities. The only instance I ever used wagon trains is on the prolonged defense of Chen Liu but it's not really a logistic chain when really near to a city. Well, I never goes into a big campaign though, maybe that's why.
yeah i agree. it made going to war feel a lot more important when you were constantly trying to keep your units in good enough shape to keep your options open.
the added stress of keeping them protected was nice too.
sending relief supplies and troops across the river only to have an S navy rank commander pop out of a port and sink your shit was devastating.
nevermind food and gold NOT being a global resource available everywhere just making your kingdom layout feel important, too.
yeah, their use depends on your playstyle.
i always preferred to send out a large chunk of my soldiers/officers in several units so i could use as many skills as possible during battle, and surround enemy units. that kind of stretches your resources thin, so wagons become essential to keeping your units strong against a 10,000 unit led by Lu Bu or something.
i always usually mobilized to take more than one base in a march, so losing troops would slow me down way too much and i didn't want to send crappier officers out while having to march my good officers back to refill. it's nice to have the option to just keep your position held, or to keep your good officers in the fight.
first part of >>120546075 was meant for you, whoops.
setting up provinces in XI and watching the AI manage supply/weapon/gold transferring was pretty comfy too. made the world feel a little more alive outside of war.
in SoI i feel like the worlds pretty much dead unless everyones marching armies around.
>Portray Rui as incompetent
>Then portray Shuang as a heroic general who tries to stop the 'evil' sima's ambition
I can see it now
I was going to make a post about something to spring up discussions, but I forgot what I was thinking of, so here's a Yukimura pic for a page 10 bump.
Toukiden 2 new info when?
The thing that makes me mad is it's impossible for 4-II to be a standalone game for people who are new to the series. There is so much missing from before Honnoji because the game focuses on all the newer characters that are prominent after Nobunaga is dead (from what I see from what the Story mode seems to cover, not speaking historically or anything). I'd rather they had just made this an expansion to SW4 and not make it a separate game, because to play any other prominent battle other then Osaka and Sekigahara (which seems to be in everyone's story mode like you said), I have to load the original game now. And all the progress I made on character levels, etc from the first game was lost in exchange for some strategy tomes that I used in 10 seconds.
I still enjoyed the stories themselves because I enjoy the era and the history behind it, but it needed more for them to charge you for a new game.
Wow. I feel like fucking shoot up a school thanks to this piece of shit.
So I had NA SoL when it first came out in Japan, I got the chink version for vita but didn't get any dlc because EU play station store and I'm a lazy fuck to change.
Is it worth to get the English version off steam now? I heard there's some new scenario
I played the vita version to death, like a few hundred hours so is it still worth it?
Does the Vita version you have include PUK? If not, then the steam version is worth it, as it includes PUK, so it has somewhat improved combat, more management and diplomatic options, new scenarios and events too. But if you already sunk hundered of hours into the Vita version before, then you'd be likely to get bored with it fast. I'd say wait for a sale or unless you want to support Koei.
His death quote in the novel:
>If Yu has already been born, why is Liang to be born?
Whereas in history, I don't remember the exact quote, but he said something along the line
>I'm ashamed for dying so early
>My lord (Sun Quan) should listen carefully to the retainers and act justly, specifically Zhang Zhao and Zhang Hong
>Be wary of Liu Bei
>In order to amass Wu's power to rival that of Cao Cao's, the land of Ba Shu is needed
>No mention whatsoever about Zhuge Liang
Take it with the grant of salt though, as I'm no history buff, just parroting something I remember reading long ago.
Can I ask what's the difference between Steam's version of Souzou (Chinese) and SoL (English), I can see there's more DLCs but what's the actual version and which one is best for value?
>Mitsuhide is older than Nobunaga
>Ranmaru died when he was just 17 years old
Life is unfair.
Yes. I'm just watching you bump the general. Keep up the good work.
Sure, although I'm currently re-watching the first parts of the series as most of the early shit has gone missing, once I've got everything back I'll upload.
Thanks anon, if you're the one who have been doing this the lasts months, you're awesome
I saw until chapter 40, then started 8XLCE and now i forgot everything back at chapter 8
Thank god you've been keeping up on posting these. Lord knows I lost heart and felt like I was bugging people with it. Plus the resolutions on mine are all fucked up.
Another question should you build extended Tenshu instead of a 4 story ?
