>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.
>Attention grabbing search terms go here:
/wgg/, /fsg/, /mowg/, /mowassg/, /rtsg/, /ctag/, /dcsg/
>Example welcome games:
Wargame: Red Dragon
Call to Arms
Flashpoint Campaigns: Red Storm
Theatre of War
Men of War
Command: Modern Air Naval Operations
Steel Panthers MBT
>Interesting history links:
Cold War military technology ads:
/wgg/ misc Cold War literature:
The Soviet Army: troops, organization & equipment
USMC intelligence North Korea handbook:
/wgg/ old group
/wgg/ new group
Uralmod official group
/wgg/ Men of War / Call to Arms Group
>Legacy Wargame General pasta and game-info repository:
He's too serious and a bit of a dick compared to the other top end players. He is also one of the leadership at /r/wargame so a lot of the leddit hate gets passed on to him. As far as game skills go, he's still easily one of the best.
I just realized a Mixed Marine deck is basically a Mixed Motorized deck with more planes
Hey can lonely milsim fags post here?
The milsim thread is kill and the only thing like it is Arma 3 thread. But fuck that shit.
Project Reality has a big patch today. Wanted to bullshit about while waiting for the install.
>Mig 21 manual
>Note: IR AA missiles can be used to engage ground targets with a heat signature. Although at the moment I don’t know if this will be possible in DCSW, in this case you need to select the AIR master mode, regardless of the fact that you are engaging ground targets
Do ground units even have a heat signature in DCS?
That looks kinda cool in a derpy way.
Great Crimson Skies material.
HA isn't a proto, just not available to marines like the HC is despite them (in real life) being the same thing. Eugen didn't want the USMC (or NATO mixed marine) to have 2 cards of heavies to every other marine deck's 0.
The navy planes are pretty terrible compared to the USAF, you lose out on your only good ASFs and bombers by specializing into marine. NORAD moto still keeps those planes and only really loses out on the Hornets (while keeping the longbow as well) so for the marine deck the air tab isn't really much of an advantage,
Holy shit I fucking miss Crimsons Skies man, too bad the IP is stuck in limbo forever
Similarly, I feel that RD Marines is just better than RD Motorized
mainly the engine, I don't mind the graphics but every little thing about it is just slightly off or broken, from the map taking 3 seconds to open, to the ridiculous deviation system (and yes I understand why they had to do it)
playing insurgency just really highlights how terrible the gunplay is in PR, compared to what it could be
not only that but often you can just get into a bad squad that either disintegrates under poor leadership, or gets wiped and never really comes back into the game, or just spends the entire round marching round the map never actually doing anything
when things go right its really good, an amazing unique experience
but its overshadowed by the issues to me
Yeah the gunplay is about as fine as it can get on the engine really.
Bad squads are also a problem, I find that I can lose a round but have fun with a good squad almost every time. Don't often do the latter just travelling the map though.
I honestly wish that I could get some sort of excitement for Squad but I don't think it will be successful, not to mention the 200 player server tests were easily the best experiences i've ever had in PR.
These are some good points you make.
I love milsim games and have been playing Insurgency for months now. Just recently found Project Reality and began playing.
The little bugs and things in the engine don't bother me too much because the real payoff is the scope and features of the game itself.
Whats the deviation system you mentioned? I haven't had a chance to dig deep into the broader features yet, still learning my way around infantry roles and squad stuff.
The leadership thing is also true, and the game shines when you have a good group, but this can also swing the other way and you have control-freak basement officers who scream at people and act like they're in Delta Force. That annoys the shit out of me as I'm an Army vet and don't like listening to some whiny shit tell me how to do CQB or move in formation.
>Whats the deviation system you mentioned? I haven't had a chance to dig deep into the broader features yet, still learning my way around infantry roles and squad stuff.
I am surprised you have ever hit anything with your rifle then.
Because it is impossible to implement scope sway into BF2 engine what they did was implement invisible scope sway
basically after you move, or change from standing to prone, or sprint, or jump your gun is really inaccurate and slowly gains accuracy over a few seconds, same thing after every shot
they are adding a HUD indicator in the new update today I think
Yeah I'm not holding my breath for Squad to succeed either.
