Rising from the Dead Edition
didn't make it to the post limit.
>What the fuck is this shit?
/irg/ is a proposed general for indie RPG's, such as LISA, Yume Nikki, OFF, and the like. Games that are too small or old to warrant their own general.
http://store.steampowered.com/app/200900/ (Cave Story+)
>LISA the FIRST/PAINFUL/JOYFUL
http://off.wikia.com/wiki/SpinOFFs_%28OFF_Fangames%29 (HOME & other OFF fangames)
http://www.theneitherworld.com/yumenikki/links.htm (contains links to download both)
http://yumenikkifg.wikia.com/wiki/Yume_Nikki_Fangames_Wiki (More Yume Nikki fangames)
have fun, anon
i'll continue playing lisa the painful later
The important one at the end about
Hugo being the creator of batter and queen and not the other way around
I mean its an extremely important line about the plot and it expresses the opposite of what it should in the translation
i could've sworn it was fixed for me
if it hasn't been fixed yet you can always step up to the task and fix it yourself
and maybe some of those , erm , other odd things which look quite french ?
i guess you'd need to find rpg maker 2k3 and learn how to load rpg maker games in it, or something like that
maybe rpgmg can give you some advice on how to do that? edit existing games made in rpg maker 2003, that is
>""Another image for the great but "secret-tip-game" "LISA - The Joyful". :) I did this with the dev Dingaling for a little production. I don't know, if I can spoil it, but there will more infos very soon. :)""
>Uploaded on the art page of Lisa's Steam community on 24th
What do you think the art is going to be used on?
I've tried Always Sometimes Monsters recently, after having had it in my library for a while. It's kinda okay, although I want to explore it more. I guess it's a nice change, seems pretty refreshing even if it deals with somewhat heavy shit.
Kinda want to try To the Moon, which I heard is very good.
Tried Science Girls for a bit, and it was kinda fun, I guess.
Tried The Sacred Tears TRUE and looks very promising.
One Way Heroics is pretty good, but I don't want to dish out that much money for the improved version.
Finished Eternal Senia and daaaaamn, that was very good while obviously working with very little. Some of the best boss fights in a while.
Last and least, I've tried doing a few runs of Eaten Alive and wow, it has to be one of the worst games I've ever played. Gameplay is bad, permadeath is bad (not that I even managed to die, mind you, but it's just bad in a game where the content is the same every time, it's just padding), protagonist is unlikable, and dialogue is edgier than a 4 bladed battery powered razor.
Anyone tried Sufferer? It's free on the maker's page.
It's about a girl in a swimsuit who fights monsters and pirates ARPG way on the island she's stranded on, while looking for a way home. Bears have inns and shops, because why not. It also has intensive underwater sessions, which are Fox Eye's trademark (if you're interested in underwater or have a drowning fetish, definitely check out the website, there's a couple more free games and some commercial ones that are rather cheap).
I find it rather fun, personally.
>they didnt kept last thread alive through the night
A SHAMEFUR DISPRAY
ASM was a fun play but the fact that there's no way to get a 'good' ending kinda put a damper on my playing a second time.
I played One Way Heroics to death- lots of fun there.
Yeah there's an /rpgmg/ general thread but if you're more theory-crafting, ideas and whatnot I don't see why it couldn't go here. Actual mechanics, scripting and such would probably go to the /rpgmg/ though.
it's actually pretty easy to open up and edit the game
as a kind anon over at /rpgmg/ pointed out though we should probably ask mortis if we'd be allowed to alter/change/clean up a few lines here and there
So I'm playing Lisa the Joyful, I'm not looking for spoilers but for anyone who beat the game I'm looking for their opinion.
I recently beat Sindy Gallows, it cost me pretty much the last of my Rando Rations and Jerky. The merchant isn't available anymore and the only viable option to get more jerky I can think of is going back to Mr. Beautiful's world and killing all his pacifists.
I still have Dice Malone and Big Lincoln to kill. Should I just start over and try to preserve my healing items better?
I have to say this, the temptation to give into Joy is much stronger in Lisa: The Joyful. In Painful I always felt I could rely on my party members whenever Brad was withdrawn and Brad's skills still were effective. With Buddy alone during different parts the temptation to take Joy is way stronger; even after knowing what you learn in Painful.
