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--- Cities: Skylines ---
>Skyline's official site/Paradox (sign up for free Zen Garden and future free items!):
>Custom building competition (Get your votes in now):
>Fixing the commercial demand bug
>Unlocking all 25 tiles
>Extended road upgrade tool
We may want to make a FAQ - suggestions wanted.
--- SimCity 4 ---
Contains everything you need for SC4 - getting started guide, modpacks, links to various SC4 communities (with more mods/guides):
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--- Banished ---
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Feel free to discuss city building games from series such as Cities: Skylines, SimCity, Cities XL, Banished, Anno, Tropico, Pharaoh or any others.
Limit discussions to the games themselves. Meta posts such as "Why don't we discuss X game instead of Y?" aren't relevant to anything and don't contribute to the thread.
I bought Cities: Skylines recently and I'm quite lost.
I mean, my first city went on without a problem, I actually quit because there was no challenge.
My second took a nosedive for reasons I'm not all that sure why.
So, I'll give this thread a bump, while I think of any questions to create any discussion
I'm debating if I want to get it. But at the same time I kinda feel like getting the new call of duty instead because sometimes I just want some dumb multiplayer action and it looks decent enough since titanfall died ages ago. Especially since its 90 fucking dollars with the seasons pass if I want all the content. God damn fuck Harper this is all his fault for encouraging the retarded oil plan.
Great pic to be honest family.
Don't be shy.
Green, NDP, and liberal are all fine in my book. I voted NDP because my riding is more ndp than liberal, and also because they were going to repeal bill c51, not amend it,
I wish Jack Layton was still around. I mean, yah I can afford both but its the principle of getting fucked in the ass price wise and when our dollar goes up the price doesn't go down.
I got it from the Workshop, I think it was based off Thailand. It was a temperate map so I got the heightmap from the map editor and made it into boreal.
I don't want to put it on the Workshop cause I straight ripped the guys heightmap, but here's the file for it:
is rimworld alright here? i can't figure out how to get this prisoner to stop being unconcious, pistol wound to the brain is her only health concern. do i just harvest her organs/kill her or is there some form of research i can do so i can do a surgery?
game is damn fun, especially because i miss dwarf fort but no longer have the patience to get back into anything too complicated in it. just a trial run to get used controls and management for now so my shit is horribly organized for now, can't wait to actually get into my next colony.
>fat oaf priscilla shoots turret while defending from raiders which causes it to explode and kill one of my colonists
>now she turns a potentially useful prisoner into a potato by magically getting a long range as fuck headshot with a pistol despite her mediocre shooting skill
son of a bitch, best bet is to harvest organs then? i can keep them in the freezer.
I mean they aren't exactly Pacific northwest mountains but they absolutely would have trees on them.
ive got about 15 hours in it now, and it is pretty comfy. visuals are fantastic, the day/night cycle is really comfy, especially out in the artic at night.
my biggest complaints are the changes to the trading system as well as the inability to stockpile supplies. if you overproduce a building supply, you are just wasting money, you cant store a large quantity of it until you need it.
None of the challenge that characterised the Anno series. If you just want to sit around building cities and supply chains then you'll like it but if you're like me and enjoyed the competition then you're shit out of luck. The fixed coastal and mountain slots as well as lack of work fields also really irks me, it just isn't Anno without massive servings of building placement autism.
i agree on how much fixed placement of shit there is.
maybe im retarded but can you explain to me how trading with the global market works? Like I understand how to set up the trade route but i can't tell what my profit is going to be
>No ship trade on map
>only one way to build/play, no more green, industry or tech factions.
>no coop :(
Im personally very disappointing in the game so far and i haven't even played it yet :/
I will download it for "free" and check if my concerns are valid.
Also i play with the idea to phone up the creative director and ask him some question about why the military system always sucks and is never really integrated into the main aspect of economy building and resource management.
>these fucking arctic environments
This shit's fucking comfy.
The game relies heavily on the online component. Which sucks because everytime I try and play it asks me for my cd key which I've already god damn used on that account so I can't play the damned thing anymore.
Come listen to Dan Carlin and watch me build a city
downloaded codex edition, played it for about 3-4hours, it's basically anno: storymode, can't really get into it, someone is always reminding you that you have to do this, then to that, get this done... then, to continue you have to jump into another session to do some ship battles
i don't dig it
i wonder if anno 2205 will be a massive DLC-oriented cash-cow for them, where they keep releasing parts that were removed?
