Where were you when Chun-Li had the swaggest combos in SFV
I mean the animations look really rough and the hit stun reminds me of SFIV, but it looks very fast paced like KOF should be
Are you in some fucking denial or are you just an idiot?
What kind of fucking motivation they would have to do something like that?
"Well, we have these actual models we have been working on, but just for shits and giggles, let's use some pre-alpha assets to make our announcement trailer."
Over 1 hour of Blade Arcus from Shining™ matches. This time, enjoy seeing Melty get wrecked.
she can't actually combo it into mk legs unless it's a counterhit, which is a shame. but doing instant overhead into legs is still a great pressure option and way to make your stomp safe on block.
>there will never be a fighting game with Nana Mizuki in it that isn't total fucking garbage
Okay she did have like three lines in Aquapazza I guess.
>making video games is inherently bad business sense
Video games take long to make and are really expensive and consumers are fickle mistress so failures come easy.
In order to video games to happen there have to be people who really want to take that risk and go for it, a pure soulless capitalistic machine, probably wouldn't take the risk.
SFxT I didn't follow when it was coming out. Like I probably saw the trailers at some point, but couldn't tell anything about them.
And SF V graphical changes are nothing major, putting little bit on metaphorical makeup on XIV wouldn't make it look good, better sure, but not good.
Not that anon, but I remember some of the differences between early SFxT and Release SFxT!
>The earliest version didn't have the water/oil filter and effects (looked more like SF4 before)
>Nina actually held the opponent down for Kazuya to hit during their cross art
>Chun-Li did a handspring from Ryu's back during their cross art (there was more personality in old cross art animations)
>LMH chains could be canceled with regular specials (EX only in final)
>Lifebarss were white and purple (changed to yellow in final)
>Rolento had a wallbounce (removed before release)
>boost tagging had a longer pause (cut in 2013)
>timeouts happened more often
>Ken was able to loop his tatsu easily (he could do his tatsu 4 times in one combo)
How do I get the SFV skidrow crack going?
I keep getting
>Join ranked game
>hear him go gorilla on his furniture
>called a queer faggot fuck etc. over mic and kicked
always the ones with mics
i wanted that runback, not much else to it.
joined once more to see if he wanted HIS runback but that's when he called me a queer faggot.
I think I might have figured it out though. I had the Karin+Rashid version that is 1.6GB. Apparently the older version has some files that the newer download is missing. So I'm going to merge the folders and hope for the best.
>Modern fighting games have shortcuts that don't work in older games
Trying to play
98 and 2002is suffering
I had to google her. Okay, she's a cute.
See's White Album. Great soundtrack.
new samurai sniffdown when??
Reminds me of the time someone told me American kids believe chicken have 10 breasts each and such because that's what they find in fast foods
"bring out your main chicken"
Alternatively, I think I remember Throwryuken returning for an episode, but I could just be imagining it.
anyone wanna play rising thunder with me? I'm pretty ass.
I can't block Oni's crossup move.
Can I blame it on online or am I ass?
Wow, I actually fucking hate you guys right now. Not because you both responded to me with the same image, but because I strongly dislike toradora
Let's be real, light novel anime is the worst
They didn't change at all lmao.
Take that anger and channel it into cooking, kouhai.
Well played Capcom.
Went to youtube to look for the initial reveal trailer for SFV to actually see if this bullshit has any merit behind it and what I got was endless list of character reveal trailers.
luh dis comic
In general no. The story isn't that great and the art is terrible mostly because it switches so often. If you want a preview, just go to streetfightercomics.com. They have a new page every MWF and there are lots of chapters so far.
The Ibuki one is part of an older set of comics they did call Legends. They don't change artists often (if at all, I can't remember) and are a bit better than the normal comics imo.
I found the Ibuki one to be a pretty fun read... made me feel like a huge fag for enjoying it.
At this point we can't say basically anything significant about the gameplay, but we can look and judge the graphics, so that's what we do.
I'm personally really looking forward to Kof xiv and really hope it plays well.
But it looks ugly and that's gonna drive away otherwise potential newcomers, which in worse case scenario leaves playerbase outside of mehico and china to be tiny veterans only club.
>Arika Vice President: There’s a possibility of Street Fighter EX characters appearing in future Capcom games
Speaking of comics, whatever happened to all those SFV comics Udon was going to release?
