LIZARD IN ERMOR edition
Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.
It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a strategy game.
Join the steamgroup for multiplayer
>Our work-in-progress wiki
This is a community resource that has every unit, spell, and item in the game in an accessible database.
>Play by email guide:
For testing battle formations and spells
>Where do I get it?
It is available on Gamersgate and Steam. Desura is ded.
There is no functional pirate version.
>Read the manual
>Read the pastebin
>Read the memes
>I want to play X
Heavy infantry nations with simple magic for noobs: MA Ulm, Abysia, LA Man
Human nations with a lot of diversity: T'ien Ch'i (any age), Arcoscephale (EA and LA), EA Ermor
Giant nations with a major bless: Niefelheim, Fomoria, Ashdod
Necromancy: C'tis, Sceleria, MA Ermor, Asphodel, Lemuria, Nazca
Sneaky Nations: Vanheim, TNN, Eriu, MA Man, Xibalba, Caelum
Edge Nations: Lanka, Sauromatia, MA Ermor, Asphodel, Hinnom
Fukken stop using lame forced memes to justify posting your goddamn furry porn to /domg/, go post that shit in your fucking furry yiff whatever threads.
I'm here to look at wholesome giant jewish penises, none of this fucking furry bullshit.
Eunuchs I've got good news
Your cap was actually an amazon recruit site and give access to new magical paths.
Of course you could never get those, even if you took back you cap, but I wanted to let you know. Also, why do you have no lab there?
Sceleria, was that a bump or is there going to be hot ghostbird on skelly action?
cool, keep that province. Also if you still want water gems I can sell you some.
kinda sorta. The lands they taking oceania's lands that are close to or on my border.
I've got two conquests to finish off right now, but I am very much aware of the threat, and oceania and I have been talking about the situation.
None of your business, considering you are almost definitely not one of the two (!) people who tried to donate.
But this turn.
Took a screenshot for proof if the dispel fails.
Birds can fly.
But yes they are bordering them, as am I now.
Coolio. Used all my gems in the dispel, so can't really trade for a minute. Thanks for donations, you've been a pretty bro-tier neighbor.
Take d9, dump sloth and cold, take full money scales is the gist of it i've been told. But it would be pretty cool if TornVale DedBurds/pythium/agartha/etc would do a write up after the whole thing plays out, kinda curious myself.
ALso, does apostasy work on shrouded units? They're technically sacred, aren't they?
it means nazca. I'm a sub, so I'm learning as I go.
Some advice. They are rather slow to start up, they have a lot of power in the mid late game, but you have several things slowing you down in the early game as you want to get you Supaya factory started.
Your supayas are good, but not insane, so supporting them will be a big things.
O3C3G3 is a must, and you want at least 1 high bless, and probably can't afford a true dualbless with the scales you need.
One small thing, Do not profit either of your two starting commanders, get a flying commander and prophet him, if/when he dies he becomes a H3 mummy, so he can call supaya, and at 0 upkeep.
while you want to get a supaya factory started, don't delay forts ect too much, buy coyas and inca, after you get 6 ish Royal mummies you should only buy more when don't need to buy an important structure. (my opinion here).
I've found that your starting research kinda sucks, as your royal mummies take most of your gold and cap turns and aren't researching, you need to use a fair number of your priests to move your supayas, and your main labrats are decent but not great. Again, slow start.
I see that at least some players are online. Good.
NOW BUY MY BLOOD SLAVES.
Seriously, I'm offering you 5 per turn for a meagre 2 gems. Just a reminder: blood magic is unaffected by Arcane Nexus.
not sure what you mean, my scouts and reports seem to indicate the pitched battles have become less of a thing, but there borders are still shaped like they are at war and golems and armies are positioned agressively.
d9 is good, but i've tried them f9 and that works too.
People hate on F9 a bit, but D9 on supayas means all of their damage is MR negates, which was a thing when I tried to kill the Eunuchs pretender.
testing found that S2 worked good, but hits your already weak expansion. I'd worry about S3.
You could probably afford the misfortune 1 with your good order and growth.
oh, another thing that's just started coming up, but your national flying commanders all come back as mummies when killed and this is not limited to your dominion. Their upkeep goes up, you do get them back and all the holy ones can reanimate.
The biggest loss there is they aren't flying and the flying mobility advantage is huge.
Late game. well I'm just getting there and I'm still pretty new. That said, you've got kick ass diversity. But the slow research is a thing, if sceleria puts up the graphs you'll see the difference between my research position and my everything else.
And I've been max maging and forging lanterns and whatnot.
Oh, and this is important. the info on the Huaca Headress is wrong, it increases the number of Supayas/Huaca's by 2 now. which means it doubles the effectiveness of your royal mummies.
