Discussion about the making or playing of Original English Language Visual Novels.
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/vn/ is ready to answer it.
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I actually agree with him on this. Everyone treated me like absolute shit until I raised my rates. Now the old clients can't dream to afford me and the new ones don't think I'm a hobbyist they can boss around.
> game delayed
> game delayed even more for iOS
> no date given for android
I'm not familiar with the property but just from a quick look the bottom character is almost certainly the female MC and the blond above her is almost certainly male, he's just the Elegant Entertainer Type.
All his cues read male to me. Look at the hands and the body posture. He just has very pretty hair and robes.
.. or a fairy I guess. I don't know, I just figured it was traditional in otome games to have the protagonist either at the bottom with men looming over her, or in the center with men arrayed around her. But I guess it makes sense if she's the person working the magic on the cat.
Why can't I get paid just as much as an artist does? The time spent writing usually equates to at least a couple of months, which is more than any artist puts in, yet I get what is usually 2 times less than what an amateur artist gets. Might as well just go work at McDonald's at this rate
>yet I get what is usually 2 times less than what an amateur artist gets.
If your game is making so few sales that a writer's profitshare is much less than the artist's upfront pay, the problem is on the business end.
Anybody who is fluent in English (or whatever the language the story is being written in) can write or even learn to write well in just a year. Art takes multiple years and thousands of upon thousands of hours of hard work and practice just to get "passable". Therefore artists are seen as more valuable than writers. Shit, devs most of the time do the writing themselves, don't they? Nobody is going to spend money on something they can just do themselves.
Decided to do a pretty render of this globe I’m modeling for a BG I’m working on. The project is a visual novel called Sickness. This is gonna be offset to the side of the BG, but in the foreground. As usual I'm killing myself by probably adding more detail than will actually be able to be seen in the final piece D:
Reminder that if you plan on getting a publisher to NOT choose Sekai Project. They censor criticism on their Steam forums and falsely accuse people of promoting piracy.
that circular thing around it fucks with my eyes, I can't tell whether it's in front or behind the sphere (I guess it's supposed to be behind on the left side?). Also it brings a half-peeled potato to mind.
Yeah, you're right—it's behind on the left side. If the angle were a little different the circular thing would be obscured more and it's position would (hopefully!) be apparent.
Also, now that you've mentioned a potato it's starting to look delicious to me... I want a baked potato.
>shitting on artists
>shitting on artists
>shitting on musicians
>shitting on coders
Fellows, fellows, FELLOWS!
Can we try NOT to shit on the nice folks who are literally sitting in the same boat as the rest of us?
Fully agree, people just take it upon themselves to write or when hiring don't pay actual rates, which keeps the good writers away because they're making money elsewhere. And boy, it shows.
You don't need a publisher. You can just sell games.
The only reason to want to sign with Mangagamer is if you're trying to sell a porn game, because they have good access to that audience and it's difficult to sell 18+ products yourself.
>They censor criticism on their Steam forums and falsely accuse people of promoting piracy.
Without even looking at the link you've linked, I'm going to guess that if people were opening topics on the subject of "WAH YOU REMOVED THESE CGS EVERYONE SHOULD DOWNLOAD THE JAPANESE ORIGINAL INSTEAD" then it's hardly surprising that they might delete those topics and ban the poster on the grounds of promoting piracy.
Sounds like it wasn't SP's choice at all to crop the CGs, it was the Japanese developer, and SP was left in the lurch unable to say anything because they didn't want to sound like they were criticising their partner.
Still, they didn't exactly handle it well.
Who are you referring to that is paid well? Does this person have a consistent track record of showing commission pieces and samples in their gallery that are consistent?
I can't remember the last time I talked to a writer that had completed even a fanfic and published it.
>I can't remember the last time I talked to a writer that had completed even a fanfic and published it.
Not the guy you're replying to but if you get in a lot of arguments in here, you have most likely talked to me. So there's that.
There's Hanako Games and Winter Wolves. You didn't even bother listing the evn publishers, bravo.
You could also get published by AJ Tilley if your vn is fanservice, but that wouldn't solve the issue of underhanded publisher behavior.
They also said that they will lock or delete any thread that so much as brings up the issue. They're banning discussion.
>Overall, there is an astounding lack of variety and diversity in the world of mainstream gaming. Gender, race, and sexuality are often not present in modern games or eroticized when they are.
