>on the additions of nothing
NOTE: The general consensus at /kspg/ is that you should torrent the game rather than purchasing it. The developer Squad is incompetent, extremely mismanaged, and is very resistant to all feedback or criticism. Furthermore, despite being poorly made, lacking a proper development team, years of unfixed bugs, and being in need of a serious physics and optimization overhaul, Squad has gone ahead and decided that they're just adding several new features, and have jumped straight to version 1.0 without proper balancing and bugfixing just to boost sales. With their performance to date, it's clear they do not deserve your shekels. If and when Squad begins developing KSP like the competent adults they like to play at being and stops acting abusively and manipulatively towards their community, we'll remove the above disclaimer. Until then, we as a community have decided it stays.
Understand that we here at /kspg/ don't hate KSP. We've simply grown bitter over the way Squad has dragged such a promising title into the mud, and hope that our input might help to keep this sinking ship afloat a bit longer. However, we cannot in good conscience recommend buying this game to anyone.
/kspg/'s modlist and FAQ:
NEW MODLIST. Old FAQ is still retained above.
Curse is shit. Check the forums and/or use KerbalStuff.
>Party-approved rendezvous tutorials
>Some useful calculators
>Hotkeys for operating your craft that are never mentioned anywhere else.
>Official /kspg/ fan fiction
>List of IRL launches.
>View from the ISS:
>Race Into Space
>Original BARIS for DOSBox scaling and filters and shit
BARIS, Orbiter, Space Engine, Take On Mars, OpenTTD, ULA posting, sneks, Bonnie Tyler, burds, burning squadcasts and planes are also welcome ITT.
^^ SNEKS IT SAYS SNEKS STOP DELETING HIM YOU FUCKING MONGOLOIDS
Compared to the breadth of knowledge yet to be known... what does your life actually matter
Maxmaps? good luck at your new job!!!
Example: this douchenugget in a sports car, going home.
We Cities: Skylines general now? My beachside entertainment district is comfy as fuck
Apparently she is one of the multiple highly educated workers working at this facility, in my ore mining district. Perhaps she thinks she is better than everyone else because she spent 4 years in college, earning a degree but was forced to work at a job below her education level because she couldn't fin da job in this city. Maybe she feel that she has a right to drive in the bus lane because she thinks she is smarter than everyone else.
Extremely realistic. Kathleen is a douchenugget. Don't be a Kathleen.
missile see bright thing
missile push flaps and exhaust around to make bright thing in middle of missile's eye
missile go to where bright thing will probably be after some time
>1971 + 44
>still no colony on Mars
What are we waiting for?
That is just a shitty explanation of a PID controller. When the guy says "where it isn't", he is explaining the error of the PID. The controller tries to minimize the error and therefore figures out where it is, from where it isn't (the error). That video tries to explain it to the layman, but fails horribly by making things even more vague than what it is.
Here is a decent video that explains what a PID controller is:
Yea, to really know how it works you have to get hands on with the programming, but that does a better example of explaining it than the "where it is and where it isn't" video does, I think.
do you have any math or programming background? if you do you can just read the wiki.
if not, think of it this way. you have a sentry turret that is supported by a bearing and a motor. the motor allows it to be turned to face any direction. if a target is seen by a sensor, you'd need to turn the gun to face the target.
under a very basic control system, you'd determine the angle between the gun and the target and run the motor at full power in the direction the gun needs to go until it's at the angle it needs to face. the issue with that is that because the gun is accelerating, by the time it reaches that angle and the motor shuts off it'll end up overshooting the angle due to inertia. the motor then would activate at full strength to turn the gun the opposite direction back towards the target, causing it to overshoot again. this repeats forever.
if you've ever played Garry's Mod on a wire server you've probably seen a gun programmed like that.
a PID controller accounts for that by considering the gun's current angular velocity and distance from the target angle to prevent overshoot. to know "how" it does that you'll need to know math.
Newfag from yesterday reporting
Today my target is Minmus, I'll try to get small probe on orbit and land other one on surface. For this one I'd need much bigger rocket.
Pic related, rocket that made it to the Mun.
Nope, it's one way ticket. I'm not sending kerbals, yet.
That's my fetish
Rocket called Pator is on launchpad, gonna wait few days before launch, to not look like we're firing rockets like russians in C&D. I stacked two probes on top of eachother. It looks retarded, but should work.
i think you misunderstand
dripping candlewax on your balls while your gf chokes you is one level of masochism. intentionally playing KSP is another level, more akin to slamming your head into a brick wall. it's not okay.
Liftoff. Damn, this rocket is fast, got 300 m/s at 4k meters
I've been using PID loops in kOS to try to write a script that will keep a plane flying straight-and-level. I'll tell you how it works.
In this example let's say that we want a craft's speed to remain at 200 m/s. The fundamental part of the PID loop is to compare the current speed to the desired speed. The goal is to get the error as close to 0 as possible.
(Desired speed)-(current speed)=(error)
We now know that the craft is 4 m/s under the goal, and we can increase the throttle to compensate. Just using P does not require a time aspect because it is an instantaneous calculation. It does not really tell you how much you need to change the throttle because it doesn't have any idea how much the speed will change based on the change in throttle. That's where the Derivative comes into play.