>be in stalewarriors
>some autist spams me with 9999 turn resends
>there are still a bunch of people who haven't submitted
>I've otherwise always been one of the first to submit
Looking for a game? Got a few recruiting ATM sign up for one!
http://www.llamaserver.net/gameinfo.cgi?game=MapmakingIsHard - EA game
Experimental freshly made map with preset starts. No underwater nations allowed. Is half full no elf nations birds or bats have joined yet so if that's your thing sign up.
Smaller game of less than 10 people. Currently features 3 water nations and 10 UW provinces.
none I am aware of.
Here you go amigo, some research graphs.
Can you make them pearls? :^)
I know you can't.
Okay then. I'm sending a revised turn to server and 15 slaves to you. Keep dem gems coming, the brass throne is going to be there for a while.
I've got to head out for a bit, but just to explain that one a bit, I'm the tan color, and have been in the top 3 in terms of forts, provinces and income for a bit.
and again, max maging and other things, hence why I'm catching up a bit. Your mages aren't bad, you just have to be using them.
Oh wow I might have a chance to actually win a game of Dominions. We've been playing for 5 IRL months and it's finally nearing the end with me in a dominant position. It's pretty much either me or Helheim. Hype.
I have a thousand plans but no idea what my enemy has in store. He was in a dominant position for much longer than me. We're talking 30k gold ahead of me. No idea what he did with all of that gold since his army size is like 300 while I'm over 1000. He has no research though. Just hitting his first 9 in year 7.
If two nations capture the thrones they needed to win on the same turn, WHO WINS?
why aren't caster SCs used that much?
having a monster using evos and getting people rekt with magma eruption and phoenix pyre is more fun than le meme frost brand and just being unkillable
Oh, read the manual. Yeah, I did that already except for the spell list. Guess I should have read it, just thought the Inspector would have all the information.
A follow up question, what exactly does this
>Caster suffers 50% cold vulnerability.
mean exactly? If the unit I want to give the boots to has natural res to cold (15) does that mean 7.5 will be taken away?
By the fact that he doesn't know who the anime girl is? Or that he posted an anime girl in the first place?
It's true that it's possible to beat golems with mages. All of the paths have answers. SCs can't really solo suitably supported armies, and the specific weakness of the SC build isn't really the question. However, a golem set in the back corner to huddle and tank forever will go to turn limit against an army that isn't scripted to answer it, which means that it can rout an otherwise large army on its own. That's one of the best things you can get an SC to do.
Well, I don't think he has that either. Llamaserver shows his research is at like 8000. It's not a 1:1 relation to RP as well as I know but IIRC that's not enough to hit multiple 8s.
So just in case some people have missed it, I'd like to reiterate that /domg/'s virtual divegrass team is renewing its roster for the fifth /vg/ league, which will be happening next month. The current roster can be seen in the accompanying picture, or viewed in detail at http://implyingrigged.info/wiki//domg/
We are currently looking for name suggestions for new players. The current list of suggestions is:
Have we checked on Ermor?
Underwater Archers/UW Archer PD
Poor Little Agartha
taking my ball and going home
>stabbed by a methhead
BoT GET OUT REEEEEEE
Fresh Hot Stales
Any further suggestions are welcome.
Why is this thread so dead nowadays? It used to have way more people. Did they all burn out?
I kind of outgrew 4chan as a thing but I still go here because the community is usually very helpful and polite in its own way.
>when your capital is a swamp and you're not ctis
Reminder of the PUREST and CUTEST couple in ALL of Dominions!
Gay lizards go away this thread is only for MONOGAMOUS CENTAURS and their CUTE GOAT GIRL WAIFUS
Okay, so true story -
Marignon, I did some tests last turn and I discovered that your army could, if scripted properly, kill mine. However, I was so confident that you weren't going to cast the right spells, that I stayed to fight. The gamble paid off.
Sadly, that is incorrect.
Pictured here is Winds of Decay.
I am not even mad anymore. Just pure fun. Though, I am considering going AI because a lot of efforts and you always being a fucking nerd and testing everything so it's all masochistic fun.
Also I wanted to trigger your gemspent, but Forest Dome blocked my attempts. You was lucky again, and cowardly enough always being on deffence.
Also, post the whole battle, don't be a pussy. Also show me items you got from me, I am curious.
Dude seriously thats fucking pathetic.
Hot to beat MA Ermor every time easily - the easy fucking guide for losers:
1. magic duel his elders and all other S mages,
2. soul slay his commanders,
3. laugh as the chaff dissipates without leadership
Like I mentioned, you actually won in some of my tests. Take from that what you will.