>Brilliant Shadows will attempt to break this paradigm by featuring a lesbian protagonist along with a slew of supporting characters that run the gamut in terms of both ethnicity and sexual orientation.
This again falls into the pitfall of "Don't slag off all other games while talking yours up"
Because it just promotes eyerolls. Fuck off, there are a number of VNs with gender/race/sexuality diversity JUST as much as yours is, your game is not changing that landscape in the slightest.
Are you attempting to pander to GG now or something? I doubt they care, they're only reactive. If you want to get points from them first find someone to protest against your game. THEN they'll suddenly want to buy it.
It's not like they're actually interested in little indies.
>If you want to get points from them first find someone to protest against your game. THEN they'll suddenly want to buy it.
Post it on tumblr and at least some will find you. You might even get a click bait article on a somewhat notable game site.
I find this statement a bit weird: you're supposed to put the number of revisions and what kind of revisions and at which stage in the contract.
As for producing art one hates: I might just be seeing this from a completely different perspective (I was indeed a bit surprised when a client commented on my not minding changes they proposed - which were within the revisions detailed in the contract) but I don't think you should expect to always draw what you envisioned when you received the client's specs. The way I see it, it's like cooking a meal for someone: I'm glad to hear if they'd like more salt, or the pasta more al dente or what have you. I want to know, so I can make the thing they like best. Same with art: as long as you don't ask me for an endless loop of revisions, I don't see why you shouldn't "use" me to get as near to your vision. I'm just the hand with the pen, I can draw what I like in my spare time. When I'm being paid by a client, I'm there to make THEM happy.
And, really - I've had cases when the client suggested something, I applied the change and found I liked their idea best!
At the end of the day, I'm quite happy to be paid, but it does add a fair bit of professional pride to receive a mail from my client being all happy about what they got.
As long as they have admitted what's been done with the pinned topic I don't see 'banning discussion' as a big deal here. They can't actually _participate_ in a discussion on the subject so having people shitting all over the forums is distracting and frustrating.
If they directly claimed someone was promoting piracy only for pointing out that one thing, that's obviously wrong, but I didn't see even a screenshot saying that (and screenshots can be faked obvs). Maybe I missed it.
>you're supposed to put the number of revisions and what kind of revisions and at which stage in the contract.
Very few artists do this in my experience, unless they've had problems in the past.
There is usually a general understanding of "you can only suggest revisions on the latest thing done", though. Like, if you approved the sketch, you can't suddenly ask for the composition to be changed when we're already at coloring-in-the-lines, not without paying an extra fee.
Anon, I feel you in that I want to believe that colonisation can be done right, or at least can be done a hell of a lot better than we did it in the past. But boy howdy when you look at the details of how the colonial powers set about dismantling the culture, education, and economy of places they wanted to move into, not to mention the occasional intentional genocide attempts, it does get pretty touchy.
I want to believe that there's a better way to handle cultural exchange but I'm not sure trying to claim someone else's land as yours is likely to work out.
The person recommended that people get the original version of the game and just apply the fan TL patch to it. They didn't mention torrenting though, so banning it due to promoting piracy is a bit of a stretch.
I'll guess I'll just stick with the idea of one woman being forced to marry a colonizer while her childhood friend watches on?
Oh, I forgot to add the obligatory, era-correct Chinese merchant.
My problem with the muh diversity is that no one can agree on what representation IS. I have had people trying to 'educate' me about racism and social issues from an american point of view - hell, I've had people tell me that I should get offended about cultural appropiation when 99% of the people I know irl love the idea of cultures being celebrated.
Most people do understand that no media is perfect, but there is avocal minority of zealous SJW who have a weird idealized version of it where you can't be right, ever.
Anyway, have more gays kissing (now in color).
Fuck, pretend I didn't forget the file.
> I want to believe that there's a better way to handle cultural exchange but I'm not sure trying to claim someone else's land as yours is likely to work out.
This. A close example would be the romans but then they began murdering each other anyway.
And everyone hated him for it. Remember how his soldiers decided that bowing to a king was for savages?
A lot of tribes put up with them because they had an excellent administration. If they had decided to crush them they'd have a Boudicca situation much earlier.
I will continue to eat at Taco Bell and no one can stop me.
Careful about making a vn about another culture though, because you'll be very open to criticism about how you aren't doing it right. One way to do this is to have a friend of yours who is of that culture have their name on the project and say how instrumental they were to it (this doesn't have to be true, they might never had even read the script before).