I'm certainly hoping it succeeds, though. I think Unreal engine was a good choice.
Part of what I love about a lot of milsim games, mods, etc.. is that they prioritize the features and realism of the game instead of graphics.
As an older gamer, I'm very willing to put up with less than cutting-edge graphics for a richer gameplay and feature experience. Not very many big companies will go this route, though, and I think a lot of modern games suffer for it.
Well I've noticed that the round deviation was crazy but I just thought it was a high cone of fire, desu.
I felt it was getting more accurate after a few seconds of sighting-in. Glad I'm not going insane yet lol.
What the fuck is that deck? RD marines and not a single card of Luzhandui 90, the only unit that makes the deck worthwhile?
What's your helo rush going to do once it runs into a celtic or dap. Hell, even shit like cassiopee.
>All Heli Inf
Nigga what are you doing?
f a m
c u c k
t b h
s j w
All meme'd with new words.
Whoops, forgot about the chinese muhreens
>Implying anyone ever listens to squad leaders.
Mostly why I dropped it. My group always pigeon holed me into squad lead because they were too lazy, but it never matters. Pubs, friends, no one ever fucking listens and just picks whatever kit they want before lone-wolfing and then crying for a medic while being 100m away.
I just got tired of the trash community after awhile. The teamwork is non-existant in a game that can only function with teamwork in the first place. The game is essentially unplayable 90% of the time. It gets worse whenever a patch comes out and brings in a bunch of new/returning people too.
I rarely have problems with people not following what their told, its almost always squad leaders who aren't proactive enough that leads to people drifting away
almost always 90% of the players are 100% well behaved
>tfw can't decide
But century fighters!
Yeah man I haven' been playing long, but once I started joining pvp servers I noticed that almost every squad had a leader that was vocal and the majority of players listened.
You may have just had some bad experiences. The community is small enough that I think most people are willing to play along and cooperate because it's really a part of what makes the game awesome.
It's true. The mission the server is running has to specify every custom skin that they want to use, and then they'll have to tell people in the mission description to go to download the skins separately.
What server do you play on. Maybe German players are just really obedient or something, because on American ones people don't listen for shit, and their only desired interaction with the squad is pissing and moaning about rally point drops in situations where you very obviously cannot place once, or begging for a medic because they ran off and did something stupid. The community in PR is a complete joke. They are MOBA-tier.
I play on American servers, Candy Van, CIA, and that other one
Southern USA are some of the best players by far IMO, and regular americans aren't bad most of the time
Players in PR ranking:
South USA > ANZAC > Europe > Northern USA
Thanks for the fun time tonight lads. Here is the only thing of note that I did.
What are you gonna post?
>Which stick to buy?
>Which modules to buy?
>When is X coming out?
>X module when?
>Why is X so X?
Go ahead and make your thread, but you are dead in less than a day.
>I don't have it
Just fucking pirate it. I don't think the original devs would get any money anyway, and besides the non legit versions are able to play online with legit ones since forever.
I didn't know I could turn them off. Sorry
for those who don't know, it's from /4ccg/
some fag was bitching about the recent match and unconsciously typed desu at the end of the sentence for a few posts until he realizes he been doing it.
you just witnessed a birth of a new epic meme, or return of desu meme
>you just witnessed a birth of a new epic meme, or return of desu meme
It's a wordfilter for niggerspeak. It isn't as good as tracing the wiggers and actual feral niggers and forcing them to work into cotton fields, but it's good enough.
Oh I didn't know the online would work, sounds cool. Would still like to fly some fsx though, military flying is stressful
I'd expect this kind of stupidity from Toni but not anyone else
what's with the "nk a shit" meme
it's not a bad deck as far as nationals go
It's even better than I imagined. Also is there something that makes FSX replays less shit? I had to actually do this in third person because the replay only updated the plane's speed every 5 seconds.