I also gave my army enough gems for 3 battles, since I was assuming that both you and Sceleria would teleport in. The forest dome did save me a bunch of valuable gems, though, for which I am thankful.
Also, of course I'm on the defensive - I'm fighting off two nations that should both be able to beat me on their own. The fact that I beat you here doesn't mean that I'm going to start invading you. The best I'll be able to do is retake the pass and block it off so that I can focus on Sceleria.
Don't learn me you fagget. Lictors are not mindless as well as ghouls, so they won't allow his commanders to die from Soul Slay.
That Ermor is invincible. He got all possible Enchanments and Alterations, shittone of tripleblessed sacreds and diverse mages.
IT'S TOO LATE ALREADY.
It was probably destroyed? I don't know, obviously I used to primarily to recruit cap only mages.
And uh, I didn't need those paths anyway you big meanie!
And I could have dispels five globals and I had a million pearls!
And I'm going to take your capital and use the Amazon recruit site there instead!
1. Phoenix pyre on communion slaves in the front. He'd need like 12 magic duel wins to start targeting my dusk elders, and the one that cast phoenix pyre is in the front, so he'd need another 3 before he can start killing them for real.
2. Soul slay prioritizes HP / MR, so it will hit censors and lictors before it hits mages and he'd need to kill literally all of them.
3. See 2. Even a single golem with a skull talisman is enough to prevent the undead from melting
That is your game, no need to be humble. I am really sick and tired from your careful play. Playing against you is not fun at all. How are you not tired from always winning? Are you born in a family of winners?
What a shame. Leave that game (dom4) for a nerds like me who can not even put efforts in anything. I am also Russian and our whoule country is doomed in a long run. And still, you are stealing my only refugee - winning some PBEM games. You are a horrible person.
This night a will think about either I need to proceed with the game or not...
>IT'S TOO LATE ALREADY
Isn't the end beautiful?
And I hate you the most. Ermor at least knows what he is doing, but you are just sold your whole anus to the legions of sceleton dicks. Ulm, you are honestly a huge faget, put your cock in a power socket and diiieee~.
Anyways. Whatever. Suck to be a slut like you.
I am good, but not good enough to beat a REAL NERD.
WHICH UNIQUE HERO IS LITERALLY THE STRONGEST OF THEM ALL
Lysagora the Telkhine for Therodos.
49 hp so no real threat of death from battlefield spells, 5 magic paths, can switch to titan form to equip all the boosters/forge. Has 3 movement is amphibious, is sacred, can sail, has healing, 120 leadership. The list just goes on forever really.
Add an inaccessible province with no connections and a custom faction with free Eyes of God type spell that only you can cast. There has been some RP games in the past with the GM being involved in the game in this manner.
Reminder that this is the single very best mage akin to Invoker from DotA 2
This past turn, Wuulholt alchemized all their gems to nature to overcast Astral Corruption with a pretender that they had designed for that purpose. However, we are using a spell-randomizer that makes AC a nature/fire spell costing 100 gems.
Astral corruption went live, and the 100+ nature gem cast attracted Agon, the Eater of Dreams, who promptly shat on Wuulholt's pretender.
Taking bets on AI.
thank you to wuulholt for this screengrab
ppl make caption please
In my experience roughly 30% of tarts aren't retarded, but once you are summoning 2-3 per turn it stops being an issue since you still need 20 nature gems per turn to turn them into commanders.
I honestly had thought that he was the dude who had won like a dozen games over the last two years with mostly astral nations until I realized that there's actually several Russian players that write similarly.
Don't know if sending your prophet into enemy dominion was the brightest idea, flaming arrows without any precision boosters seemed lackluster compared to the bladewind spam that ripped your archers to shreds.
Bad luck bro.
Out of 16 tartarians, I got 2 sentient non-feebleminded, 2 sentient with multiple afflictions (both including mute), 6 non-sentient feebleminded or mute, and 4 non-sentient healthy (some had lost an arm or something, but were usable as mages after GoR), and 2 sentient and healthy.
I did a test with debug senseis summoning 50 tarts.
5 were commanders, 45 were units.
Of the 5 commanders, 2 were feebleminded. Of the units, 29 were feebleminded and 16 were commanders.
This doesn't take into account dementia or muteness.
What do I do? Can I stop this with PD? How much would it take?
Compiling data on which nations are most frequently played, and which nations win: (if you dont know provinces/player, it was probably 13-18)
Submit completed games here:
List of games that have already been submitted:
While we're at it, what would be a good way to defeat this?
>look at turn data for TheNoobening
>down to 9 players
>Mictlan was the first victim of the Battening
RIP in Piss comrade
Do I bother with GoR on this guy if I already have earth mages? I mean, E3D2 just isn't that exciting.