>And everyone hated him for it. Remember how his soldiers decided that bowing to a king was for savages?
Same goes for Nobunaga, Cao Cao, Vlad Tepes. History shows the only guy who tried unifying a big territory and didn't get hated by his own people was Hitler, and that was because everyone else did.
like almost every SJW concept, it started with a reasonable idea and then ran amuck until it means something completely ridiculous.
Like, "Hey, it's rude to take something meaningful from someone's religion and make it a fashion statement". That's perfectly reasonable. It doesn't mean you can't ever do it, but it does mean that you can expect to be given a side-eye if you decide that a nun's habit is an awesome dress and you want to go into the office like that.
But now it becomes like "YOU SHOULD NEVER MENTION ANYTHING FROM ANYONE ELSE'S CULTURE" which is batshit
Heck, I got criticism for writing about a country I currently don't live IN, but was born and raised in.
I'm slowly being bugged by SJWs behaving like America and its values are the center of the universe. I don't believe they care about their own hypocrisy, do they?
>One way to do this is to have a friend of yours who is of that culture have their name on the project and say how instrumental they were to it (this doesn't have to be true, they might never had even read the script before).
Please don't do this, it doesn't actually provide magical protection for you and if you're the kind of person who does this shit you're going to get even more bent out of shape about it when "OMG THEY CRITICISED MY RACIST GORILLA EVEN THOUGH SOME OF MY BEST FRIENDS ARE BLACK" and it will not end well.
>SJWs behaving like America and its values are the center of the universe.
Because the loudest ones you're hearing are twelve year old americans who have no concept of the rest of the universe.
>I don't believe they care about their own hypocrisy, do they?
They're not a homogenous mass, I know angry liberal SJWs on tumblr who have frustratedly tried to explain why the history of racial relations in australia leads to DIFFERENT things being offensive than int he US. Twelve year olds don't listen well though.
>And everyone hated him for it. Remember how his soldiers decided that bowing to a king was for savages?
I think anon is going for a romanticized version. Think of Fate/stay night.
It's a matter of perspective. He was a great wartime leader, literally the only reason why they won in spite of the numerous enemies was how ruthless he could be. However, they come home winners and decide it was a bit too much.
Fucking dicks, man. Either the tactics are too dirty to play along and you stop following the guy there and then or you're part of the thing and ride together till death. They let him do the dirty work and then take all the blame.
I have a weakness for time-travel fiction in which a small group of 'enlightened' modern people with advanced technology are thrown back to roman times or earlier and have to try and survive, build enough infrastructure to support themselves in the style they prefer, and deal with the natives while trying to be reasonable about it.
> Either the tactics are too dirty to play along and you stop following the guy there and then or you're part of the thing and ride together till death. They let him do the dirty work and then take all the blame.
Sometimes you can't blindly trust your leader. Going back to Alexander, people -could- have agreed to making Hephaestion a god and making a huge ass gold temple... but in all honesty, it wasn't a good idea.
>Let's see if anyone notices.
The radical SJWs will find you eventually. Look how long it took them to find Long Live the Queen. Once you're on their radar you must submit, or be accused of being some kind of -ist, -phobic.
Funnily enough, such things happen in the modern time as well.
Using individuals to take responsibility for dirty work that has to be done, and after the celebrations and victories, turn your back to them and use them as political scapegoats.
It was never about integrity, it's about personal gain. Sad.
Man, history is my fetish. I want a BL / otome game that lets me date historical figures with all my might.
> attending an orgy with Alcibiades
> sleeping with Gaius and having to keep it under wraps to protecr his reputation
> having a forbidden and tragic relationship with Richard
> exchanging romantic letters with Ludwig
It means something when they pounce on you on social media and want to get your game removed from Steam for its "problematic" content. And DEMAND you apologize and change the content.
let me break this down again more slowly for you.
Someone has complained about every game in existence and demanded that it be altered or removed from sale. People are like that. They get upset about weird things. Morons call developers houses and threaten to murder them because they nerfed a skill in a MMORPG.
This does not cause every game in existence to be altered or removed from sale, nor does it cause every developer in existence to be bankrupt or shitcanned.
Sometimes it does cause an alteration to be made, if the complaint is over something that's legally actionable, a REALLY bad idea in a current media climate (the southern flag witch hunt was a temporary flashpoint), or the developer AGREES with the complaint.