>tfw just played the demo for Indivisible
It actually was pretty fun. Not holding up to jump bothers me though
Why doesn't anyone ever post the source when they say shit like this.
why do they insist on making the actual gameplay models look like total ass when the kyo they have for promotional art looks good?
i remember one of their artists (i think it was eu03 or something) saying that they were not going to include any skullgirls references or guest characters because they wanted it to stand on its own
they must be desperate
Hold the fuck up... That's Kyo?
W O W
SNK what the fuck are you doing?
>Someone on the vanilla SFIV development team killed themselves because of stress. When Ono found out about it, he laughed. No sympathy, no card to his wife. He fucking laughed about it and told the people gossiping about it to get back to work. I found out about this straight the producer of the latest DMC. Ono is slime, don't waste your sympathy.
Is this true?
i'd rather Rival School characters get in before EX characters honestly. if we do get an EX character i doubt he'll be in first thing, i'd expect someone more vanilla looking first
Why exactly did this shit bomb anyway?
I didn't bother supporting cause I don't really like JRPGs and felt like I was getting blue balls'd by the side scrolling gameplay, but I figured being the Skullgirls devs and all they would have made an easy 1.5 mill by now.
Almost feel kinda bad.
They used indiegogo which has a smaller userbase than Kickstarter, they asked for the full amount they needed instead of a smaller goal and leave the rest of the features to stretch-goals, Lab Zero/Skullgirls doesn't have a large enough fanbase to pull in 1.5mil on their own, the style of JRPG they're going for is niche, there's no massive mainstream nostalgia value in Indivisible.
Those are the only possible factors I could think of now. They tried to play with the deck stacked against them and refused to compromise.
I think the sojuwa influence (whether perceived or real) had a tangible effect. It didn't help that they went full retard by calling themselves brave for using a brown girl as the lead and then fixing skullgirl panty shots because portrayal of women in games is important to them or some shit
they aren't making a good case for why they should get the money imo. the staff has been extremely passive-aggressive and immature towards potential backers. publicly. and they're pandering the game for specific demographics. not a good look at all.
It's a JRPG from 99/2000.
The original only sold 140k outside of Japan, the PSP one only sold 60k in NA.
There's no barrier making it a niche game/genre it just is which sucks desu.
I'd only heard of VP from Indivisible, I'm gonna check it out in a couple weeks when uni ends.
I think somewhat of the problem is Mike Z likes to talk about important stuff about the game but doesn't actually put it in the kickstarter or anything. For example he made a pretty convincing point on why they are asking for so much on a stream but never actually said any of that shit in the kickstarter. Why aren't you doing telling everybody who might potentially fund it rather than on a stream for people that will probably already fund it if they have the money.
this is the video btw
what does setplay mean i feel like its some meme u faggots created
Well, I guess I didn't really mean "why is VP niche" more like, why is the gameplay style niche? It seems if you're a fan of side scrolling and/or jrpgs you would be interested in the new style of combat a bit.
That was kinda my point. They obviously weren't censoring the game if they only fixed a few small animations
Setplay is like... flowcharting so you get into a particular situation and then flowcharting some more to take advantage of that situation.
There's like a fighting game terminology dictionary out there, feel free to find it
It basically means a character whose strong point is creating situations that make it hard for the opponent to get through rather than winning with stuff like footsies or whatever. They have to SETup situations to get big damage.
yeah they're just marketing it poorly. almost every public statement about the campaign is some condescending statement towards people who are hesitant to back the game for whatever reason (and i can tell you the 1.5mil goal isn't even a huge reason). the thing mike z was talking about is just trying to clarify/justify the amount of money they're asking for, which is a separate thing imo.
like, i'm interested in backing it, but all the tweets and forum posts by the staff members legit make me think they don't want my money. and no it's not just the post from mike about not wanting 4chinners' money.
I think someone are
r/kappasaid it best.
>The fact that he wants these answers to somewhat valid questions (my standards for human intelligence is low) to be recorded and distributed by someone else instead of doing it themselves says a lot as to why their campaign isn't exactly working out atm.
>Their campaign video was just a trailer, and not a pitch. They really needed to put themselves out there and talk about the game, people don't get attached to a campaign from transparency and actual content from what we're finding out through this IGG campaign.
>People like to feel good about giving their money to a cause, even if its predicated on bullshit (mighty no. 9) or absolutely nothing (Bloodstained). LabZero pitched a game, those other ones pitched a feeling of sticking it to the publishers who didn't want to fund their game (even though they both had funding when making the kickstarter).