Finished with EA Ulm. On the fence if I should keep the stuff that was already there. Let me know if anything is glaringly fucked up, or if anything needs to be added.
Ulm has bonkers diversity if your pretender has A4E4
E3 (Smith)->E4 (Earth Boots)->E5 (Staff of Elemental Mastery)->E6 (King of Elemental Earth+Staff)
W2 (Smith)->W3 (Water Bracelet)->W4 (Sea King+Bracelet)->W5 (Robe of the Sea)->W8 (Queen of Elemental Water+Bracelet+Robe+Staff)
F2 (Smith)->F3 (Staff of Elemental Mastery)->F4 (Flame Spirit+Staff)->F5 (Flame Helmet)->F7 (King of Elemental Fire+Staff+Helmet)
A4 (Pretender)->A5 (Winged Helmet)->A8 (Queen of Elemental Air+Helmet+Bag+Staff)
D2 (Shaman)->D3 (Skull Staff)->D4 (Mound Fiend+Skull Staff). An empower can send you up to D5 for liches all the way up to 7 but this is iffy.
Now in a normal game you will do maybe one of these things but having all of these different options open to you is really nice.
I mostly just mean I can see 2 people with provinces touching my cap ring and it's turn 6.
there's a third who's cap ring is 2 provinces from mine, and a fourth around 4 from me
People expanded your way, deal with it. If you had no plan for earlygame bad touch, you will die, and learn better next time. Also, you're birds. Drown them in lances.
Wow, erf snek works for everything. This would actually give EA Ulm almost everything it wants.
Ehhhhh, if you're just using him to expand, you can outrun in the first couple of turns.
Personally would go for
Dom6 o3p1c3g3magic1 imprisoned sage
a4e4s4n4. Breaks you nature in a huge way and can craft whatever boosters you need. Drop three scales and go dormant if you want.
I've played in a grand total of 5 PBEMs including ongoing games, so IDK where you get the idea that I'm pretending to be newer than I am.
I'm definitely an anime memer, though that's pretty endemic to 4chan.
What can I say. I try hard.
If you want to do well against a equally skilled opponent, you have to do invest a lot of time in test games and hypothetical scenarios. At that point it just become hella boring
Theoretically, they seem like they'd be a good anti-archer unit since they deal AoE damage and archers tend to be squishy, or else used in conjunction with a mindless front line to kill things for them. Sadly, they're really immobile.
There's a difference between people who just play the game and learn how things act in play, then make and execute neat strategies that they don't know will succeed.
And then there's the faggots who run endless tests and brute force the game by spending huge amounts of time and energy at it in order to win, who suck any and all fun out of anything.
So. Ermor, I believe the game is yours. I propose to vote you the winner and finish the game.
There's nobody else to enter the fray against you, and even if you can't push into all of us at the same time, your position can only get better: you're winning the economic, diversity and probably research war, and we clearly cannot beat you in the field. You surely were lucky, but also pretty skilled.
Also, at least for me this game has increasingly become a dreadful chore, so I really would like for it to end (as I don't like going AI).
He was pretty nice when I talked to him.
Couldn't resist the cute skellingtons, sorry.
I honestly don't think I made that much of a difference anyways, outside of the early game when Ermor was getting rushed by Mictlan and I decided not to join in (and I would have sided with Ermor in that situation regardless).
Supporting the decision to declare Ermor as the victor. I do understand that it's kinda cheap, easy move to solve everything, but I don't want to perform this chore of a game 50-70 turns to see how my allies got wiped one by one and then I'll perish myself.
All the future resistance will be just a meaningless struggle against opponent who is gonna win either way.
>being able to kill 3*blessed Ermor early in the game, but decided to sit still and after that ally yourself with him
Players like you harming my sanity.
I don't think it's cheap if the game is definitely decided. Depending on random throne placement and other factors (like some thrones being owned by Pangaea with 2000 maenads protecting each fort), the actual victory condition can be incredibly difficult to reach even when there can be only one victor. I think thrones were added to allow victories before someone becomes untouchable and if for whatever reason the game lasts beyond that point, I think it's good form to default to victory by concession (as endgame on large maps isn't really fun for anyone involved).
Glad to hear.
Also, butting heads with you prevented me from trying to focus on Ermor, especially at the start of our war.
Everything may happen in that timespan, but all the odds in the favor of Ermor. He just only may tired of winning.
I can play dom4 only if I have the victory in mind. The enjoyable part is the process, but without victory as the goal everything is pointless. And I can't win over him.
bleep blorp the odds favour blah
What a bunch of whiners.
