<Autism Awareness> - Atlantiss 1x (Alliance)
Interested in a level 80 character on Atlantiss? We have a few accounts to give away. Contact Cucumbers or Grossweiner in-game for information.
>Where can I get game clients?
http://pastebin.com/mxjmsr3t (embed) (embed)
>How do I connect to [server]?
1. Register on a private server that hosts the same game client you have.
2. Copy their realmlist URL. This can usually be found on the main page of the website or on their registration page.
3. Look for a realmlist.wtf file in your WoW folder. This may either be in the root folder, or inside Wow/Data/enUS/
4. Open the realmlist.wtf file in a text editor such as Notepad and paste in the realmlist settings of the server. Make sure it starts with 'set realmlist' followed by the realmlist URL.
>I have set the realmlist correctly but it still connects me to XYZ server/says invalid login info.
You will need a clean wow.exe and dll files if you downloaded your WoW client from XYZ server. Check the clients section above.
>How do I stop my client from auto-updating?
• Start the game with wow.exe - not launcher.exe
• Don't use your email for logging in, use your account name.
• Find the patchlist file in your installation and remove it.
Previous thread >>121059331
i think you're mistaken, friend. Atlantiss is the normie guild
I'm actually sad that <wpsg> died the few people that I did know from <wpsg> were pretty cool dudes. I wonder if switching raid times to be slightly burger friendly could have saved the guild
we probably wont go back to atlantiss for a bit, but we are going to be watching blizzcon together, should really join us for it and next halloweens spookathon. im gonna learn how to split ts audio from stream and its going to scare the pants off of you ! ! !
Cucumbers and grossweiner are the exact type of people that you want to lead a guild. They help out fresh 85s constantly and always play their A game. Just because cucumbers is bad at raid leading doesn't mean he's bad at the game.
Also the guild is incredibly chill and the only people who say otherwise can't handle banter.
Stop flattering me
>20 year old kid
>guy who doesn't talk
>tanks who don't communicate
>kicked infection because of association
>raid leader who can't lead
>expect to clear Nefarian / any heroics with said raid leader
I didn't kick infection that was Greg. Only shrek person I kicked was Sehsa.
Please stop intentionally excluding <VG> in the OP, we are a 100% /wpsg/ guild
and we're waiting u
>i will take a lvl 80 just so you can steal it back when I geared it
No thanks AA, you have proven yourselves yesterday.
Fresh guild on decent server when? Sorry Lordboys but that server is absolute garbage and a waste of time.
Really? Post your armory so we can see you're not lying and track your progress.
does any cool cat except ituh play there?
it's quite obvious that you're the biggest homo on this thread by far. a night elf slut too, you probably fantasize about being raped by multiple strong, rude and filthy orcs.
What are you on about senpai? What beer do you even have in America? Bud PISS? Why are you even trying to compare to Kingdom of Beer?
Ever heard of craft beer friend? Just because old faggots and fratboys drink natural light doesn't mean we all do. Even the most boring craft beer is better than most European piss these days.
Maybe I'll listen to what you have to say after you tasted some REAL beer.
I have GBs of erp logs that prove otherwise
it would be embarrassing for both of us
no, verdy is a girl, I don't have to pretend being one.
weird, it's not working for me.
I'm binding an hotkey to switch to the weapon I want to transmog into and then pressing it at the same time I transmog some random weapon with the the visual I want. what is wrong?
... then what's the point of the bug lol. can I do 1h into 2h?
I've seen a DK with double soul blade transmogged into double ethereal. it has to work somehow.
I've been able to mog any kind of weapon into any other including 1H into 2H and vice versa, it just doesn't work for MH and OH, at least for me
No idea. I do know that when I was swapping from Elixir Master to Transmutation Master it didn't exactly get rid of my Elixir Master so I had the benefits from both.
I went for the third mastery but when I unlearned my Elixir Master again it got rid of my Elixir Master completely.
w8ing for u here @hellground, kneeling to mdmax's corpse
Wasn't me, I never played in video games.
My HG char was the first time I used that name
I have noggenfogger on you autists.