Apparently so. Can't really find more info outside of the forums and a couple youtube videos of the hack.
And so my journey has come to an unexpectedly early end. Thanks for coming on my first play through with me, /irg/.
I couldn't figure out what the ghosts wanted so I figured I'd just move along.
All things considered, I probably should have thought twice about stepping into the gaping maw of a giant red person.
what did you guys think of this entire section?
i thought it was really cool-looking
I'm the "I'm making an RPG" anon from before. Hi. It's called Band Practice.
It's a mostly story-driven adventure of a young Pup who wants to find his friends so he can practice some cool jams with them. But it's not that simple. Through a series of circumstances, he finds himself travelling through space, making stuff happen a lot.
You can explore the entire solar system (and a bit more!), finding stuff to do and things to see.
There's also gonna be tons of endings and unlockable stuff in subsequent playthroughs.
It's Band Practice.
dammit i didn't get around to playing lisa today after all
what indie games did you play today /irg/
Played through Close Your Eyes, now I'm ashamed for wanting to see
who's head was blown off?
The reason why this general is a dead general is because a) indie games have a negative reputation to them and b) currently, Undertale is overshadowing this thread, which even though it keeps all the furfags and degenerates out, it also makes this thread essentially a corpse drained of its vital fluids.
Kind of sucks really, I really wanted an active place to talk about whether or not I should be streaming my Lisa playthrough.
Are you implying that we were not already aware of this? For the first couple hours there were literally five people in here. It does kind of suck but I suppose there's not much to be done other than hope that more people will become interested with this thread or wait until utg dies down and a merge is forced.
Also, do indie games really have such a negative reputation?
First. I think it helps if you understand Brad's connection with
Alternatively, if you like putting together the pieces of past events and that feeling when you come to a realization as you fit everything together, then just jump in at Painful.
I have, but none of them are finished or on the internet. They were mostly fone to play with friends.
I have a build working that works for two planets (earth and mars) and a few moons, but I'm probably going to restart the project from scratch since it's a year-old build and some things need to be optimized.
Also because everyone is posting about games that were already talked to death and lost its shine long ago. Everyone who tries to talk about new games ends having no voice here even if it should be the objective of the fucking general.
just finished the game
have no idea what happend
2 deep 4 me
miaou is cute though
I'll drop by every once in a while!
Can't show any in-game art though, my PC's busted.
Just a related example offhand, Undertale's final boss themes are all better than that.
Brokentooth isn't even the best battle track on Joyful and is far from the best battle track when taking both Joyful and Painful into consideration.
I liked Brokentooth more than Undertale's final boss themes, but they were less memorable than most normal boss themes anyway (stuff like Undyne's theme or Mettaton EX of course blow most LISA stuff out of the water). In general both games have incredible soundtracks, Undertale's is undeniable quality but LISA gets bonus points for being amateurish and at the same time very unique and fitting the mood.
Post something else? Or you're just here to complain? Look, I'll do it for you:
Did anyone try out Hylics yet? Is it
fun? I'm blown away by the screenshots but it doesn't look...eminently playable. How's the gameplay?
>Bought Lisa the Joyful last Sunday
>It's on sale today for 60% off
Fuck...oh well it's only like 3 dollars lost.
To anyone who hasn't bought Lisa the Painful or Joyful yet, it's on sale. Probably the best time to get it.
For Darkest Dungeon people, a new class is coming next month.
The plot is entirely irrelevant because of the secret ending, which is basically the creator telling you to stop looking for meaning in everything and that it's just a video game.
So for these here indie rpgs that we're fond of, I assume the traditional 'Dragon Quest' that RPGMaker does isn't exactly hyped for it.
We want weird shit and time travel and morality and all that? That seems to be what defines the 'indie' lately.
Or am I just wrong?
>traditional 'Dragon Quest' that RPGMaker does
What do you mean by that exactly anyway? A lot of these games that we've been talking about have been made in RPGMaker and I don't think I'd consider them Dragon Quest like.
The very base of RPGMaker is to make Dragon Quest clones. Meaning a 'young hero finds friends and saves the world' wouldn't have the same impact that something like LISA, To the Moon, or Undertale (or Always Sometimes Monsters to a lesser extent) would have...because the games aren't designed that way.