It seems better since its more expensive and takes more space. I don't see why you would ever go 4 story over it
I'm surprised Naomasa haven't destroy that pussy 24/7
Must say, I appreciate all the Three Kingdoms screen caps in this thread.
About halfway done with the show, thinking of starting the novels. Whats the best translation/edition? Ive heard that the best version has maps and a glossary and what not, but doesn't use the latest romanization, which....is a problem for me since I know their names from DW and ROTK...
Any Moss Roberts unabridged is the best version.
They still come with a lot of typos and some glaring errors though.
Also, the one I have miss the opening poem (although there's a note explaining it at the end).
WoW SoI runs like shit, or am I just playing a bugg scenario? I'm trying out Otomo on Kyushu Conquest and after about 4-5 months and FPS just drop like an aborted baby. and the game crashes.
> Romance of the Three Kingdoms 13 Delayed to January 28
Welp, better delayed than rushed I guess.
There's a Osaka What if in SWC3, although it was fairly disappointing. The 1st part is actually pretty great, with Nobuyuki and the Uesugi turning against Ieyasu, followed by Masanori and some others. However, the final battle is pretty underwhelming,
since it's in Osaka again,rather than advancing towards Tokugawa's base in Edo, and ends with the defeated Ieyasu being allowed to live and even keep the Edo domain. It's just so stupid. There's no way stability would come from that.
Not exact, but here:
GTX 780 Ti
Windows 7 Ultimate 64 bit
I run other games just fine, and it was fine last night when i was playing the sekigahara scenario for the quest.
I'm getting it on my new Oda campaign as well, 3-4 months into the game and the FPS drops down to 3-5 from steady 60.
I originally thought it was because i was running on full screen at 2560 x 1440, but it wasn't the cause because It happened again at windowed 720.
I'll try look into it a bit more, thanks.
will Sengoku Basara 4 Sumeragi ever be localized, or available on PC
Reminder this guy is better than Tadakatsu
He's remind me of Meng Ao from Qin. Never loses against anyone who weaker than him either in personal or army battle, but rarely wins against those who stronger than him. His greatest feats make him a mediocre when compared to great generals, but actually it is person like him that would likely more to keep Shu afloat than hacks like Ma Su.
He only has higher valor because fat japanese chicks like to schlik themselves to him.
Honda in real life and even in game is better because of his skill shits all over Yukimura
>you will never be arrive at the battlefield super late after being lost in the desert
Because I thought I'm gonna be able to buy a PS4 soon, but my parents keep forgetting to pay back money I lent them.
And I wanna be a good goy while still able to play SoI on PC.
>NOT by Dramacrazy or MySoju or the likes.
i always wondered was there some kind of brutal war between subgroups that warranted having this reminder in each episode
It's probably because they aren't subgroups but just streaming sites that make money from other people works.
Still, it's a bit ridiculous how Jiang Hu were jealous about their own fansubs.
You would think the watermark on the top left would be enough, I guess 5 years of subbing & timing would make you pretty touchy.
So, I've been a fan of the game since DW2, but skipped from 5 on. I read the book it was based off of several times. By the time DW8 rolled around, I was pretty excited to see names being pronounced right, but also the (relative) historical accuracy it now had. And the Alternate History stories were pretty cool.
That said I never touched a game outside DW. No Samurai Warriors, no Warriors Orochi. I just picked up DQH because nostalgia, and I saw Samural Warriors 4-II is basically the XL version. Is Samurai Warriors as good as Dynasty? Or is it just weeb bait?
>Dynasty Warriors 8
>75 DLC Available
Holy. Fucking. Shit.
Are any of these worth buying? Assuming costumes, stupid weapon skins, and music are a no. What about weapon systems and extra stages?
I mean, the price seems fair, I guess. 18 stage packs for $36, which gives you 54 extra stages. So I guess I can envision getting at least $0.66's worth out of an extra stage.
I pirated the DLC stages to see if they were worth buying, but they are just the usual stuff with enemies in different places, didn't even bother trying all of them (I mean, after completing 100% XLCE, which already has tons of stuff, more of the same stages were the last thing I wanted).
The scenarios DLC for 8 Empires isn't too bad though (although every scenario actually plays the same).
I was considering getting the one for 4-II since they bothered adding actual events this time.
Welp, better go for the refund then.
I've tried it on a bunch of different systems without any issue other than the settings reset one and I can't imagine anything wrong with your rig.