Bugged to the max like every other Warmane server. They're in it for the cash, so they'll put in just enough effort to keep the people who don't know better playing there and not a bit more.
is this what dorf women look like
so is lorderon dead?
I play horde and haven't seen a singler person in quite a while
also looks like the player base has been steadily dropping
also no horde /wpsg/ guild is kinda sad
maybe I should just move back to nostalrius
when was I bitching?
I was asking a genuine question
I haven't seen anyone and was wondering if the server was dying
small and smaller human
and space goat are kinda dumb imo never liked them but to each his own
if ur gonna play alliance no real reason to not play human unless you are a druid or a hunter
Yeah as opposed to the horde where you have green burly human, cow human, lanky scoliosis human, dead human and gay human. I prefer horde as well, but your reasoning is faulty.
while I agree that all the races possess the standard bipedal 2 armed form I think that Tauren are unique enough that they make interesting characters
its pretty much the only reason I play horde is so that I can play as cow people
Space Goat people are unique as well I just don't like them
this is literally my first time posting in this general
I wasn't even aware there was a vote.
I don't care about your guild either
I just came to ask a question jesus
I like the race I like
nothing against people that like alliance but I just don't like any of the races and especially don't like the models
if I could make a human male who wasn't the size of brock lesnar and could make someone who was a bit thinner so that I could play a spellcaster without feeling like my guy bench presses 200kg every morning while memorizing his spell list I probably would
but playing as beef mc large huge caster man has never been something I have wanted to do and will never be something I want to do.
>this is literally my first time posting in this general
Mfw I samefag the shit out of every poll this thread sees.
Chances are if it got more than 30 votes 90% of the votes were me.
I just don't care that much about faction. I've played both enough, also during t7 there will be more than enough time to pvp.
Do you really think polls with those kinds of numbers go unnoticed?
>thank god all those /wpsg/ idiots are playing alliance so that I can play horde so that I don't have to interact with them
>hey whats your name so that I can interact with you?
im not even in a guild what the fuck atlantiss
>WoW subscription numbers still falling
>Blizzard will no longer announce sub count
legacy servers when
They can't make a legacy server even if they tried. They didn't backup any of their shit. Our only hope is that they take mangos/trinity and completely redo them like corecraft, but even if they have hundreds of employees working on it (which they won't) it could still take 2-3 years.
I think Blizz is just gonna let wow die and move onto f2p garbage.
>They didn't backup any of their shit.
Bullshit excuse and you know it, blizzdrone. No self-respecting company throws away legacy code. They just don't want undeniable proof that retail is shit.
I do agree with you that they'll keep milking wow how ever long they can and eventually will pull the plug when subs drop low enough.You can even tell the production budget for wow has gone down drastically with how utterly shit wod turned out and basically released half-unfinished.
im playing on lordaeron and i make a joke about quiting because no dungeon finder right now and someone says welcome to vanilla it weeds out the boys so i tell him there is no way this is vanilla and he calls me a troll and ignores me
i shouldnt get mad but im outraged people like this exist
The idea of them not having used a version control system is pretty much unthinkable. "We don't have the source" is almost certainly a lie. It's extremely inconvenient to do any collaborative work without one, and if you have the source in version control, you can restore any of the old revisions.
And anyway, even if they for some outrageous reason really didn't have the source for older versions of the server software, most of the work in making "perfect" private server really is in research and retail servers currently have almost all TBC content and a good chunk of vanilla dungeons the way they originally worked (besides numbers that might have changed and some changes to make bosses soloable, which should be well-enough documented changes to figure out the old ones) and they must have at least some resources we don't (for example, the guy who made the durability system probably has at least some idea about how it's supposed to work and, if it has been changed in between legacy expansions and retail, what exactly was changed).
I think the people that are still subscribed to retail will enjoy it. For everyone else, its become standard practice for Blizzard to cut corners and they've been doing it so long now I can't imagine Legion will be any different.