They're designed to be an indie jRPG, more than anything. People have just gone into the 'weird or time travel or morality' mentioned above as the main theme of their game...rather than beating up monsters, getting exp and saving the day.
i think he's referring to classic "go into town, kill thing, proceed" kinda stuff
to expand upon what i am trying to say
games which provide a unique experience or otherwise really shine among the sea of little rpg's made by people are what i'd say worth a mention on here
so even your traditional "dragon quest" like game might be worth playing through if it's unique somehow, be it through delivering an interesting atmosphere, to telling a memorable story, to having well-developed and interesting characters, or simply showcasing unique features you rarely, if ever see in games
Ah okay, I like that answer a lot more. Reason being I'm just messing around with RPGMaker for fun but I don't have the artistic or musical skill to craft something that'll have a unique atmosphere, so I'm going with my roots.
Hopefully the story will be memorable and the 'well-developed and interesting characters' is always my foremost goal.
So mostly I guess we'll just see what happens with what I do have and we'll proceed from there.
But RPGMaker is a rather powerful tool, and saying that it's only good for making Dragon Quest clones is like saying that a crowbar is only good for prying nails out of wood.
To expand on the other point you're bringing up, 'beating up monsters, getting exp and saving the day' and being memorable or good are not mutually exclusive.
Ultimately indie games by their nature don't have large pools of resources to craft a highly technical game with high fidelity. Indie games generally have to rely on a gimmick or innovation of some kind that makes them memorable (For popular examples think Undertale's narrative being novel and interesting for this generation of players, or how Minecraft found a way to allow people to apply their imagination in an engaging way.)
That is the reason why most of the games we might be talking about have 'weird shit and all that'. It's one of the easiest ways to have an impact on one's audience and makes the game more memorable.
>I like that answer a lot more.
well excuse me for providing a short quick response princess
>I don't have the artistic or musical skill to craft something that'll have a unique atmosphere, so I'm going with my roots.
maybe you can find some people who can help you with that on here or over at /rpgmg/
not saying that you need to be some sort of artistic master or mozart in disguise, though
really, i think it's important that in order for your game to shine it needs to be unique and show it somehow
when i started playing off i was intrigued by those strikingly colourful environments, the judge speaking in such an odd fashion, the weird and yet perfectly fitting tunes and the general look and feel of the game
undertale has an interesting concept of not requiring you to kill anything and instead offering peaceful solutions for basically everything
i think you can see where this is going
What are you talking about? LISA, OFF, Space Funeral, Hylics, Gingiva, To The Moon, etc etc etc were made with RPG Maker. RPG Maker isn't just for "making DQ clones about the hero and friends", it's a decently powerful tool for creating all sorts of RPG and adventure games. The fact that it uses basic DQ gameplay if unmodded also doesn't mean shit, LISA used a default RPG Maker battle system and it's completely different. It's entirely up to you to craft the feeling of your game with graphics, music and mechanics. RPG Maker is a game making tool, not a sandbox make your adventure game.
Unless your gripe is with the basic RTP resources, in which case I guess you have a point, albeit poorly communicated. If you are serious about making a commercial indie game with it, you better be able to make unique assets yourself or at least capable of hiring artists and composers. Ultimately though there is potential for a good game to be made with generic RTP assets if you can craft a compelling story or create unusual gimmicks or mechanics that are good enough to attract the attention of at least a small part of the indie crowd.
>mfw this entire post
>The very base of RPGMaker is to make Dragon Quest clones.
That's funny, because I like LISA's OST considerably more than Undertale's, but I do think Undertale's themes were better and more fitting when it came to the final bosses. (Bonetrousle, Heartache, and Waterfall are my favourite undertale tracks). LISA's best tracks were all in random battles or one-off areas- aside from Summer Love.
To the Moon is absolutely terrible, don't bother. Were it a book, it would take a reviewer of the most base rank to even bother penning it "sentimental tripe" in the local news column.
This fight went surprisingly well. Terry stayed alive until there was just one guy left.
Maybe using only required party members won't be so bad after all...
The music was pretty good though.
Thanks. I didn't even know you could fight them in two different battles, but now that you mention it, it does make sense.
I'd say that would've helped to know beforehand, but again, things went far smoother than expected (mostly due to Terry striking it rich with RNG, but oh well).
I can't once recall a time that I ran during my first playthrough. That may very well change this time around now that my self-imposed challenge leaves me with 3 shitters for most of the game.