The derivative compares two measurements of the error, the error where it is now and then once again over a set amount of time.
(error1-error0)/(change in time)
(4-1)/1. In one second the speed changed by 3 m/s and it's now only 1 m/s below the goal. It knows that if nothing is changed by the next measurement (presumably 1 second from "now") that it will be over its goal, so it wants to keep the ship accelerating, but not too much, so it will turn down the throttle a tad. This will only make comparisons one by one based on how fast it's approaching its goal.
Finally the integral is used to "remember" past changes over time.
(integral) = ((integral) + (error))*(change in time)
It's basically a summation of all the derivatives that have been calculated. Each time the integral is calculated it adds what it was the last time it was calculated, meaning it sort of becomes an average over time.
And, well, there you go, that's PID theory in a very simple nutshell. You essentially need to add all of these things together and it will give you an amount that you should change your variable by.
The P calculates if a change needs to be made.
The I determines how much it should change by based on all of its previous changes (feedback).
The D calculates how much it thinks it should adjust based on how close it is to getting to its goal (feed forward).
So far so good. I might not have enough fuel in first stage to get on orbit, but nuclear engine should be good enough for this task, if fuel runs out.
I could still do it
I've got an orbit, but Periapsis is at 56k. Will I survive or I'll burn in atmosphere? I don't know how big problem friction is at this altitude.
More fuel/engine doesn't always mean more dV.
Setting engines to full blast at launch isn't efficient unless you calculated a good liftoff TWR.
Your posts didn't really give us any insight to how good your turn was but my guess is that it probably wasn't good.
I'm not doing full blast at ground level, that's just plain stupidity. Started with 25%, boosters were on 100%. I started to put more gas at 3000, and at 8000 I had full power while my boosters were gone.
I stayed there for half a cycle anyway.
Off to Minmus. I think it should be enough fuel to get an orbit, only because gravity of Minmus is so weak. I cold hold my orbit over 70km, by doing one quite easy maneuver.
How the fuck can I get rid of heat in future?
>I started to put more gas at 3000, and at 8000 I had full power
You're missing the point. Your engines aren't as efficient in atmosphere as they are in space so you should maximize your atmospheric efficiency by maintaining a constant TWR until you're out of the atmosphere. The faster you go the more induced drag you generate and if you're going past terminal velocity then you're generating a shit ton of it.
>I stayed there for half a cycle anyway.
You're still losing dV by having a subspace orbit. You lost dV that you just had to make up with your next stage anyway. You basically did the same thing twice.
On Minmus orbit now. Fuel in intercelestial stage is out, so dropped it, and now it's these two probes alone. I'll need to get lower orbit, since I want to land relatively safely, later first probe will get on much higher orbit.
>is that a PID loop?
Maybe, how did it work?
My guess is that it was a P loop but lacked I and D unless you understand calculus so well that you were able to implement it completely on your own.
This is my latest creation. I wish I could calculate lift and drag coefficients in kOS but I'm running into a lot of road blocks, including my speed of sound calculations not matching up with FAR's.
I've gotten stable low orbit on Minmus now. Now I have to wait, until I'll be in good position to land on one of those frozen lakes, or whatever it is.
I guess it wont get any better now, so let's get this going.
Yeah, that's what I want to do,
I think it just lowered the throttle when it was going faster than terminal velocity and increased it when going slower than terminal velocity.
It was deleted a long time ago.
Here's something I made earlier this year, it does not use complex math to hit a certain area, it just takes ship:facing and subtracts or adds r(x,y,z).
It's going really well so far. I guess I can do soft touchdown easily.
Soo, we've got touchdown with 1,5 m/s. Noice.
But now I have one probe on Mun, Rens, and two on Minmus - Pator 1 [landed] and Pator 2 [orbital with enough fuel to change orbit at least three times].
Wut do next? Maybe I could try with creating small outpost on Kerbin orbit.
Yeah that's just a P loop then. Still cool though.
When I have a few days off in a row I want to make an instrument landing system using the vector draw function. I've already made a program that will draw a vector pointing in the direction of prograde and I can draw a vector starting from the end of the runway out to over the ocean, but since the coordinate and vector system is so damn convoluted that I'm having trouble tuning it to exactly what I want.
Here's an old video made a long time ago of an autothrottle PID loop. It's completely different from the one I posted a minute ago because this one calculates throttle based on the change in velocity where as the one I posted already attempts to calculate the exact throttle position needed to maintain an acceleration of 0 based on mass, drag, and available thrust over max available thrust. This video is cool though because it displays some of the inner workings of how PID loops actually function.
I set it up so that over a certain percentage error the script will utilize all 3 P I and D functions to get me where i need quickly. As it gets closer it drops the I until it gets within acceptable ranges and then it's just P. Staying in full PID close to 0 causes funky results like overshoot and windup so simplifying helps a lot.
Progress from last night.
One day, KSP will look good.
At least, decent for a game released in 2015.
I'm running the x64 version, because I've got some plans for high-res textures generation on the fly.
But no texture is used here, so no RAM required. probably some VRAM, though, I didn't monitored that.