If it's going to take someone 50 turns to win and it's not a 'infinite skeletons in a throne with derp throne conditions' thing, then you're all just pussying out due to fear. Gird your fucking loins and go in there with swords, you bunch of teenage girls.
You know nothing. You can bring up with the plans and think about how to fuck up things for someone IF YOU ARE ENJOYING the game, despite your position. But if there are no openings and you are not salty enough just to mess with him out of the ill will then what is the point? Where is the fun?
Fun only resides if the hope is still alive and if there is no hope it's just a chore.
Fun is subjective, here it very much depends on what the overall feeling is from those left standing against Ermor.
Some feel that it's not fun to be fighting seemingly impossible odds, some love it even though nigh all the time they eventually lose.
What's important is for there to be agreement, fighting impossible odds only for every other nation to roll over like a bitch sucks.
See I'd argue the other way, he's right that there needs to be some hope, but that due to the nature of dominions until there is literally nothing you can do (all forts seiged, no gems, no money), then there is a sliver of a chance of changing how the game goes.
They fucking immediately end up fighting your own troops, I'd fix it by making them count as your troops with attack rear order for one battle turn before them then becoming indie.
'hur I can't easily win so i'ma quit'
You're not just robbing yourself and all the other players in the game, you're robbing Ermor. He's become the Evil Empire, against all odds. He's rising in the skeleton revolution, bones against the world.
And you're all like 'good game, later'. He's marshalled his fucking skeleton hordes, mate. He's raised that which should NOT have been raised, he's drawn back the curtains of reality - he has planned, and schemed, and now he faces the world, united against him.
And they're just like 'well victory might be hard now so I give up'.
'New game, hopefully with more noobs I can easily crush!'.
I'd be fucking pissed.
I've always been on the receiving end, off the top of my head I can't remember them using horror marks.
Doesn't it then have the same problem call horror does, that distance is more important than marks?
Also that doesn't stop your own troops deciding they need to kill them, especially those defending the casters.
It's entirely possible that Ermor and at very least some of the other players 100% agree with you, and people going AI would suck for them all.
However, as I said, the important thing is for all of them to talk to each other.
I've tried using lammashtas a LOT.
Horror marking is relatively effective, they always sit on their ass for one turn next to whoever summoned them no matter what, but the next turn they'll home in (about 95% of the time) on something that's horror marked. They're not technically horrors, the spell just 'horror spawns' them, which I guess tells them to target horror marked stuff.
Which nation has at least Air 3-4 magic together with high fire or earth?
I want a nation with native mages powerful enough to cast the queen of air spell and fire/earth king. D-do i need a specific pretender to get that?
It actually works with one sauromancer casting summon lammashtas, and two to four casting eagle eyes THEN control the dead. Since CTD has horrible accuracy.
But then you run into the issue of the lammashtas routing all the sauromancers turn 1, before they get CTD'd.
You'll need either a pretender or some empowers to get multiple elemental royalty in a single faction. Vanheim can get A4 and E3 on their mages without a 10% random, and so can get to A6 and E5 if you empower a dwarven smith in blood for bloodstones. Some nations like Caelum could use their national summons to get elemental royalty, but that's a pretty big investment already.
Phoenix Pyre and Soul vortex will kill practically any number of normal troops, but armies prepared for it will still kill it.
If you just want to drop soul vortex and pheonix pyre SC's on people all of EA Yomi's Dai Oni's can do that.
It's probably better not to be picking up a million afflictions by dying as phoenix pyre in the first place.
Especially with your giant, super duper, many paths, giant SCs. They have a lot of armykilling strategies. Phoenix pyre is not one of them, because they'll get a big pile of afflictions and suck. A proper mageball will shoot them stuff that makes them die eventually regardless, too.
Yes sir peace to you Jomon/Gath/Bogarus
We love peace here in Lemuria.
The water is unfortunately in my cap circle aswell. We can probably come to an agreement regarding the water a little bit later. FEAR NOT HOWEVER FOR I SHALL NOT ATTACK YOU.
Actually two water provinces are in mine, one in yours, why don't we divide it like that? I want to be able to get the sons of the dragon king, their water magic isn't a threat to you.
He's a skeleton, how can he have anything up his sleeve?
My early game has been pretty fucking bullshit. The first province I invaded had three stronk as fuck air mages along with regular troops, the second I attacked had a large amount of heavy cavalry and the third that just wiped my troops had a load of crossbowmen with heavy infantry up front.
Due to the restricted nature of slace on the map, we should try to form a council of nations, of all those who want to apply.