Yeah, I suppose it was Insult that got me through that fight. And I've never actually used Fardy (or Percy), so at most I've only looked at him on paper and assumed the worst based on that.
I couldn't bring myself to use Nern in such a way after he proved to be a bro in my last playthrough.
The ending hit me hard as fuck. I'll definitely pick up Beastborn, though.
You know this got me thinking, as stoic and deadpan as the Batter is, anyone else got the vibe that he was a ticking time bomb? Like the guy was always pretty close to completely snapping?
Makes sense given his monstrous form in the judge ending
How so? In the end
he still puts the world ahead of his friendship with Brad. Man that ending hit me hard...had Birdie, Jack and Olan. My main man Olan was the only one who could even hurt me for -75 damage and he was still stalling and crying like the rest. I killed the youngest (Jack) last and Olan first.
Man I don't think I can stomach playing joyful. Why is buddy shit such a edgy little shit?
I had pretty much the same party, but with Nern instead of Jack.
Despite Nern's decision, it was at this point that I was questioning Brad's morals, and even then Nern clearly didn't want to fight Brad anyway.And yeah, Olan is best bro.
Okay, I'm gonna be that guy. So Off won't run for me presumably because of a resolution problem, is there any way to get it to work without downloading something that won't make my antivirus shit the bed? That's what happened last time. Ran for 5 minutes.
To the Moon was okay. Just okay. It ran on a frustratingly tiny screen and it doesn't go fullscreen. Music was fair, I thought it'd be godly because of all the people hyping it up but it just didn't feel that great. The only reason I teared up at the end is because I sort of forced myself to.
I'm getting a DirectDraw error and everywhere I look there's this Cherry person that says to use AnotherFullscreenMode, which I've tried, but that's what made my antivirus go nuts. I did install the fonts. When It did run, it ran perfectly, until, well, it didn't.
Fuck off, it's a bit more than the first five minutes. I play plenty of rpgs but this one feels dull and slow and the plot feels barely there. Combat is dull and the game is grindy.
I was asking if it picks up, but I guess not considering you're acting like an asshole about it.
OFF is just kinda like that. I wouldn't say it really picks up anywhere, except when plot-relevant stuff comes to light.
It's not really something you play for the game. More the story, the tunes, and the artstyle.
Kill yourself. No one was being an asshole until you started bitching and whining. If you don't like the atmosphere then OFF doesn't have anything you'll like since that's really the only thing it has going for it.
Ha ha holy shit
>that joyful ending
I don't know what to think anymore.
Who was really in the wrong? Lisa? Yado? Brad's dad?
if you had been like "it always happens when you name yourself" i would have suggested the fix someone else posted last thread but that's seemingly not it
which os are you on?
But Buzzo was responsible for spreading Joy and without him Yado's plan probably wouldn't have worked out. And Lisa was responsible for making Buzzo fucked up enough to sign up for Yado's scheme. And Marty was responsible for raising Lisa as such a fucked up kid.
It's like an onion.
You... can't really blame Lisa for killing herself after being molested and abused. It's not like she did that with the intention of breaking Buzzo, she just couldn't find the way out.
>Yado is the only character in LISA who is morally unambiguous
Rando unironically, quite literally never did a single thing wrong.
Actually I personally found him too perfect of a character and thought LISA could use a scene or two of him struggling with difficult, morally ambiguous orders as the leader of the Rando Army, or something
Oh yeah. Rando is totally on the opposite end of the spectrum from Yado.
I think Rando was fine since he was a good image of what kindness leads to in the wasteland, along with some party members. I found it endearing, but sad, how useless he was when it came to stopping the people he loved from doing horrible things. Yado wasn't bad either, simply because he was so wierd.
For the longest time I thought that all of OFF's text box and battle sprites were just made in MS Paint with the base brush tool on the smallest setting.
I mean, I just popped whatever the fuck this is together in a few minutes with Paint.
and also the same guy played &&
someone's just shilling the channel because they like obscure games or something
So I just finished OFF. I'm still trying to wrap my head around it. Is this going to take a while?
I mean, it was pretty nifty a lot of the time, but I'm not really sure what words I could use to describe it as a whole.