>install BMS 4.33
>promptly get overwhelmed
>no help text on hovering the mouse over buttons
I see I'm going to have fun with this for a long time. Though I'll need the comfort of my 21 for now.
God damn it, LN, hurry up with the Tomcat.
You know a deck is shit when it's on the level of Denmark
Literally the only benefit NK has. Their medium tanks are worthless, they get outgrinded in forests and towns, and their airforce and ADN is horrible. You better protect those T-90s because it's the only thing separating NK from being mediocre and being absolute garbage.
>rescue successful, all ammo spent, enemy destroyed
>everyone fences in for the RTB
>landing in formation, perfectly fine
>touch down softly, brake and chute
>buddy is going to fast and runs off the runway into the commieblock
there was an attempt
Denmark and Norway are the 2 most viable 40% minors. DLC 3 did wonders by giving them 2000's equipment to fill all their old deck holes.
I'd say Denmark/Norway National is more viable than say, the Czech or Japan.
Japan really should be a 40% country, their deck is so lacking in so many ways. All they do in BD is provide the koreans a couple gap-filler units. The vast majority of a BD deck is Korean.
Then blue dragons can be bumped up to 25% bonus avail.
I'm getting serious Ace Combat 04 mission 1 vibes.
>Norway and Denmark more viable than Czechs
Only thing Czechs are missing is a respectable fighter. Norway is totally defenseless against helicopters.
Both also have dogshit for tanks (Leop 1s are nice but you'll never break through a heavily defended line with them) and helicopters.
>Denmark/Norway National is more viable than say, the Czech or Japan.
I mean denmark are pretty good but
>no wheeled transports except for reservists
>tiny selection of infantry, though what is there is pretty good
>no good artillery, apart from otomatic fairly mediocre AA
>no tanks past leopard 1A5
>recon not bad, jagers, M/95, vilcat and cayuse are pretty good
>vehicle tab pretty shit
>only ATGM + 20mm helis
The only thing denmark does better than Czech is better ASF, better ATGM plane, better cluster bombers, and better fighter (and even that I'm not sure of, I mean two 1000kgs on the Su-22 is pretty good)
Yep, although, the radar doesn't work. But that can wait until DCS.
The entirety of this deck is made of "best in class for the price" units, except for the strv 121 (worse than the leclerc) and leo 1a5no2 (worse than the mexas).
>+15% bonus avail
>same as nswp
>5% less than poland
You get 16 shots per 65 pt mortar. Hope you don't like doing things mortars are god at say smoke walling, or moral suppression. You barely have enough ammo to make your cost back sniping units.
Nasams destroy helicopters that get in range, wheeled means it can keep up with the armor. You get 6 of the things in Norway national.
Czech are missing SEAD, Tanks other than Dyna and Moderna are overpriced. Infantry tab has to rely on Grantomets against infantry. Infantry tab has no high-power launchers other than 7VR. Czech have better coverage than Norway/Denmark, but the Scandinavian units are better as a whole.
On the other hand, I took a look at Japan national and holy shit they are missing so much. Literally the worst air tab in the game.
Eugen you dun fucked up when the JASDF is worse than the Nork air force. But then again, considering how the JASDF is basically USAF-lite, I'm not surprised.
>browse mods for DCS
>look up a video http://www.youtube.com/watch?v=DsvqozHcU-8
>that IL-2 level cockpit
I don't even want to fly it anymore (looks aside I can't imagine the flight model to be anywhere close to satisfying).
That song though, been trying to transcribe the slavspeak without success. Anyone know it?
It was only released in July or something, so I don't know if there's a torrent around.
scandinavia is only part of the problem
я в шoкe
Those intakes are fucking massive.
skips leg day though, just look at the 31 in comparison
I heard it's build quality is better than the X-52 and X-55 which has shit QC.
Not in my country it doesn't. I would have had to pay double the price of the stick with shipping factored in.
>Not in my country it doesn't
Even if you live in some shithole like the balkans you should have a means to get it. I mean, if you can get your hands on a Logitech you should be able to get your hands on a Thrustmaster too.