Anno 2205: Mars, 39,99
Anno 2205: Neptune & Uranus, 24,99
Anno 2205: Naval & Space Trading/Warfare, 49.99
Anno 2205: Multiplayer & Sandbox mode 39.99
We helicopter mod now
Why are the "output" factories like rice farms and fruit plantations production upgrades god tier but "input" factories like biopolymer factories and vitamin condensers and wind farm production upgrades completely garbage? The space they take up is not worth the cost late game I bet. Wind farms because of the overlap is alright but the boost is really kinda shit unless they removed the additional resource cost. Because I'm only getting 50% more juice for the full 8 cost in fruit.
Opinions are always valid you from them and you have them no need to validate it untill you want to build a fact out of them.
So im back from 3h of Anno 2205. and its fucking boring everything is just a wait game now notthing to do you dont give a fuck how to build you citiy ervything can be build everywhere you ahve plenty of space notthing matters only you get bottle necks with stupid ressources you hzave to farm in battle or with mission it all feels like a prtty facebook game, im near tears fuck this cruel world.
I gotta from yesterdays threads on /v/ I thought that the execs are the top level of citizens
man, those guys were way too quick to shit on the game without even properly trying it
>keep clicking on anno 2070's icon instead of 2205's
Is there any way of getting rid of this shitty warning?
>i just now realized i have half of the wrong version of the sears grand lot installed and placed
autism levels returning to normal
the uploaded of sears grand included a version with and without the restaurant in the upper right. i had both half-assed in my plugins folder and i placed the lot without paying much attention.
Hold the fucking phone. Is that an off-world colony? Oh fuck
How solid is the game? Please tell me it's not plagued with something like micro transactions or anything like that.
How fucking out of the loop are you? Yes, it's a lunar colony, you can also make a colony on the north pole, and no, it isn't. Just pirate it, or buy it on steam and refund it if you don't like it.
definitely more optimized than he was in the 90's
Not him, but I've played it and
>no enemies to directly threaten you, basically no way to lose
Even Tropico forces you to kiss some foreign imperialist ass once in a while.
>fixed coastal and mountain building slots
>ability to move buildings
Now you don't even need a fucking plan anymore. Anything mountain or coastal is served up to you on a plate (the module upgrades don't even take extra space) and should you need more adjacent space to add modules on other buildings you can just move the building.
>service buildings just produce an amount of the service, no more service AOE anymore
Arcti forces you to build all buildings within a certain range of heat sources because muh heating requirements but normal service buildings can be placed in bumfuck nowhere and still work.
It's Hyperdimension Neptunia.
yeah, you have 3 biomes basically: the moon, temperate and arctic, they plan to get more shekels out of us by adding tundra and orbital biomes in the future as a dlc
the game itself is fine I think, I like how the heat management in the arctic works and the lunar stuff, though I also liked anno 2070 more then 1404, so people would likely accuse me of shit taste or something
Anyone know how to switch interface locale to Korean in Cities: Skylines. It's not in the drop down menu but the game has a ko.locale in the files and other people in google searches seem to have it launch in Korean by mistake. Tried renaming that to en.locale too but that doesn't work. Any ideas?
>game begins in 1919
>dealing with the effects of the Great Depression, discord in Europe after the Treaty of Versailles and Japanese imperialism in Asia through the Koreas and Manchuria
>you will never make a cozy 1940s American surburb with a strict anti-Japanese policy that experiences and economic boom post-WWII throughout the late 40's and 50's
>timeline extends to the 60's and 70's where you have to deal with the anti-Communist hunts and the social clashes between the anti-Vietnam hippies and the boomers while managing the great migration from urban to suburban America
>you will never manually enable social stratification between races in America through low cost housing projects and questionable policing
>you will never manage Germany as it slowly transforms into the Third Reich, promoting industrialism in your previously poor agricultural village, enacting anti-Semite policies to appease Chancellor Adolf Hitler
>you will never rebuild either side of the Korea's after Japanese imperalist dogs are kicked outm rebuilding the north under the leadership of Kim Il-sung under Juche idealism or slowly rebuilding the South with American aid and under the watchful eye of 3+ decades of military dictatorship, suppressing student organized rebellions and democratic movements
Get all the good mods, unlock everything, give yourself unlimitedmoney and go to town. Literally.
well this is embarassing I actually had to flee a combat mission in anno 2205, of course it did worn me that you need elite ships and I went in with only veterans and rookies, but fug, this is still shamefur dispray desu senpaitachi
this looks alright anon 6/10 though because maxis highways are cringeworthy. use RHW included in NAM. also may the lord help your sims and distribute iodine pills if they are in an earthquake zone.