I'm not sure how I'm supposed to feel about Nobunaga in SW4. Is he a good guy or a bad guy?
Which is the answer in pretty much every game except SW1, where he's definitely the bad guy, and the Orochi series, where everyone's the good guy, and he was basically the main hero of WO1.
How many horses do you think got hurt while filming that series? I'm pretty sure China doesn't give a fuck about animals getting hurt on set as much as American film companies do.
>Arslan Senki musou
>One Piece musou
>Millions of Nip musou
>No Kingdom musou where I can ride smiling horses while wearing angry faces going R-Mature blowing out millions of chink fodder into bloody pieces and using PW3 comic mode to give reaction faces every time I down an officer / pull off a big play
I mean seriously who doesn't wanna play a musou where fodder archers can kill you and force you to wuxia it up blocking every damn thing that comes your way?
Is there a limit to how many times you can bump a thread?
Sima Zhao is the ruler of Jin, which was new at the time.
Hanbei is the new strategist character of SW, plus he's a shota.
Not sure about Ma Chao though, maybe Koei just doesn't want to use the usual poster boys so they chose him instead?
Dude just look at him, Ma Chao is rad as fuck
The world is not ready for Kingdom level of visceral display
Trying to finish WO3U main stories, but the later chapter, the Ultimate version portion I think really padded and finally I said "fucked it".
Which musou should I focused on next, PW3 or SW4?
Eh, they didn't go full fuck-PETA like in the old series where they used flamethrowers on animals.
For the most part they've just used the horse falling stunt (which just has them bending their front legs).
Not sure about how dangerous it is.
last DW game that I played was 5 on ps3 and I just blindly bought 8 xtreme legends and was wondering if it's worth it to get a game controller? I am downloading the game right now so I cant test and by the time it's done the stores will be closed for today and they will be closed tomorrow too so what do you guys say?
Seeing Zhuge Liang miserable puts the BIGGEST smile on my face, i swear
>tfw when you realize that you CAN give last order to your bases in Sphere of Influence
So did the whole rush thru and come back from enemy lines to save his son really happen or was that an invention by the author of rotk to make excuses for why his hero's son was a retard
Well, it was an accurate adaptation.
It was made in the 90s
I need them wrapped around my neck.
Should Koei add in Sanada's Braves aside from Kunoichi, maybe a counterpart to her playfulness as an no nonsense blend in plain sight and kill without fucking around or using any shadow metaphors like Fuma or Hanzo. Just a loyal spy/assassin of the Sanada who chides Kunochi on acting all playful while deferring to the entire family with an obligation to fulfill his lord's wishes even if it means they choose to die in battle.
So while Kunoichi wants to save Yukimura, he would let get the death he deserves and will kill Kunoichi to show his loyalty
I'd like a less tropey, more pragmatic ninja character, yeah.
Or thief for that matter, going back to how shit Goemon is in SW.
Fuma/Hanzo don't do anything for me. I mean, it's Koei. Characters are going to be over played. But the shadow stuff or muh chaos isn't what I think of when I think ninja - rather the technique involved and playing something to their advantage.
I always imagined them more as stoic, cunning hitmen who get anal about details.
Though the way characterization works in SW a ninja like that would probably be more loyal/alike to SW Nobuyuki than to SW Yukimura, making it a bit messy since part of Sarutobi's legend is defending Yukimura at Osaka.
It is, at least in the PC version.
You need to capture a ruler and kill him while he still has territories.
I had a video showing it, but it has been removed
Wouldn't it be great though? Instead of everyone having special moves, you could have stamina bars that make you ANGRY and hit way harder and holding one button while you press others would act as a toggle towards using stamina in chunks. Then we can finally have all that ORA ORA ORA ORA back and forth smashing.
And if you somehow can work in a directional attack system like how Mount n Blade does it, you pretty much made a fun musou game that doesn't rely on magic powers and killing enemies that don't do jack shit back at you.
Wouldn't it be cool if you kill a general the surrounding enemy troops piss their pants and run like it instead of just disappear or stand still? What about killing a general and the enemy troops getting angry bumrushing you even while having missing limbs and bleeding out?
I just think there's so much potential in this genre, if only KT was willing to try something a tad different. I mean PW3 kinda did that by taking movelists to the next level so why not the opposite?
Obviously it would still be very flawed, but there's only so many ways you can recycle water walking fire spewing chinks doing juggle combos attacking moving sandbags.