This one does not impact the performance much, and there's still probably room for optimization.
Still, even with vsync it turns the game into a Furmark-like app. The GC does heat a lot.
As for U5, I didn't test anything yet, there will probably be some changes to make, but I don't expect too much.
/kspg/, you have been selected by the United Launch Alliance to go on a one way trip to a man grade floating outpost on Venus, and live there for three months until you instantly die of insufficient resources, premature balding or mexican certified spaceaids.
Luckily your personal chariot and savior of mankind and all things spess Tory "Bringing SpaceX Down To Earth" Bruno has allowed you to import a total of 2 things from earth to the extraterrestrial settlement.
What do you take along, /kspg/?
5 or 6 hours.
It probably need another 10 hours to integrate it properly to the game and optimize it a bit (plus I'm still kinda slow to write shaders, I didn't know how to make one two weeks ago).
>random extra info such as KSP.exe
Is there a stream more cancerous than this?
>I have not been truly employed in years
>some day I hope to make enough that this could be my job
>my more important goals are to entertain and education
Ummm welcome to /kspg/ would you like some shit to go with your ironic post.
Hey guys question.
Has anyone ever really went full math? Like wrote it on paper the atmospheric drag,etc and gravity whatever to design a ship?
I never did ANY math for the 400 hours I put in this game and I reached every planet and back,.
When I first started. I read this http://www.hindawi.com/journals/isrn/2013/498765/ and thought about creating an ascent optimizer for ksp, but that thought only lasted for like 5 minutes.
Maneuver nodes and mods like kerbal engineer (which should be stock by now) make math unnecessary for ksp. You don't even need math to go to another planet, just a protractor.
have one of my purest distillations of my absolute hatred for maxmaps.
also, history board? Peace faggots.
Maybe I'll make a /kspg/ outpost there, since this game requires a history degree to understand how they raped it into the ground
color me impressed
so then it's containment. I love history but admittedly I am a huge cunt. Also inb4 raptor shits his pants and gets b& for avatarfagging
:^) :^) :^) :^) :^) :^) :^) :^) :^) :^) :^) vv
:^) :^) :^)
v:^) :^) :^) :^) :^) v
:^) :^) v
vv:^) v:^) :^) :^) :^) :^) :^) :^) :^)
Jesus fucking christ:
>he calls this a replica
prob because he thinks he needs every single control surface there to keep it upright because he is fucking retarded
also reminder that "replica" really has no bottom on how low you can go
>The pyramids were originally built on mars by an ancient civilization. They created those pyramids because they destroyed their planet, as the people of planet mostly had a male persona and held science over compassion, which caused them to destroy their planet through technology. Anyway, the pyramids they created were a way to transport to the next habitable planet, which was earth.
This sounds familiar somehow. Is this from that squeeky-voiced cartoon video about Jews being 7th dimensional creatures?
Yea, I got it from the spirit science videos on youtube. I watched a bunch of them a while back. I wanted to mention the city under the pyramids, but I couldn't find that video to get all the wacky details.
I have a question /kspg/
Is KSP an "indie game"? I mean, yeah i know it was developed by an indie studio but seems that this game had a larger budget and a bigger price than your average indies.
Also every female has to put their face in their youtube video. Pretty fucking annoying, but it does get them extra views from horny kids, I guess.
Scott is way better than her, though. She talks way too damn fast and I don't like the fact that her face is taking up like a quarter of the screen.
>look up his channel
>it still exists
>it's still make new videos
no, the fraud of claiming they are "indie" is the deception this general builds its foundational hatred upon.
They've made tens of millions of dollars, very little to none of it is actually filtered back into development, the goalposts are repositioned almost daily for whatever they have in mind. 1.0 meant nothing and added nothing. They've moved all the money to offshore account and have scrubbed websites that report how much they've made because of "gang concerns"
they also have fired the majority of the whites that got excitement about the game up, and have only hired two or three people with those tens of millions of dollars while claiming they spend nothing on marketing while buying traffic and maker videos and producing full marketing trailers for every update
oh also they're a marketing company, not an "indie dev"
and they accidentally announced the "definitive" version would be released in November 2016
not an indie dev, but that is the cover they use to obscure the fact that they are actually running a scam and a fraud.
>very little to none of it is actually filtered back into development
Do you have a single fact to back that up?
Obviously the point is that these truths have been obscured from public view, but here's some.
read that top comment
Also fuckoff, I can already tell you're still in the blind faith/romance phase with the game. Come back in a few months
Yes, it's called math and understanding how software development works, because it is a part of my career.
Do you have a single fact to show any kind of growth from Squad over the past two years?
How's multiplayer coming? Maybe they could have portioned off 1m to make that happen? No?
poking holes without actually poking holes. You asked a question, I answered it. Fuckoff please.
They had a good idea at one time, but the game's success is what killed it. The devs were adding great things to the game and had excellent things in the works. Then somewhere around version .18, squad went full retard. They "hired" some mod developers that did what could easily be about a week of work (on a daily 8 hour work schedule, that is) on the game. B9 was the best of them all, and of course they got rid of him. Their releases would take forever and not much content was added.