>ghostcrawler is gone and can't save us
>metzen is too stubborn to accept that retail is dogshit and he did everything wrong
>blizzard shoehorning in fan service bullshit (everyone gets a legendary, demon hunters, the burning legion, etc) to try and regain all their subs and failing hard
>corecraft will never come out
>servers are made by teens/young adults that have no idea how to code, run a server, be an admin, etc etc
Will all of wow die with legion?
Wasn't the cape just as hard to get as say shadowmourne though? A long ass quest chain that required many many raids, many gold, many items, etc? Or are you talking about how every class and every spec got one that they could use?
Either way. TBC's legendary system had to be the worst so far. Yeah you had to do hard raids to get them, but leaving it up to drop chance with no quest or any other prerequisite is pretty fucking dumb. Especially when the bow wasn't even good for hunters and was more suited to a rogue or fury warrior (even then the rogue and fury could have benefited more from golden bow). And it also doesn't help that the other was useless as well due to melee being shit and only needing 1 rogue and 1 dps warrior per raid.
The difference in shadowmourne and the capes and rings though is that for the new legendarys you just have to be there. For shadowmourne you at least run the risk of changing up your role or play style to finish the quests. You have act as the OT for the first 2 phases of putricide, you have to be tanky enough to survive sindys breathe multiple times, and you have to get your raid to prioritize you for bites early on BQL as if you're one of the top dps. For the new shit it's just "hey go loot [insert arbitrary amount here] of this thing that drops off the bosses in this one raid." That's not hard, and that doesn't require thought. It just requires you to be there, and that's not okay because it rewards EVERYONE. If EVERYONE is special, then no one is.
Still, Shadowmourne is too accessible. I don't think legendaries need to be available from final boss of the expansion only like Thori'dal and them being rare drops is a bit iffy indeed, but Shadowmourne, while the quest chain is neat, isn't the way to go either. I think Val'anyr struck the right balance between availability and reliability of getting one.
How does /wspg/ feel about Sulfuras, TF, and Atiesh? I feel it's weird you can get both Sulf and TF without ever raiding beyond MC (since the ingots are BoE and can be bought so you don't need to go to BWL), but other than that I liked how it was sort of a challenge/long journey. Low drop chance items, needing multiple professions, arcanite transmute on CD, huge fun raid boss at the end (although sulfuras didn't have this), etc.
Shadowmourne is only too accessible if you accept the existence of private servers where its wotlk for multiple years. There's only so many shadowfrost shards that can drop in a year, especially when heroic and normal share lockouts like they did on retail. On retail you did need to be in a raiding guild in order to get shadowmourne while it was relevant. If you think guilds that only do the bare minimum of normal shouldn't be eligible then you either don't implement the buff or you force heroics into the quest line. Val'anyr didn't require you to sink gold into the Ulduar equivalent of primordial saronites, so there's an extra bar of entry on it. If you were just getting shadows edge 6 months into wrath you could maybe enjoy shadowmourne for a month or two max before Cata got released.
Legendaries that force you to rely on RNG are lame in my opinion. Wildstar got it right with the eldan gauntlet attunement.
Involved quest chains are a good thing, but they combine RNG drop fuckery with them being available from easy content. I don't really have a problem with Sulfuras, but Thunderfury was too good and too important to be available like this. I mean, it worked because it was vanilla and people didn't know shit about the game, but similarly powerful legendaries being available in similar manner would have been a Bad Idea in subsequent expansions.
Not him, but my server was relatively low-medium population and I know at least 200 people had smourne really early. It also didn't help that we had only ICC for like 1-2 years before cata.
>If you think guilds that only do the bare minimum of normal shouldn't be eligible then you either don't implement the buff or you force heroics into the quest line.
Yes, that's precisely my problem. Legendaries shouldn't be available from trivial content, even if they did take a decent bit of time and gold to get. Total shitters from garbage guilds shouldn't be running around with legendaries, never mind a PuG raid leader. If ICC had not had the buff, I guess I would have been fine with just that (with the special requirements for three bosses, the difficulty would have been roughly in-line with doing Yoggy+3 or Illidan with MGT/ZA loots and SWP badge items and craftables available).