>It would have cost double
Even at retail stores? Even if bought second hand? Even if bought from slightly shady "unofficial resellers"?
>At that point why not go balls deep and get a proper hotas
I hope you aren't saying that the CH Pro is a proper HOTAS. As far as I know it isn't even that great of a stick.
>Even at retail stores?
It would be cheaper to import the T-16km from amazon than to buy local.
>Even if bought second hand?
The local flight sim scene is non-existent and I'm not about to save a couple of bucks buying online only to find out it's defective and waste more time and money trying to resolve the issue.
>Even if bought from slightly shady "unofficial resellers"?
If they exist, I don't know about them.
>Stick, not throttle
What's your suggestion? I can get an X-52 for a reasonable price but I'm not too sure about it's build quality.
You're supposed to do that kind of thing in person. Ask the person you're buying it from if you can try it on his PC. And bring a friend.
>If they exist, I don't know about them.
If you live in a shithole chances are that appropriation and reselling of electronics happens rather often. Ask your IRL friends and their friends' friends. Check the local flea markets too.
>What's your suggestion
If you really want to go balls to the wall just get the Warthog and those expensive as fuck custom made pedals.
why aren't YOU using the Unstoppable Armor Meme
>win every game ever
CH HOTAS owner here.
Build quality is retardedly amazing. This shit won't break ever and it's easy as fuck to open it up to do maintenance if you need to. Just be sure to get the whole HOTAS set and not just the stick, as it doesn't have twist and the little throttle rotary wouldn't be as good as the throttle unit to use.
It may be old as shit but it's a proven, solid HOTAS system. Unlike the X-52 anyway.
If you got any questions, ask them, I'll be here for a few minutes.
I could manage the stick + throttle but getting the pedals would be stretching it too thin. I usually play the WW2 birds so rudder is pretty important. Does the CH pro throttle have anything to help with that?
Join the /fsg/ group on steam if possible.
When we assemble to play, we generally have someone host a mission or something of the sorts for the time being and someone posts on the thread. Just come into the TS from time to time to check for ops.
1.5 has quite a bit servers running already. At least I'd say it's comparable to 1.2.8
Yeah, it's not ideal, but hopefully the black fridays sales knock the price down a bit. I intend on getting the full set eventually anyway, so it's only a matter of time. Thanks for the help!
The fact the pedals are so close doesn't bother you at all? Moreover it seems that you have to put your whole feet on them in order to operate them, rather than just pushing them with your feet's tips. Which as far as I know is how WW2 aircraft pedals were used.
Not really. They're pretty comfortably apart for me. I'm also 1,84m tall if that matters. And generally I don't operate them with my whole feet as they'd put me in a rather uncomfortable position.
got mixed up and thought EOTS was norway
but still, 25km/h, 5hp, no armour, plus it feels it always misses whenever I use it, even hardened.
But denmark has no anti helo IR AA. Otomatic does the job until SEAD comes in.
Don't get me wrong, I love playing Denmark but still, Strops and OSA-AKs for me have been more effective when I've used it than EOTS or any hawk for that matter.
Get outta here with your fat nerdfeet
>worse than OSA-AK
dude memes lmao
I didn't say it was worse.
I just said I have better luck
>two osas for the price of one EOTS + 1
>also more hp, missiles, more autonomy, much faster
>only disadvantage is it being radar (which doesn't matter too much unless you fucking suck), lower range, and -2 HE (also doesn't matter too much)
OSA AK is the most god mode SAM in terms of cost efficiency
It's slow and easy, doesn't really have any depth outside of the deck building, so it's really simple to pick up for new people if you have any sort of mind for RTS games at all. Also, appearance wise it's not bad at all, though all the fancy attention to appearances is largely wasted by being zoomed out so far that you only see boxes. Also, nationalism.
Who /devilish robin hood/ here?
>pay for addons that I think deserve the money
>torrent those that are overpriced
It's accessible. I don't play other RTS games and I appreciate how Wargame doesn't demand Starcraft 2 levels of APM or micro. It doesn't have basebuilding either. All of this gives it an "easy to play, difficult to master" kind of vibe.