It is obvious that the money they are getting is NOT being spent on new devs to help crank out excellent updates and squash old bugs, and is just going into the pockets of the execs. They took one man's dream and gave him the boot once the game started becoming successful and hooked up the milking pumps to milk all the money out of the game.
>Maxmaps was hired just before .18 I believe
I am nearly positive he went to adrian and said "they're releasing everything in a year, we are losing a great marketing opportunity"
and then "career" mode "development" started and went on for two(?) years with little to not new additions, and devs like B9 that raised the bar too high were ostracized
Proof of what? Them making millions? That can be easily verified by looking at the long-outdated SteamSpy numbers. Even if each copy of the game was sold for $7 (and they weren't,) they made well over three million dollars US. Adding to the fact that they're using a tax haven as their company's "Headquarters?" You'd have to be pretty dumb to think they haven't made millions already.
That Monkey Squad is a marketing company is nothing that requires any proof, nor is the fact that they announced the version on the Wii U is going to be the "Definitive Edition."
>Please provide proof :^)
He and Bob (who died) we're hired in response to the great forum purge after Harv mentioned DLC on the dev stream. This occurred in April(?) I think of that year, 0.18 had come out the previous December.
thank you. to me, it's very obvious that they are setting themselves for a "we would love to keep developing, but the big bag triple a labels have locked us out" scenario in a year, but they won't open up the IP, instead, they'll just leave it to rot on all the systems and pick up some long tail sales while continuing to sue everyone who might possibly impede on the IP
ok, it was before I was conscious of his evils so I wasn't paying attention.
It was definitely an internal initiative to hire brown skins though
Maxmaps' most qualifying trait is that he is mexican
Used to grind my gears too, but because squid cultivates flocks of sheep, sometimes it backfires horribly for them, and they know it.
We can turn them.
The 5% statistic has had some effect recently. And I'm not even making it up, I arrived at it through calculating payroll, tech, travel, food, rent, and being rather generous because I assume they just have a water fountain of tequila and heroin at squadhq
>bad naming and preview system means it's impossible to organize your ships in-game
>strange "game" structure when you open the main menu means you'll never have continuity from one "game" to the next
>"games" break after a certain amount of complexity is introduced into the system
>that "complexity" can't be ported
>even if you save all your crafts and screens and keep mods updated, some mods will break, some craft become unplayable
>this makes it impossible to run a continuous space program
>instead, a few dozen missions, then a new "game"
>a new update, three small incremental changes to the codebase
>Maxmaps would never make one "general" space program loaded when you open the game, with the option to load others.
>You will never see your own creations on the Main Menu, floating majestically above Earth, since you chose "Expert" and NathanKell's RSS was loaded in place of Kerbin.
>You will never save missions and craft to a cloud database for use across multiple games.
>You will never be able to build a craft on your PC and play it on your Playstation
>You will never be able to "build a craft together" with a younger player and show him the ropes
>Maxmaps added nothing.
>And then he quit
Mexico is currently being "revised" by some neoliberal groups. Spectre, the satellite launches, they're trying to turn it into a 1st world country using nothing but hype.
We know how that fails and the impact it has, but most do not.
I honestly think a lot of people died out in the hills during the hurricane, and they just didn't report it.
>ask ksp official question about development
>gives circuitous "answer" that completely ignores the question
>ask again, clarifying
>official straight up lies to your face and the faces of all the 8 year olds trying to understand
this is why Mexicans are not allowed to be a first world country
Hey, let's of organised criminal gangs in the Netherlands. Can't risk having their clogs held hostage. Wikipedia lists Squad as being headquartered in Mexico, so we now know that some of those unaccounted steambux were spent on creative accountants.
the only work max has ever actually admitted to doing is having meetings and maybe writing a contract. I think we can assume his blighted hand had a role in that
I might have to repost my maxmaps essay. It will need some slight revisions to update what I've learned about .19
no that actually was me, I was just momentarily overcome
evens write hatemail in iambic pentameter
odds play ksp to fuel up more hatefuel to continue hateposting, possibly in iambic pentameter
I think you should just play ksp calmly
Make sure you take your meds too
>hatemail in iambic pentameter
Do it, nigger.
because they're obnoxious to deal with online. they post and argue constantly about stupid shit with absolute conviction.
that describes a lot of 4chan, so we tongue-in-cheek refer to ourself as spergs.
Assbergers and autism often fight each other over NEET bucks
>To see Max’s soul is to know nothing.
>To see his treachery is all just lies,
>You can always tell that he is bluffing,
>We alone can oppose; defiantly uprise;
>Often against his insincere huffing,
>show us Max’s whines and billy’s brave cries,
>it won’t even matter when he starts puffing,
>for the wall we’re building, we won’t need eyes.
Sorry. I am not allowed to watch your propaganda video :^)
If a charismatic young leader with fresh ideas about social class organization came to power and asked you to join the army to fight for the motherland against the aggression of rival empires, would you consider it?
You didn't had to do that for me. I can easily bypass that lock.
Funilly enough it has nothing to do with censorship but with something called the GEMA Klausel. Basically the GEMA is allowed to block any kind of Music video until someone is able to proof that it's their own music. If you're some kind of indie and put your video on youtube, the GEMA can block it until you proof you're the rightful owner. Which is easy to proof but still you have to do it.