Why do people like Mogeko castle? It's clearly unfunny and-
>Walk u to random Mogeko
...Okay, forget what I said because my sides have clearly reached orbital phase.
>tfw there will never be a LISA game in which you're some dumb warlord trying to recruit buddies to stake your claim, kill mutants, and wage war against other groups
>Frisk breaks the barrier
>He and all the monsters emerge into the world of Olathe
For some reason in OFF I'm walking really fucking slowly. Did I fuck up and accidentally activate auto-walk or something or is it an artistic choice by the developer to make life a living hell?
Probably about halfway done with Joyful, feeling awful for Rando
having to watch the little stability and peace he helped create get destroyed by his edgelord sociopath sister.
Happy Halloween /irg/
There's a few generals here and there that are deader than us, don't worry about it.
How do i get past this faggot, he keeps fucking me up
>had to beat everything after the falling minigame in OFF, including all 3 purified zones, at fucking walk speed
But I fucking did it! It was fucking painful and took me three hours but I did it!
git gud that's how
joking aside, use terry to piss-locke him with verbal bash - if an enemy is pissed there's a high chance it'll attack themselves. Also Olan can use rapid arrows at level 10 and it's really useful. You could also take the scrub way out and just use joy.
How did that even happen - Batter shouldn't be that slow.
I think it's possible, you won't even need Joy once you get Mend. The problem is lasting until then, I'm not sure whether savescumming and grinding the pacifists for horse jerky is absolutely required. I should give it a try.
I actually saved something about it.
Whatever you want them to be, baby.
I'm gonna post some officiql OFF sketches by Mortis Ghost.
>Batter in "a very strange house"
>"There are spectres in my house!"
>"he he he"
>"You can pay me later"
>"ha ha ha"
*Purification in progress*
>With real coffee stains from [t]hierry
Jesus Christ how did I forget I had those
I feel like fucking DSP
I'm done translating that one.
>He exists for one purpose: to eliminate the spectres that override the sacred laws and come bring discord to the living.
>bring discord to the living.
I knew he was fucking evil.
Is there a place I can get RPG maker MV without having to pay 70 fuckin dollaroons?
Drawfag from last night. Have a Buddy since I just ran Pain Mode and The Joyful back to back.
Just be lucky you're not doing Painful mode where it's two of those fags.
I had to reload a lot but I finally beat them both by getting lucky and critting with Fardy's Truck Slam.
Yeah Sindy is beatable, though I'm pretty much in your situation. I beat Sindy Gallows but now I have zero healing items.
I think I might be able to compensate since Buddy recently learned her healing move. The only problem is there aren't many enemies left that don't deal like 500 damage plus stuns at this point.
No, I did the exact same thing.
What a fucking letdown the Joyful was. And this is coming from the guy who bawled at the end of the Painful.
an babbyat the end? Did Buddy fug mutant Brad?
Here's three suggestions for you.
1. Rando preparing to eat beans and toast with a little heart over his head to show it's his favorite food
2. A frontal drawing of Buddy using her flash move of lifting her poncho exposing her breasts; maybe with a subtitle on top or bottom saying "You've become flustered"
3. Brad when he had hair and Dusty with a first place martial arts tournament medal. Either them walking side by side or Brad carrying Dusty on his shoulders.
Just some ideas I'd want to see that haven't shown up in fanart yet.
>2. A frontal drawing of Buddy using her flash move of lifting her poncho exposing her breasts; maybe with a subtitle on top or bottom saying "You've become flustered"
"You can't post that on a blue board." - Party Van Terry
>"Quitting the game will kill Niko"
>mfw I'm leaving for a halloween party in ~45 minutes
I can't be bothered. The game's focus on combining and using items with the environment isn't my kind of thing.
The fact that Niko moves too slow for my impatient ass doesn't help any.
You can get an item that allows you to move faster as soon as you leave the first room.
Why would you regret saving the world? Breaking the light bulb
also kills Niko, so he's fucked either way, no matter what you do. That thing which wants to destroy the world (I can't remember its name, I played it long ago) outright tells you that too.You might as well do some good if it's like that.
That's what everyone said, but I thought it wasn't like that. When you start a new game after breaking the bulb, it's almost the same as the scene when you quit the game and start it up again. I played it as soon as it released though, so I might be misremembering the game. Maybe I should play it again.