The recon/sead/aa/tanks/atgm/arty/infantry etc. dynamic works REALLY well.
It's sorta realistic, there's a lot of bullshit (maybe even too much depending on you) but isn't nowhere near as bad as something like World in Conflict. It's close enough for me and it's lovely seeing all the nicely modeled units fighting it out, it's pretty. Also nationalism.
But it is. How many RTS games do you play? Compared to almost every single other game of the genre, it's pacing and input-requirements are pretty damn laid back.
Seriously try playing some shit like AS2 against even your roughly average players. If you think Wargame isn't slow and easy to play, what IS?
>World in Conflict MP
Another arty idiot it seems. WiC had a functional server browser, full ranked mode, group/clan settings, fucking VOIP, midgame joining etc. the list goes on.
WiC MP was ahead of its time while the french fucks cannot make a proper server browser in fucking 2015.
and the truth is, while I have seen other games do various things better than Wargame I feel like nobody else actually *does* Wargame better. Like there isn't a "better" version of Wargame and if you go in the direction or more gamey or more realism you end up with different kinds of games.
Don't forget it's clan support and dedicated server support. Not to mention, you know, fucking mods; Something that separates PC gaming from console peasantry.
>tfw Wargame will never have anything like the MW mod.
Nobody is debating that Eugen is competent (seriously, one of the most incompetent devs I've ever seen).
> WiC had a functional server browser, full ranked mode, group/clan settings, fucking VOIP, midgame joining etc. the list goes on.
None of those are related to the actual gameplay, which is what I disagree the most with. WiC was just rock/paper/scissors all the way. I don't care if the server has clan support if it's not fun to play.
*if the game has clan support
You can go the other way and say it doesn't matter how good Wargame is if it's unplayable, but the fact is that it is playable enough.
"The enemy of perfect is good enough."
Pop in this and just go fucking ham until you're out of ammo.
Mod support, map editor, dedicated server support which you could easily set up and not to mention the devs are helping the community to make their own master server since Ubishit wants to shut it down.
Massive are based as fuck.
The focus of WiC MP was TA point pooling, you had to share your hard earned TA points with others or else the enemy would wipe you out. Nukes are shit and most only played on no nuke servers.
>Massive are based as fuck.
There are two things that rustle my shit more than anything else in the gaming industry.
The first is everything revolving around Lab Zero's current situation and how a decent dev just kinda got completely shit on.
The second is Ubisoft's total raping of Sierra and Massive, and adding gratuitous insult to injury by purposefully stunting WiC's potential to kill it off, and sticking Massive on shitty CoD-clone FPS games when they are traditionally an RTS developer. Massive and Sierra were a potent as fuck combo, and I really, really fucking hate the modern consumer base of the gaming industry because of what's ultimately happened to the two companies.
Why is the bitrate so shit WHAT THE FUCK
Don't listen to this fag, find a good download of the whole soundtrack, and the soundtracks of the other Ace Combats, and put them in a playlist.
>check who Lab Zero is
>its some weebshit developer
Comrade, may I remind you where the fuck you are? You get a free pass this time for being one of the few to remember the fates of Massive and Sierra. But I'm gonna keep an eye on you, comrade.
Gee I'm sorry let me take the time to download the album and upload it on mega for a brief joke.
You're a special kind of dumb fuck.
Lab Zero is western, anon. None of their games even have a Japanese character in them. They have a similar art-style to anime in some respects, but that's about where the Japanese influence begins and ends. No need for throwing me in a Ural bound for Siberia.
At least find a good example on youtube, you lardshitassdickcuntnormietslav
>check website again to confirm and to apologize
>browse a little
>big eyed gook pictures everywhere
>moonrunes on several points
Fool me once shame on me, fool me twice and off the the gulag camp with you.
I bet you are that exhentai bob faggot
Pls Tovarisch, it was only for EVO!
I have both. But I'm not going to waste time uploading shit just for a joke about a guy's situation in a flight sim.