>They don't seem to want to do their own marketing which is frustrating, because this is the best project you could ever hope to back and it's not getting the reach that it deserves.
>tfw your main and sub (Rashid/Karin) have the best themes in the game
yeah, i agree with that. i just find it stupid that on top of not marketing it, they are almost actively trying to dissuade potential/hesitant backers like myself with all their public statements on personal twitters and their forum posts.
it's mind-boggling. it's like no one in their group has even the slightest idea of public relations. i can't see them succeeding in this campaign if this blatant stupidity continues.
I was feeling the intro, and then the synth shit happened.
It has a Rival Schools feel to it..., which is nice. Good they still have the same melody has her original theme.
Capcom should have remixed this for Cammy instead
What's funny to is how well they handled SG but for some reason they just aren't doing it well with Indivisible.
It's really a shame because I really like Lab Zero they are really hard workers and they are really transparent with everything which I like. They are a really good example of what game developers should be like (besides the twitter and forum shit) and without Indivisible getting funded it's done for them and they'll never make another game again together. Not only that but I think Indivisible actually looks like a good game. I actually kinda feel that it was a bad idea for them to have the campaign have fixed funding since there is the slight possibility that they could still make the game even if it isn't all funded
Wish they kept the old ryu v-trigger where all his fireballs gained a permanent hit. Would have been cool getting to 3-hit fireballs in the third round, but I guess they figured out how fucking broken it was early on.
>Blade Arcus will be dead on arrival
What made them think no Netplay was a good idea when that killed Chaos Code?
>The first gameplay of SFV looked like garbage
The character models looked a lot worse compared to what we have now, but the background stage was actually better. Also, there is something about the VFX that felt more clean and pleasant to watch there than in the most recent builds (maybe the fact everytime a character hit the opponent with a heavy normal wasn't a super-sparky bullshit?)
well, look at it from my perspective.
i don't know much about the staff. so i found some stuff out via their twitter and their forum. there were quite a few things that could be summed up as "we don't care about potential customers" and "we're going to do this game our way whether you like it or not" and "pssh, we don't need YOUR money."
that kind of shit doesn't fly. if this campaign does succeed somehow, the company will not go far with that kind of attitude. that shit straight up does not fly unless you are an indie developer who develops the game on your own time and of your own volition. then you have every right to because no customer is paying for your development time.
but to be a potential customer and read that kind of shit really makes me not only want to keep my money, but also dislike the staff. i appreciate them being transparent and blunt. but there's a reason why so many companies are not either of those things yet still garner tons of loyal customers. again, if this continues, they won't get anywhere, regardless of the campaign's outcome.
>EX characters might return
Why do Capcom listen to every fucking meme character suggestion out there
models look ok
wud sniff tbhonest
>that HCB+F motion
I'm plying CvS2 and trying to learn Hibiki, and that level 3 super with HCB+F is fucking killing me on my dudebro pad. And that's just for activating it: shit's a nine-hit combo with manual inputs and very specific timing.
do the bodies and faces have zero textures? the faces look like something from a PS2 game or a shitty steam game made in Unity.
and why the fuck do they have a white glowing outline
Fuck off please. It looked slightly better in motion but this shit is terrifying.
I think someone posted a tweet or a post on something about Mike Z just telling 4chan to fuck off because they're big meanies or something.
> why the fuck do they have a white glowing outline
i'm on my phone right now so i can't be asses to link some stuff, but look up the artist girl's twitter. i don't even know her name. there's a few things in there about the campaign and how she's adamant on her art style or something.
to paraphrase, he said he doesn't want money from people who think it's acceptable to use "-fag" and "jew" in vernacular (common language/conversation).
Anyway to get a ps3 first gen TE stick to be read on PC skidrow SFV?
The game will be in 2D and the gameplay looks fast like in kof13. But you guys only want graphics, graphics and more graphics. Holy shit.
it's not that actual fighting game fans won't play it, but it's doing no favors to try and expand the playerbase. which is fine by me because that hopefully means no retarded input shortcuts or scrub-friendly system mechanics. i also wouldn't be surprised this is the case because it was bought by chinese company and china fucking loves kof regardless.
New player here. Trying to learn T. Hawk in Ultra. Got most of the basics down. I know his basic setups after light SPD, I know how to use all of his normals, my execution for his specials and basic combos into tomahawk is solid.
Having trouble with links though. Like three jabs into standing medium punch. I can only make it combo half the time. Is there a trick to it or do I just have to practice until I completely memorize the timing?