At one time the GEMA even sued a kindergarten because they sang a christmas song.
If someone wants the sauce.
Imagine all the lefties has the music of Imagine so they blocked it. Crazy world we live in, huh?
>tfw bought it at the first sniff of career mode thinking it was near finished
>thinking it was going to be a fun management game
>placing any trust at all in mexicans
The one with "squad staff" by his name.
ARE YOU FUCKING INSULTING BASED FUCKING NATHANKELL
Kek, a Mexican woman is the president of the International Astronomical Union
Also Mexico is vicepresident of the International Academy of Astronautics (IAA) :
What's the deal with Mexicans and Space?
>Kek, a Mexican woman is the president of the International Astronomical Union
She's possibly in the same position as Badie, where she actually does nothing but serve as a PR motive and "outreach to girls" or some shit like that.
Meet the game developers of Mexico
>Kerbal Space Program, an international indie sensation developed in Mexico
I saw Scott Manley once. My girlfriend and I were on vacation in California, staying at a friends place. We were at the Carnival with one of our other friends on a late Thursday, right before dusk. I heard laughing coming from the center of a small crowd, maybe seven or eight people. Walking up, the crowd turned and parted a little. Inside it were two men wearing heavy clothing in the summer, they looked sweaty, or greasy, maybe. They were high-fiving continuously and making guttural noises.
"Scott?" I say, without thinking. Before I even realize it, he's spun around, his shirt is wide open, his hairless chest beneath gleaming an off-color shade of white. His eyes lock with mine. "Hullo!" he says. "Thank god you know him <Hullo!>“ one of the crowd members mumble into my ear. “<Hullo!> One man says they've been here for six hours... we were about to <Hullo!> call 911, they just wouldn't stop high-fiving, and I think one of them shit himself a little.”
"Hullo!" Scott yells, almost of the top of his lungs. 6 or 7 immediately begin to back away. "I'm Scott Manley!" Surprised, I choke out: ”Yes, I kno-"
"And today we're talking about physics! What makes the seats on that spinning attraction there splay out like that?"
"Look, Scott, why don't you go home?" My girlfriend asks. Scott looks over at her with exaggerated eye movements. His upper jaw muscles are twinging repeatedly, flitting about, making his entire jaw move slightly.
"Antigravity." He said. "They generate their own antigravity. Okay. We've got a lot more to cover, ooh, let's do the house of mirrors next, I want to show what’s on the other side of a black hole!”
Scott followed us around all night, even back to our friends place. He just opened the fridge and started drinking the beer. Eventually he found a bottle of Gin and killed it too. We kicked him out when took a massive steamer in his pants and told us it’s what astronauts do.
we /kspg pasta/ now
Last week, I saw an internet celebrity related to our general thread at my local Wendy's - none other than Scott Manley, AKA the Astronogamer.
I was going through the drivethru. I don't normally eat fast food, but I was happy to break that rule when I recognized the driver in front of me as him. I listened in to hear what someone such as Manley Himself would order to fuel his rockets.
"Hullo, i'd like 2 triple *mumble* meals, an asiago french redhot chicken fiesta bowl, bacon wrap, fresh fries, two large *mumble* no ice..." He went on like this for a few minutes, sometimes mumbling, sometimes speaking loudly and quickly. He got very agitated when the person taking his order misheard parts of it.
Due to the confusion, I couldn't hear what all he got, but I did hear the end total - $74.29. It seemed like an awful lot of food for one person.
I ordered a single chicken sandwich, no drink, from the clearly exasperated fast food girl. In the background of her mic and around the side of the building, I could hear Scott speaking loudly and concisely. "Second window, please." the girl taking my order sighed.
I rounded the corner in time to see Manley offering his debit card to the window, only to pull it away from the hand that emerged to accept it. He then laughed hysterically for all of a second, then quickly said "Enjoy the food, bitch!" so it echoed through the parking lot adjacent to the building, peeled out and left the bags and bags of food on the drivethru window's shelf, unpaid for.
The understandably upset drive thru girl, flanked by a miserable looking manager-type, practically threw my sandwich at me. An oversized black woman complained loudly in the background about "Fuckin' creeps that come through this time of night" to complete to scene, as I drove off.
Im sorry idiot, but you have stumbled into a fighter of the mind
Luckily, he will never get tired of cleaning up this shithole
Laughing at you violence bullies, I am. So prepare to fight with thoughts or be declared inferiors to me dear sir.
Meet the game developers of Mexico
>Kerbal Space Program is certainly one of Mexico’s big game development successes. It has a player base of over a million, and it is up for a 2015 Golden Joystick Award as Best Indie. Its developers at Squad recently attended the White House Astronomy Night. While there, they announced a public campaign for a girls-focused video production contest. It will highlight women involved with space travel, astrophysics and space exploration.
>But Kerbal Space Program’s producer, Miguel A. Piña Sabido, hasn’t found that success translates to much attention or interest at home in Mexico City.