>There is usually a general understanding of "you can only suggest revisions on the latest thing done", though. Like, if you approved the sketch, you can't suddenly ask for the composition to be changed when we're already at coloring-in-the-lines, not without paying an extra fee.
That makes sense to me, though. It might happen that you change your mind when the colouring is already under-way, but that means that all the inking and flats have to be redone. It takes more time to do and if it's something that you could have foreseen at the sketch stage, it's not something you can burden the artist with.
Personally, I include that sort of thing in my contracts because I've researched a lot before I set myself up for freelancing and it just makes sense to me to have some sort of agreement. So many people don't seem to really appreciate what goes into creating assets, I'd rather spell it all out for them. I'm also of the mindset that I just don't do stuff without a contract, period.
I'm not disagreeing with that guideline, just saying it tends to be expected whether it's formally stated or not.
I don't have a problem with it being formally stated, but I do feel slightly nervous if people start laying out really detailed rules for "you can only request two revisions and they must be in exactly this format and this time frame"
King Arthur in space has been done before, or at least in comic series. But don't give up, you might be able to become super successful by saying your vn is Fate/stay night meets Muv Luv.
Ah, I can understand that.
For what it's worth: I tend to lay them out because I know that some people go really overboard. I intentionally let a few revisions slip once I know the client because, anyway, they never use them all up.
To explain: if I give you 2 major revisions or 5 minor ones (with examples) at the sketch phase, 3 minor ones at the flats and 1 at the end, you'll often find that most drawings don't even require revisions, or most phases don't. In that case, if you ask me for 4 at the last stage or I understand you'd like another change but you're not saying so because you're worried I'll charge, I just send you another revision anyway. It's all a matter of trying to be reasonable, really. I won't do that all the time if you change your mind all the time, but if it's once every now and then, I don't see the harm in being less fiscal about it.
I hope that seems less frightening.
Yeah, I really dislike it when people are like 'anyone can write, it's easy!'
Sure, if you can speak decent English and you can string a sentence together, but writing well is a completely different matter.
Just like art, learning how to be a good writer can take years and years of practice, until you get the point where you instinctively know how to pace things, how to write convincing dialogue, how to keep a consistent style, when to pick up the tension, when to calm things down, when to use a good simile, when to put the punchline of your joke, etc, etc, etc.
It's just, with art, it's more immediately obvious if it's bad because it's visual. With writing, I think people have lower standards, since you need a certain amount of analytical skill to pick apart a piece of writing and explain why it's bad/ineffective, whereas w/ art, most people will instinctively know if something looks wrong, even if they can't articulate it.
And writing is also more than just prose.
Coming up with an engaging overall story, interesting characters, consistent overarching theme, developing characters in an interesting way etc etc is even more important than the prose, IMO. Just look at Muv Luv alternative. Completely mundane, boring prose, but it's popular because the story and characters are excellently done.
The actual story itself is the biggest pitfall to most EVNs, not mediocre art or music.
>Completely mundane, boring prose, but it's popular because the story and characters are excellently done.
Agree 100%. God knows I have read some books with average-to-terrible prose (LOOKING AT YOU, VAMPIRE CHRONICLES!! And everything by Christopher Moore) because the characters were perfect.
This is driving me insane.
So I have a custom gradient transition. Since Renpy uses black and white as a reference to which side the transition starts, how would I get the gradient to fade to black rather than to the next image?
My first idea was to 'sandwich' a black screen in between, but surely there is a more efficient way to do it?
I find the whole 'you can't be racist against white people' thing utterly ridiculous, in the UK Polish and Lithuanian people get lots and lots and lots of hate, so many people will spew things like 'they come here from their countries and steal our jobs/sponge off benefits/take advantage of our healthcare', and they're often the victims of abuse and harassment and discrimination.
I don't think America gets a lot of immigration from white Europeans, so you get people spouting these ill-informed 'it's impossible to racist against white people' sentiments, which doesn't reflect how it is in the world beyond the USA.
Even within the SJW movement, the ones who actually understand their own philosophy will agree that of course one can be racist against white minorities, and their whole "no racist halloween costumes" poster series also included a "hilbilly" costume as one of their examples of things that are racially insensitive.
Which, yes, caused outrage from the DIE CIS SCUM subsection who wants to drink white male tears and thinks that tormenting rednecks is clearly a good thing. But not only are the Appalachians systematically underprivileged, it's been bad enough for a long enough period of time that some US cities still have specific racial anti-discrimination laws about them.