How hard is this to understand, anons
>reading red storm rising
was this really a bestseller..
>red storm rising
From burger, for burgers
Remember, The Hunt for Red October was extremely well received only two years earlier. Published by the U.S. Naval Institute Press, renowned for its accuracy, praised by Ronald Reagan himself.
RSR isn't bad, but the only good parts were probably Larry Bond's doing.
Try reading Ralph Peters' Red Army which is like RSR from the opposite perspective. NATO is incredibly incompetent, falls for every single ruse, no one has critical thinking skills etc.
Stick with the middle ground "war is hell" novels like Chieftains if you want less jingoist WW3 stuff.
I see a lot of /wgg/ posters today so I will see what you guys think.
>/wgg/ Wargame: Red Dragon Nations Only Tournament
>1 use of a nation per a team
>fast and brutal qualifiers and standard best of three for the actual tournament
I will have a steam group up by late November and start the tournament in early December. Nations only (with no 3x USSR) should lead to some interesting team set ups and strategies. I have a couple teams already interested from the steam group and some more from the forums, but I want to see if any thread buddies were interested in forming their own teams. Since there won't be any coalitions the meta will be quite a bit different and hopefully friendly to players of any skill level.
USSR, China and CZ make a pretty solid team but I definitely see what you mean. No restrictions on what side you play so I suppose it will be up to the teams to figure out an optimal strat. I am still working out the kinks though so if we need to add some blue restrictions that is fine.
It means "anon doesn't like them" in the way you use it, which, while incorrect, is something I didn't want to lord over you. Most units are priced with a very obvious logic to it.
It's okay to pretend that, but we all know that isn't true, also i wasn't talking about price, and you don't even know what i was refering to in the first place.
But it's okay to troll post everyone in a while.
every post you assert something with no argumentation, nod to yourself how correct you are, and when challenged, you repeat again how you are by definition correct
truly, everyone who disagrees with you is being arbitrary
play single player first, its kind of babby mode
in online play strategies such as spamming an assload of tanks won't work though so you need to painfully learn how to combine units so you don't get ass raped
Spam vdv90 in all the forests, when you meet someone who can counter that add a unit that protects you from his strategy, repeat until you can into combined arms.
nope, massively adjusted
>are the numbers made up / adjusted for balance?
You can always go to some range and try to hit a target with an smg at 400 meters.
Most other weapon ranges in game are similary distanced from realism.
I found that reading the guide first is pretty useless as you have no idea what it all is about, read it after getting a hang of the game and controls in sp but before going into mp
In the heavens
What NATO nation would be best for mechanized? I'd prefer to stay away from coalitions but if something is be-all-end-all for mechanized then I'll take it. I'm thinking either US for the transports or Deutschland for the infantry.
>All these MiGs
>All these Sukhois
>All this VVS
It-It's beautiful tovarish...
I dont really like Scandi's choice of other units though. Any other viable options?
Also what about best for Redfor mechanized? I've been taking russia but getting my ass handed to me, so I'm not sure.
One problem with NSWP mech is they don't have a heavy APC to push out other APC's. Their great special forces are all religated to helicopters (and no LSTR at all). Also their air tab is a lot weaker than Ec/Scandi.
Still the best mech option on red.
I think mixed redfor mech can be pretty good. You get the cheap vetted nswp shock infantry with russian air and some other nice toys, like tung-m and that 5he 15 point infantry support vehicle.
If you're interested, this is Ralph Peters' Red Army, detailing WW3 through the eyes of the Soviets.
Which Hawaiian island should I fly at in FSX, /wgg/?
Shit is this a flight sim general? Been looking for one for ages.
Do you have Orbx Global?
I think I have it downloaded, but not installed since I reinstalled FSX. Right now I just have that Catalina island freeware thing from Aerosoft, and the Hawaii Photoreal project.
Noice, got any plane addons?