“We’re practically unknown down here, and the first thing the gaming community down here says when they learn about us is ‘wait, Kerbal is from Mexico?’ Our fan base here may be small, but they are passionate as they are proud,” said Sabido. “But there’s not so much we can do on the industry side of things. Government support is flaky at best, and while we do our best to attend DevHR [a game development conference held in Colonia Juárez, Chihuahua] every year, we find the general gaming industry in Mexico to be insular.”
>Wryly, he added: “It’s surreal in the end. We can go to PAX and get greeted and stopped every 10 feet, but I guess it is pretty indicative that from our metrics — there are more KSP players in Japan than in Mexico.”
I do hate when my rowckit flips over.
Winglets are expensive, you know?
On a more serious note, I liked the first version of the new aerodynamics. I was pretty disappointed when they changed it back.
>Believe it or not, I used to find planes more fun in the old souposphere than with FAR.
I'm choosing to not believe you since you're posting on /kspg/ and not the forums and should not be this massive of a billy
Meet the game developers of Mexico
>Beyond that, there’s a growing foundation of support for game development in Mexico, between international organizations like the ESA and Sony and local groups like Games Starter. With that and the dogged determination of studios like Squad, Lienzo, Cosmogonia, Xibalba and so many others, it’s clear that the industry has momentum.
>Whether that momentum can overcome the challenges ahead remains to be seen. Kerbal Space Program Producer Miguel Sabido thinks it has a good shot, though.
>Squad is building ties with others, and things are changing for all of them. When he looks at Mexico’s video game industry on the whole, he’s hopeful: “It’s starting to grow, and it’s going to be cool.”
>FAR is too realistic, the parts are not actually aerodynamic
>the parts are not actually aerodynamic
FAR isn't realistic though
It basically removes the atmosphere altogether, making rockets and SSTOs excessively easy
>an Earth-like atmosphere works well on a planet 1/10 the size of Earth
>my opinions are more valid than hard numbers and facts with hundreds of thousands of hours and men behind them
>hasn’t found that success translates to much attention or interest at home in Mexico City.
WHOSE FUCKING JOB IS THAT MAX WHOSE. FUCKING. JOB. IS. THAT.
>“It’s starting to grow, and it’s going to be cool.”
You won't live to see the day.
Realtalk? I get shit ROI on pumping the game up locally. I spend an hour of my time interacting with US fans and it translates to sales I can track, down here? Go to a conference, sell 10 copies. Ugh.
Actually Mexicans have the biggest market in Latin America and they are one of who buys most videogames
And what makes you come to this conclusion? Or is it just something you came up with because one part of it manages to trigger your autism so much that it overrides actual calculations with proven reasoning behind them?
Massive investment requirement, no guarantee of results. Why wouldn't I just invest the same amount of effort and money into a market that I know will give me strong gains? I mean besides some silly 'muh country/muh people' sentiment.
I FUCKING HATE YOU. I FUCKING WISH YOU WERE DEAD YOU MOTHERFUCKING JEW-NOSED BUTCH-DYKE LOOKING CUNT. YOU CANNOT FATHOM HOW DEEP THE GODDAMN WELL OF HATRED RUNS WITHIN ME. IF YOU WERE THE LAST HOPE TO SAVE THIS WORLD AND ALL UNIVERSES FROM UTTER ANNIHILATION AND I HELD YOUR FATE IN MY HANDS, I WOULD END YOUR PITIFUL BUTTERMILK FUCKING EXISTENCE YOU COCKSUCKING SCROTUM-RIMMING SHITBAG. I MEAN JESUS CHRIST, HOW HARD IS IT TO NOT BE SO YOU? YOU'RE THE WORST PERSON IN ANY FUCKING TIME PERIOD. I SWEAR TO GOD I WANT NOTHING MORE THAN FOR SOMEONE TO FRY YOUR BALLS WHILE THEY'RE STILL ATTACHED TO YOU AND THEN SERVE THEM TO AN ELDERLY CHINESE COUPLE WHILE YOU WRITHE IN EXQUISITE AGONY ABOVE THEIR PLATE AND THE MANAGEMENT TELLS YOU TO SHUT YOUR FUCKING DICK DEPOSIT BOX OF A MOUTH AND BE COURTEOUS TO THE OTHER DINERS. I WISH YOU WERE A FUCKING DOG SO I COULD SEND YOU TO SOUTH KOREA SO THEY CAN EAT YOU WITH THEIR FUCKING NOODLES FOR LUNCH. YOUR OPINIONS BASED ON NO FACT ARE BAD, YOUR PSEUDO-INTELLECTUALISM IS BAD, YOUR PRETENTIOUSNESS IS BAD, SO WHY DON'T YOU JUST DO US ALL A FUCKING FAVOR AND INJECT YOUR EYEBALLS WITH 1000 GRAMS OF CYANIDE AND HIT UP A SAUNA AFTERWARDS, YOU SHITSKINNED DICKBREATHED OAT GOBLIN.
I've lost some weight through cardio but I'm still in like one of the worst shapes of my life. I wanna lose weight but apparently not as much as I wanna marathon netflix with the gf
Thank you for perfectly expressing the base logic that ruined this game. Selling to 8-year-olds, maintaining an illusion of community input on development, and building in gamey arkade career features are just a few examples of the sole type of logic you manage to bring to the table.