Graphics don't matter people are the worst. It's not even the graphics in the sense of polygon count or resolution, but style and artistic direction matters a lot and KOF xiv looks shit in any way you want to look at it.
I haven't. I sorta know what it is but I've never tried it.
So I hit another button along with my MP and it should a frame earlier or something, right?
Anyone know what you use to plink with Hawk's jabs into MP?
Is there anyway to get a controller to be registered as Player 2?
You use a lower priority button, so for MP you'd plink with LP. You want to hit LP a fraction of a second after MP, so your readout in training mode with inputs turned on would be
You can pirate it. Download a japanese ISO preferably and then download the patch from ggxx.wingdreams.net
depends on how you mean. usually the fastest stuff in 3d games are 10f but there's less hit and block stun and faster movement.
it's just that they are played more with reactions than 2d fighting games where you can react to a whiff and punish it rather than trying to preemptively whiff punish stuff like you do in 2d games.
I'm just gonna knock beers around and play Stone Cold's entrance when I pick any grappler. Already torn between Gief, Mika and the eventual Alex.
That's what I meant, frames are a lot slower. I know what you mean by 3D being more about reactions but I still am not entirely sure how that helps in 2D where moves are a lot faster and harder to react to.
In 3D games (Tekken specifically since it's the one I only really play) you're reacting to pretty much everything. It's hard to predict stuff since there are so much your opponent can do so you have to react, especially when it comes to stuff like blocking lows and teching throws
sure, i don't think we're on the same page here though.
if you look at how fuudo plays fei it's quite obvious. his whiff punish game is amazing, a lot better than other fei players like gackt or mago.
I made this during E3 and posted it here
Of the 17 characters revealed since then I called 8 of them.
i think 3d games condition you to pay attention to animations in detail and react. kind of like blocking an overhead, blocking a low in 3d games is really important (in tekken almost all of them are punishable on block, in vf you can punish most lows that leave the opponent crouching as well), and their startup can be masked in a lot of ways. some make the character bend forward or crouch down and it can be obvious, but others are not so obvious or are simply absurdly hard to react to (less than 18f startup).
so i think, and this is just my personal conclusion, that great 3d players have great reactions overall in part because they trained themselves to observe the opponent's animations more precisely. i think that's why fuudo knows can almost flawlessly anti-air at any range and whiff punish so consistently.
Why the fuck is Ibuki in SF5?
She wasn't a popular 3s character
She isn't popular in 4
There were other 3s characters that would be more preferred like Elena or Necro
If it had to be a girl Viper or Poison would be a better choice
A character from 4 would have made the DLC be like: 2 from 2, 2 from 3, and 2 from 4.
Why aren't there new DLC characters
Where the fuck is Akuma
Variety introduces variance, and makes matches' outcomes affected by things other than solely player skill. An ideal competitive fighting game would have only one character, but that obviously wouldn't sell.
Ibuki was literally never played you 15'er diaper
even in casual matches where it wasn't Chun, Yun, Makoto, Akuma, or Dudley she was never played
Out of all the low tier characters Kuroda used, you almost never saw him use Ibuki
Not a single Ibuki you 09er shitter fuck
Theres multiple Seans and Remys but not a single Ibuki
no one played that character in 3rd Strike
The only character with less players would be Twelve
>you 15'er diaper
>sites kuroda as a source
Anyways, I always ran into ibukis when ctf was still open and I still do when I hop online. Stop pretending to be an "og".
I don't understand why they don't just include parries in SFV. Like yeah SF2 didn't have it but it's an objectively good mechanic, no reason not to have it. No point in taking steps backwards.
>sites Eventhubs as a source over kuroda
>thinks 3SOE is a judge of who plays 3s
>name drops CTF in an attempt to not look like a 15'er
Yeah kid you aren't fooling anyone. I bet you think Chinatown Fair was even relevant in 3s. I bet you pronounce it wrong like calling it "Third Strike"
Ibuki was pushed as Capcom as the main girl of SF3 to replace Chun-li. Fuck I bet they even made her intentionally stupid in 2I just so people would play her.
She still ended up being the most popular SF3 girl on both Jap and English polls with both Makoto and Elena not that far behind.