>planeposters taking over
MAKE WAY WARBABBIES
THIS IS OUR TURF NOW
Alright guys it's me again. Let's finish this
Despite the notebook being 1983, no presence of BTR-70 let alone BTR-80
80km/h is as fast as T-72
only known as "BMP" in this book, maybe they didn't heard of the BMP-2?
funfact: did you know that BMPs kits were used to design the "Chimera", a vehicle in Warhammer 40,000?
First "good guys" vehicle
wildly different than the AMX-10RC, I never understand why they were called nearly the same, maybe... 10 could be for the weight
(AMX means Ateliers d'Issy-les-Moulineaux, a French town near Paris)
pretty basic design, but successful enough that it spawned all sort of clones (or was it the Fuchs?)
most French Army VABs are 4x4 wheeled. But there are also 6x6, you can see some in the "Black Hawk Down" movie :^)
Speaking of the Fuchs, here it is.
interesting that a 20mm cannon can be equipped. I don't remember seeing 20mm Fuchs in Wargame Red Dragon
notebook says "Amphibie avec boudins", that means "with flotation devices", but could also mean "with really ugly girls"
on armament Marder have an interesting rear 7,62mm turret
the British M113 fucked up clone, before they made the fucked up Marder clone
It's as slow as the Chieftain so I guess it's OK, British like taking their time
I don't know on this. I think one half was hard data secret services got, and other half were conjectures. Seeing that even the BTR-70 was not in the notebook, it's clear NATO didnt totally know what they were against
All American classic. Used to design the "Rhino", another model kit for Warhammer 40,000
onto the Recon vehicles.
100km/h recon vehicle, this is the fastest vehicle in the book
You can shoot it pretty much anywhere to destroy it
Amphibious. See, Eugen nerfed NATO, tank tab AMX10RC isn't amphibious as it should be
too bad German Army don't use them anymore, they look way more badass than the Fennek
Luchs have 2 driver seats, front one and a rear one
These are all I have installed; many more are waiting in my mod downloads folder. Tbqh all I want to fly are fighter jets and GA.
FV101 with 76mm cannon is called "Scorpion", while 30mm cannon is called Scimitar (very similar vehicle)
doesnt show in the pic (bad lightning), but the background is green (color code for UK)
only armored vehicle built entirely in aluminium??
>Use Su-27M to snipe last AA piece of enemy push
>lose sight of that Gepard at the last moment
>SU manages to evac with 1 hp left and missiles spent on some useless shit
>5 hours until it could be used again
I never seen one but I remember seeing a video somewhere, they did show the seats, I remember that they were not very different
last recon vehicle.
Subtly, American didn't choose a stealthy, fast wheeled vehicle for their recon duties in 1983. Instead they took their biggest, tallest tank, removed its cannon to fit a fucking howitzer on it, and called it "recon"
This is why I think the Feibao is a shitty plane
>costs an assload
>can only be used once every 5 min at most because it dualfires the best SEAD missiles in game
>often even longer rearm time since it often returns to based beat to shit since it only has 40% ecm
>implying copying data is devilish
>implying it has anything to do with what robin hood stood for
>implying dbz is worth your bandwidth
>implying anyone "deserves" money
>implying you need to justify copying data
Burger here. I've been mucking around with burger decks and I'm not impressed. I know I need to get good, but is there anything really exceptional about US or should I just give in and play [s]Terran[/s] USSR or [s]Protoss[/s] EC when I want to tryhard and save playing US for when I feel like doing silly stuff like USMC?
I say tryhard because I'm talking about both customs and ranked. I can't just play 1v1s.
Current 1v1 meta is pretty varied, but recon bradley is a big player, and a US unit. Aside from that, the whole US recon tab is a miracle really.
Patriots are obviously god, and if you go norad your tanks go from decent to best in the game. DAPs are the best AA helo in the game, the only thing that has a chance of trading equally with them is chinese and thus never seen in 1v1.
The only real drawback is their antihelo AA and subpar fighters.
US is good enough that its down to skill. Honestly, their only real issue is air force being very suboptimal. Recon bradleys, chapprals, patriot, helos, and abrams line make up for having bit weak infantry tab, but even then marines and SMAW are still very strong. IMO its still stronger than scandis, RD, or Eblock.