>people complain and whine that they don't get to see content because they are casual players
>blizzard implements 10/25 normal/heroic/hard modes for this reason
>still not enough so blizzard gave us a fuckton of time for frozen castle
>still wasn't enough apparently so blizzard made cata piss easy
>repeat ad nauseum to wod and most likely legion
Wrath was an ok expansion for what it was, but it really did lead to the downfall of wow.
And that would be good, but sadly you are talking about heroic. Many many people downed ragnaros on normal modes, so of course not many people stuck around to do heroic because they already saw all the content and completed it.
This is why different modes for raids suck.
Also hilarious that you think that's an accomplishment. Less than 1% of the player base even saw a single boss in naxx, let alone kill it.
>comparing with naxx
confirmed for not having a single fucking idea why that happened.
And yes normal is for casuals and heroic for actual players. What's wrong with that?
>buhh booh they saw the whole content on normal literally no reason for having heroics so useless
Also naxx is not some pinnacle of unique mechanics. It was piss fucking easy but people back then were just still dumb and had literally NO INFORMATIONS about anything even the raid.
You can't compare naxx to anything from todays wow in terms of difficulty, just no.
Having different modes for raids just let's blizz be lazy. They don't have to make new content because there are 4 different modes for this one raid!
Vanilla is literally the barest wow has ever been and it has the same amount of raids as MoP (if you don't count DM as being a raid, more if you do) and WoD. TBC and Wotlk both have more raids than Cata, TBC has as many raids as MoP and WoD combined and Wotlk has more than both of them combined.
And even if blizzard didn't go lazy and actually made more raids, it still doesn't excuse that there is no way to obtain gear for said heroics without doing the normal modes. So fun to have to grind the same damn raid over and over and over just to grind some more artificial difficulty heroic! 1 New mechanic and more health, oh boy!
Hey guys here let us give you copy pasted naxx back so we don't have to work on anything new, oh and so you wont complain we'll give you two one boss raids!!
sorry guys we used up all resources to bring you Ulduar so here's ToC!! Oh and we also bring 4 difficulties so you can raid ToC all the week up until delayed ICC release!!
Hey guys we are really sorry about the ToC okay? Here we'll give you the most anticipated raid in wow history everyone can enjoy! Yeah sorry about the difficulty but we were short on time and couldn't make any real mechanics to any boss but Professor, Sindra and Lich King. Hope you don't mind. Also we will keep ICC on for one whole year so everyone can get that sweet legendary! Oh we'll also give you one boss raid you can test your shadowmourne on because we know how much you guys love one boss raids!
It really doesn't, though. There was far more things for a casual player to do and advance their character with in vanilla/TBC than there has been since.
Levelling took longer and there wasn't necessarily even an expectation of players reaching level cap to truly start playing the game (in vanilla) with levelling content not being rendered obsolete with indirect nerfs (I wouldn't call them "difficult", but clearing dungeons in vanilla/TBC was worthwhile content while by WotLK they became total pushovers). "Endgame" 5-mans weren't designed to be facerollable by randoms starting from day 1 (in TBC there was a clear progression curve to 5-man content, starting with normals, continuing with easier heroics like Slave Pens, and if you really wanted to test your mettle, you could try something like heroic Arcatratz). Professions were more involved than identical stat boosts and BoE gear you could have purchased from AH anyway. PvE and PvP both provided gear usable in both in vanilla and even in TBC they weren't quite as separated as they'd become in subsequent expansions (and character growth wasn't quite as high so you kinda had a chance in BGs even as a fresh 60/70 while in WotLK and beyond you just had to bite the pillow and prepare to be globalled while not being able to make a dent to the opponents). And they of course also had raids that were intended to be starter content (Karazhan in particular was brilliant as such) and as the expansions progressed, indirect nerfs started allowing PuGs for other content like ZG and ZA as well.
More recent expansions just ran you through "heroics" that never were intended to be anything more than a brief detour to current tier raids with faceroll difficulty mode, and if you don't want to play non-casually and do the "real" version, you've already beaten the game, grats.
SWP and Ulduar were the best raids.
Season 8 was the best pvp season.