Racism vs the Irish used to be a big thing in the US, though it's basically gone now and bringing it up tends to make you sound whiny. The Appalachians are a better modern-day example.
- within the movement, they've redefined racism so that the definition they're using is no longer just about stereotyping-based-on-race, but requires a power and privilege differential, which is why you get them saying things about how white stereotypes aren't racist. And that infuriates people they're talking to who don't understand that they've randomly redefined the words they're using.
It's impressive how effectively we can use language to fail to communicate.
>they've redefined racism so that the definition they're using is no longer just about stereotyping-based-on-race, but requires a power and privilege differential,
how is that even different from normal discrimination.
yup, i feel like when people argue they assume everybody is working with the same definitions they are, but they're not. lots of people will define certain words differently, and attach different meanings to them, so it can make conversing about them difficult when you don't know where everybody actually stands.
> design invisible character
> don't realize that this will make a kiss CG rather difficult until artist ask for the description
ffff. I have an idea already, but I will keep this kind of things in mind for the next time.
>What's it like giving birth to one of those things?
The MC wonders this and she comes to the conclusion that it must be painful.
Either >>121299919 or like a girdle/swimsuit (so, through his legs).
>I'm having the same thought process as an otome game heroine
Thanks, Jim. And after that we'll take a look at how evn devs bribe players into revealing their preferences, that they can then implement into their future projects.
Steam reviews (in which many admit they are backers and fans/friends of developer) say that it's a complete arc and that it doesn't end on a cliffhanger. It feels like the first book in a trilogy, supposedly.
The only review mentioning it says it's more of a sequel hook than an episodic thing, so the story does come to a reasonable conclusion in itself. But who knows, early reviews can be shills
>early reviews can be shills
>Full disclosure: I know the creators of Brilliant Shadows...I have never really been into visual novels at all
>Ok so full disclosure first. This is my first review and I was a kickstarter backer.
>I've been a fan of Ithaqua Labs for a while now
It's obvious that all of these glowing reviews are of questionable objectivity.
>started writing a story about the cold war soviet country side village with politics and mysteries.
>got stuck so I started adding spooky supernatural elements that make no sense, and are there just to make things interesting
How am I going to dig myself out of this shithole?
Friend of the "Loli game-dude" here again, now what if the sex was "implied" through a CG (they are both fully clothed, you can't see their bottom half) but explicit in text? Jail time/money fine, or nah?
Anon, wait... let the protagonists try to leave the town after it's recaptured by the Soviets. inb4 accused of collaborating... which counts as treason... which means death... so yeah, let it be a game of running away.
Do you want to make money from this or something? In any case you need to find out if 1.loli is illegal in your country and 2. if your credit card company has a ban on this content (most western ones do)
If its the 2nd best bet is to release it as a free game or look into a possible "burn" bank account you can take money out of. If its the former yeah just leave it alone and keep it on your HD if you really need to make it.
if the artist was a bit better and if they changed the positioning of sprites/textbox (and perhaps spruced that textbox up) and threw a filter over the bg to make it stand out less, it'd look breddy gud
Stop asking bullshit questions. You've been told repeatedly that there are no guarantees in any direction. You have very clear examples of loli being punished AND of being unpunished. No one here can absolve you of your sins or be your lawyer.
If you really want to do it, do it. If you're really afraid of consequences, don't. Make up your own mind.
I almost always use French or a close variant of because it's what I studied in high school so I'm comfortable with it and reasonably sure I can use simple amounts of it without sounding stupid. When I've had to reference German or something, I have to ask someone else to write the line and then I still get complaints about it not being right.
I'm surprised there isn't more Spanish around, though. Surely in the US there should be a lot of people with a little basic spanish they can work into a game, even if mine never went further than "Agua, agua!"
Yeah, in all seriousness I'm really pleased with her. Besides having a very reasonable rate, she's fast and she's almost as excited about the game as I am.
She more than makes up for all the trouble I had with the first artist.
Yeah, I'm still planning to go the KS - the money of the grant will be on top of that.
I think this way benefits everyone because the grant money is going towards making the game as it was originally intented, while the KS money is going towards adding stuff and producing rewards. A perfect example is having Voltaire perform the theme song - it would have been unthinkable on the original budget, but the grant gave me enough leeway to do it.