Has anyone else played Capella's Promise or The Amber Throne? I feel like I'm the only one here who has played these.
If you want, I can give you some advice on Capella's Promise, it can get pretty hard if you don't know what you're doing with your character builds, and there are no guides of it (I know because I had to start a new game out of that reason, right in the last dungeon, and redoing ~30 hours isn't fun).
The Amber Throne's easier and more straightforward, and you can actually find help when you're stuck.
Neat. So by character builds should you craft roles for your team or try to balance people out? I know the 'gist' of how the system works (something about equipping items or something that change your build?)
And I'll probably look into both on Monday. Finally got a day off work.
Definitely craft roles, make everyone focus on only one Specialization of their own (there's a reason it's called that). I made the mistake of focusing the main character on all of them and everyone else on two, and most enemies were almost impossible to beat by late game with the outdated skills I had, hence the restart.
Also, make sure to equip everyone with an appropiate Megaloma, i.e, a Combo guy with one centered on Offense and Agility growth, a Space Mage with HP and Magic (the help section in game gives you the stat/Megaloma reccomendations). It may not make much sense now, but the game will give you a general outline. The problem is, it only gives you that, and the system is not so intuitive, so apply this when you get into the first few fights. I gave everyone a role depending on their main weapon, and it's worked really well, so ask me if you can't really decide what to make your party members do.
Have a happy grinding.
Interesting. That actually sounds like a lot of fun. If daylight savings time gives me more time tomorrow I might start then. I did pick up LISA on the sale but Capella's Promise sounds a little more up my alley.
You bet it's a lot of fun, grinding to make pic related's Offense and Defense grow and then see him dealing tons of physical damage plus taking 0 damage from a freaking boss was my main joy. Tanky characters are just too good.
Because the people said it themself. The world isn't totally saved by putting the lightbulb back. Everyone will still continue to suffer.
Breaking the lightbulb would end the suffering of everyone including Niko because he'd get to go home again.
There's still those two other suggestions. Off the top of my head I'd like to see how you'd depict Olan, Nern and Terry
crying and/or stalling during the final fight against Brad.either all three of them as the group or just one of them if that's too many to draw.
I just finished replaying it. Apparently, the Entity's mood changes depending on the state of the world, so following that logic, it would try to make the world better after saving it. And many people did say that, but there were also some who preferred to keep on living. In fact, most wanted Niko to put the light bulb back on. The squares and/or decay of the world might also be because of the Entity, so maybe they assumed the wrong thing? You make Niko restore the plant people race too. I mean, even if there's suffering, things evidently DO get better. And he may not get to see his family again, but he has a whole world that thanks him for saving it. There's also that extra scene after the end where it's implied Niko lives in the starting house.
Imagine if you make Niko break the light bulb, though. Not only do you leave him traumatised because he just left a world to die, he'll have to deal with that for the rest of his life. He does see his mom again, but I sure as hell wouldn't be able to be the same after that journey. Suffering will always exist, but it's better to save the world, because it does get better. Niko has the accomplishment of saving the world, and I'm sure that the people would take care of him too, so he won't really be lonely.
Olan, Nern and Terry were my main party on Pain Mode. Sure. Gimme til morning or so if this doesn't 404. Been wanting to draw Terry since Land of Hints anyways. Had too much Whiskey to do it tonight. May draw Birdie too.
Here's the best Terry I've drawn in a while.
Really nice job, like before I really like your style also I think the posture and facial expression really capture what he'd probably look like in that last scene.
Overall pretty cool that you're willing to do these drawings for the general.
>to his death
But those -50, -100 HP drops are way funnier.
>playing through Joyful
>Buddy landing drops that Brad would face plant
>Finally get her to land face first into the ground
It felt so satisfying...
It's been a great afternoon or so of drawing. To be honest I took a break and this is helping me get back into the swing of things. Not to mention I just love these characters.
Ehh whatever. I just thought it would be funny for some kind of image about taking fall damage. I was thinking about it after thinking about that anon who was complaining about falling to his death.
Going through fan art makes me wish Dingaling could have added some dialogue moments at rest stops.
Kinda like in Joyful with the campfire discussions. I would have liked it if your party members conversed with you when you would rest at an Inn. It doesn't have to be story important dialogue, just small talk before heading to bed.
Mannequin village that Terry built out of his intense depression and loneliness