You apply this logic to every aspect of KSP, it's why the product has stagnated for the past two years, it's why there's been no visionary announcements of cooperative building / play, no cloud based system that lets you manage your space program from your smart phone or build on the PC and play on your console. There is no forward momentum, no vision, it's clear you're running out the clock, stuffing all your profits in an offshore account, just waiting for that sweet, sweet, November 2016 project conclusion bonus cash.
Fuck you, fuck you from the bottom of my heart for taking on this project, for turning into a personal podium and forcing traffic to your personal social media pages. Fuck you for building your own avatar and a whole fucking game mechanic in just to justify your existence. Fuck you for career mode, fuck you for the permanently unfinished state of sandbox. Fuck you for 1.0, fuck you for completely changing the development narrative just to support your upcoming goals, fuck you for Badie, fuck you for not bothering to publish documentation on how to use the one resource, for making me go to the FUCKING SCANSAT WIKI just to figure it out . FUCK YOU for not even remembering nukes only use LF now because you really truly don't fucking play the game.
You are an imposter and an outsider and you should because you are not welcome here.
NO...I AM FUCKING MAD RIGHT NOW...HOLY SHIT I HAVE NEVER BEEN SO FUCKING MAD BEFORE IN MY FUCKING LIFE. HOLY SHIT, YOU'RE JUST SO FUCKING MASSIVE OF A FUCKING FAGGOT. "FAR IS TOO REALISTIC" YOU SAY; "THE DEFAULT PARTS ARE NOT AERODYNAMIC". YEAH, YOU'RE TOTALLY FUCKING SMARTER THAN THE WHOLE EFFORT OF FERRAM AND THOUSANDS OF OTHER AEROSPACE ENGINEERS. YOU KNOW WHAT'S THE FUCKING PROBLEM HERE? YOU. YOU'RE FUCKING LITERALLY A BILLY. INSTEAD OF INSTALLING MODS OR JUST BEING CREATIVE WITH STOCK PARTS TO GET AN AERODYNAMIC CRAFT, YOU JUST BLAME THE FUCKING MOD. I MEAN HOW MASSIVE OF AN AUTISTIC SCROTUM-SUCKING SHITSKIN PIECE OF FUCKING DONKEY SHIT DO YOU HAVE TO BE TO COME TO THAT FUCKING CONCLUSION? YOU'RE BEING SUCH A CONCEITED FAGGOT, WITH UPSILONAERSPACE-TIER AUTISM RIGHT NOW, AND SAYING THAT, NO, IT'S NOT YOUR PROBLEM AT ALL, BLAME IT ON FERRAM, GET MAD AT ME WHO WAS JUST TRYING TO GET YOU INTO REALIZING HOW STUPID YOU SOUNDED. I BET YOU'RE THE TYPE OF FUCKING INSECURE PIECE OF SHIT THAT TAKES ANY FORM OF CRITICISM AS SOMEONE ATTEMPTING TO BULLY YOU, HUH? WELL HOW ABOUT YOU GO TO MEXICO AND GET ASSFUCKED BY MAXMAPS BEFORE HANDING YOUR PATHETIC LIFE TO THE CARTELS. YOU LITERALLY HAVE NO FUCKING PLACE IN THE WORLD YOU PIECE OF SHIT, MADE EVEN MORE CLEAR WITH YOUR FUCKING LITTLE DESU KAWAII DESU ANIMU REACTION IMAGE. I BET YOU JUST SAID THIS FROM YOUR LITTLE BASEMENT OF YOUR MOM'S HOUSE, WHILE YOU YELL AT HER TO GET YOU SOME FUCKING WATER BECAUSE YOU'RE TOO LAZY SHOWING OTHERS HOW FUCKING SMART YOU ARE. FUCK OFF YOU FAGGOT AND FUCKING KILL YOURSELF. GO SPREAD YOUR AUTISM ON THE KSP FORUMS OR REDDIT WHERE I'M SURE GREGROXMUN WOULD WELCOME YOU.
>all you can come up with
Remember that time 48 hours ago when you didn't have a comeback to "I was worried you forgot because you don't play that much :^)" ?
Thank you for once again going for a surface outcome rather than having an actual original thought. P.s. I will burn every squadcast until the day you shut ksp down next November
Perhaps if you tweeted it, right now you're posting on an anonymous image-board using a spoiler tag so I'm going to stop giving a shit because you're either a faker or you're real, and in either case you should be ignored because
Maxmaps is not welcome here :^)
Yeah, he's not real. I'm the real Maxmaps.
Hey, I add something! I "encourage" Badie to be "amazing" at doing the Daily Kerbal and interacting with the community!
It's okay buddy, you've already given me the award of having an amazing and innovative game where the players create their own space program using a shitty UI, immersion-breaking transitions and bugs, and a shitty career mode that's only fun if you have severe autism.
You forgot to mention the tens of millions of dollars. Which transferred to our weak currency gives us the equivalent purchasing power of hundreds of millions of dollars. I still get giddy when I think of it.
considering it took you two years to shit that abomination called career mode out, and a full update in the post 1.0 world takes at least 8 months, I don't think you'll get more than one more update in before you hit your FT contract deadline.