Basically, a sucessful kickstarter would mean:
* more sprite variations
* more CGs
* custom music
* physical rewards, like keychains, buttons and prints
* digital rewards, like an artbook
* harem ending
* adapting the GUI to better fit mobile screens (so an android version)
I have been delaying the KS because 1) the whole process required a NDA and the judging got delayed way more than I anticipated 2) I want to be honest about the fact that he have some funding, but not enough to make ML the -best- game possible.
TL;DR Yes, and the campaign should go live somewhere in the next two weeks.
How long is the game itself (word count for common and individual routes? Total?). How much do you plan to retail the game at? If it does successful, do you plan on a sequel or do you have other game ideas planned?
> How long is the game itself?
Right now it's sitting at 80k. The outline is done, but the script isn't... I'd say that the final game will be around 120k.
> How much do you plan to retail the game at?
> If it does successful, do you plan on a sequel or do you have other game ideas planned?
I'd actually like to consult the backers because I have a lot of ideas, including:
- A game in the ML universe, but based on 80's horror (think leather-clad demons ala Hellraiser).
- A low fantasy, tragic game about a roman soldier that bluffs (and sleeps) his way into a senate seat.
- A prequel to ML, dealing specifically with vampires.
- A feel-good game about a glam rock band whose members are actually aliens.
- Something that lets you date aztec gods.
If it indeed is >>121375068 , it's because I enjoy history and damn son, some periods of history were really gay.
With Romans you had a situation where deep homosocial relationships were normal, but could not cross into actual sex because then you'd be nicknamed "queen of bythinia" until you died.
Also, really short tunics. hnggg.
> spoiler: that was your plan all along
anyway, in CooT not having sex with your professor is a plot necessity but it's jarring how the game goes from 'fucking your student is unethical' to '...unless you can get away with it without being caught."
What sort of relationship? I thought it was different for every love interest. If you have sex with the professor, you actually don't get the relationship ending. But this is different with each guy.
Problem with college settings is that by then, the group of people on a single campus are generally very homogenized.
And that's potentially boring.
You can't have multiple characters pursuing different interests after highschool. Heck, what about less wealthy characters? A lot of things just get cut if you aim straight for college.
Not knocking college settings, they're cool, but just saying slaying holy cows shouldn't be done just for the sake of it. Sometimes it can still fit your story better.
But high schoolers still live with mommy and daddy, some even have fucking bed times. What a boner killer it would be to hear a bitch say "sorry, I can't go on your super long journey about you finding out that your the chosen one, my bed times at 11 pm". This is also why, when visual novels don't use logic like high schoolers having parents, that it begins to take away my believability. It's fun reading visual novels about other high schoolers when your in high school yourself, not when you're an adult.
I will also accept a high school student who is running a secret business that causes him to have responsibilities and torn loyalties, but this requires a deft touch to pull off without making your character into a ridiculous Millionaire Genius like the protagonist of Fading Hearts.
Some sort of setup like Don't Tell Mom The Babysitter's Dead, perhaps, where you're unexpectedly abandoned and have to pose as a successful adult and provide for yourself and/or sibling while hiding all this from your peers? Giving you dating options of both high school sweethearts and office ladies who don't know you're barely 18?
There are ways to bring diverse casts together other than high schools (and some high schools are already pretty homogenous and that doesn't stop people using them for games. Especially Posh All Girls School Except Now We're Admitting Just One Boy.)
Think of other settings where people meet, it's good practice for your real-world dating!
Digital artbooks are kind of lame but easy to produce so you may as well throw them in when doing a kickstarter, as long as they're not high tier.
What's wrong with harem routes, if the artist and writer are willing to make one?
I fucking love artbooks, so the game is getting one. I love being able to see the process of how a character was designed, unused concept art, etc.
Also, shipping books is pretty expensive so a digital option is nice for people that want it but don't want to pay extra on top of pledging.
> harem ending
I don't know what is wrong with this? I actually have a way to make it fit, so it wouldn't be shoehorned at the last possible minute.
>Also, shipping books is pretty expensive so a digital option is nice for people that want it but don't want to pay extra on top of pledging.
Translation: I don't want to spend money on the shipping, so I'll make it digital
It may be shit to me and you, but it had a target audience and managed to engage it.
Don't forget, if you're producing commercial work, you need to do it right. Hit a sweet point between being a filthy sell-out and an artist portraying your vision.
None of the extremes are viable.