Don't make me start tayposting, you'll regret it, senpai.
They also have a big problem with arty, sure ATACMS is cool but it's no substitute for a proper cluster MLRS like MARS, BM-27 or Smerch. Everyone knows how trash paladins are, and NORAD doesn't get any 120mm mortars as well. This is compounded by the USAF not having any medium bombers worth a shit, so it makes it a lot harder for a NORAD deck to assault a fortified position.
>Get FC3 on sale because I'm probably the only coop player without it
>Take off from carrier with ease
>Try to land back on it, feel like I'm the DCS god after the easy take off
>Land on one side and roll off the other like my wheels never even touched the deck
How the fuck do you stop so fucking fast?
Why can this thing turn on such a dime? What does the 33 have that makes it so much better at turning than say the 27?
Fuck off namefag
If you don't post the fucking weed bmp I'll strangle you.
>When you about to fall to the bottom of the sea
We will just move to a new general. Hentai games general probably wouldn't really mind us. Mass effect general wouldnt even notice our shitposting in their own galaxy of shitposting and waifus.
>Look at mixed Blue moto/mec
>Half eurocorps, half Scandi.
3 US units max, recon Bradley, F-15C, Chaparral
The only reason pure Eurocorps fell out of favor is that Scandi got a ton of best-in-class units.
does it even use chaparall? All the big boys seem to use Crotales. But the Bradley is honestly quite key unit in those moto decks. Isn't it close to being only thing in those decks that keep them from being swarmed by medium tanks?
WG:RD Logon servers are unavailable for me.
dead for anyone else?
> their only real issue is air force being very suboptimal
That actually ruffles my feathers more than I'd like to admit. Eugen brutally undermodeled USAF, gave its toys to other BLU coalitions (in addition to their plasma gun space units), gave them ahistorically poor infantry and then tried to make up with it with, what? An also-downgraded Patriot and MLG360noscope Longbro?
Said US units max. Recon Bradley is very important, but the other 2 are just contenders.
Crotale makes Chaparral completely obsolete. Wheeled, tougher, better accuracy, 10 points less, and one step up in availability.
Hon Hon Hon, french IRAA from 1979 has 60% accuracy.
the only reason the listed units and more aren't considered meme is that soviet has piles upon piles of them
Despite constant Slavboo crying, USSR is easily the most well-rounded and balanced individual nation in the game. They have units for almost every level of performance at almost every single price level to match. Other nations may have individual units that slightly excel past them in stats, but for a truly fully-fledged nation able to handle every situation COMFORTABLY, there's simply no match, not even US. Hence their utter dominance.
What slavboos and yuropoors think the USA deck is.
>More AA, after the initial shilkas guarding the arty there is no threat.
>Civ traffic disabled
>Less blogging in teamspeak, people are talking about irrelevant shit rather than calling out when they're dropping munitions and egressing, the amount of near collisions is in the teens in just half an hour.
>More simultaneous groups of enemy. At the moment all 10 or so people are attacking the same groups of completely undefended enemy targets, which in combination with lack of comms, is adding to the potential collisions, etc. Spreading enemy assets around different areas would allow people to organise into different flights and work semi-independently, rather than everyone swarming the same 4 arty units.
>Get told I'll be kicked if I go SEAD
>Rolling down runway
>'We need someone to go SEAD'
>Reslot as SEAD
>Get spawned 100 nm off coast
>Radar AA get's destroyed before I can get there at full throttle
>Game crashes when I come into view of land
>Crash in hanger
>Tire randomly pops
>Reslot into a new plane
>Takeoff without issue
>Flying into AO
>Frame lag begins
Sometimes I want to strangle DCS
also I agree with everything here >>121082983
>Bezarin saw no evidence for wonder weapons now, but he cursed the mystifying superiority of the Western models of standard battlefield equipment.
>even a book written from an entirely Soviet perspective praises NATO equipment
>>Get told I'll be kicked if I go SEAD
>>Rolling down runway
>>'We need someone to go SEAD'
>>Reslot as SEAD