Finally got Banished in a sale. Just playing things out a bit so far on medium+no disasters. Any tips/glaring errors?
2nd snow strength makes my framerate drop, shame, it looks very pretty, it will probably be much worse when I'll do the quest that lets me start snowstorms
My first time doing a grid and I can see the appeal for efficiency
I'm working on setting up a Twitch stream instead of Steam stream for autismal building. Steam was too unreliable.
>dat water pollution
Anon pls. Think of the children.
>Think of the children.
I'm building up their immune systems from a young age.
one look at those screens makes me see that skylines is not for me, I have no idea how road networks work in real life, looks like a maze desu
just looking at it makes me feel stupid
Can one of you lads give me a hand, I tryed to install the trafic ++ mod since everyone recommends it but when I do have it on It stops any cars from spawning anywhere but the edge of the map, im assuming I fucked up somewhere.
Is there a game like Banished or Tropico but centered around the Industrial Revolution?
I don't think so. I'm not very well versed in more obscure city builders, though. Maybe you can look through this list: https://en.wikipedia.org/wiki/Category:City-building_games
>Repostan something from a guy that helped me.
Yeah, there's not much out there about how to do balanced stats. It doesn't help that the default parks aren't as consistent as they could be, but a lot of people are looking for balanced parks.
Personally, since you're basically replacing the default "Park with Trees", I'd suggest scaling the stats from that. Rounding off, I get:
8 x 12
Construction Cost: 3,000
Maintenance Cost: 24
Entertainment Accumulation: 80
Electricity Consumption: 32
Garbage Accumulation: 4
8 x 5
Construction Cost: 1,250
Maintenance Cost: 10
Entertainment Accumulation: 33
Electricity Consumption: 13
Garbage Accumulation: 2
8 x 3
Construction Cost: 750
Maintenance Cost: 6
Entertainment Accumulation: 20
Electricity Consumption: 8
Garbage Accumulation: 1
Those figures all scale neatly, so e.g. a 8 x 9 would have those stats three times that of an 8 x 3, while giving you parks that are nicely balanced with the default game. Hope that makes sense.
The rest of the stats can be left as they are. Entertainment Radius of 400 is standard across all default parks.
Anyway, that's what I'd do; of course, it's up to you!
Thanks. Have a screenie in return.
how do i get more income?
i've been digging through the workshop of skylines, but couldn't find any...
has anyone found a train hub so far?
You should make as many workers on the first island as possible.
>Play on hardest difficulty.
>Am in a unending cycle of not enough resources and not enough money.
This is quite challenging..
When making a map in Skylines should I be adding a boat load of off ramps from my highway system? I am making this map based off Rio de Janeiro but can't figure out where to put my highways properly. I have this problem all the time and I can never finish maps because of it.
How does one treat a shattered bone? I have no option to heal or use medicine on the colonist.
shattered left radius to be exact
i cut off the entire arm and replaced it with prosthetic but i am aware that body can naturally heal shit. unless ofcourse by shattered it means crumbs now instead of bones, which could easily spread infection in arm and need to be amputated anyway
>dat moment when you create a nice utility off ramp and loose focus on seeing how high of a population I can support on a new on/off ramp system that is based on what goes by neighboorhood
I like my utility off ramps so much more.
Cities Skylines and Hardcore History
Alexander Vs Hitler
10 hours into anno and just completed all the "main quests" and i honestly dont know how to feel
as a huge anno fan im a bit bummed out about this game, it feels like a lot got left out for DLCs
i want to like it, but have a hard time doing so
i love the concept of 3 different regions but i hate the faceless "competitors" and npcs
things dont feel as charming as they used to....
>there will never be a game that made building monuments fun like Pharaoh did
>there will never be a game with as much variety in housing types as Pharaoh
I like Anno 2205, but goddamn am I tired of building fucking skyscrapers.
Adding a bit more lore to the competing megacorps and the Orbital Watch would have made a huge difference. Part of what made Anno 2070 appealing for me was the whole Eden-Tycoon conflict, and even though I don't believe in manmade global warming I felt it was a very good and fair treatment of both enviromentalism and industrialist ideologies. It was fun being the Captain Planet villain and quashing those pitiful treehuggers.
In this the conflict isn't all that compelling. If anything, I want to play as the rebellious moon colonies and build a glorious city on the moon, independent of the tyranny of Terra.