Chris g was always there with a line of people waiting to get fucked but ok then. Also that's an official capcom poll, not some event hubs shit. Who kuroda plays in casuals is hardly a representation of who's popular or not, "kid".
parrying is too powerful
it has like no drawbacks and you can play in a way its safe to do in so many situations
if parries whiffed they might have worked out
I think they'd be a bad idea in SFV though. Its already super grappler heavy and unfriendly towards zoners and fireballs. Parrying would just make it impossible and tip the odds completely towards grapplers since you cant parry command grabs
Here you go
>I'm done with Shadaloo! \You're just another enemy now!
>I told you, I ain't done a bloody thing! \You cops got nothin' on me!
>Your face... Did you go up against\Shadaloo and lose or sumthin'?
All the same character
lmao holy shit you know literally nothing about the game
A popularity poll means nothing cause shitters that don't play will vote. Hence why you never see Ibuki but she's rated so high.
If you truly believe in the poll as fact then how come Ingrid, Q, Sakura, Sagat, or Akuma aren't in the game but Ibuki is?
I dont see why its so difficult to imagine someone who just doesn't know why parries are kind of messed up
esp when people who are new would think parries are crazy difficult to pull off and they are an exciting mechanic
She was always one of the more popular 3S ogs to fap to*. I got your back anon.>>121242959
well those guys are on /v/. no point in explaining why parrying is a bad mechanic overall, since the people who think it's good and should be in every game base it on no real reason.
that's why it's good, it's a powerful technique that you can use to counter almost anything if you're good enough with it
even top players lose to brainless fireball spam in games that aren't Third Strike
Why not have a tournament or round robin to find out
I thought you meant the dvds. Regardless the only low tiers Kuroda ever used in tournament were Oro, Hugo, and Q and again it's still not a measure of popularity. Q is the only character he really put on the map tho.
Still popular characters regardless of how you may feel about the voters.
lol how come people get so threatened when you mention you spent time at an arcade? This shit was years ago and largely irrelevant and I'm in no way calling myself a "god". Pull your head out of your ass.
flea only likes lolis
>well those guys are on /v/
>jesus christ go back to /v/
>you should go ask the guys over at /v/
What is your obsession with /v/? Its cringe worthy
>since the people who think it's good and should be in every game base it on no real reason
How about its fun and feels very rewarding to pull off? And p exciting to watch for stream monsters?
Most people don't just automatically understand why parries are bad after sinking a few hours into 3s. Stop being such an elitist snob
>ignoring the fact that all the videos posted of actual 3s players didn't have a single Ibuki in it
>still clamoring to the fact that Ibuki was played at all in 3s
Holy shit you reak of /v/
yes. you're going to be blocking a lot if you can't anti-air and keep out well. he has no get off me move, his dead angle attack is super slow, and his normals are generally slow as well.
ky is great to get a feel for a keep away style but he has much better tools to do it more often. he has an invincible reversal, well-rounded normals, and a generally easier and more straightforward zoning game. venom's is more complex with specific anti-airs at certain ranges, different kind of space control, more mobility, and he's a charge character so it can feel harder to move and fire your projectiles.
Fuck off brick
He is definitely one of the harder characters to actually understand and play well, if you are new I would suggest someone easier. Source: I tried to play venom. Of course if you want with a ton of time and effort you can start with anyone, it's just gonna be much harder and longer.
you didn't spend anytime in the arcade tho
no showing up once to take pictures with your FGC idols is not "spending time in the arcade"
fuck off back to /v/ retard
pic related its you
>sagat not in starting roster or as dlc within year one
ono you motherfucking memelord
so they do base it on no real reason. wonderful. that explains why they go around tauting it's such an amazing mechanic that takes lots of skill to do.
really, why should i try and argue with someome who already has their mind made up? he didn't say "man parries are so cool, why aren't they in sfv?" he said parrying is an objectively good mechanic. you know who else says that? /v/.
>literal streamdiaper acting like Ibuki was at all relevant let alone played by anyone in 3rd Strike
>implying I can't cherry pick videos too
>you reek of v
Yeah you would know so why don't you fuck right off.
That was way before the streaming boom and I went to play with friends or whoever was there. I had no clue who anyone but mike infinite and chris g were and that's because of one time conversations.
>cherry picking videos
One of them was literally just a youtube search page you idiot and the first four pages didn't have a single Ibuki match.
Its not cherry picking when its a broad search. You literally had to dig for those matches
I was just lurking and wanted to pop in and say, in the late 90's, when SFIII: 2nd Impact was the newest SF, I saw a lot of Ibuki's being played at ChinaTown Fair. She declined in popularity once 3rd Strike came out and I saw a lot more Chun Li and Yun. That is all I have to say regarding the early 00's CTF SFIII scene.