Cata was only good for t11. Firelands was trash, just because rag was a good boss doesn't make up for the rest of it. Dragon Soul was even more trash. The only good raid in MoP was ToT. WoD is trash outside of 2-3 bosses.
I think it's safer to say that all of WoW sucks shit besides t4-5 and sunwell.
And besides how much content you have to actually progress through (if a group consisting of the five worst players in the server can beat a "heroic", there is no progress to be done) and advance your character with, having unbeaten or at least infamously difficult content available only for the most elite will bring character to the game even if you'd never personally get to see them (With the game being solved, I personally think it's cheap to have bosses that aren't mathematically possible without long gear grind, though, so scratch the idea about unbeatable bosses).
>cata babies trying this hard to make people accept their casual garbage.
Face it faggots, literally everybody knows cata is just bad wrath. It is a fact that cata is the worst expansion created.
This is bait right?
WotLK had two of the best raids, Ulduar and ICC.
Cata had 7 boss Firelands, where 6 bosses are a complete joke.
A single fight in Ulduar, Firefighter, had more insta-kill mechanics than whole tier11 in babymode expansion that was Cataclysm.
Literally every single bossfight in the entire cataclysm is more mechanic heavy than any boss in wotlk.
Even if I list the most shit and garbage bosses like Rhyolith, Alysrazor, Beth'tilac, Warlord, Yor'sahj, both deathwing fights they are still mechanically miles ahead of wotlk.
Blizzard pumped up their mechanics since cataclysm and that's why MoP has such great and hard raids.
>more mechanics = better
The rallying cry of the blizzdrone.
>so many mechanics
>I must be hardcore :D:D
Well, they're not harmful per se. It's just that tuning is the factor that actually makes bosses difficult: a boss that requires 101% of theoretical performance would be difficult even if it was literally tank and spank, as even outrageously good RNG can't push you over the edge unless everyone plays for all intents and purposes perfectly in a perfectly set up raid group, while you could have a hundred different fires covering the room but it doesn't matter for shit if you can just heal through them. Of course, realistically all bosses are somewhere in between but similarly, a boss like M'uru is closer to 101% tuning and a boss like Faction Champions normalmode on 25-man is closer to 100 fires (something like 50 boss abilities are involved).
A lot of mechanics are also there just to compensate for more powerful classes. Consider Antimagic shell: If a boss has 5 second cast for AoE and you can mitigate it with AMS, you simply can't fail hitting an obvious button somewhere within those 5 seconds. The boss has to use another ability to actually make players run and separate wheat from the chaff (minimizing movement and maximizing DPS time are the kind of skills that actually set players apart). As new versions of WoW have kept adding more and more of such abilities to players, they also have to keep adding more and more abilities to the bosses to compensate (really tightly tuned encounter that would require you to both run AND reserve personal cooldowns for specific moments within an encounter would of course require higher performance, but most encounters aren't tuned that tightly).
And then there's a question about the nature of those mechanics. Yes, a sufficiently tightly tuned boss with more actually relevant mechanics has a greater potential to be difficult, but difficulty isn't the only thing I care about encounters. I don't want bosses to feel like a completely arcade-y dance floor.
I am glad you appreciate cata being mechanically harder than wotlk as real discussion.
M'uru and Kil'jaeden are one of my favorite bosses.
>Muru, a boss killed 3 days after his release is considered hard by autists playing bugged as fuck private servers
Anyone? Do you guys even play in WoD private servers?
Lmao. The hardest part in TBC was bringing correct number of autists willing to get through all the attunements and willing to press one button for 3 hours.
Every boss in SWP took 3-5 days to kill, it was the easiest tier in this shitty game.
no they just killed majordomo and ragnaros to prevent us from progressing.
they also couldnt figure out why Azuregos was dead after we exploited to kill him when he respawned for the week.
It comes down to tuning again. It's clear it's not a mechanically demanding boss in the sense of making players dance around fires, it probably didn't take too many tries for guilds like SK Gaming to figure out what they should be doing generally speaking, but it required close to perfect performance from everyone without room for a single slip-up and getting that perfect try where everything locked into place still took something like 200 tries.