At the end of the day, taking into account the market is important.
Undertale, for example, managed to be decent and it did it without selling out and presented an interesting premise along with all the other popular indie games. Following a shitty formula that has been done a million times over is just being lazy and admitting that you are not creative/smart enough to make a good game.
For the record I AM planning to offer a physical version of the artbook, but I'd rather give people the choice between "pay the mail 5usd for a physical version" and "pledge an extra 5usd to the game itself" and not force it on them.
>HOW do people even meet these days?
Bars, conventions, and street festivals. At least, that's my (secondhand) experience of non-internet dating. What these have in common is that they're all places people go to have a good time, where they can bump into a lot of strangers who they might have something in common with and strike up a conversation.
Traditionally, growing up, I was told you were supposed to meet singles at church activities or by attending adult classes for your hobbies.
In the end, offering a digital version costs me nothing and people can just not choose that reward.
I'm sure there are, but I can't think of an example. One would think that at the very least, games from companies like N+C would offer a gangbang ending...
There is not. There is a threesome in dmmd, but it is shit with the shittiest of characters. And I think there was a gangbang in TnC but I believe it was off screen. Anyways, it'd be interesting to see how a harem ending would be pulled off in a non-r18 game. Harem endings are very rare in BL.
GOOD harem endings are hard to write. In many dating games, what people want from a harem ending is an "everybody's happy" ending, since in so many games your love interests' problems are only resolved when you're on their route to help them out with your dick, and it's depressing to think of the others left behind, so what they mostly want is a handwave where somehow it all works out.
No, you're overthinking it. Thinking a lot about it is the last thing you want to do in anything related to polygamy, because that's when it gets messy. Until you think about it, it's just more sex.
> since in so many games your love interests' problems are only resolved when you're on their route to help them out with your dick
I dislike the "LIs are useless without the MC" thing myself, and all the monsters' problems are written in a way that 1) it's believable for them to be unable and/or unwilling to solve them themselves 2) they interconnect -just- enough that it's possible to solve them all that once, but they wouldn't notice it right away.
Also, since the beginning it's been my idea that monsters are less worried about monogamy, specially when it comes to dating humans (mostly because monsters live for way too long for it to be practical). Vampires are polyamorous by tradition, were creatures have several partners to help raise their litters, robots will adjust to whatever, etc.
In the individual routes, will they be fucking others /hinting at wanting to bang others besides MC? I admit, that I am a purity fag, and something like the above would probably put me off from playing a game like that. I don't mind the harem ending, as long as it stays in that ending.
It's discussed as being natural to monsters, but no. In the individual routes it's a matter of "Do I care enough for the MC to try an exclusive relationship with a human?" and the answer is yes. In the harem end, it's "If you don't mind sharing, neither do we."
They just copied Hotel Dusk and figured out a way to make the split screen work.
You can describe your positive features without adding the 'unlike other games' bit.
"We think celebrating diverse voices in gaming is very important. Brilliant Shadows features a lesbian protagonist along with a slew of varied supporting characters..."
You don't HAVE to add "and everyone else sucks" in order to big yourself up.
The general.. otherwise I'd end up making a cannibalistic lesbian prison dating-game but I get acclaimed for diversity... since it's obvious what demographic is most represented in a prison.
Started writing today. First person is a lot harder to write in than I'd thought it be. Actually, writing itself is a lot more difficult than I'd thought it be. It's very hard to describe things and at the same time not have it turn into a boring info dump.
Reminder that now that Sekai Project has started releasing unvoiced Japanese games with over 20 hours of gameplay for $14, what chance do you have? I'm not talking about a doujin either, I'm talking about the famous G-Senjou no Maou AKA The Devil on G-String.
She said she was an empty chip bag, not trash. How about lowering your standards to match your own for once? Ever thought that was why you have always been lonely and girlfriendless? Get a clue, loser!
So what, customers aren't actually rationally measuring each game on the market against each other. You might just as easily say "Now that customers are buying 2-hour long titty games with no plot for $13, why aren't you a millionaire?"
I believe that's often considered to be a positive thing in ecchi art - if it looks like it's going to fall down, one is instinctively waiting for it to do that, and thus it's sexier.