So, as sales are tailing off from the console premiere, you're not 100% committed to ongoing costs of server hosting, moderation, plus per-platform support for "definitive" features such as wii's trackpad.
You are fucked. f.u.c.k.e.d. You have put tons of struts and boosters on but you have no plan to achieve lift after you run out of runway. There's no business model, no plan, you're so busy lying to the userbase that you've forgotten to have a goal in mind.
I'm sure, like multiplayer, you will tease a bunch of new features, and I'm sure, like remotetech, they will just magically keep getting pushed back. And then one day it will end, and it be "a surprise to all," you'll lie, again, and then, oh thank god, then I will be released from this awful curse of ever having to think of your swarthy face again.
You fucking coward.
>You are fucked
>you're so busy lying to the userbase that you've forgotten to have a goal in mind.
>they will just magically keep getting pushed back
>then one day it will end, and it be "a surprise to all," you'll lie, again
>your analysis is pretty solid.
god help us all. goodnight /spkg/
No, I'm max. Stop BULLYING me! You know, the tens of millions of dollars I got from only putting 5% of money into development is really helping me get through your bullying attempts.
So uh... I'm just getting back into this game, since fucking KEEN refuses to release planets for Spengies, and I need my fix. It's been a fucking long time since I played. I noticed the aerodynamics have changed (re-entry effects and more) but the one thing that feels odd to me in career mode:
No contracts. The only ones that show up are from the World Records thing. Nothing else shows up, like the tourism ones or the part test contracts.
I tried backing up and reinstalling, but it hasn't fixed it. Am I just fucked?
You have to do a few world record contracts first before you get any real contracts, which was a product of months of balancing and testing by our super awesome QA team.
I think I broke kos when I was playing with functions earlier
They're adding planets because other than running from space pirates, which are piss easy to defeat, there's literally fuck-all to do. Just head over to /egg/ and ask them how they feel about planets.
Look at this qt little spess shuttle keychain I bought
Did anyone here catch Scott's Halloween costume? Feel free to make a meme out of this.
I wish the real HDR mode would come back. Getting realistic shots is super hard without it.
Dat deathspike, tho. I do not pause the game and zone, it is just that the houses are built first and everyone moves in at the same time. Shit sux. I maximized my budget so hopefully that'll be enough.
Making a city on hilly terrian is hard as most roads are not zoneable, but it does give nice views, and makes a city that looks more organic because you cannot make a grid layout simply because the hills will not allow you to.
I found a pretty cool map on the workshop once. It had huge cliffs and was uneven as fuck.
The city looked just beautiful. It's way more entertaining than building the perfect communist city on flat grass.
I love these little tiny baby systems, the star is really that dim and there is less than 1 lightminute from it to the planet
I don't know why but every time I use SE, it takes several tries to make the f2 menu show up and it crashes often.
used to run pretty well, but now it behaves like a buggy piece of shit.
you on amd? sometimes it works to roll back to an earlier driver or something
a planet exactly so far away that the stars don't disappear yet is lit comfortably
a trip to the surface reveals that the illumination is not so useful after all
I very carefully calibrated it on earth to be as realistic as possible
a black dwarf so dim it cannot be seen with the naked eye, only 600C
and it has planets! I'm giddy.
That's crazy! Sadly wikipedia tells me it's unlikely they exist yet.
yeah I know, but thanks to space engine we can experience the magic ahead of time!
I'm going in. Hold me.
a brown dwarf that has basically fizzled out completely and gone black
is this the surface?
nope, there's another layer beneath that one
it keeps going
nope nope nope nope nope nope nope nope nope nope nope
even crazier, the closest planet orbits at only 1.5 million km, with an orbital period of 2.5 days
So apparently brown dwarfs are not massive enough to become stars but are heavier than gas giants.
Do you think our Jupiter could become a brown dwarf ? What is the parameter that gives a gas giant to be able to sustain hydrogen-1 fusion ? With a little elbow grease from passage of time or anything else, could the scenario depicted by A. Clarke in 3001, where Jupiter becomes a new but much colder sun, become a reality ?
I remember reading an essay about that Clarke novel actually, according to that essay Jupiter is about half the size needed to become a "small star".
Let me see if I can find it again, IIRC it was written by a phd, so it should be somewhat accurate.
it's actually smaller than jupiter, 99 000 km diameter, but it's incredibly dense, some 17 times heavier, and exerts a crushing 90 g
the planet has some volcanic activity and the black star looms like some kind of black hole vaguely visible in the sky
on the next planet a weak aurora borealis is the only appreciable source of light
further out there is no way to see anything, and while the inner planets had comfortable freezing temperatures these ones approach absolute zero
alright I think I'm done, this has creeped me out far too much
fuck brown dwarfs and FUCK black dwarfs
I read it, the monolith somehow set it off, caused a reaction, I think it was acknowledged it was too small for that to happen on its own
I read it when I was 12
Book changed me. Might have to reread
I was making something in KSP
Surprisingly enough, I've finished testing the design and I haven't gotten bored of it yet I'll probably get bored of trying to get it into space though, but this is still about the most fun I've had in KSP in a long time