I've been playing anno 1404 for the past 3 days. I'm awful but getting better, last game I managed to get some nobles for the first time.
Any tips or things I might have missed? I just figured out how to use the strong box thing for trade so I don't have to manually have my ships sell shit. Considering it took me 3 days to learn that what else should I know?
How do I make money reliably and at what population should I have each upgrade?
A screenshot for your kindness
>I don't believe in manmade global warming
That's because you don't have to believe in what is pretty much fact, right?
:^) Seriously though, how do you explain the rapid sea level rise of the last ~150 years, then?
>How do I make money reliably
sell whatever your population/production doesn't need, e.g. excess materials. salt, charcoal, tools, iron, and wood for example are some things you'll typically have shit tons of that everyone will buy. if you have the honor check with the npcs for duty levies as well, they are nice.
control population advancement yourself and use manual ascension rights and trickle in nobles and patricians just enough to build their demands and trickle in more as your production gets better. plan ahead too because you're gonna need river slots, oriental materials, etc. so be prepared to open more routes.
Why did I even need to build a bridge?
Foot travel? Also roads are airborne routes to follow as roads lead to civilisations. Planes use them to navigate as do helicopters so no doubt flying cars would aswell.
Lower income people would likely still be driving on the road aswell.
Unless 2205 logic is retarded and they forgot all this.
i started with unlimited money because I was starting with everything unlocked too.
now I want the satisfaction of saying "i just did a $4 million renovation of area X" or something like that
up to to you. it teaches you the basics of the game and the military aspect, but it seems like you already know what you're doing. but just make sure you know the finer points like attainments and researching items and socketing them to your main warehouse(s) and ships. if you have the venice expansion things like council seats and takeovers are worth looking into as well.
>turned off unlimited money
>had a $5M surplus
Damn bro you gotta check your reaction image privilege or something.
Indeed. I found it in the GOG files for the game and thought it was neat. This was page 2 in the PDF, except I removed the text and a couple map markers because I liked the image alone.
tfw listened to this while doing it https://www.youtube.com/watch?v=MBypz1v5IPQ
Here's the Pharaoh map. Neat as fuuuuck.
Trade in that game was really fucking frustrating.
>oh, here's a city on the map with a list of trading goods that they'll buy and sell
>but you can't trade with them
SO WHY ARE THEY THERE????
I own 8/9 plots on the map, with about half of them developed. Guess I can tap the other half.
>don't upgrade them
But my current objective is to get 150,000 investors and I only have 55,000. Besides, what does having a bunch of workers do that higher level people can't do better? They're tougher to keep happy, sure, but they're worth way, way more. Sorry if these are newb questions, im kinda new to anno.
Doing some streaming again.
Just started a new yurop themed city with realistic pop mod
anyone know what a "special corporation name" is?
Are these like cheats or something?
I wonder if it would be possible to make a comprehensive rpg mod for this game. Ploppable quest hubs/rpg related buildings, maybe give the game some type of actual driving physics. I have no idea how far mods are capable of going but I'm with you in that I would love to play that kind of game
There's this one game being made by a turkish dude called Northern Shadow that's an RPG with city-building, but it's medieval fantasy and not modern cities like C:S.
I've been following it for awhile but there hasn't been any proper news updates since July other than a few words on their forum from the dev saying how he was retooling the dialogue system to be more like an advanced version of Daggerfall's.
The lack of news posts is driving me crazy since it's something I'm really looking forward to.
Most successful city to date
I've got Industrial traffic worked out; how the fuck do I deal with high density commercial that is naturally far away from Industry?
Also rate my bottom right spaghetti roundabout; 7 exits and it runs pretty smoothly
National roads are best roads
first i went with the others and by reading the steam reviews i thought that its shit aswell..
>omg they removed multiplayer
>omg no random maps
>omg no sandbox
>omg ... (endless list why its shit)
then i tried the game and i found out that it's not bad, knowing myself i'll get ~50-70 hours of gameplay out of it at least, got it from CODEX first and after 5h palytime i realized that it's not a bad game and bought a copy from a cd-key site for 22gbp
i do have over 1000hrs played on 2070 and about half of that in 1404 (because of multiplayer)
What do national roads do?
The children though dog they got three eyes.
Little two lane highway. Can't build alongside it or anything
So I wasn't having any luck with making a webm of this, so i just put it on youtube. The framerate is ass since I had the game on ultra and it isn't the most optimized thing out there.
Anyways I thought this looked cool.