That OP image can be applied to any work place. We should revolt. Worldwide. Against micromanagement and shitty pay. Micromanagement is the boss' attempt at control over a situation he or she feels insecure about. It often increases when the boss gets micromanaged by his boss, and so forth. It is something of a purely psychological nature and should be made unacceptable in professional workspace situations.
is this meant to be a list of words you shouldn't use because they're pretentious and/or overused, or a list of words that your english teacher will tell you aren't even proper words?
That's because "irregardless" is not an actual word.
>Barked with laughter
Basically, I really hate when the word "chuckle" is used. Fuck that.
Words you hate and words you think you should stay away from. Overused/ pretentious words and phrases works too.
Wow, you really hate chuckle that much? It seems like you're an 'ly' racist. Does quickly or other 'ly' words count for your list?
Sirius’s route from Purrfectly Ever After has been delayed to Q1 2016. They hope to have it out in January.
Part 2 of Brilliant Shadows won't be released until next year. They have some other projects they want to do first.
wouldn't katawa shoujo be considered evn?
Although I know it's short, it got me interested in the genre and is top notch quality.
I've been able to build a backlog of /vn/ material but was curious if there was anything of the same caliber here.
>highest kickstarters haven't gotten above 50k.
Wrong. Somebody post that evn doc of kickstarters, I don't got the link any more. One evn I can think of off the top of my head is Starfighter, 143,000$ it got.
>Even the highest kickstarters haven't gotten above 50k.
Both of the webcomic based EVNs blew past that by a large margin, with Starfighter at $143k and Megatokyo at THREE HUNDRED THOUSAND US DOLLARS
>Is there only indie tier stuff right now, then?
did you seriously think there was a AAA company devoted to making original visual novels in english?
... i mean technically one or two 'real' companies have tried to put out dating sims once in a while but those from their shovelware divisions and the quality was way below what indies do on their own
There are many decent games. What you won't find in EVN are games that are super-long and polished. (Super-long at all is pretty rare, because most EVNs have only one writer. They burn out.)
Katawa Shoujo is an unusual phenomenon which caught on memetically and got a bunch of people to volunteer work which they would never do for the average project, and still took many years to come about.
>Starfighter got so much because it's based on a popular webcomic
And completely squandered all that cash making a tiny little game that could have been done at quality for a fraction of what they raised. The rest they smoked.
Okay maybe I'm just drunk, sorry. I guess I was thinking of something else.
So the games that DO claim to be long, most of them aren't actually out so it's just a vague handwave, two are RPGs to pad the playtime, and Shira Oka takes forever to play because you have to keep starting over. Is Backstage Pass actually that long?
The idea was always to make a tiny game. Have you seen their stretch goals?
Nobody can say for sure since it's in Early Access and >paying to beta test.
Though, I'm thinking it's going to be a stepping stone for higher quality EVNs. sakevisual's really going all in on it.
Some people who bought the game in early access are mad that they think the project has been abandoned due to lack of developer updates, since it's still full of bugs and doesn't have the promised voice acting.
Quality > quantity. If shorter games mean we don't have to suffer 10m of monologuing from MCs, then god bless.
The problem is that people will only care about your game for so long, as BP has long passes that date. It's a very real possibility that the game will feel dated by the time it comes out.
> Quality > quantity
Definitely, especially considering how bloated and full of filler the so-called "polished' long JVNs are. I can only imagine an EVN with amateur writers would only be worse in this regard if they aimed to have a "long" game.
And, again, a lot of EVNs are perfectly decent games, but if you hold up an arbitrary metric from a JVN and say "Well, where's the EVN with 50 hours of playtime and 200 CGs?" then we're all going to look blank.
How can you say that to this face?
If sekai project and winged cloud broke up, why is sekai project posting on sakura beach 2 to advertise winged cloud's patreon??
Trust me senpai, I went back and overlooked some of them and majority were all redundant. Not gonna concern myself with it now since it's a rough draft. But I'm gonna make sure at least half of those shits are gone when I edit.
Yes, it encourages contentment. You should aspire to be better than the greatest visual novel you can think of (a favorite, even), not some chuuni 12 year olds side project. Don't settle for mediocrity anon.
>Doom can be hilarious but it gets confusing with so many versions and not knowing what variant/continuity will end up getting used.
You are saying that as if he wasn't the best part of everything he appears in.
Yeah, some of us is still alive.
Badriel is still MIA though.
Background recoloring is at a steady pace of 1 BG every 2-3 weeks. I can't really expect fast turnaround since it's for free.
Writing though... still haven't gone around altering the script to integrate new gameplay.