A mechanically more complex boss (say, Firefighter) might wipe you far more many times because you're yet to figure out the exact tactics and raid composition you'd want to use (particularly for the final phases that you don't reach every time) but once you've figured the boss out and know what you should be doing, it might not require nearly as big numbers relative to what your raid is theoretically capable of outputting. There's these two different types of difficulty (running the guild&playing your class to the maximum effect vs handling boss mechanics) and M'uru falls primarily to the first category while Firefighter goes primarily to the latter and those types of difficulty aren't really comparable (the first is "either you can do it or not" as players with hundreds or thousands of hours of game-time aren't suddenly going to improve dramatically, while there's a lot of room to master a specific encounter and everyone starts pretty much from zero).
M'uru is also a bit unique in that guilds had already had time to farm earlier SWP bosses by the time it was released and killed so it would never have received a significant indirect nerf from gear while virtually every other boss would have been FAR easier by the end of the patch than they were in the beginning even if they had not received any changes.
>I've never even played cata
>if I shitpost enough people will believe me
I legit don't care about what you think.
The game died after WotLK.
<wpsg> is ded, so the only reason to visit the thread is to shitpost.
Meerkatz isn't a server so I haven't played there, I actually have played on all of those other servers, though (at least a bit, HG and unlisted Theatre of Dreams being the ones where I actually stayed for a longer while besides retail). In addition to about a dozen other servers. Recently I've played on Corecraft test server and
Catababies are the most retarded people to ever post in /wpsg/. Not a single tier1 guild considered 10mans in Cata a serious bracket.
500+ wipes in 25man versus 32 wiped in 10man.
10 mans in Cata are 15 times easier than 25mans.
I don't think it's catababbies, I think it's shrek trying to validate their existence when they played there. It may be greg trying to convince himself that all of that time spent raiding, recording, rendering, and uploading the fights was well spent.
The difference in difficulty is even more jarring in earlier tiers, 10mans were a joke. I'm sorry, your 10man accomplishments on a bugged as fuck Atlantiss server mean nothing.
The mechanics stay the same, right? Makes sense that the players who basically mastered the encounter had less problems with the 10 man version. Less people, less worrying about your team mate fucking up.
He claimed that Ulduar 10mans were harder than Ulduar 25mans. I think it's not even his autism, it must be brain damage.
TBC>>>Vanilla>>>Wrath=MoP>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>WoD>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>My Cat's Vomit>>>>>>>>>>>>>>>>>>Dog Shit>>>>>>>>>>>>>>>>>>>>>>Cata=Legion
6 mbit ADSL, though its only 10 eur a month.
I'm gonna upgrade to a 75 mbit line in a few months since I can actually afford to dish out the ~60-70 eur a month for it now that i got a stable job.
post your "another cc shill post" face
Which from the viable specs in TBC had the highest skill ceiling/was the most rewarding to play?
Arms warrior is optimal for 4% physical damage buff if you have a certain amount of physical DPS (one melee group and a couple of hunters is enough, and that's not an unrealistic progression raiding setup). Shadow priests are one of the highest demand specs. You want one tank of each spec.
>Blops 3 friday
What is this, trash taste in vidya general?
how autistic does someone have to be to make the argument "my game is harder than your game so it's superior"
Corecraft will welcome all refugees with open arms
>main wpsg guild
Oh god you're so delusional it's cute
There won't be any main guild, everyone hates each other here, there will be at least 3 or 4 guilds and everyone can choose their poison.
We all know that the best and main /wpsg/ guild will be <Video Games>
Why would you think I'm from atlantiss? Is it even related to my post which server I'm from? And no I'm not from atlantiss. I am just saying you're delusional for thinking there is going to be only one main guild.
Ituh was a great guy when he raided with <wpsg>. I don't understand why are you trying to antagonize us. And I'm speaking as someone whose death was webemed by him in this thread.
Best server to warmup for tbc a bit? Not looking to do raids, just some dungeons and taking a look around where to get what from rep vendors/enchants etc.
Would prefer a server with proper pathing and 100 people over one with charging to my death through the ground and 5000 people.
I have a 64 warlock on hellground from a long past.