Am enjoying Anno 220x. Very cozy and calm game, but i wonder how tundra and space station will work. After all, temp-art-luna already has working system, unless they change the entire sup-dem chain for city and colony, i do not see how things will change for better. They better not make it "optimal" resource that makes people pay more. I will be angry if so.
I've made the switch to pollution free treatment plants, now I'm just waiting for it to flow away
the threads on /v/ were full of people claiming that theres no storage, that you can reach top level in 3 hours (even though execs are not the top level and you could easily reach nobles in anno 1404 in 1 hour - there was even an achievement for that)
because it looks more cool?
It's not a meme if you don't use it as a freeway exit
citizen level - v thought that the execs were the top, but thats actually the investors
I like large cities too, I feel less visible there, living in a town with 150k (thats the official number but I feel like its inflated, because when you walk around the town centre in the evening most windows are unlit, it doesn't look like the town is populated at all) is weird because people seem to know one another
There is climate change, but it's not man made. The world is constantly changing, see studies of old ice samples.
It has gone through many ice ages and heating periods before we even existed in our current form.
Ultimately there is no correct, default or natural state a thing can be in. It's only about whether we can survive in those states that matters, anything else is politics.
I played Pharaoh a lot when I was a wee kid, and I was horrible at it. I tried it again recently and uh... Is my hunch that for campaign missions you can't possibly make money off of a tax collector in your podunk little town to have a positive balance, and thus the mission is essentially on a timer, correct?
Rate my HQ in-construction.
Planning to remove farms and pretty much everything from that island and just build up, then add some investor skyscrapers in and stuff.
So, what are your thoughts on new Anno so far?
I like combat, but the way they implemented it here is really boring for some reason. I've started skipping it after a few missions.
I'm also not sure wheter placement of influence buildings actually matters. What I mean are stadiums, security stations, metro and so on. It seems if I just slap a few of them in a remote place, they work just fine as long as the total influence they give is enough for entire sector. Then again, I don't know if they are worth it really. I've tested this on healthcare centre on the Moon. My income was +87k, I've put the centre there (straight in the middle of the housing area), it dropped to +79k, but never really climbed past +81k.
Nevermind, found the answer.
The influence buildings actually have to be placed centrally. They do provide the service to houses out of range of inflience, but the further away the house is, the more influence it consumes. So while you can be lazy and just slap them on the edges of town, it's actually more cost effective to plan them out and place them centrally.
I actually like this game a lot. It doesn't have hard restrictions on stuff, making it seem easier, but if you want to be efficient, then you do need to plan your shit.
>I'm also not sure wheter placement of influence buildings actually matters. What I mean are stadiums, security stations, metro and so on. It seems if I just slap a few of them in a remote place, they work just fine as long as the total influence they give is enough for entire sector
it does, the closer it is to the people that require it the more influence it produces, it works like the logistics system
The roads actually seem to have some sort of sci-fi wiring on them, so I like to think that that is what allows the cars to hover for longer periods of time. Maybe they´re inducing electricity or whatever.
that's a good fucking point right there
>tfw we wont be seeing any of this in a while until someone reboots the genre well enough like cities: skylines rebooted city builder
Could I run the new Anno? I can run Cities Skylines on low with decent FPS, I don't mind playing on low FPS
yeah, it's quite demanding, lots of items/buildings/moving parts and stunning visuals
people's home windows have reflections even on low detail, would be great to turn that off, but you cant
Well, if your problem is that even with new people, you can't satisfy all the needs, you obviously either need to optimize your production more (upgrades and modules or whatever those new things are called) or you need to keep some of the new population at a lower level so they don't have as many needs and can satisfy the needs of the higher ranked ones.
Also consider that in real life not everyone is at the top of society. I think it should be possible to satisfy everyone's needs properly in Anno, but if you aren't able to right now, you could keep with that.
Did I make a booboo somehow?
Didn't play for a week, and now all my intersections look like this.
Yeah, but in the time before this recent sea level rise, it was a very stable period (an estimated 0.07 mm/a for the last 3000 years). It seems like a huge coincidence that a natural heating period would start right around the time the industrial revolution started, don't you think?
A restart was enough to fix it. Seems like something didn't go quite right when loading the game.
When you first start off on temperate zone everything with basic worked and only use water and organic food.
Level up to the next tier then play the battle mission to buy modules.
Congrats you will never go below 5k now
>it was a very stable period
It's generally a bad idea to consider tiny parts of a graph to be indicative of a trend.
>Note that over most of geologic history, long-term average sea level has been significantly higher than today.