Then kill those who don't and voila, enough space.
give him a skull cap (if your rolling in death gems) and a little alternation research and you have a fine SC to send along with your armies. Not every good at raiding though since no feet slot for flying boots. Perhaps ring of regen+flying carpet if you really desperate to raid
I don't think that the game's over. Bandar Log has been amassing mages and has yet to fight anyone since C'tis was finished. They could put up an undispellable Arcane Nexus and then get a wish engine going with their astral pretender. I think it's possible to beat that, but it's definitely not certain and telling BL that he's just irrelevant doesn't seem very fair.
Agartha has some elemental royalty that he hasn't used in combat at all. I saw this massive doomstack of elementals led by a fire king just kinda chilling away from our border. Again, I think that I'll be able to beat that army eventually, but it's uncertain when I don't know what's inside of it. Our border has become a stalemate thanks to his ability to chain-cast earthquake making me able to use pretty much nothing but Lictors and ethereal units if I want to attack, and since I've focused on fighting Marignon and Sceleria, I haven't managed to get the critical mass of units needed to mount an offensive. He could realistically hold the border against me indefinitely, then take over Marignon's lands if Marignon really has given up and goes AI, giving him a large gold & gem advantage until he's built up his forces enough to beat both me & BL. I don't think that he will since his play has been extremely conservative, but again - unless you know that Agartha thinks it's hopeless and is only doing his turns by rote, it's not fair to tell him that he's lost.
Even Marignon theoretically still has the juice to win. He has pretty much everything research and has broken into blood. He can put up Purgatory which singlehandedly prevents me from invading him EVER unless BL dispels it since his fire income is pretty much guaranteed to be higher than my astral income. With a literally uninvadable dominion, he can go full blood magic (fitting with the lore pretty well, actually) at which point he has the better end game by far.
it really is one of the most competitive globals isn't it?
speaking of globals anyone else get any utility out of wrath of god? it's pretty easy to slap up but I don't know if it's truly worth competing with gem generators or some other super global
>Ermor having to convince people to keep playing
>Nation that has such a faceroll reputation that Ermor players have to encourage other players
It's okay skeleton, I'd still play with you
Well, blood magic in dominions tries to have a price or double edged sword aspect. Given the deal was to incorporate demons into their worship, I thought it was a potential way of having a cost related to that.
Could always cut their preaching efficiency and temple spread rates, and/or decrease the number of candles in their provinces, but that feels too easy to mitigate.
There's probably going to be like 50 turns of play left, I'd say, and unless everyone else really does feel like it's over and would just be doing their turns to get them done, I think that it's worth continuing. I don't own half the map, and I only just got my end game magic.
Also, I haven't been saying that I've been at a disadvantage just to whine about how hard the multifront war was or be smug about scripting my armies correctly. When the score graphs are revealed, I think that the research chart will be pretty telling. Marignon had angels and artifacts long before I had any magic path researched to 8. The game has been a series of 'just in time' research for me, with my needing to go to great lengths to avoid fighting literally unwinnable battles. Marignon had firestorm well before I had fire fend, and at one point I needed to gateway out an army to prevent a fat stack of sacreds from being wiped out when they were cornered.
Marignon's recent loss in the field marks the first time that he has a military disadvantage, assuming that he can't just replace that army right away. I'll admit that Sceleria is pretty much toast at this point, but if I were in Marignon's position there's no way I'd be considering surrender. If you really think there's absolutely no hope of beating me, do a throne check since it's possible for you to win without engaging me head on. Even if your odds of winning are slim, forfeiting before the game's decided is pretty unimpressive.
I just don't think that the game is anywhere close to as one sided as they're saying. I feel like I've been fighting an uphill battle for around half the game, and the second I crest that hill, they want to give up rather than play on from a difficult position
>Is it still a meme strategy if it's one of the better ways to actually use Dai Oni
Yomi as a whole is a meme nation. Dai oni do okay with meme strats until somebody actually prepares for your SC drop and then it's over.
I'd say using dai oni as a mage support is an overall better and more reliable way, but yomi has no army to field outside of turmoil (unless you managed to massproduce shikome)
Will this guy be able to cast this spell?
He can use one gem to boost his path and one to cast it, right?
Git good, git dedicated, or GTFO my Napoleon simulator faggot.
Poring over maps and doing test battles is fun, you're literally complaining that people try harder than you.
Will the reinvigoration from these boots of youth also affect my communion slaves?
Will it stack with Summon Earthpower?