I've never watched the anime, but I love her already.
chris g isn't relevant in third strike
you hand picked a bunch of ibuki videos but a general search would bring up nothing.
neither would any full stream videos
if you searched "3rd strike a-cho" or "3rd strike mikado" or "3rd strike FFA" or "3rd strike denjin arcade" you'll find maybe one match with Ibuki in it but much more matches with crap characters like Remy.
Judging from that alone, no cherry picking, you can pretty much say Ibuki is one of the least played characters
I've never seen the anime and I'm in love with Ryuko.
Only sort of.
Its an okay anime, if you have time to lose and want something simple to watch i think KLK is right up your alley
you could type "r. mika players" and get a lot of results too but that doesn't mean that R. Mika was played a lot.
specific searches don't tell you which character was played a lot. Any general search for arcade casuals or tournaments will show you that Ibuki is almost unseen in both casual play or tournament play. Only character purists really used her. Not even low tier specialists played her.
i just don't get how Ibuki is a fan favorite, she's not even the best Ninja girl in fighting games
>chris g isn't relevant in third strike
Never said he was just that he was easily one of the strongest players there at the time. And judging a character's popularity based on general youtube searches is pretty dumb yet people jumped down my throat for posting an official character poll where said character placed high in jp, us, and world in general.
Not even the best ninja girl in her own franchise.
a youtube search for actual arcade footage will tell you if a character is played or not.
A poll will tell you if people that don't play the game like the character or not.
How is this too hard for you to grasp?
>"Ibuki was played all the time at CTF!"
>Search for it
>"b-but you just cherrypicked"
if she was played "all the time" like you said then how come she's not in a single video. And I saw a lot of videos
A general search on youtube won't tell you shit. If I youtube search 'rap music 2015' and Jay-z doesn't show up for the fist few pages is he suddenly not a popular artist? Plus dismissing every single voter as a waifu fag is dumb.
Sadly Elphelt is the least popular 3S character. Just look up "Elphelt 3S" on youtube and you won't find any matches on a-cho and such.
stream baboon pretends to be OG
namedrops shit everyone knows like Chinatown Fair and Chris G to try to validate himself
gets blown the fuck out by people that played the game
this is pretty much a daily occurrence on r/StreetFighter
You're the one dismissing them as waifu fags
There's plenty of casuals that like Ibuki just cause she's a ninja girl.
Just cause there's plenty of casuals that like Q only cause he wears a trenchcoat, that like Akuma only cause he's evil, that like Necalli only cause of his hair, that like Chun Li only cause she's a girl.
.....Look what you did to Totori.
>didn't even watch all of them
there's even casual play video you fuck and fucking Twelve being used in tournament.
I don't see any Ibuki. I could link every single youtube video of 3rd strike at CTF from multiple points in time and not find any Ibuki. That is not "Played all the time" like you claim it was.
What I suspect happened is that you went maybe once or twice during the SF4 era, saw a guy play Ibuki all day, and now you think Ibuki is the most played 3s girl
i barely followed this argument, but i'm pretty sure you guys are racing toward two different goalposts. you're trying to support the claim that she's popular overall. he's trying to disprove your claim that she was played a lot in third strike, which is something you used to support your claim that she was/is popular.
so you two can shut up now.
i think somewhere along the line someone meant popularity referring to how liked a character is while someone else meant how played a character is
looks like most people believed the latter.
Rival Schools > Morrigan > Saturday Night Slam Masters > SFEX > other Darkstalkers
>spent most of my highschool years at CTF before I moved
>09er stream shitlord tries to claim who played what at CTF and who was the best there.
My autism is triggered
During my years there I never saw anyone that claimed they mained Ibuki
I rarely saw Ibuki in casual play, next to never. Twelve and Oro were usually the go to "low tiers only match" characters then.
youre trying way too hard to try to make your story believable, bringing up shit that no one asked for like here >>121246550
please fuck off before you v-trigger me
>my anecdotal evidence is better than his
lmao you're retarded for trying to pretend you're any better
>fightcade goes down
>decide to play usf4 even though I don't like it
>only played it for 20 or so hours before so I just try a completely new character
>get matched up with like rank 3 or 4 Ryu on PC
>beat him easily and look at his profile
>German retard in an 'anti-racist' steam group
if it wasn't for the fact that Germany is being utterly ruined with shitty policies it wouldn't be so funny