>even though humans: cause extinctions, cut down entire forests, divert/dry up rivers, dry up ponds/lakes/inland seas, create artificial ponds/lakes/inland seas, create artificial islands, destroy islands, completely transform biomes, created hundreds of millions of square miles of agriculture, built thousands of cities, altered the ozone, altered the makeup on the atmosphere, overfished the seas, and on and on and on
>People unironically believe humans have had ABSOLUTELY ZERO effect on short term or long term climate
It's obvious that the climate changes naturally. It's ridiculous to think that humans don't have an effect on it considering everything we do. Even if we don't have as much of an impact as we think we do, we should still try to minimize the long term effects.
It never rains in my anno game what am i doing wrong.
I do have night and day cylce.
you need the arctic project weather controller completed, lets you pick weather, the downside is that you pick it accross both biomes, so if you, like me, think that snow looks great and rain is a bit shitty in this game, well tough luck
How the fuck do I stop this from happening? I just want a fast moving river but every time I put a water source down it floods my entire map.
starting a combat mission without turning the blizzard off was a bad idea, I cant see shit
Then it is the size and height of your water source.
Remove them completely and set them to 0.5 or below and adjust the height so there is no overflow.
It will just take some fine tuning.
>the atmosphere is not very large or thick at all though, and we add 40 gigatons of co2 annually
The atmosphere has mass of 5 150 000 giga tons, of which only 0.04% is co2, so 2060 giga tons of co2.
It would take over a thousand years of current co2 production to get co2 to 1%, which unless you start importing fossil fuels from space or some very deep mining, will be physically impossible.
these high-tech tents look pretty good desu senpaitachi
>mfw there are only 2 levels for arctic and lunar citizens
Fuck man, goosebumps... Used to play like when I was 10 years old and I'm 22. I had none to very little English by that time. I had no Idea what I was doing. You just made me started downloading it again
I honestly played mostly scenario mode, not campaign so I have no idea.
The GOG version is great, comes with the expansion and works on modern machines no problem. Do it!
>Tfw playing on hardest difficulty and already pretty much finished the game in 2 days.
300k+ population and 50k+ income.
All i need to do now is spam buildings and buy off the rest of the islands without any management.
I hope they'll add more endgame stuff and that i'll be able to research shit like in anno 2070 cause now it's really easy to manage resources.
i really dislike the fact that once things are running you could basically go afk and itd still be going when you come back
in previous titles random shit could fuck you up so you had to constantly readjust
Yes and it would've been nice if they added natural disasters invaders and some insanely expensive monuments, It feels like all there is left is to make your city aestheticly pleasing but it's impossible when everything is locked to a grid.
M8 I was referring to a very specific portion of that graph, the portion describing the last couple of thousands of years before today. Those are visibly very stable for the sea level, until about ~150 before today, when the sea level starts rising again, continuing through today with a couple millimeters per year. I was commenting on how this start of sea level rise coincides with the start of the industrial revolution. You could say that after a couple thousand years of no difference, the sea level started rising again naturally, but it does seem suspicious that it coincides exactly with the industrial revolution, doesn't it?
That graph of yours goes over hundreds of millions of years, by the way, which is completely out of scale for this event. And I didn't pick some tiny part of a graph, I picked the immediately relevant one, the one that directly precedes our present situation.
The team is signed up and has been accepted to play. I'll try to prepare everything for the export (updated players, tactics, and possibly aesthetics) done sometime soon. However the Autumn Cup also happening right now makes it harder.
I might expand the tactics a bit and maybe even be around for games to do subs and adjust tactics, but since I can't test and don't know what I'm doing, a simple pastebin instruction may be better. The team will probably do bad anyways.
I like the roster the way it is, but I could put him in Tree Limit's place, since there does tend to be some turbine discussion once in a while.
I thought something like "Anno 2205 Schism" might work (if you know a better word tell me), to highlight the new direction and how it puts off some players but improves it for others.
Well if you want my opinion I kind of dislike the lack of other AI settlements and combat stuff. I was looking forward to building a futuristic army. But other than that it's pretty fookin comfy.
Investors, if I'm not mistaken and they are under execs.
>We should hijack /igg/'s manager
I don't know if he plays city builders.
I don't actually have C:S since my PC would probably explode, but googling your post gives me http://www.skylineswiki.com/User_path .
I'm not sure what could even be used for which player, though. I had a couple ideas for other players that I'd like to see made, but I don't really have any Skylines-related ideas.