I consider yomi's main army to be their mages honestly. With 20 oni generals spamming Horde of skeletons and support from death summons you can do okay. I consider them at their weakest during the late expansion-early mid game but they do have options and easy access into fire/earth elemental royalties. I think the key turning point is when you get your other magic paths open either through dai tengus/swamp witches or a rainbow pretender
speaking of boots of youth....
would it be worth it if I had shit blood hunting but a ton of free slaves /turn to forge these for a bunch of Stellar Cascades spammers?
or even to put onto com slaves
>I want to smash the keyboard with my head and win
I have the D/E amazonians and my pretender has E on her, but aside from them none. for that though I wouldn't need more than 3 or 4 total
but of course, boosters are crucial but I'm not really sure what to do with the rest of them since my bloodhunting is horrendously expensive and my paths allow for very little to be done with them when I do have them.
it's easy enough to research into blood because soothsayer factories, but yeah your actaully blood users is limited. Shame you haven't found the amazon tribe that has native B1, they are some of the best indies IMO for how easy it is to break into blood with them
there are some good blood things to forge or cast off of small blood.
first is getting your witch kings into the communions, also mix some reinvigorates into the communion.
If you don't have G3, blood fecundity is nice.
Ice devils are also an option.
this. You can answer more specific question like,
What nationally recruitable mage give the best research per gold: Yogis.
What nationally recruitable mage give you the fastest research: Technically Royal mummies, but they aren't gold efficient.
With gold efficient: Master of Names. also flat win that contest for recruit everywhere.
Best SC option, best communion leader, best thug, general slot filler, evocer, forger, all these are different.
I think the soothsayers actually are better per cost even including duds. They're like, what, 35 gold? They are old and not sacred and so on, but still only half the price of a yogi. Stargazers are also cheaper, but I think they cost more upkeep
FORM A LINK BETWEEN A SCALE AND A BODY PART
Growth 3: my pubic hair
>there are flesh skins in this thread RIGHT NOW who don't think Ermor did nothing wrong when they unleashed a world of death and destruction of the world
This really rattles my keyboard. Can't you see death is true release?
you are correct.
Yogi's win upkeep per research only.
Of course this leave out philosopher shenanigans.
I think I'm still right on the Master of Names, as I don't think anyone else gets 16rpt without slow to recruit outside their cap.
Odds are this is the same person posting over and over.
I am good. I've won multiple games. I just think that if you commit to a strategy and then go off and test it, you're effectively cheating. And in fact I enjoy playing in a way, that while not optimally effective, keeps parts of my hand concealed well enough that 'endless testers' get mad because I didn't let them just grind their way to victory.
I want to be defeated by smart play, not by some guy spending 10 hours until his face smashing finally results in something that isn't shite. It's like saying that it's okay to just keep trying until you win. Instead of having your best go at it, and the other person doing the same. Why not just edit the .trn file so you get free gold or whatever. Seems roughly the same.
Hiding part of your army and changing your scripts isn't suboptimal, imo, even if it marginally reduces your chances at any given point. It's not just testers that are beaten by that kind of thing - an experienced player can know how to counter what you're fielding just as well as a new player that needs to run a test to know what those units do, so having a surprise up your sleeve will foil both of them just as well.
I also don't think that there's anything wrong with testing if you're new, though. An experienced player can know what will happen when two armies fight and can prepare a counter to the enemy's script upon seeing it. A newer player needs to actually run a test to know what will happen since they don't know how effective a given set of battlefield spells will actually be.
How can you even compare testing to cheating? This is not some roguelike or stuff. You might as well play against an experienced player who will know a potential counter for your every move.
Please, tell me what's the difference between the scripting of super experienced player and a new guy who tests shit.
I'd surely bet on the experienced player. He knows what's good against different army compositions, and he probably prepared his shit in advance while the new guy will probably have a shitty start and shitty army. Why do you think that testing shit is cheating again?
And you can get the same advantage by having played 1000 games and knowing exactly what you need to expand by experience. Testing is just putting in a lot of effort at once to get the same knowledge.
>tfw your A6 hero gets one shot by a castle tower on the first round of combat
I thought glamour was supposed to be OP
Anything to add to any of these pages? Also friendly reminder to work on the wiki ploz. Sum1 can't be doing it all.
>I feel like I've been fighting an uphill battle for around half the game, and the second I crest that hill, they want to give up rather than play on from a difficult position
I've been fighting from a difficult position for quite some turns now.
it shouldnt affect the game mood at all, because you don't know about it.
Unless your game mood is "lmao lets throw pixels and see what happens" in which case you're in the wrong game anyways.
Sorry, I didn't mean to downplay your efforts. You're right; you've been incredibly tenacious and have made the attempts to keep you contained costly and difficult. I still haven't even managed to get your capital under siege
>being able to handle the banter
pick one and only one
>"Babby's first game for the newest of newbs"
I saw Amuys joining one of those.
My stance on testing is "do anything you fucking want, just send your fucking turns and don't stale".
>"Noobs only, we'll learn how to play together"
>Tryhard picks bats, facerolls someone by turn 30
>Tryhard picks Burds, starts sexually assaulting Arco
Some people really like fucking seals.
Hey man, ain't my fault you all just keep giving 'em to me.
[MUFFLED SKELETON MUSIC PLAYING IN THE DISTANCE]
It depends on the era, but birds usually want to cast storm at the start of their fights anyways for their main armies, so it helps them out by saving them the gem and the mage turn. It still hurts their mobility, though, especially for their raiding parties that were't going to use storm anyways. It also prevents them from using tactics involving turn 2 or turn 4 storm to get their fliers on the enemy backline, but that's relatively less common.
The sea has risen up for a spooky hootenany at Abysia's house, and everyone's invited!
SURPRISE SPOOKS, FRIEND
(I'm so sorry)
Oh hey, I'm on the same map, but that huge horde is replaced instead with BATS
Is this a throne? One answer, if you can make it is a lightning resistant wraith lord - copper plate + storm spool / ring work. The bonuses stack. To make sure that you also have high prot, stone boots will help too. Then you just need to clear out the regular units, so something like a brand and vine shield will work great. Have him cast Rigor Mortis and Soul Vortex. If you don't have stone boots, add Invulnerability. The Rigor Mortis will prevent the pretender from spamming illusions until the turn timer, and the wraith lord will clear out everything eventually as they throw themselves at him.
an alternate method is a Charcoal Shield. Assuming you're tough enough to not die without a vineshield (and a wraithlord should be) Fire Shield will instagib phantasmal warriors and do a number on anything else that attacks you as well.
Just try and get either lightning resistance and/or troops with magic weapons and spring hawks will go down fairly easily.
Just be thankful it isn't a high A/E pretender who will cast fog warriors and rain stones on you, that's not a good time.
well, if it's literally just springhawks and a titan you can probably kill it with literally any lightning-immune thug, provided they can 1v1 the titan if it comes into melee
If you put on Copper Plate spring hawks literally can't hurt you (barring RNGmiracles) so hell, even a Commander with Copper Plate and a Frost Brand could clear out the hawks, after which you can just bring in 40 dudes to kill the titan
>having trouble with A pretender with Spring hawks
By the way...
Looking for a game? Got a few recruiting ATM sign up for one!
http://www.llamaserver.net/gameinfo.cgi?game=MapmakingIsHard - EA game
Experimental freshly made map. No underwater nations allowed.
None recruiting I am aware of.
None recruiting I am aware of.
>everything is super fucking expensive
The only two things they have are their cap only mages and they're prohibitively expensive and require research that is hard to reach with your shit research
good job with the massive overcast. I can delay no longer, prepare for incoming nexus gems.
>Staff of Storms on Disr unlocks mistform
Why would you ever use a Dis?
Your cheapest blood mage costs 265 gold, and you need blood boosters or empowerment before you can even start summoning storm demons.
Helheim is a terrible nation for massing storm demons.
>why would you ever use a dis
for raiding that's why
sure it's not as cheap or mass-able as bats but it works just fine as a raiding force to have a dis and a squad of valks
Storm Demons aren't as easy to summon for Vanheim and Helheim compared to Berytos but are still quite good. They're immune to storm precision loss and sync well with corpse constructs.
I don't have an image of adult diapers
I don't think that there's a definitive one strongest nation, but the blood nations are a good place to start. Lanka in particularly is pretty amazing since it's just strong at every phase of the game.
Eh...Skull mentors are kinda iffy since they're pricey and come out at construction 6. Not to say they don't have a use but they aren't something you can mass produce like imps or lanterns.
I think Formoria's just mostly played by people that like their mechanics (Cool battlefield summon! Air magic! Death magic!) rather than people that like their flavor (Cursed water giants ruling elves and not-humans?) which attracts a certain mindset from the player.
Maybe, but fomoria also is extremely potent in game. They've got firbolg infantry, which are very respectable, fomorians for the cheapest meat this side of Agartha, sailing (!!!) amphibious sacred giants (!), and out of the box SCs that can cloud trapeze.
as the formorian guy who one the game I was in told me, the sacred giants are trap.
The elves are the troops to use, and just spend the points from the bless on more scales. Except for E4 bless, for thugs and SCs.
because the rooster slut is trying to whisper into Tao girl's fake hair ears I won't post any more 2hus tonight though I promise
speaking of bless traps is it at all possible to get reasonable scales with a N9? it would be nice to have access to nature globals and such whiel also boosting up the SCs
This was fun. I'm enjoying my first game. I can't wait to spook some more people!
You've got the boar, bull, and ram-snake for a cheap chassis with nature, so it's not like your scales have to be total shit to get N9. You just get less.
that's a nice picture anon, thanks for answering my question